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SpiritLover1133

SpiritLover1133

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SpiritLover1133
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  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217275#Comment_1217275

    As if we cant do that to an extent anyway. 1 mil bp, 16k shards on a tuesday afternoon with 3 dailies can hit 50. Drop 8k on 4 perks before reset after spending 600k. At 1 mil. Spend another 600k an hour later after spending 8k shards on another 4 perks.

    That's 2.2 mil right there without the dailies and any archives you havent claimed.

    I got oni to 50 within 20 mins of buying him.

    So it just makes the process more of a pita for people.

    You got over 1 Million bloodpoints within 20 minutes ???!!!!! THATS IMPOSSIBLE.

  • @cipherbay_ said:

    it would be inconsistent, what if the first person wastes all the pallets and their chase time was long because of it, the next survivors would be short because the resources are gone

    then the game would be over with since the first survivor chase was long enough to rush 4 gens. Other survivors who are not in a chase would get points for rushing objectives. Its not a waste, if you prolonged your chases.

  • @Awkward_Fiend said:

    Killers that run Nemesis would then tank your 'rank' as they would end chases somewhat quickly. Same with Legion, as they play a hit and run game.

    excuse me? Since when nemesis make you down survivor quickly?


    also when legion in feral frenzy the chase timer should pause.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/144249/how-to-escape-the-spirit

    That build looks terrible, you have nothing to slow the game done apart from.....overcharge... on it's own. Overwhelming presence, really... this perk is bottom of the barrel.

    overwhelming presence is the only perk that helped me reach rank 1.

  • @NovaliumTS said:

    To get pips you need to be working on your emblems getting stuff like max chase, max hooks, max survivor pressure and gen pressure, with no gens completed thats already an iridescent emblem, hooks from what you said should be gold or iri, survivor pressure would be around gold and chase would be iridescent aswell if what you said was true so unless your not telling us something here you should definitely be getting pips

    This is impossible at Red ranks.

    I get perfect and quick chases as Spirit and still lose game ( 3-4 people escape)

  • What am I missing here? How did you get an almost perfect score against Rank 1s? It seems that you were farming the heck out of them and they got lucky to escape. 29,600 is a alot of bloodpoints and can only be achieved if you pressured the survivors hard. GJ!

  • Play in Korean or AR server then talk about any killer being OP. NA and some in EU are a bunch of potato survivors who are giving the devs wrong data of killers being overpowered.


    if you run against survivors who hide from the killer, its a slap in the forhead.

  • HOW TO SURVIVE:


    1) Don’t hide or be scared from the killer ( Imagine your Mom is playing as a killer, would you hide from her?)

    2) Don’t put yourself in a situation where the killer would try to mind game you. If the killer is trying to mind game, simply abandon the pallet and move to the next one( I see many killers try to do too much Mind game only to end up mind gaming themselves.)


    3) Leave super safe pallets for injured survivors ( if you are healthy, don’t drop the shack pallet unless you got a good 2 minutes chase off of it)


    4-ALWAYS HUG THE WALLS DURING CHASE!


    5- Test the killer on wether or not he respects pallets. If the killer respects pallets, try to make it as you want to drop the pallet but fake it. This will cause the killer to stand still waiting you to drop the pallet while you get an extra 10 seconds chase.

  • The solution is not to tighten those hitboxes. Its you need someone to show you how to properly play survivor.

    i play SWF and we literally escape every single game even if we are feeling lazy to loop the killer we still get 3~4 escape.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190862#Comment_1190862

    Most of the new maps take 0 skill as a killer. There is almost nothing to work with on maps like Dead Dawg Saloon, Hawkins, Sanctum of Wrath, etc.

    Even the shack is nerfed in Dead Dawg, it's terrible. Survivors should just teleport to the hook once you get seen on maps like those, because there is very little else you can do. Hide in a bush all game? That's what you should do? That's what the map seems to want you to do.

    I like maps that have some safety for the survivors. It rewards map knowledge for both sides, knowing which chases to take, and which to abandon. There's plenty of survivors even at red ranks who are totally unaware of infinites.

    OMG dude are serious?? Why would you even need to hide from the killer? Hiding will only waste your time and prevent you from improving. You must be terrible at mind games and loops thats why you just wanna hide and not enjoy looping.

  • @Oicimau said:

    https://forum.deadbydaylight.com/en/discussion/140629/question-to-developers

    I asked myself the same thing the other day.

    But the anwser is to increase the hability to counter her. Also, in the patch log they said something like "if you cant see but you can colide, its no sense cause if you colide with the air so you know the survivir is right there, and not seeing him becomes irrelevant".

    I agree. Spirit is a very strong and easy 4k killer. This change didnt change it, but at least give more chances for mindgaming the Haunting.

    Spirit is a strong killer and easy 4K? You mean if my mom played spirit against you she would be able to 2 tap you in a second.


    spirit is not strong and stop listening to those nonsense twitch streamers. she is a 4.4m/s killer which means she will NEVER walk up and hit a survivor. Her power is everything to her if she misses, the chases will extend and in higher ranks if you don’t down a survivor in 20 seconds you immediately lose the game.


    play in Korean server and see how people destroy any killer including the Nurse and Spirit.

  • the plague never got us all infected until we did 2 gens. And if she did get us all 4 infected then we don’t cleanse because she is tall and easy to loop and have no power she basically an M1 killer.


    HOWEVER, developers don’t care about people who know how to play their game, so they might nerf her because she is as bad as those inexperienced survivors who can’t loop M1 killers.

  • @Jamppandeerus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1183901#Comment_1183901

    Nowadays the game is killer sided because of the short af loops and hitboxes

    Haha are you serious? You probably one of those survivors who Urban evade 100 meter away from generators and expect to survive! When me and my friends did SWF at Rank 1 we LITERALLY did had like 40 escapes in a row.

  • There are many more add-ons for killers that are buged but im lazy to report because I feel like it may not be looked at considering the current bugs that needs to be fixed first

  • this is what happened when you make a multiplayer game without making leaderboards. Everybody thinks they are god at the game and if they lose, its not their fault its the game design. We don’t know if deathslinger weak or not yet it hasn’t even been a month since his realase.

  • in order to double pip you must FARM SURVIVORS that means you gotta chase them, injure them, down them and hook them. Do all of that 3 times for each survivor and certainly you will double pip.

  • LOL Mind gaming potential? By removing her ability?... like making her move like Trapper without Traps?

  • Its definitely bugged then..

  • Hello, 

    Will the spirit get another rework ?


    Reason why i’m asking: after carefully examining the spirit changes, i noticed that the her add on Yakuyoke Amulet does not slightly ( 5%) decreases her movement speed but actually it decreases by 15% which is ‘considerably.

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