SpiritLover1133
SpiritLover1133
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@sekkima said:
https://forum.deadbydaylight.com/en/discussion/comment/1318319#Comment_1318319
Make the correct comparison.
Learning time vs. effectiveness wins the spirit.
The nurse with 200h dedicated only to her will not make you invincible.
The spirit with about 20 ~ 30 hours you are already god.
it takes 100 hours as survivor to destroy 200 hour Nurse. Why didn’t you mention that? Or you just bias towards killers
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@Diggly said:
https://forum.deadbydaylight.com/en/discussion/comment/1316209#Comment_1316209
Even then, Unbreakable only allows them to get up once. By your logic, No Mither is the most OP perk because it allows you to get up over and over. You have little to no idea what you are talking about.
#NerfNoMither
DO YOU EVEN PLAY DBD?????
No mither makes you injured the whole game, Unbreakable does not.... so why compare the two perks when they are irrelevant.
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@Diggly said:
https://forum.deadbydaylight.com/en/discussion/comment/1316166#Comment_1316166
If the killer doesn't slug, it does not matter if you recover 30% faster. And that does not make it OP in the slightest... Overpowered means you have no ways to actually combat it, or countering it is an extreme task in itself. If you slug a lot then Unbreakable counters you, but being countered does not make it OP, all it means is you should try and adjust your playstyle to better play against it (Do not slug as much or if you believe somebody has Unbreakable try and keep an eye on your slug, something like Deerstalker helps with this.)
Also, if you are going to insult me, you might want to make sure you are not making a fool of yourself. "Proofed."
Well, im not an english speaker so I don’t care if I make mistakes at least I can present my ideas in multiple languages.
And how the heck you gonna win a game against good SWFs without slugging ????? Its impossible. Yet again you proofed you are a baby survivor.
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@Diggly said:
https://forum.deadbydaylight.com/en/discussion/comment/1314649#Comment_1314649
Ds and unbrekable are not Op. You can counter DS with slugging. You can only use unbreakable once as well. They are not overpowered because they synergize well with each other. DS is often overestimated to the point where you'd think it forced killers to crash the second it was used. Unbreakable can be a bit of a risk to use as well since if the killer does not slug, it has literally no use.
You just proofed that you are a baby survivor and don’t even know why Unbreakable is OP.
The reason why Unbreakable OP is because it makes you recover faster at all times and also you can 99% it.
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@ActulCasul said:
I main console nurse. The add-ons are ridiculous, most are absolutely useless and a waste of bp. Her power? I've seen streamers tear up swfs with barely a gen pop, but on console since low frames, bad sensitivity and other bugs make her a nightmare vs good survivors.
Her high skullcap and skill requirement are worth the power she has, and anything that strong shouldn't be as easily accessible as the other mindless meta killers.
If anything her sensitivity cap could see another boost to be more comparable to PC's. Just look at how fast mouse can shakes heads vs controller; not saying that degree is a must, I'm saying I'm accustomed to controller sensitivity and could handle more.
What I'm genuinely curious about is the bug where u can't blink or attack after blinking; at first I thought I was boosted af but then looked it up and turns out other ppl have the same problem. That can literally lose me a game, and seems to be more frequent if I get grabbed for higher ping servers.
My advice? Play spirit.
How do you play spirit with survivors not making grunts of pain bug? Its happen in every game.
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For your best interest,
DO NOT DO ANY OF WHAT PEOPLE DO ABOVE!!
THEY ARE PLAYING SURVIVOR WRONG!!
The correct way of playing survivor is the following:
you must IMMEDIATELY start working on a generator and leave other non-necessary stuff for later such as opening chest, cleansing totem or in certain cases unhooking a teammate. you also must realize that there are 4 survivors spawn in a trial and the killer can ONLY chase 1 survivor at a time which means one of the 4 of you has to get ready to get chased whilst working on a gen. Its extremely necessary for your teammates to be working on generators while someone is being chased.
Play with your friends its so much rewarding!
Have Decisive strike, Unbreakable, Dead Hard and Adrenaline ( or Borrowed Time ) Those perks are the hands down most powerful perks in the game.
Trust me, trust me, trust me if all 4 of you did the above mentioned playstyle you WILL survive 80% of your games.
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Yes but her ability to ignore survivors defenses is too OP.
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312467#Comment_1312467
Imagine being so bad as killer to rely on ONE SINGLE PERK to play good as killer and blaming a perk nerf. I loop well don't worry, but still camped or tunneled after killers got titled cause I run them for 3 gens and there are no pallets anymore. And no, I don't use crutch perks like DS.
I looped a hillbilly for 5 gens WITHOUT dropping a single pallet. Video proof
https://youtu.be/ifAuhyv9hVEnow show me a video of you looping
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312427#Comment_1312427
Here we go with the "surv sided game" mediocre argument hahaha. I didn't lied, they're very good because they know mechanics of the game that I'm trying to learn. I consider myself a good survivor but it's annoying that it doesn't matter because killers got rewarded for playing like morons and survs got killed just because a guy wants to camp or tunnel a guy who ran him good. Stop saying that trash that game favours survivors, after all those nerfs. Cmon don't be dumb.
Please send me a video looping, I want to see how you do it.
and I will share you videos of making rank 1 killers lose their mind.
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312427#Comment_1312427
Here we go with the "surv sided game" mediocre argument hahaha. I didn't lied, they're very good because they know mechanics of the game that I'm trying to learn. I consider myself a good survivor but it's annoying that it doesn't matter because killers got rewarded for playing like morons and survs got killed just because a guy wants to camp or tunnel a guy who ran him good. Stop saying that trash that game favours survivors, after all those nerfs. Cmon don't be dumb.
you are not looping right dude. Survivors since ruin nerf are at their STRONGEST so this period is super easy escape and knowing you are struggling despite having broken perks like DS and unbreakable.. Mmm there must be something wrong with your looping style.
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312365#Comment_1312365
I've been camped a lot of times since I returned to the game dude. With 4 or 5 gens still. And yeah, some infinites were broken af (That one in Ironworks McMillan'a Map) but devs doesn't nerf killers or killer perks or add-ons that are broken or unfair (i.e. the green Deathslinger add-on who makes him recharge so fast and the green one to reel you faster, Huntress One shot Hatchet Iridescent addon, Spirit's power still broken, etc)
Thats it. How the heck do you get downed with 4-5 gens still??????? You suuuuck
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312356#Comment_1312356
I know. Very annoying. I mean, literally every single patch since like about 2 years are survivors nerfs. They just keep complaining over and over. I have friends with 3k hours or 2k hours and they play every single killer and get 4K or 3K every match. They're learned to be good. And that's what killers need to learn. Not camping around or proxy camp a dude just because you can't catch the other ones or you can't stop them from doing gens.
Wow 3K-4K everymatch ?
its either you are a lier or you are playing in a server that is full of potatoes. Im talking about survivors who can loop killers for minutes and also, if the killer camps or tunnels then he probably bad at the game and happy with his kill so its your fault of being easy down. I hope you still get Camped/Tunnled/Morid until you get better at the game and loop killers for 5 gens like I do.
Have DS and STOP whining at a game that FAVORS survivor.
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Survivors have 7 pages of perks, killers have 5.5 pages... so its obvious who needs more perks.
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@Boss said:
I find it weird how high they put these.
Got Haemorrhage + Mangled on Wraith's Rare Add-on, but only Haemorrhage on Nightmare's & Executioner's Very Rare.
Got Blindness on Wraith's Uncommon & Executioner's Very Rare.
Developers must answer to this ASAP otherwise they will be accused of being random regarding add-ons rarities.
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Sounds great to me but I don’t expect it to happen not even in a thousand years.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1305252#Comment_1305252
So are we just not gonna mention the maps rework, toolbox nerf, balanced landing nerf, instaheal nerf, and egc being added because that dosent fit the devs are survivor sided and hate killers narrative?
The devs arnt bias at all, if you actually stop being bias YOURSELF you would realize that
infinte loops should never been in the game in the first place and you know that for sure. They were exploits and Devs had no idea it could turn to an abusable infinite loop. So they removed it to compensate for ruin nerf!!!!
Balanced landing nerf was needed because survivor mains were abusing it in Michael’s house as an infinite loop in Haddonfield.
All other nerfs survivors got such as Insta heals, toolboxes, .. are minor and not related to their Objective ( generators).
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The game is supposed to be balanced around rank 15s and I think new players might find it useful.
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DbD has always been an endless chain of bug fixes. Seems that not even in the next 2 years DbD will ever function without having over 10 bugs per new update.
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Trapper is already strong at low ranks and new players might struggle against him... I don’t see a reason why he needs nerf.
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Its hard to decide which has the worst perks Demogorgon,Pyramid head or deathslinger ?
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I think blocking the exit gates for 10 minutes is what they need to do. Then it doesn’t matter if they did all 3 gens in 100 seconds. you still got a gueanteed 10 minutes game instead of the usual 5-6 minutes.
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@LALYTHIA said:
Insta-heals. Sad that all ultra-rare survivor addons have been nerfed to #########.
Well, they destroyed The Nurse but nerfed insta heals to balance this out.
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@Predator3174PL said:
At least hexes might survive now longer than a one minute if the perk becomes meta for SWF... Right?
If its devour hope, it will definitely be cleansed but Hexes like, Thrill of the hunt, the third seal, Ruin, Retribution, would be ignored by survivors because they don’t make as much threat as Devour hope.
You can’t slug with Third Seal anymore lol
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I have said it many times since the Ruin Nerf and I will say it again. Killer mains stop taking DbD seriously it will only be balanced towards bad survivors.
Devs tried to fool killer mains by removing EXPLOITS such as infinite loops as a step towards balance which shouldn’t even exist in the first place.
Nothing in the future of DbD willl ever make killers have perks that competes with Decisive strike, Dead Hard, Unbreakable.
This community isn’t for killer mains bro.
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Devs are too scared to make something viable otherwise they would get yelled at by cry babies in the community.
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@TheRoyalOwl said:
I mean honestly spirit. I've only played against her once this past 2 weeks but I can say it was the least fun experience I have had in those 2 weeks. Like even the game before, which was a legion with an ebony mori, was still quite fun.
Damn really? Why do you hate spirit that much?
im a Spirit main and since the deathslinger release, bugs have destroyed her power. Spirit is extremely relient on Sound survivors make so since the sound is F ed up. Shes super weak. I just hope it get fixed soon.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1301919#Comment_1301919
Imagine thinking Nurse and Spirit are the only truly viable killers, and that Billy isn't top tier. OOF.
Words of someone who isn't good with Billy.
Hillbilly is good but not stronger than SWF.
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@SurviveByDaylight said:
i definitely can’t say it’s survivor sided. In the red ranks killer wins most of the time. It’s a cesspool of Ebony Mori’s and tunneling campers 😂 EZ 4Ks. Every passing patch it gets easier and easier for them. Yet somehow.... we hear the same complaints. Gens are too fast, Whine about this loop where the survivor ran him for more than 5 seconds because if they don’t get their ez downs or ez kills complaints start rolling in.
Omg dude are you crazy? Only bad survivors can’t loop therefore those are the ones that don’t deserve to escape.
before ruin nerf I used to loop most red rank killers for 2 gens ( Except for Wakizashi Saya Spirit) , but now with the ruin nerf its super easy to loop for 5 gens and I have done it MANY times. DBD is dying and many good killers that I know barely play DbD anymore.
Watch this montage and LEARN!!
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Its SWF sided.
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killers only tunnel bad survivors if they are easy to down.
to me, I t-bag, flashclick, use Object and killers don’t even want to chase me..
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I spent exactly $419.11 I have all cosmetics for David King, Claudette, Huntress, Nurse, Spirit, Pig, Myers. I also have all DLCs.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1299889#Comment_1299889
I've heard this tossed around on the forums, but THEN people don't validate your opinion unless you're Red Rank.
I've seen it, you've seen it, Rank Matters. I'm just saying.
I was playing killer on PS4 and saw a survivor with only 10% trophy achievement and is red rank. He was playing Claudette with default skin he performed bad and maybe the reason he's at red rank because of ranking system is a miserable.
The sad part, he knows how to rush gens but very bad at chase and he runs in a straight line without even looking behind him.
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@DraconDirnc said:
Bubba is one of the weaker killers compared to Spirit Billy and Nurse. He will be getting reworked because of his viable strategy is currently to just camp downed survivors. Being hit through windows is an intended mechanic to keep windows unsafe. Maybe after his rework he will need a nerd but not now he lacks the map pressure unless survivors rush for hook saves.
Uhhh I don’t know people still consider Nurse is good... she’s really nowhere near what she was.
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@Nutty_Professor said:
Wait a minute I've played against them a few times. Surprised I'm not in video, I guess it's because I either won or got a draw (the draw was because of unbreakable).
They're decent survivors, but they're unnecessarily toxic, always using survivor sided map offerings, and using the typical meta perks. I wonder how they would do solo.
EDIT: Interesting how you never see the killer ranks in this video.
EDIT 2: Also due to poor optimization on the PS4, when you're playing killer you suffer a lot of from FPS drops (especially when you're playing on a Middle East server) which often results in miss swings. Being able to do 360's on console is a lot easier to perform at high ranks then it is on the PS4.
Lol really? Whats your PSN name? Good killers on Console are few and we all know each other.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1299606#Comment_1299606
Even if thats true, its still not the survivors being toxic. The only difference between playing high lvl play and playing rank 14s is that the survivors your facing arnt as good at running you. That doesnt make anyone "less toxic". Also, if your going to play a killer you have to come up with some kind of gameplan to handle strong loops for that specific character. That could be placing Freddy's snares to ruin the loop, Trapper's traps, HAG's traps, ect. I speak as someone who plays entirely way too much Bubba and Myers, 2 killers very susceptible to strong loops and 2 killers that I play very differently to handle them. I of course play alot of other killers too, those 2 are just the ones I like playing the most of lately.
You like to play Bubba? :)
https://youtu.be/1ZduMDi5jBw -
@LordGlint said:
Survivors using pallets for their intended purpose isnt being toxic. I also dont know how anyone is taunting you with their medkit. I know the clicky clicky from flashlights can get annoying, but thats the only thing remotely "toxic" that Ive read. If someone is doing something OUTSIDE what youve already stated, fair enough...but survivors are going to use pallets and windows to the best of their ability to run away from you. Thats completely normal gameplay.
what you have said is true and logical. But there are loops that can’t be mind gamed and any killer except Huntress or Spirit will fall victim to these loops which is unfair.
take for example, The Plague on Blood Lodge.
Every single pallet on this map is safe, and there are no big walls that the killer can mind game or hide his red stain. You can see the killer when you loop which make it impossible to mind game.
Surely, I do NOT want every pallet to be mind-gameable because I play survivor too. But to truly test the skill of players. Adding just 3 safe pallets is enough. If they wasted those 3 pallets then the rest of pallets should be mind-gamable.
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@megdonalds said:
"This game is designed around bad survivors"
The typical must-4K-every-match-otherwise-I-go-cry-in-the-forums attitude.
it is true that the game is balanced towards trash survivors. Ruin nerf was for baby survivors like you.
I play at top DbD level both at Killer and survivor. NO KILLER WILL EVER get a 4K against top 4 SWFs no matter what the killer brings. Killers stand no chance against top 4 SWF.
in fact, whenever I play solo I make sure I have Object because so I can carry baby survivors and loop killer for 5 gens. GG EZ
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1296095#Comment_1296095
It's already really strong, allowing it to stack 2 totems would probably break the perk.
its sound really cool instead of the broken DS. Im a killer main and I would be totally fine if they reduced DS to 35 sec instead of 60 and buffed inner strength to compensate.
I think inner strength would be a lot fun of when you cleanse a totem you get 2 stacks instead of 1. With the current state of Inner strength having 4 survivors running the same perk would make it useless so 2 tokens for each totem cleansed is a fair change.
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@crixus006 said:
I'm main killers and the main reason to camp is genrush
Total hypocrisy.
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@Lazerboy88 said:
This probably belongs in off topic tho.
Im so glad he didn’t post it in off topic
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@Chrisko said:
https://forum.deadbydaylight.com/en/discussion/comment/1291681#Comment_1291681
Translation...Spirit has nothing to contribute to the discussion regarding the hatch.
who the heck escapes through the hatch?? Dude, learn how to loop the killer and escape with your teammates through the exit gates
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@Chrisko said:
https://forum.deadbydaylight.com/en/discussion/comment/1270186#Comment_1270186
Why I believe the hatch currently favors the Killer:
- Killer has faster movement speed (sometimes a lot faster depending on killer).
- As the killer you get to move easily around the map with no worry and look for the hatch. Once the hatch spawns, there is a higher chance that the killer will run across it before the final survivor does.
- The survivor has to worry about the killer finding them so they can't move freely (especially when they are the last one).
- Killer gets FREE time (from the initial death hook) to look for the hatch or get to the hatch without it opening in order to close it.
What advantage does the survivor have?
Dude im sorry but you sound NOOB AF.
you should be confident in running the killer and not be scared and hide from them.
Learning how to loop and be smart during chases will increase your survival rate by 100%.
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@BigBrainMegMain said:
Huntress is my Side Main.
I'll never use Iri Head and I have about 250 of them.
I don’t even buy then because they reduce your max carried hatchets by 4. Also, I think only bad Huntress players use them.
having Iri hatchets wont make you improve your huntress because you need more hatchets to throw to get better. So yeah, most iri head Huntress are bad players
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1288613#Comment_1288613
Did I ask for it to be nerfed? Just saying IN MY OPINION its op because so many survivors are potatoes. Dosent mean i want it nerfed
The game is extremely survivor sided— I play solo and I escape 9/10 of my matches. We also stopped doing tournaments because it’s impossible for killers to win its crazy.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1287393#Comment_1287393
Then please tell me how to counter it in solo q where my teamamtes play like potatos. Oh wait thats right i cant only way to counter is to play swf but thats "op and toxic"
so lets balance the game around potatoes! Thats what they should do?? Lmaoo
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Meanwhile devs are working on next chapter, to make more bugs
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Stridor counters iron will. But survivors groans of pain would be at 50% and with chase music being too loud it’s sometimes hard to hear.
if you are playing SWF, during a chase tell your friend to jump in and out of a locker to make too much noise and she won’t be able to listen to anything but the loud noise your friend is making.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1284400#Comment_1284400
how is tunneling ineffective? unless you go full brain dead tunnel. 99% of the time people say someone is tunneling when they get unhooked and the killer pops out of a bush and smacks them. The only way that would be bad is if they had ds and it not that bad just annoying .
killer doesn’t pop out of bush- there is something called TERROR RADIUS!
Ugghh im so sick of noob survivors can’t run the killer but only good crying to devs
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tunnling is ineffective only if the survivor knows how to run the killer.
I would love to get tunnled but killers are scared to chase and they always look for the easiest survivor
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I wish, one day, I could finally see DbD bug-free.
DbD is literally the first and last game i buy from Bhvr
