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Stabby_Widdershins

Stabby_Widdershins

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Stabby_Widdershins
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  • A small sanity check: Have them mark where they are on the map every 15 seconds; If they have not moved more than 5 meters from their last location check, they change direction. Of course, the new location check overwrites the old one in memory, to prevent the game from getting bogged down. This would literally fix them walking into a tree for 10 minutes. Please implement so Nemesis gets some l
    0 comments 21 views last activity
  • Seriously, he's the face of the game, yet using him is akin to throwing, since gens can be done in under 5 minutes, which is not even enough time to get started as ol Trappy-Boi. 🤦‍♂️ His Power: He starts with all traps, unless using the Iri addon that makes them spawn already armed. He no longer has to stop to place traps. Instead, he aims much like Freddy does with his Snare and lobs a
    5 comments 71 views last activity
  • I came up with these through the week. Note: Any numbers are for visualizing the perk and can be changed to be balanced. High Beams: When you save a Survivor being carried by using a flashlight, that Survivor's bloodstains, grunts of pain, and scratch marks are suppressed for 5/8/12 seconds. The Killer becomes immune to this effect for 30 seconds after being affected. Notes: I figur
    4 comments 21 views last activity
  • Had this pop into my head: A Killer that is 100% invisible but has a dynamic Terror Radius song. As in; the volume and number of instruments and intensity of their TR song rises as they get closer and closer, and fades as they get further away. They leave footprints on the floor and handprints on the walls/on objects as they move, based on the map they are on, in the same way Survivors leave sc
    0 comments 11 views last activity
  • The fact that CoH gets infinite uses while literally no Killer Hex's get infinite use, AND it's as powerful as Devour Hope or NoED (More powerful than NoED, actually) is really lame. Seriously. Survivors get infinite healing by peeing on a totem. And the Killer either has to: Ignore it, at which point it will erase all his hits in 0.000005 seconds or Snuff it, which is time not spent attackin
    4 comments 51 views last activity
  • If ragequitting is against the rules, so should offing yourself on 1st hook. It literally a way around the DC punishment and it screws over the other players all the same. How to fix 'Hook-Ragequitting': Change the punishment for attempting to get free: Instead of losing meter, it makes it take longer to be unhooked each time you try. Or maybe unhooking someone should have a Very Easy sk
    32 comments 391 views last activity
  • Hear me out: Remove hooks. Give every Killer moris (Stay with me) Give Survivors a respawn mechanic. Add a time limit to matches Survivors can pick themselves up, if slugged. Now, you can build the game around Moris being amazing and violent and even add new mories to the cash shop! Now, the Killer's goal is just to prevent Survivors from escaping until the Entity claims them. Every time
    21 comments 322 views last activity