Snowbawlzzz
Snowbawlzzz
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- Snowbawlzzz
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Have you ever played an online video game before?
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Like a weird, delayed, even-more-garbage version of Solidarity
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1453499#Comment_1453499
Yamoka and Coldwind want a word with you
Claudette doesn't blend in well on Coldwind
Actually, Jake with the brown sleeveless shirt blends in best there
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Internet crapped out while Nea was looping me at the killer shack and she got hit. She claimed I was lag switching, but it probably did look fishy af from her perspective so I get it.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1456319#Comment_1456319
When push comes to shove. Don't underestimate revenge.
Come on, this supposed to be a "fun" idea topic. OY LIKR IT WILL HAPPEN OBVIOUSLY
But the OG 4 would be such lame killers. Maybe Feng, David or Adam could blow a fuse and go berserk.
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3 out of those 4 are complete weaklings
And Jake just wants to be alone, he wouldn't kill anyone
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That's literally the purpose for the existence of the perk. No one uses it for normal killers, they use it for stealth detection or in conjunction with resilience for vault speeds.
That's like taking away Small Game because it counters Trapper.
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@Kei_Ra said:
Jaee is a damn good Ghostface
I can't watch him, its too embarrassing if someone walks in and I have to explain that stupid anime girl avatar
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Happens occasionally the moment I activate an exhaustion perk
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My self-assessed winrate is higher with Sprint Burst because it's basically like getting on a train to the next loop. I like to pair it with fixated for obvious reasons. But if you still want to run without being chased, SB is also one of the only perks that makes Vigil a tolerable perk to combo with. With a 32-second cooldown, its usually back before the killer finds you on your generator.
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@BrutalKiller said:
Thanks for the answers! But do the DEVS know about this log/app thingy?
I haven't seen anything from the devs on it.
https://forum.deadbydaylight.com/en/discussion/172886/killer-viewer-lobby-app#latest
People on this thread are saying the devs buried it behind other files, but it's definitely still live in some way because people are still complaining about it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1455271#Comment_1455271
That’s because his chase power is so damn strong.
The only two things a player using Clown can go wrong with:
- not using the bottles properly.
- Simply not being very skilled at tracking/locating survivors, or the survivors stealth being too damn good.
Play clown against SWF on a giant map and watch the gens fly by. I thought I was a clown god until I realized how hard it is to keep up on Mother's Dwelling with him. I switched to Demogorgon for this exact reason. Demo can end chases just as fast with good aim, and can port back in time to hit the gen. Sure, they can destroy portals, but that's time spent not doing gens so I'm still happy.
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I think the intention is for certain areas to have extremely good loops, while others (patches of trees, corn) are deadzones. The goal as killer in this scenario is to bust down those strong pallets early to have an easier late-game. Clown also made huge mistakes trying to mindgame instead of just chasing you straight until you had to drop the pallet.
I really don't have a problem with these good pallet loops, as once they're kicked they become useless to the survivors. It's the god window loops like groaning storehouse that seem unfairly set up to hurt killers. I don't know if it's a bug or not, but I also had 3-4 windows spawn in the Mother's Dwelling house and I simply could not catch up. I had to abandon chase if they made it to the house.
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Well fixing the bug wouldn't really be a buff as they're reverting it to the intended functionality.
Making killers less addon-dependant is always good though.
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I do this to get behind the killer at a jungle gym. They're always going to walk forward assuming I went further ahead, which gives me time to search for another loop.
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This. On top of Clown's own limitations, Freddy is just Clown + teleportation
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deathslinger and huntress are both better at anti-loop because being at a pallet doesn't make you safe
honestly this thread is laughable, his power is so miniscule because of how few bottles he gets that he's terrible.
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There are no nerfs to give that still leave him a viable killer
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Bro come back when you're sober
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*comment about something interesting that happened ingame* Followed by "gg tho"
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I don't consider it that great. My winrate is higher with sprint burst because of the free transportation from generator to pallet. Whether you'll actually get use out of dead hard is dependant on the map, as maps with less/unsafe pallets will provide little utility and attempting to actually dodge a swing with it is a death sentence, considering DBD's hit registration.
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I don't see why it's not already in the game, survivors are just reskins so it wouldn't affect a thing.
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Just equip a full sweat loadout, maybe with a green mori.
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You used a garbage OP sabo strat and expected the killer to play along, that's your problem.
Though I do think we should be able to see the killer's name because I have a secret fear of being in an Otzdarva/Tru3ta1ent stream
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@MeltingPenguins said:
also, lbr: How many survivors actually DO totems?
There's people in the game who wouldn't do totems even if they'd ALL spawn in the same location and be clearly labeled. and those people would STILL complain bout the killer running ruin/noed/haunted and how that's unfair and has no counter.
...Every survivor does hex totems. This conversation isn't about dulls.
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@NursesBootie said:
"No Mither" plus "Iron Will" or "Off the Record" and "Iron Will" are counters if you REALLY want to be silent. But who would run "No Mither" or "Off the Record" over stacked second chances?
Iron Will/Off The Record do absolutely nothing to counter Stridor, she can still hear you fine
No Mither is a death sentence, so don't even try to pretend like that's a legit strategy.
@Rin_is_my_waifu said:
Genrushing swf teams with second chance perks have no counter. Change my mind
Nice whataboutism. Just because one thing is OP doesn't mean the answer is more OP mechanics.
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I just don't think you should depip if you get camped
Like, yeah of course I'm gonna have crap badges if the killer didn't let me play the game
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Camping is an outright disadvantage
Camping ONE guy to death is enough time for 4 gens (5 with toolboxes/Prove Thyself)
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Give Deathslinger a bigger terror radius and he's trash. Would be a straight downgrade from Huntress considering that she throws planet-sized hitboxes and can ACTUALLY DOWN YOU with her power.
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Three Finger from Wrong Turn
Sasquatch (Though that wouldn't be a licensed killer because he's not trademarked)
Pumpkin Head
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1449787#Comment_1449787
Hours played almost never equates to skill though. They said the new system will be based on the players skills. Honestly, their explanation is somewhat vague, I don't know what criteria they will use to determine that. Is it play time, I don't know. I genuinely hope they don't mean win/loss ratio, that would be bad particularly because it's something we cannot directly control.
For survivors it would probably be average gens/heals/totems per game
Killers might get screwed by that because if you play a low-tier killer, you're not gonna have stats as good
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1447602#Comment_1447602
I completely disagree. Hours played means nothing especially in this game where queue times are very long.
Literally everyone hits red rank with consistent play time. Hitting red rank is easy as ######### an a potato can do it.
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Out of 20 games:
14 games it will be cleansed before usefulness
5 games you'll get to use the one-hit-downs on a single guy, then the survivors scramble for the totem and it gets cleansed
1 game you'll get to mori
It's already barely usable, stop saltposting.
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Would be good if it worked with PGTW. Unfortunately, slowing down gens is illegal.
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The fandom is the zoomer version of bronies, inserting themselves into every little thing and trying to be funny with LOLRANDOMXD mashup memes
The characters themselves have an aesthetic that horribly clashes with the drab, depressing tone of DBD and its current roster
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I personally don't think they should match by rank at all, but by hours played.
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Its such a gargantuan amount of work I doubt it'll be done
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@Flyguy115 said:
i dont really see how them balancing out the blood points between survivors and killers makes you want to purchase more auric cells. also i think it is fair that killers get more BP because they NEED (keyword) addons to be good(id say the majority are addon reliant) whereas survivors dont need items to escape.
He clearly stated that it stops him from buying cosmetics because he wants to have the character leveled with good perks before he buys anything.
Honestly, hard agree on the WGLF part. The killer BP perk is top tier, but survivors have to waste a perk slot?
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RAT LIVER BASE
RAT LIVER BASE
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Where exactly was the line that he crossed into ban territory?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1445525#Comment_1445525
Bnp is fine it's been nerfed 4 times leave it alone we already have enough useless addons (oddbulb, intense halogen, hesl, grips)
->Odd Bulb
->Useless
We are not playing the same video game
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@Faszparaszt said:
I’ll loop your ass easily since everything is still up at the beginning. If it’s not a Laurie, leave the object alone or lose the game. Your call.
I have never lost in a game where I tunneled the object
They only run it in SWF, and SWFs are extremely altruistic.I have STBFL and can down them all when they come to bodyblock
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But in all seriousness, Deathslinger is already a mid-low tier killer. Despite his inherent weaknesses, he's still likely to get hit with the nerf bat due to being uNfUn to survivor mains. Because, you know, getting a surprise attack isn't fair, or something. Killer fun isn't relevant to the devs. They'll probably give him something outrageous and stupid like a huntress song so no one can play to his strengths.
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New Deathslinger mechanic: Backswing
If Deathslinger misses a shot, the harpoon will swing back and hit him in the face, stunning him for 20 seconds
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Plague and Deathslinger x2
Just too good of a combo
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1446058#Comment_1446058
That makes sense. For me though I would like to also have a good healing perk which inner strength provides, but I would also like to have one information perk, and I always flip flop between spine chill and kindred. It's tough to choose!
Since I got sprint burst, I abandoned Spine Chill/Premonition. It doesn't matter that much since if the killer gets the drop on me, I can still zoom away fast enough to avoid the hit and am likely to make it to a loop. Spine Chill can still be useful in conjunction with Resilience for the vault speeds though.
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I run fixated along with sprint burst so I don't have to waste it. It also has the secondary use of being able to set up a clear scratch mark trail that you can double back on and mislead the killer.
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They can make an addon relate to the lore without it being T R A S H like Mother's Helpers.
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@Thasard said:
https://forum.deadbydaylight.com/en/discussion/comment/1443797#Comment_1443797
We can always go back to old DS if you really want to use this forum to whine. Then all you'll have is slugging, nevermind tunneling.
Old DS was like being locked in a cage
New DS is like being locked in a basement
And when we request to not be locked in the basement, you respond with "How about you go back to the cage ;) ;) ;)"
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The killer closing action takes priority over the survivor jumping if they both press it at the same time. Don't smack, stomp.