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SidneysBane1996

SidneysBane1996

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SidneysBane1996
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  • @GeneralV said:

    Honestly, I think the first version of 2v8 was way better than this one.

    They brought it back too soon with the wrong changes, imho.

    I agree with this, I much preferred the first version both sides.

    Scrap this and go back to the first version, BHVR. Never do this again.

  • The reason we have a 60/40 Killer to Surv winrate in 1v4 is because it feels bad when we have a 50/50. That's because a 50% winrate doesn't actually mean you 3-4k or win 50% of the time. It means you get half the Kills most of the time, with a rare 3-4k and the other half of the time you get a 0-1k.

    In an asymmetrical 1v4, the 1 HAS to be slightly stronger than the 4... Because the 4 are supposed to have teamwork.

    How and where did I make this us vs. them when OP is claiming the game is Killer sided? Is this invisible post in the room with us right now?????

    Oh, and deflecting from my question of why my 1v4 kill rates are relevant to 2v8 (they aren't) doesn't stop the question from existing. How are they relevant again?

    Do me a solid and stop pinging me.

  • Sorry, I know I said I was leaving but the OP is just so mind blowingly unwilling to understand that the mode is too Surv sided, I had to come back to the circus to watch the act.

    If the only reason you're playing is for 2v8, you don't like DBD… You like WINNING DBD as Survivor.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841252#Comment_3841252

    I'm just telling you what my experience is, which is that Killers are dominating in the majority of my matches now. Over the last few days, only the most dedicated and ruthless Killers still seem willing to sit in such long queues. Casual players who completed the tome are already back playing 1 Vs 4. I know I've definitely tapped out.

    Probably because they started learning and adapting to the new version of the mode, and also all the Survs who play to win and just wanted the time and that's it are gone. Less grindy or serious Survs, more Killers who understand what to do with the new stuff now, of course Killers are starting to win more.

  • @Seph64 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841148#Comment_3841148

    Yay someone gets it. It's a means of taking back control and taking a survivor out of the equation for a bit so they can't progress gens. It's part of the game and a useful tool.

    Exactly. It's not any different than flashlight saves, setting up pallet saves, or genrushing - it's all just part of the game. You can't really be angry at something that is a tactical tool and part of the game. You CAN be mad when they slug you all at five gens and then hump you on the floor, that's BM, but not when they leave you on the floor for a minimal amount of time. I'm getting pretty sick of entitled players refusing to understand that tactical tools aren't BM, on both sides.

    If you (universal you, not YOU seph64) hate this so much, run an antislug perk. There's options. Stop whining and please use them.

  • It's a casual game mode.

  • Question: Why do you think Killers slug? Hint - it's not because they're all jerks who want to ruin your fun time, it's because slugging is a form of pressure. Learn the difference between bleeding you out for four minutes on purpose, and leaving you down for max like one minute for pressure.

  • Why do you ask everyone about killrates from 1v4 in 2v8, sinkra? As we discussed before, that's irrelevant to the discussion of 2v8 - they're different modes period.

    I think you might be looking for an argument, or fishing for a way to dismiss very legitimate complaints about the mode just because you like the mode. Neither are a great look.

    Here's a question for you - what is YOUR Killrate? Survival rate? Whatever they are cool - still not relevant to this discussion.

  • This mode was, is, and always will be a joke because it's just stripped down DBD with more stress and half the heart. It's not a good mode, I'm sorry to say. Killer side feels too stressful. Survivor side is boring as usual. I have no idea how it got this popular, when is Chaos Shuffle coming back? Hell, never thought I'd say this but… when is LIGHTS OUT coming back? Both felt more interesting, game-changing, unique, and thrilling than this mode ever did.

  • @IronKnight55 said:

    For anyone not having fun: Stop playing 2v8 like I did. I played two games and then quit DBD until the event ends. It is what it is…

    This is what I did, I am doing it as Survivor only for the tome and then ditching that cruddy game mode until it's over by just not playing. I badly needed a break from the game anyway.

  • You already have so many gen buffs in 2v8 you genuinely don't need to do this…

  • @tjt85 said:

    2 Vs 8 has already become sweatier than the main mode. Very extreme, with mostly one sided stomps in favour of one side or the other. I would definitely say it's Killer sided if the Killers actually know what they're doing and are willing to play dirty and rush as fast as they can to wherever the cages spawn.

    I know the mode is fun for Killers so long as you're decent at the role, but I'm not queuing for 15 minutes to get a game.

    Personally, I'm already done with it and I'll only be returning to do the second page of the tome.

    I got bored of it in one week last time too. It's just not that fun after a while and I think it was too early to bring this back. It needs more than just classes for Killers and Survivor buffs.

  • @LeFennecFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840883#Comment_3840883

    People just want to tag team survs while refusing to pressure different areas of the map and manage gens. This mode is absurdly survivor sided but like normal 1v4 strong killer choice, loose mmr, and solo queue shenanigans can make it possible to 8k almost every match.

    Only tracking my last 12 matches my duo and I have an average 7.5 kills and ~6 gens completed. 2/3 of our matches have been an 8k, we've only had a single match where more than 1 escape and survs have only completed all gens 25% of matches. Our stats would be even more absurd without an outlier match where we made a lot of mistakes and 3 got out.

    People "just want to tag-team Survs" because chasing Survivors is fun, and doing it with your friend is even more fun. Guarding generators is boring, Killers want to chase Survivors and - eventually - hook and sacrifice them.

    If your only argument against the many numerous and vociferous complaints that Killer isn't as fun this time around because Survs are too strong is "git gud and pressure gens lol" when the gens legit go faster than they can pressure and they can't see half of them, please get a better one. The complaints do not come from nowhere.

  • @joel84 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840433#Comment_3840433

    I agree with you wholeheartedly. Unfortunately, there are some who prefer this mode. That is a pity

    I don't see how, the novelty wore off in one week the first time around.

    Notice also how almost all of the people saying they like it here all have a history of seeming more Survivor sided, or to be more of Survivor mains. No surprise there - when you make the game overtuned for one side, of course that side likes it more. But the game suffers for it.

  • @Nazzzak said:

    There's something so satisfying about repairing pallets. I'm addicted to Scout and don't want to play any other class

    Scout is definitely my favorite class as a stealth-altruist Survivor, I like it. :) I do however think rebuilding pallets is kinda useless. Fun, but useless. It should be a different power. I would like to see it as a perk, but I think if it becomes a perk it needs to have some caveats - God pallets being rebuilt would be unbearable for M1s, so how about making the rebuilt pallets be fragile ones and they can only be rebuilt once?

    On another note, I like the semi-basekit mild WoO, and I think THIS should be what WoO is - limited info about pallets, vaults, and breakable doors that you use to plan an escape BEFORE you chase, so you aren't a) learning bad looping habits just running to yellow, b) leading the most boring and brainless chase ever, c) wasting resources your better teammates could use more effetcively.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840822#Comment_3840822

    I mean two ghostfaces just makes sense.

    If they did that, they should work into the lore that there have, in fact, always been two ghostfaces.

    Danny Johnson and Jenny Donson.

  • You can't make them play it more. Survivor is boring, always has been always will be, but genuinely more of a vibe. Killer is just way more fun period, with way more to do. That's why most people play both.

  • It really should be with gens going this fast.

  • @Caiman said:

    I've already given up on playing killer. I've only gotten four or five matches in but I just can't handle the queue anymore.

    Four or five matches you're probably going to lose because Gen progression has been way the hell overtuned and Killers got basekit info nerfs for utterly no good reason.

  • It really is weird they decided to take some gen info from Killers, AND to give Survivors more gen progression tools. We really do need some form of gen control on every Killer class, some kind of Surge, a minor Gen lockdown, something where if Survs stay wounded they do gens much slower, a hook to take like 10% off a gen, SOMETHING. They have to implement something, the gens are legitimately too fast and Guide is way too overtuned.

  • It's because so many people want to play Killer with a Friend, because Killer is, was, and always will be the more fun game mode period.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840412#Comment_3840412

    "And no, I don't buy the whole "But I don't care about balance in the party mode" statement some people have"

    It's kinda funny because survivors were told the same thing here ("game modes don't need to be balanced") during the first iteration. I'm even seeing complaints about this iteration from someone who repeatedly held that sentiment here on the forum in July. That's possibly why you're seeing it, people are just repeating what they were told.

    True but it hits a little different when you have instant queues for Survs, but 20 minute queues for Killer, doesn't it?

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840816#Comment_3840816

    Nemesis and Wesker, but they must always be played together.

    Kind of a joke idea, kind of serious. But I think you're correct that killers with spawnables wouldn't really work.

    And Ghostface and Legion are the only two Killers that can queue with another one of themselves. 11/10 would 2v8 again.

  • @sinkra said:

    Most fun I've ever had in the game. Won't be playing again until 2v8 comes back.

    Then it sounds like you just do not enjoy DBD unless it's in your side's favor. I don't think anything will fix that.

  • @danielmaster87 said:

    It's been good so far. People know what they're doing, allowing us to easily overpower the killers and get 7-8 man escapes in most matches. I expect this will change though. Good survivors will get bored and stop queuing, and good killers will start to queue up when the wait time gets shorter. That's when the tables will turn.

    Well that's what happened last time.

  • @Langweilig said:

    I’m losing literally every match, so I don’t have fun.

    I feel like most people are in this boat TBH. If it's Killer, I get it. If it's Survivor… How? Surv side got the best stuff.

  • I don't think any Killer that spawns stuff in could work. No Plague, Onryo, Pinhead, Nemesis, Wesker, etc. :(

  • She's one of the only 8 Killers you can play and people enjoy playing her. She's also viable in the mode. If you want other Killers, 1v4 still exists.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840453#Comment_3840453

    Survivor is so easy. I agree in 2v8. I played it yesterday as a killer main, and I just sat on gens with the gen class eating potato chips while I power it out.

    That would be because Guide is so overtuned, it totally undoes any amount of pressure the comeback mechanic can cause.

    The Devs dropped the ball. Guide NEEDS a nerf next time, or Killers need some sort of gen control added to their classes basekit, every class, period. Survs have tons of generator progression - they get a comeback mechanic if hooked, they get Guide, they can find toolboxes, gens take less time in 2v8 (less charges). They do not need more. Someone here the other day posted how they are mainly seeing, as Survivor, Killers get maybe 1-4k and that is IT in over 80% of their matches. Over. Eighty. Percent.

    That's not 50/50, that's 40/60 Killer to Survivor, which is why it "feels good" to Survivor players. Because gens pop so quickly, Killers are losing more often. Even the meta combo of Nurse and Blight, or Billy and Blight, LOSE when Survivors crank gens hardcore in this mode. The Killers are ENTIRELY at the mercy of the 8 Survivors in the match and legitimately feel like they HAVE to sweat, because just hooking normally, being nice, spreading hooks, loses you the game in the mode. Period. Hooking and spreading hooks is actively punished in this version in a way it just was not last time.

    Killers need something to balance this out, the biggest issue with this version of 2v8 is that right now, it feels too much like a 1v4 against a REALLY strong Survivor team. And that just isn't good or healthy for a casual arcade mode.

    "I shouldn't be doing as poorly in matches as I was as a noob in 2019. I even went like 2 years without really using gen regression, because of the Pop nerf in 6.1.0, so all that time was basically me honing my chase. And yet they say, "Just get better at chase, no camping/tunneling/slugging, and you'll just win." That's absolutely not true. I'm having to play harder and harder each patch, for draws or less. Not all the time, but when the game decides to give me decent survivors, that's all the game is: Draw By Default (DBD)."

    This. This is exactly what it feels like. The game should not be a draw all of the time at 50/50, and this mode proves it. Are you satisfied as a player with a draw? Are you satisfied losing half your team as Survivor? Maybe if it's once in a while… but what if that were every. Single. Game?

    And that's why the "it should be 50/50" people are wrong. The game can't ever be 50/50, because it's just not fun to draw or lose every. Single. Game.

  • I was wondering why Wraith wasn't hitting with his out of cloak lunge properly when he normally should.

  • My killrate in 1v4 isn't really relevant to this conversation and there was no need to make this discussion an us vs. them. But here we are.

    I think I'm done here, I have nothing to add that you won't directly rebuff.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840453#Comment_3840453

    What you said is exactly how 1v4 feels for killers. Too easy and they barely have to try to win. If the kill rate in 2v8 is above 50% just like last time, it's by definition not survivor sided. It means it's more balanced than 1v4 so survivors stand a chance and killers can't win most games effortlessly like in 1v4.

    Not my experience in 1v4 as Killer at all, I get good Survivors.

  • I feel the opposite. It feels too easy for Survivor and like I barely have to try, it's not very much fun when I know the outcome is I'll probably escape if people do gens and there are enough Guides. Games are over for us in about 8 minutes. Boring as sin.

    Would genuinely rather play 1v4, but there's a tome and also I can't get into a game as Surv in 1v4. Just not fun.

  • @LeFennecFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840438#Comment_3840438

    If they actually had stricter matchmaking and people were just bodyblocking hits while slamming gens killers would probably average like 2-3k trying their hardest tunneling. The mode is basically saved by 50% of people in matches doing their own thing.

    And yet, even those guys and actual potatoes are getting 6-8 man outs.

  • The mode encourages NOT hooking and also encourages tunnelling and sweating as the strongest Meta Killers. I have rarely seen a Killer duo get more than a 2-3k. I have not gotten a single kill in the two games I managed to get period. The queues are STILL too long.

    This is not fun. This iteration is not fun.

    And this is also exactly why, for everyone who clamors for 50% winrates both sides, we cannot have that. Because it has nothing to do with skill, it just feels really bad as Killer. For the sake of the game it MUST stay 60/40 Killer to Surv. And this little balance experiment proves it.

    I will not be playing future 2v8 iterations as Killer if this remains how they intend to balance it. It's just not fun.

  • @Colin said:

    Tbh the mode is very fun its cool they added new killers, cant wait for my main to get in there
    But solo q is kinda horrible since theres no comms and everyone is just running opening chests and going down not doing any gens what makes it easier for the killers to get us all

    Where are these lobbies when me and my friend play Killer?

  • Guide class is overtuned and there's not much Killers have to prevent this class from popping gens left and right. I am not joking when I say you need to tunnel someone out as Killer or you're not getting kills, spreading hooks is PUNISHED in this mode.

  • Guide class is overtuned and there's not much Killers have to prevent this class from popping gens left and right. I am not joking when I say you need to tunnel someone out as Killer or you're not getting kills, spreading hooks is PUNISHED in this mode.

  • I play mostly Wraith in this mode because he's basically the one I know best. He does in fact feel clunkier and have a delay here, it feels bad.

  • @Nazzzak said:

    I don't think it was so survivor would be more interesting lol people have their main favourite killers and they wanted the opportunity to play them in 2v8 as opposed to the previous small selection

    None of my Mains are in 2v8. I am not interested in most of the Killers here. It's still a painfully small selection for me… :(

  • This mode is DOA. It was not fun past the first couple days last time. It is not fun this time. Surv side is overbuffed. Killer side is undertuned to busted depending. Does not feel good to wait 20 minutes for an 8 minute match.

    I think I genuinely enjoyed Lights Out 2.0 and Chaos Shuffle 2.0 more than this. Just drop this mode, it will never be good and it actively makes the rest of the game less enjoyable due to bad queue times.

  • The wait as Killer is 15-20 minutes to get into an 8 minute round where all of the gens pop and everyone escapes. I am not kidding - if you play as anyone other than Blight, Billy, Nurse or maybe Slinger, you will 0k. Maybe 2-3k if you are lucky.

    I'm just doing the tome and leaving it alone. Not worth it, and you get so few BP compared to just running Terrormisus or Cobblers in 1v4 as Killer. Not even worth it.

  • It has its moments but it feels really bad as Killer, and feels too easy as Survivor. They did not cook.

  • I do not like sitting in 20 minute queues to be punished for 8 minutes for playing effectively and get nobody dead as a result.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840001#Comment_3840001

    Personally, I think BHVR should aim for a 50% win rate on average for both sides, with most trials seeing half dead and half escape. For a fun, fast paced quick hit of DBD, I think that would be the healthiest approach for the mode. How they get there I couldn't tell you, but overall I think the first iteration will probably turn out to have been more balanced than this new one.

    This mode exactly points out why we cannot have a 50% winrate on average both sides. This feels as bad as back when we DID have that. It's never going back to 50%. We all need to let that go. :(

    This mode this time around is too Survivor-sided, and it didn't need to be. All they should have touched was the stomp to hook thing and being able to flashlight save, my games unironically felt better first time around than here. The rest needed no changes. We did not need Killer classes. We didn't need the buffs to be this strong. Rebuilding pallets as Scout is too strong when there's this many; Guide outclasses and overrides the comeback mechanic and should not be there at all. And there is nothing the Killers can do except tunnel people out with highly mobile Killers when Survs can bring FOUR Guides at once and stack on gen clusters this hard.

    Survivors are overbuffed, and Killers have been given weird nerfs like only seeing so many gens in one radius for no reason. If this is how they are testing new concepts or ideas, they are failures, never come back to them again.

  • They overbuffed Survivor. Guide is too oppressive. There is nothing for Killers to use to prevent it.

    It's awful and deadass not worth it to sit in 20 minute queues for 8 minute games just to be teabagged at the end. I played two rounds as KIller and instant swapped to Surv. I got 0k with my partner in BOTH games I played.

    Not worth it this time. Wasn't much worth it last time, novelty wore off.

    This is not it. I will not be playing future 2v8 modes until they a) give Killers a way to control gens, b) add any of the Killers I actually wanna play and enjoy playing.

  • Please for all that is sacred in the Entity, no.

    Just make 2v8 its own game, it's not that fun and it's not interesting after a while. It kills queue times. I actually am starting to hate this mode. It's too long, two weeks is too damn much.

    No more 2v8 until this mode is hardcore balanced and testable in a PTB. It's still not ready and this iteration feels bad.

  • It's frustrating as Killer if you aren't Billy + Blight. It's frustrating as Surv because potato randoms. I can't wait for this mode to be finished so I can do actual normal games with actual normal queue times. The BP isn't worth it, I'm doing the tome and that's it. I would genuinely rather be playing Lights Out or the Killer-sided Masquerade event as Survivor than playing this absolute tunnel and genrush fest.

    It was too early to bring this back. This version sucks, Devs. Go back to the drawing board. Start over.

  • @iloveandhatethisgame said:

    isn’t this what people wanted tho?

    This is not what people wanted, they wanted basic 2 Killers 8 Survivors. Nobody wants it to be this "even".

    And no, I don't buy the whole "But I don't care about balance in the party mode" statement some people have. I care about a fun game. 20 minute waits for an 8 minute game because Guide is overtuned and gens are too quick is not fun. I can blink and escape as Survivor in this mode. It's just not as fun as the first iteration.

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