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Stabby_Widdershins

Stabby_Widdershins

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  • What amazing feedback! A Survivor is BORED! Better nerf Blight into the ground! 🙃

  • @TealJade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305277#Comment_3305277

    Yes i understand, that's why i agree with ur suggestion to some extent.

    That reply actually brought up another issur, the pipping issue, which is related to this situation. Your suggestion might solve the 4 minute wait but does not solve the problem of a unfair result (depip) of being slugged to death from first down.

    Don't get me wrong your suggestion is still cool.

    Honestly, pips are an outdated mechanic and should be removed.

    And thank you :)

  • And someone who cannot be killed. Which then turns into 4 people doing gens.

    Again; the mechanic was meant to encourage hunting and discourage camping. But Survivors had turned it into a win/win scenario where they always got unhooks because they FORCED the mechanic onto Killers.

    Once again; the devs decided it was abused. No matter how you slice it; that was the end result. It was abused.

  • @TealJade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305271#Comment_3305271

    wait, I do agree with your suggestion to a certain extent, but i also understand that reply.

    If players get in game to pip, and if you get endless slugging bubba or whoever LOL, it's impossible to pip even tho the game ends quicker than the current mechanism.

    It is really unfair if that's the case.

    But the whole point of my idea is the 1000's of 'Let us give up when slugged' comments Survivors make. Alongside 'The match should just end when we are all slugged'.

    This does exactly that. If the bubba was going to slug; he's going to slug. This just lets Survivors get out faster instead of, and I quote from some 'Staring at my character bleeding out for 2 minutes'.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305255#Comment_3305255

    And where is the abuse part? Or i missed something.

    The system has to force the killer from leaving the hook, so that other people have ability to unhook a surv. the system do what it meant, and this is called " an abuse"?

    Yes, because Survivors were FORCING the Killer to either accept the mechanic or leave.

    It was abused because the developers said this was not intended. It was removing choice from the Killers and too easy to turn into Killer losses via Survivors just forcing the mechanic, and thus it was removed.

    It went from the intended 'Make Killers leave' to 'Survivors forcing it ON EVERY HOOK'. They were leaving gens and standing around the hook to get free, safe unhooks 100% of the time, instead of playing their objective.

    But Survivors tended to reply with 'Well, we were getting what we wanted, so we don't see the abuse'.

  • @proxy_taxfraud said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305251#Comment_3305251

    Ok that's easy then I spend an entire day just playing slug bubba, ending games extremely quickly, making everyone depip because why not.

    Ok?

    It still fixes the problem Survivors have; Which is that being slugged takes forever & they just want to leave.

    You have any valid points?

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305212#Comment_3305212

    Can you show to me how it worked and how it was abused?

    I didnt play the game back when it was implemented

    It's been described thousands of times, but here:

    Let's call Survivors North and South, in relation to the hook.

    They stand far enough away that the Killer cannot start a chase easily. Now the Killer knows he can only go after ONE person, and the other will run in for a save, right?

    So he runs after North. North runs away and South runs in. No chase has started because of the distance. So he resets, and South backs up, and North resets.

    Again; no chase has started, so the Hook Guy is literally immune to dying on the hook. And the Killer has literally 2 choises:

    1. Chase a Survivor, give up a hook that he can't progress because he's nearby
    2. Sit at the hook and never get a kill.

    The game is now basically giving Survivors a free unhook or free gen time; whichever they want, just because they decided to force the Killer into a lose/lose setup whenever he hooks someone.


    This was how it was abused. This is not a made up story. This is not a 'what if' or a 'They COULD do this'. This. Is. What. Happened. The Killer was FORCED to give up hooks because Survivors found the minimum distance to camp the hook THEMSELVES to lock down the Killer or force him to walk away.

  • @proxy_taxfraud said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305195#Comment_3305195

    No, at that point the killer has not won. Are we talking about some bottom of the barrel mmr? The game is over when the game over screen appears.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305197#Comment_3305197

    I play this game since 2018 and I don't think I have ever slugged for 90 seconds for no reason without getting 2 downs.

    By that point at the very least one gen pops and the game is progressing. What if then somebody goes for the heal? Theoretically, a 4 man escape is still possible. If the killer slugs for 90 seconds without getting anything out of it and you still lose, then it's a skill issue.

    At this point we are getting into scenarios that occur once in a blue moon in real gameplay.

    Read my post again, please.

    I said: IF EVERY LIVING SURVIVOR IS SLUGGED WITHOUT PERKS TO GET UP.

    Tell me; How has the Killer not won at that point? They can't get up, and no one else is up or alive. It's no different from when every living Survivor is hooked, and they insta-die.

    'They might have D. Strike!' Yes, and:

    1. They have not used it by now, so they messed up and
    2. The Killer is slugging, so it won't come into play anyways.

    So, once again; Reread my post, and then tell me how my idea in any way forces pickups or whatever other thing you screamed about that in no way applied to my idea.

    I'll help:

    If every LIVING Survivor is slugged, and lacks any way to get back up on their own, they will insta-bleed out in 20 seconds, so long as they are not being picked up by the Killer (for hooks, and D. Strike chances), or moving around.

    Why 20 seconds?

    • This gives the Killer time to find and pick people up, so they are not denied hooks. This also allows Survivors to wriggle free, use D. Strike, and such, if they are picked up.

    Why no movment?

    • This prevents Survivors from just crawling away to deny the Killer hooks.

    Each time a Killer picks someone up, the timer is reset for everyone (again; to allow the Killer time to find and hook people). And since the wriggle meter fills every time a Killer drops someone; they can't even spam pickup/drops to cheat the timer.

  • No it's not, because it was tried, in game, and abused.

    That means it's NOT the answer, because it would just be abused again.

  • To add to my post above (though my posts disappear if I edit them): This entire idea is basically the whole 'insta-die on hooks' mechanic the developers put in so the final hooked Survivors don't sit through 2 phases when they are all hooked. 🤦

  • @proxy_taxfraud said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305084#Comment_3305084

    Yeah let's just throw one way of building pressure as a killer out the window because a couple of people are not entertained enough every once in a while. Let's force pick ups, I'm sure that's not exploitable in any way. Also along with that make a couple of perks useless just like most of them already are. Nobody plays them anyways so nobody will notice.

    Body block with otr or bt and force the DS because lol if you don't pick up you lose. So make sure not to tunnel. Or camp. Or actually disturb any survivor doing anything whatsoever. Let's make original DS basekit too, along with O³ because it's really annoying when I am trying to loop the baby killer and he keeps downing me for no reason (lag, hitboxes or cheats mostly)

    Uhh..You DID see where I said this mechanic only kicks in if everyone living is slugged?

    IE: The Killer has already won. What 'pressure' is there to build? Why is the Killer being 'forced' to pick people up, when he HAS ALREADY WON?

    My idea only kicks in IF EVERYONE LIVING IS SLUGGED (or hooked & slugged in any combination), and they lack any perks to get up. At that point: The Killer has won.

  • Honestly, if all living Survivors are down and have no get-up perks; after 20 seconds of no one being picked up or moving; it should count it as dead and just kill them.

    Why 20 seconds?

    • This gives the Killer time to find and pick people up, so they are not denied hooks.

    Why no movment?

    • This prevents Survivors from just crawling away to deny the Killer hooks.

    Each time a Killer picks someone up, the timer is reset for everyone (again; to allow the Killer time to find and hook people). And since the wriggle meter fills every time a Killer drops someone; they can't even spam pickup/drops to cheat the timer.

  • @BenSanderson55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3295382#Comment_3295382

    I know every braindead type killer play is strategy to win even its borderline exploit (with BHVR failing to fix these sorts of things for 6 years). So I shall ask what kind of ez braindead tricks can soloq survivors do to up there chances of escaping dramatically without even having to equip perks or addons? Remember slugging, camping and tunneling is basekit.

    And what, pray tell, is an 'exploit'?

  • @Entitled_survivor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304767#Comment_3304767

    You can always run to the killer or just chill opening chests/ doin totems,,a person not wanting to play the game they are in will not play the game,,it's not rocket science

    And the first, at least, is reportable.

    People need to get it through their thick heads that you DO owe the other players to PLAY THE GAME if you log in. It's called 'sportsmanship'.

  • @daniel_owenz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303783#Comment_3303783

    It requires hooking each survivor once which is extremely easy, there's no skill whatsoever behind that perk. NERF NERF NERF :).

    No no no :)

    @daniel_owenz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303844#Comment_3303844

    Anyone who doubts me being a killer main can feel free to send me an invite to a custom match, I will run a train on you with my nurse which I am nearly at level 10 at.

    Also the perk being up to 4 minutes is so broken lol, any moron killer can win a game with that nonsense.

    This has 'NoED gives free kills' energy.

    Just more Survivor main whining and BS to invent flaws.

  • It's okay to be wrong.

    Killers do not lose until and say it with me: UNTIL SURVIVORS CAN NO LONGER BE KILLED.

    Since NoED triggers before exit gates are open, and before Survivors LEAVE THE MAP; Killers have not lost yet. No matter how much entitled Survivors screech otherwise and invent BS rules and win states they expect the developers to enforce.

  • @Seraphor said:

    What happens when I'm on my first hook state and the only other survivor has just been caught?

    How do I attempt to unhook myself?

    Self unhooks can still be a thing, it just should not allow a Survivor to hasten their demise. Because that's being used to ragequit & shaft the team while avoiding the DC penalty.

  • It would cost ALLOT of money to get in an official VA for lines on licensed Killers.

    And almost completely not worth it for older licensed Killers, as BHVR would see almost no increase in sales on those DLCs that old.

  • @barsw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303820#Comment_3303820

    i care about devs balancing this killers not 500 hrs player opinion

    Then we don't care about your opinion and Nurse and Blight are fine.

    Works both ways; Your opinion is not more valid than anyone else's, and the devs don't have to rework Killers on your say-so.

    You deciding they are unbalanced, and then being rudely dismissive of opposing opinions does not make you automatically right.

  • So wait; the opening post was 'It's not fair people have what I don't. Take this PAID FOR PRODUCT away from everyone else to make me happy'?

    Ok. Well, my car got totaled by a drunk driver. I no longer have a car. It's not fair that other people do. Please take away everyone's cars to make me happy. 🙃


    Or how about: It's not fair that my lottery ticket was not a winner and someone else won the $1 Billion lottery a few months back. Please take away all their money to make me happy.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304260#Comment_3304260

    This is purely about the endgame. When all gens are completed. Not when 3 survivors are dead.

    Survivors could get a endgame perk like old BT. That protects also the unhooking survivor but only during endgame. Which would make camping the hook when the gates are powered less viable.

    How about no?

    All that does is give Survivors a free endgame unhook and shaft the Killer. So apprently the Killer is now not allowed to camp an endgame hook when the gates are open (Or 99%'d, because Survivors always 99%)?

    May as well just say 'Survivors win at 5 gens.'

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304312#Comment_3304312

    It's already really hard countered by

    NOT

    FREAKING

    TUNNELLING

    Just go for a different target and the perk does -nothing-.

    Sure. And if all I can find is the same person I just hooked, because their player is bad? Or everyone else is immersed? Or just due to bad luck?

    Welp, guess I need to let them go or eat DS, because Survivors don't like 'tunneling' and believe they control what is acceptable for Killers to do. And apparently 'playing well' or targeting the weakest link is 'tunneling'. Heaven forbid Killers try to win as hard as Survivors.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303774#Comment_3303774

    The achievement is achievement because it's hard. Make it easy and it's just a random writing that nobody would think about. Making easy achievement suddenly hard (or wise versa) is unfair for people that had to do it hard way - because "it's just a writing now that holds nothing" - robbing them of their hard-earned achievement, because it could have been done in easy way.

    Everything you said is wrong.

    1. Achievements are not achievements because they are hard. They are achievements because the player did something the developers wanted to note, difficult has 0 input.
    2. It's not unfair to the people who did it before, unless they are, as I said before, so selfish and entitled that they think "Everyone should have to do what I did."
    3. Achievements are ALWAYS 'just writing that holds nothing' because it's a freaking video game.
    4. They are in no way robbed, but keep crying about how unfair it'd be for Adepts to be fixed because some people did it while they were difficult. 🙄
  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303699#Comment_3303699

    Right. 4man SWF that are according to stats in 5% of games completely screw up everything. And yet killer having 60% kill rate makes them still weaker role somehow. So much entitlement

    And yet you did not actually talk about my points other than 'SWF not bad'.

    Because Survivors main shave 0 valid complaints about NoED, other than 'Killers too stronk because we said so.'

  • @GentlemanFridge said:

    Should? Maybe, but not right now.

    We’re still dealing with the aftermath of the two weeks DbD was free to claim on Epic. Going full-on f2p now would make the cheater issue significantly worse.

    I completely quit any PvP game that goes F2P, because it then becomes impossible to ever stay ahead of the script kiddies who download cheat programs.

  • @barsw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303423#Comment_3303423

    This bla bla about balanced nurse or blight or enjoyable game talk to someonelse

    So you're basically admitting you don't care about discussion, and just want to demand nerfs because you think you know better than everyone else.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303780#Comment_3303780

    Ah yes, it's always fun to have the same "tactic" seen in 9/10 games. It's not really a tactic when its boring as hell. Getting tunnelled for being a TTV is already bad enough, not having any counters to it just makes it 100x worse.

    When the perks were here tunnelling was never this bad. The game was actually FUN even if you did get tunnelled because you had a fighting chance and the killer got punished for their behaviour at least once or twice in the game and it helped to stop them from trying to tunnel. Now it's just the stale; oh you get a free BT off hook? I'll just camp hook, M1 everyone else coming to it, M1 you off the hook and it's the same as pre patch except DS and BO are trash (Boil over for PC killers having ZERO effect) so you're practically dead.

    If they wanted different tactics then they need to implement different playstyles, maybe even some select classes which blocks others which forces SWF's to work better together, but the game in its current state is absolutely horrible to play.

    My first time playing today in weeks and I've already been tunnelled first in 2 games, then 4 teammates got tunnelled in the next 4, saw a nurse lagswitching, another teammate didnt even get to get tunnelled because he got basement camped by a tombstone myers, and now currently in another game where the killer is lagswitching.

    There is a CLEAR underlying issue and survivor perks being buffed to counter the horrible playstyle is the only way to fix it. Unless they nerf it, which I doubt they will ever do.

    You currently have a season where there is almost NO counter to the killer, and you're trying to talk to me about entitlement? You aren't for real right?

    It's not really a tactic when its boring as hell

    I was unaware tactics were determined by how much fun a Survivor is having. Can I call SWFs on voice comms cheating, since I don't have fun against bully squads?

    No, because the developers have said it's not cheating. So, your line, right here? Entitlement. You think you decide what's valid based on your subjective fun.

    When the perks were here tunnelling was never this bad. The game was actually FUN even if you did get tunnelled because you had a fighting chance and the killer got punished for their behaviour at least once or twice in the game and it helped to stop them from trying to tunnel

    Ah. Again, determining the whole game based on Survivor fun. Bring back broken perks because survivors had FUN 'punishing' Killers.

    My first time playing today in weeks and I've already been tunnelled first in 2 games, then 4 teammates got tunnelled in the next 4

    Because 'tunneling' is the same has Killers whining about 'genrushing'; It's a buzzword to try and act like winning too fast is wrong.

    saw a nurse lagswitching

    Irrelevant. Sorry you had someone cheating.

    another teammate didnt even get to get tunnelled because he got basement camped by a tombstone myers

    Ok. So do gens. That's how you punish camping.

    and now currently in another game where the killer is lagswitching

    Irrelevant. Sorry you had someone cheating.

    There is a CLEAR underlying issue and survivor perks being buffed to counter the horrible playstyle is the only way to fix it

    The CLEAR underlying issue is Survivors thinking they are entitled to decide what's valid or not, even against the decisions of the developers themselves.

    The developers have said tunneling is valid. Deal with it. You can't ask one side to be punished for winning just because you hate to lose.

  • How to fix Camping:

    1. Don't leave gens the picosecond your friend goes down. Wait to see if the Killer leaves the hook.
    2. If he does not; keep doing gens. Once enough Killers get a maximum of 1-2 Kills in enough matches; they will abandon camping as a valid tactic. Though trills will still do it, but just laugh at them.

    How to fix Tunneling:

    1. You can't. If Survivors can bring their A-Game to do gens; Killers can bring their A-Game to kill Survivors. You can't let one side play at 100%, with META perks, addons, and SWF with voice, and tell the other side 'You have to play badly because you winning means people are removed from the game. And that makes them sad. So stop trying.'
  • No, no it does not.

    It requires multiple unique hooks; Something Survivors demand Killers do. And it only activates once.

    It's fine.

  • I love how the OP can be boiled down to 'I don't like these tactics the devs have said are OK, so give us back broken perks'.

    Entitlement much?

  • @ByeByeQ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303314#Comment_3303314

    You have never actually tried to debate with me in good faith.

    You start by calling my argument a non-argument without ever proving why. Not only did I do it the hard way but everyone who has got those achievements up until now has did it the hard way and I am quite sure many of them would agree it's a valid point. You state it's a "non-argument" and "not a valid reason" as if your word is law and you don't need proof.

    You follow up by calling me selfish as it that invalidates what I am saying. You have nothing and resort to ad hominem attacks.

    You follow up for a second time attacking me for stating something is a fact. Well? Refute it properly. If it's not a fact you should easily be able to disprove it. But you don't and you make up some anecdotal BS before devolving into more ad hominem attacks. You using the term "fragile ego" after trying to make a point by using all caps is quite ironic.

    You are full of it.

    Merry Christmas.

    I told you why your non-argument is a non-argument. You must not have read it. Or you think saying 'nuh-uh!' is a valid counterargument.

    And saying 'This was hard for me, so everyone else should suffer too' IS being selfish. Sorry if you can't accept that, but it's the truth. Just because YOU did the Adepts while they are hard does not mean everyone should have to have the same experience as you.

    See? I invalidated your stance again. You going to ignore it again?

  • @proxy_taxfraud said:

    Notice how it's predominantly survivors complaining about killers.

    Being able to stack up 12 health states, predropping every pallet while rushing gens with BNP & Prove Thyself, always knowing where the killer is with Fogwise is totally normal though.

    For the 100th time we're just gonna cry to nerf everything a killer can have so that killers stop playing again or resort to the dirtiest tactics available. Surely that won't circle around into the next best worst meta.

    At this point I am convinced that the healthiest move possible for this game's balance is to disable all perks without exception for a Month and draw actual conclusions from the resulting data.

    Watch me get laughed at tho because read the first line of this post.

    Your forgot Survivors can also know what the killer is doing at every second with SWF.

    So Survivors can:

    1. Know where the Killer is at all times with SWF
    2. Stack up to 12 health states
    3. Predrop every pallet
    4. Rush gens as fast as possible
    5. Bring 4 META perks at all times
    6. Insult you if you lose
    7. Insult you if you win

    But they expect Killers to:

    1. Never camp
    2. Never tunnel
    3. Never slug
    4. Don't use NoED
    5. Don't use any other perk they consider OP
    6. Don't use anti-loop Killers, because 'they're boring'
    7. Don't use gen-slowdown because 'It's boring'
    8. Don't even THINK about using Nurse, ever!
    9. You had better give last Survivor hatch!
    10. 'Be happy with the 2K' (Usually the mantra when demanding free hatch)
    11. "Why not play off-META sometimes? You know; just think of OUR fun?"

    And then they wonder why so many Killers just ignore them and play to win.

  • @DEMONANCE said:

    bro what the #### am i reading.

    It's 1/3rd 'Killers are too OP' (Because why should the power role be scary, right?), 1/3rd 'We should have more emotes' (Why?), and 1/3rd 'Stop stealing ideas.' (With no proof)

  • Being looped for 3-4 gens in my first chase because I'm not using anti-loop is boring.

    Sorry but, unless chases or gens speeds dramatically change, Killers need to end those chases ASAP. Not make the chase as fun as possible for Survivors before they twerk out the exit gates.

  • @TeabaggingGhostface said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302795#Comment_3302795

    Killers seeing items being brought is one of the few advantages they have

    But don't you know? Killers are not supposed to have advantages! Survivors are the real power role! 😂

  • @AverageAshEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303657#Comment_3303657

    4 randoms *without any communication* doing all 5 totems on the map (without even knowing the killer HAS noed) is an unrealistic expectation. most of the time my team and i barely get to the end game as-is.

    yes, second chance perks are also BS. believe it or not, its possible for multiple things to be a problem at the same time

    4 randoms *without any communication* doing all 5 totems on the map (without even knowing the killer HAS noed) is an unrealistic expectation.

    No it's not. That was the point of the game before the devs ruined it with SWF.

    NoEd is fine. Any flaws stated are invented on the spot ('It rewards losing' and 'Killer basically lost when 5 gens pop' or 'it gives free kills') or exaggerated ('No team can do 5 totems') in an attempt to make it look OP.

  • @AverageAshEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303356#Comment_3303356

    There is no planning. You just put on a perk and you're gucci. You get rewarded just for having the perk

    I did not say the killer lost, but that they are in a losing situation. A situation you typically cannot win. NOED is basically a free comeback card in those situations

    You get rewarded just for having the perk

    Let's ignore that it can be deactivated before it activates.

    I did not say the killer lost, but that they are in a losing situation. A situation you typically cannot win.

    Wrong. I've played, and seen, many games where Survivors lost before gates could be opened. Plus; the same could be said for any Second-Chance Perk; You were caught. You should have lost. You did not. I guess every second-chance Perk rewards losing.

     NOED is basically a free comeback card in those situations

    Yes, 'free', ignoring that Survivors can cleanse it before it activates, or after it activates, and can still open the gates and leave. And it does not hook Survivors, or chase Survivors or find Survivors.

    But sure, it's 'free'...Somehow. 🙄

  • So you basically want to reduce the range of her blink attack lunge, and make it so she can't hit anyone the first time she successfully blink attacks, and when she does this non-damaging blink attack; she has a longer cooldown?

    And your reasoning is that 'New players should learn she's hard'?


    Sorry but...these are horrid ideas that make her harder for the worst reasoning.

  • Devs won't give a rework update on Nurse because they are not reworking her, perhaps?

    I mean, far be it for me to suggest Survivors don't get to choose what is OP. Allot of them certainly act like they do.

  • @barsw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303336#Comment_3303336

    Nah she needs strong nerfs and what you are saying wont affect on her

    How to say you never played Nurse without saying you have never played Nurse.

    She's, literally, slower than Survivors. She needs her power to move around the map. Thus, increasing her cooldown would affect her mobility.

    You can say 'No it won't' all day long, but you will be wrong all day long.

  • They are planning for the end game.

    Just because entitled whiners call it 'losing' when 5 gens pop does not mean it's a fact. Sorry mate.


    BTW; It's not 'losing'. Survivors did not win just because the exit gates are powered. This is an arbitrary win condition they invented to claim it's a flaw in NoED when it's just Survivors being entitled whiners.

    The Killer did not 'lose' just because the exit gates lit up. So NoED does not 'reward losing'. Because the Killer has not lost until the Survivors exit the map.

    That is, literally, how the game works. Survivors don't get to invent some mid-point and claim THAT is when Killers lost. Cope.

  • @notclaudette said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300170#Comment_3300170

    because losing the match and getting a free win is interesting...

    Without the hatch, the final Survivor would just Immerse for an hour and wait out the game clock.

    Because yes; the match ends after an hour.


    @Yoshirama said:

    Please just removed NOED

    NOED rewards killers for failing their objectives and punishes you for succeeding yours

    NoED rewards Killers planning ahead and punishes Survivors who don't do totems.

    If you're going to whine, at least don't lie while you do it. Then again, the only 'ammo' Survivors have against NoED is flat out lies.

  • @ByeByeQ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303244#Comment_3303244

    I'm not being selfish. I want other players to feel the same sense of achievement I felt when I got the achievements.

    Crying like a baby because you can't achieve something and asking for it to be dumbed down so you can achieve it is being selfish.

    It is a valid argument, that's a fact and your opinion doesn't matter.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303247#Comment_3303247

    And what's your point?

    So are you agreeing with me that achievements shouldn't be made easier?

    No, it's not a fact, but I know you can't accept that.

    Usually, when someone rees 'It's a FACT!'; all they are spouting is some opinion that's usually wrong & trying to shut down all discussion because they know they don't have anything valid to argue.

    You plugging your ears and saying my opinion is invalid does not make it so but keep being selfish. I hope they make Killer Adepts easier, just to spite you now. I loathe people who scream 'IT'S A FACT!' in an attempt to shut down discussions due to fragile egos.

  • @Illks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300967#Comment_3300967

    And what exactly is your definition of "winning"? 4k? Then all the nonsense above is cringe, and your excuses for justifying tunneling are pathetic. That comes from hook-only Onryo main, btw.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301159#Comment_3301159

    Golden words of wisdom. If anything - this kinda stuff should be BP penalized with extreme prejudice. Like, confiscate everything killer got from tunneling/camping, wherever face or proxy (which is same kinda cringe) and donate to victim under "Distraction" tag. Cuz that's exactly what said victim did - distracted this hypothetical sad joke of a killer the entire time.

    this kinda stuff should be BP penalized with extreme prejudice. Like, confiscate everything killer got from tunneling/camping, wherever face or proxy (which is same kinda cringe) and donate to victim under "Distraction" tag

    Rofl. No.


    Yes, Survivors should get BP for being facecamped. No argument.

    No, the Killer should not have his BP reduced or stolen just because Survivors think they get to decide what's fair and not. Good lord, tone back the 'Punish people for making me mad!' rhetoric.

  • @ByeByeQ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302971#Comment_3302971

    There are some massive difference between prestige and achievements that you're missing. Old prestiges were optional but they aren't any longer while achievements will always be optional. Prestige can only be seen inside DbD and has nothing to compare to. Achievements are visible across platforms and are comparable to achievements in most other games.

    I am proud of my achievements because they are hard. The hardest achievements are actually the best achievements because when I complete them I actually feel a sense of achievement. I managed to do something that less than 1% off the players of a game have achieved.

    You also forget what the purpose of achievements actually are for developers. They are put there so players will put more time into their games to earn them. So that's why there are almost always some extremely difficult and time-consuming achievements. DbD is actually pretty tame compared to SquareEnix which often makes you do multiple 100 hour playthroughs of their games to get all the achievements. At least in DbD one adept attempt is only ~15 minutes.

    Free advice: Make your Adept attempts while your grade is low like at the time when you first play right after rank reset. It is much easier to get a Merciless Victory (aka a Double Pip) when you are in Ash or Bronze rank where you only need 14 or more emblem points to get Merciless instead of the perfect 16 you need in Iridescent rank. A 14 point Adept is actually really easy to attain.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303199#Comment_3303199

    How and why is it non-argument?

    You shouldn't make ridiculous, indefensible statements that can be so easily destroyed with one simple question. It makes you look silly. ;)

    How and why is it non-argument?

    Because 'I did it the hard way so everyone should' is not a valid reason to avoid making it easier.

    It's simply called being selfish.

    You shouldn't make ridiculous statements that can be so easily destroyed with one simple explanation. It makes you look silly. ;)

  • So you basically want a perk that lets you press a button and erase an entire chase with 0 skill input?

    When a single chase can go on long enough for 3 gens to pop?

    D.Strike, when it's used, literally extends a chase and avoid a hook. Removing any skill requirement would make it broken as heck.

  • @ByeByeQ said:

    No.

    Leave the achievements as they are.

    I achieved all my adepts the hard way and I don't want them cheapened just to please a few whiners.

    They are achievements not participation trophies.

    Ah yes, the ol 'I did it the hard way so everyone else should stuffer, too!' non-argument.

  • @SmolBlob said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303177#Comment_3303177

    It’s not like removing the loophole makes people incapable of still ragequitting. It just means they would have to actually take the punishment they deserve instead of having a loophole. It’s hilarious how willing people are to tell on themselves how immature and selfish they are.

    Agreed.

    My idea was literally the same as yours, and I had people telling me I was salty, or I needed to touch grass, and to stop worrying about other people. You know, while ignoring the 'other people' were ruining my games. 😂

    I agree whole-heartedly; Remove the ability for people to force themselves through Stage 1, and don't allow them speed up Stage 2. Then the only remaining ways to DC are all reportable.

  • I suggested this in my own thread and got told 'You can't make people stay' and other such things.

    Apparently having good sportsmanship is considered bad these days.

  • @MrDavidRay said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301159#Comment_3301159

    What this person said. If you feel you *have to* tunnel to win, you're bad at the game. Period. Try playing a few matches where you don't tunnel. Get your MMR back down to a level that's appropriate.

    You're wrong. Period. Try not shaming people for using valid tactics to win.

    I love how Survivors think 'This 100% valid tactic is somehow inflating Killers by 456546589074565890745065787% MMR! PUNISH THEM!' and proceed to win-shame like they deserve any input in how their opponents play.

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