Seiko300
Seiko300
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1475703#Comment_1475703
When I play killer I have no problem with ds. And although I'm a survivor main(was killer but l2 on my controller broke so I cant use powers until I get a new controller I changed it to square so now the only killer I can play are legion, hag etc.) I have never thought of it as unbalanced. I havent gotten hit by it in months. I go for other people, slug or eat a four second stun and kill them off early game. Ds unbreakable isn't really a problem for me anyways as i go for more slugs than hooks. I slug early game and typically use up unbreakable then. Either way I have two people at least off gens so I'm chilling.
And you speak for everyone? That lame anecdotal excuse is hardly worth anything. I can just as easily tell you how many times I've had DS used against me boldly and offensively to singlehandedly win matches where everyone and their mother is running DS so I'm forced to concede pressure and have no means of any kind of counterplay without being pinned in a situation where I'm stunned and have to go through another chase all over again. Hell there's a reason why Scott calls the classic DS-Unbreakable combo "the small pp build"
https://www.youtube.com/watch?v=v_vLlMdu1Sc&t=4sBut note that most of this video talks about Decisive Strike, because by itself Unbreakable isn't as much of a problem as DS is.
Even if I hadn't thrown up Scott's video to corroborate what I'm saying, anecdotally speaking my word is just as good as yours and therefore that would put us at a standstill.
On top of that the real difference is, these threads are cropping up because people want to see Decisive changed, not because they want to see it stay the same. Pages full of dozens of comments and hundreds of views, all receiving lots of attention, and many pushing for change.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1475679#Comment_1475679
The 60 second invincibility as you call it is exactly why its anti momentum. You lose momentum. You just proved my point for me lmao.
That's a very grandiose way of saying it's unbalanced. You took a dandy term just to make it look "nicer" and less outrageous by deceiving other people by purposely mislabeling it as "anti-momentum".
It's literally the exact same principle exemplified by Brian in that episode of Family guy where he tries to downplay the negative impact of Herpes to seem less bad by calling it "Boppo"
https://youtu.be/LXpl03-xUCw?t=56 -
@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473917#Comment_1473917
Ok tell me what dev said it was anti tunnel. It was never meant to be anti tunnel. Thats the community saying that. It is anti momentum. Just go for someone else. Ds is only every a problem at endgame. Its a 4 second stun. 20 seconds later, theyre hooked again and its gone. Ds unbreakable is also fine as its one time use. Slug, get rid of unbreakable and avoid ds. Or eat the stun so its gone at endgame. Ds is fine.
Lol tell me when the devs said it was anti-momentum? That's the first time I've ever heard that made-up bullshit. DS is a problem at all times because it's most commonly used to facilitate aggressive plays, why should I be forced to go for someone else when the person so confident and cocky because they have DS is repairing a generator or cleansing my hex: totem right in my face? Why should I be forced to find the immersed P3 blendette that's been getting all the saves when the cocky guy with DS is running around fast vaulting and leaving scratch marks everywhere and making no effort to hide his presence because he's got 60 second invincibility? Who do I go after if the guy making an unsafe unhook was also recently unhooked within the last 60 seconds and BOTH of them are running decisive? Do I leave them both and concede all forms of pressure I have worked to gain up until that point?
All three of those commonplace scenarios are all complete bullshit, and are perfect examples of why Decisive is unhealthy and unbalanced in it's current state. It also proves how disconnected you are from the problems that this perk creates.
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@Zeus said:
Didn't the game have terminator in it? Or am I wrong?
They did. Which is a really encouragingly interesting thought, it means that they've worked with the license holders for the Terminator Franchise in the past. Personally I'd love to see a shape shifting T-1000 with those Knife arms as a killer in DBD (but if they ever worked out shape-shifting as a secondary killer power I'd rather that go towards a The Thing chapter, with MacReady as a survivor and the arctic research base as a map, so I'm kinda conflicted).
@PassarinoT said:
Just curious, would you guys like to see a Deathgarden DLC? It's something I long for as I LOVED Deathgarden: Bloodharvest. But it also raises some questions IMO.
- Would it be "licensed" or can it be bought with shards?
- Would this be easy to implement since it is by the same company/studio/idk what it's called?
- What would you guys like to see from Deathgarden the most?
I would love to see a DG:BH chapter esp bc I feel like it could take a slight load off the team and be easier to implement, offering some time to teams that may need it to focus on other changes.
(If it's licensed, maybe it could be one of the upcoming chapters?)
Not sure if it would work because DeathGarden was always meant to be BHVR taking the concept of Dead By Daylight into a new direction. It's completely different in tone, atmosphere, and gameplay. Back when it was still alive I also immensely appreciated the game and really enjoyed it with the time we had with it, sad it's gone but it's been buried a long time now, and I don't see the need to revive it in any way. I wouldn't be opposed to a deathgarden chapter but the whole shtick was that the hunter's hunted you down with actual guns and a lot of tools which wouldn't work in Dead By Daylight.
The other abilities the Hunter's had access to beyond their firepower are mechanics DBD has in some of its killers already. The Fade Ability is just cloaking for Wraith, and Supercharge in retrospect sounds and felt a lot like The Oni's Demon Dash (minus the jumping). Other abilities like Shock and the Short Ranged scan don't even need to be considered, as they would clearly be game-breaking for Dead By Daylight.
I think a survivor paragraph chapter might work featuring one of the Runners from Deathgarden, he comes equipped with his vambrace but it's broken and no longer functional. Instead he has 3 teachables which might be reminiscent of something similar to a toned down version of the Vambrace power or perks they previously had access to. The Runners could also easily be given legendary skins to look like any of the 6 characters in Deathgarden, maybe even get some of the cosmetics that existed in the shop.
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Potentially unpopular opinion: I've always felt that they're a really cool addition and a lot of people are just miffed for really petty reasons.
I will absolutely agree and concede to a few points: for example the price of a Legendary Skin which is no different in quality from any other skin being 15$ goddamn 3/4th's the price of the game and twice the cost of a normal ######### chapter is absolutely outrageous.
There are also a few select outfits sets that just don't seem like they should be outfit sets. IE Pyramid Head's "The Corrupted" and Cheryl's "Starting Over" & "Moving On" sets all seem like cosmetics that you should be able to pick apart and wear the individual pieces of. At the same time I always thought the Alessa Gillespie cosmetic should have been labeled as a legendary outfit because it technically changes the person (Yeah, I know Silent Hill lore says they're supposed to be the same person or "two halves" of the same person or whatever, but let's be real. It's a different person with a different personality, experiences, etc.). As an afterthought: it was a serious cop-out and extremely lazy for them not to model Alessa's face and just re-use Cheryl's for that cosmetic. So there seems to be a decent bit of wiggle room around what should be a legendary outfit set, what should be an outfit set, and what shouldn't be an outfit set.
Outside of these two gripes, I see no reason why Outfit sets shouldn't be a thing. They simplify work for the artist so they can be created more quickly, and at the same time we get to see these really cool outfits in their entirety as they were meant to be worn.
Not to mention, the mere concept of Legendary skins alone opens up so many doors for new licensing opportunities. Characters that aren't big enough, or perhaps for some reason aren't attainable as their own full chapters, could easily be incorporated as legendary skins.
We may unfortunately never get to see an F13 chapter due to the lawsuit which concerns the original film, but we might very easily be able to see legendary skins of Jason from any of the subsequent sequels for Trapper. At the same time, many other beloved characters that we never got to see as unique characters like Robin or Billy from Stranger Things or maybe Detective Eric Matthews from SAW as another example. We might see these characters as Legendary skins for those chapters.
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@Hektic3000 said:
@Seiko300 While i appreciate you coming and explaining that for me I understand that BHVR will continue to do what they want to do regardless of my input. I don't understand the need for you to come and comment on this post with such an attacking attitude. It just feels like it went from 1 to 1000 really fast....
Don't take it personally, because these threads are a dime a dozen and when I go from 1 to 1000 it's because I'm treating all of these threads as a whole. Of which I've responded to many with similar responses, it's not a unique thought the classic "just focus on bugs!" and it gets old real fast when you're aware that the team is for the most part doing all they can, and are actually properly and professionally organized. Despite how often and frequently people like to throw blame and shade around at the devs.
The community just isn't empathetic or even sympathetic in the slightest, and that's what irks me.
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1474442#Comment_1474442
But as you pointed out, the stitchwraith is from a book. People have had much less interactions with him than most movie characters.
Besides, I'm not even much of FnaF fan. I just enjoy the idea of the stitchwraith.
Besides its isn't a furry robot. It's a possesed bootleg robot
But you weren't asking me about the stitchwraith specifically, you said what's wrong with Fnaf. I used Fnaf as the general umbrella for my response
I also addressed the fact that the "aside" was less applicable because it was more in reference to springtrap, (as I knew you would point out) the popular choice for fnaf as it stands.
My main paragraph, though it is the shorter one (not even a paragraph it was two sentences), is what you should be looking at, not the "aside".
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Thought I heard somewhere that this project was discontinued or something
?
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1474431#Comment_1474431
Wait let me get this straight; being shot multiple times, and being stabbed in the neck and the chest, too, are things a normal person would shake off and just walk away from? And that's just in the first movie. A movie that never had any designs to get a sequel until it became a surprising huge success.
And you're trying to tell me I am being biased because of an attachment? I'm talking cold hard facts. Bias and attachment play no part in this. The original Halloween movie was a little low budget horror movie that never had any designs on getting a sequel. It was written that Michael in that movie was an immortal force of evil that could take inhuman levels of punishment and survive. That's where it came from. The sequels simply carried that established character trait.
Oh and a firing squad could take him down? Watch; http://www.youtube.com/watch?v=Xu43SbqQMAo&t=1m30s
You were saying?
The audience has to do with everything because the audience has an attachment to the character, you have an attachment to the character, even if that character is an antagonist or villain. If something bad were to happen to them why you'd be a bit outraged wouldn't you? That's why he's never pitted up against odds beyond anything he can handle, even as a villain. If ol' mikey there were put up against a firing squad he'd go down like any other person.
But that attachment also gives you a bias which clearly clouds your judgement. Which isn't worth my time trying to convince you otherwise because you're already sunk so deep in your beliefs which idolize the character.
You were saying? Not that I care what you're saying, considering the aforementioned statement. This is my last comment, bugger off fanboy.
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1474241#Comment_1474241
Whats wrong with FnaF for a killer
Nothing particularly although there are a few things I could point out that are wrong with it. But to boil it down for simplicity's sake I vastly prefer other killers to
the robotic furry crewFnaf.Personally I was disappointed with chapter 16, I have no attachment to Silent Hill and had myself hyped for basically literally anything else other than Pyramid Head. I was quite literally blue-balled by chapter 16 and that residual hype is still left over and I've still been waiting for a huge exciting license ever since. Fnaf is not on that list.
And as an aside (though it applies slightly less to this thread because it's about the "stitchwraith" which is featured in the books) I find it far more interesting to see movie and tv licenses make it into DBD rather than video game licenses. Simply because these aren't characters you don't ever get to play as or interact with in any way beyond just watching them on the big screen, in a scripted plot. Whereas you do interact with Pyramid Head in Silent Hill, you do already interact with Springtrap in Fnaf 3. As an audience the fans of those games have already gotten to experience that but not so for characters like Pennywise, or Candyman, or Pinhead. So I would say enjoy that, but let other fans experience interactivity with their favorite characters on a level they've never had the benefit of before first.
That's just me though. Probably an unpopular opinion with all the fnaf fans out there who are literally foaming at the mouth to get them in game.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1474388#Comment_1474388
What has the audience having money got to do with anything? Even if the original Halloween movie never got a sequel, it ended with Michael getting up and walking away after he was shot six times. The movie ended with him being alive, that would have been true whether the movie got a sequel or not.
Movies come to an end. The story, if there is more story, picks up in the next movie. It doesn't end. Its simply continued.
You were saying?
The audience has to do with everything because the audience has an attachment to the character, you have an attachment to the character, even if that character is an antagonist or villain. If something bad were to happen to them why you'd be a bit outraged wouldn't you? That's why he's never pitted up against odds beyond anything he can handle, even as a villain. If ol' mikey there were put up against a firing squad he'd go down like any other person.
But that attachment also gives you a bias which clearly clouds your judgement. Which isn't worth my time trying to convince you otherwise because you're already sunk so deep in your beliefs which idolize the character.
You were saying? Not that I care what you're saying, considering the aforementioned statement. This is my last comment, bugger off fanboy.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1473833#Comment_1473833
That doesn't change one iota of what I said. Mikey taking pain doesn't stop him from getting right back up again and still going. He never dies. Ever. He endures. He survives.
You were saying?
He endures and survives as long as the audience has got money to spend in a movie theater and the studio wants to milk out more sequels from the character. LOL (more likely streaming service these days...)
And besides, it does stop him. It stops him until the next sequel.
You were saying??
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I never run DS out of self-imposed moral obligation
But I've always liked Adrenaline, really comes in handy a lot more often than you would think. Running the killer and it seems like you're about to go down, all of a sudden a burst of energy as you gain a health state and become S P E E D.
Best thing is when the killer hits you, you get the speed burst from getting hit, last gen goes off and you get a second speed burst right after the first one finishes and you're healed. Pretty rare if you're a solo who isn't coordinating with anyone like me, but it's happened to me maybe once or twice.
Also a really nice perk to have if you're being camped and the exit gates are open, it's basically a guaranteed save better than Borrowed Time, (but only in the endgame obviously).
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Hair is always something that they've said is a challenge for them (and apparently it's been a challenge for the gaming industry in general, which, I mean, I'm not a developer so I wouldn't know but I'll take their word for it) and honestly a lot of hair looks really bad depending on graphics settings. I think some of the worst cases are characters that have stringier hair, the most egregious example of this is Quentin but following closely behind I think is Feng (default hair). It can look really wispy and almost transparent (most apparent in the front AKA the bangs covering the forehead) and it's kind of yeugh.
Honestly I think Ace looks fine (coming from an Ace main who spends a lot of time looking at the back of Ace's head and Ace in general) since his hair is mostly just a normal cut, even in the photo you provided, and he does wear hats in most of his cosmetics save for a few.
Hopefully al lot of these issues will be improved upon when they start pumping out the graphical update they announced in the 4th year anniversary. I'm excited to see all the textures, character models, and especially updated animations for stuff like separate animations for survivors holding items and not holding items (currently any interaction you perform makes an item you're holding disappear for a brief second) and just generally look a lot better and up to par with other games in 2020.
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@Hallowgeek said:
https://forum.deadbydaylight.com/en/discussion/comment/1474237#Comment_1474237
I love Ace too. But he’s going to be completely overshadowed by the amount of tunnelling baby Hags people are going to have to face. I might even switch to killer or stop playing until the next Tome.
@Hallowgeek said:
https://forum.deadbydaylight.com/en/discussion/comment/1474237#Comment_1474237
I hope you and Ace both enjoy being tunnelled to death by baby Hags. I’m excited for you.
*Smirks* oh, don't worry about me. I'm feelin' lucky
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@Hektic3000 said:
To start i have to say Dead by Daylight is a great game with good potential, but there are far too many little problems. I think instead of focusing on new killers, survivors, and perks the current one's in the game should be polished better. If the base game is in a better state others and myself would be more willing to buy future DLC.
Once again, this. Is. Not. How. This. Works.
The dev team is broken up into sub-teams, to put it extremely simply: some people work on new content, and some people work on bugs.
I mean what do you think "focus on polishing" even means in this context? Do you realize what you're asking for?
Are you asking that the people working on new content need to drop what they're doing and work on bugs? Not everybody on the team does that that's not their profession.
So let me clarify: the people working on new content? They're artists and graphic designers who create concept art and the 3D models, Animations, and Assets we see in game, Writers who write lore and backstory, perk descriptions, quotes, etc. Composers who create the music and themes for a new chapter or event like around the holidays, sound designers who record and create the sounds of killer abilities, weapons swishing through the air, etc.
So if that's what you're telling me, you're telling me you want artists, graphic designers, composers, sound designers, etc. working on complicated programming and fixing bugs. HELLO?
And even if that's not what you're telling me, you're telling me "they need to stop making new content" so in essence you're saying "they need to stop giving these people work. We need to put these working people with jobs on leave (in the middle of a PANDEMIC) or even get laid off because B U G S"
Either you people have no idea what you're talking about, or you're completely detached from the fact that these are actual people working on creating this game.
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@Ark_the_Bonsai said:
I'd love it but I don't know if it belongs to the license holders
It does.
I don't want it because I want to have scarecrow ghostface before anything else. I've been looking forward to that one for months, imagine going up against Scarecrow Ghostface on coldwind farm? That'd be amazing, he'd blend right into the corn
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Tell ya friends to suck it up and git gud
Don't cater to their booty whims
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I'm gonna be honest, as soon as I read Fnaf I stopped reading.
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@Hallowgeek said:
Is anybody else excited to see their team get tunnelled by a bunch of baby Hags? This is going to be the worst one yet.
Worst? My main man (for survivors) Ace Visconti is finally getting his tome!! Easily the most mysterious out of all survivors (his lore is one flipping paragraph. Think about all the paragraphs on top of paragraphs and art they created for later characters like Jane, Yui, Zarina, etc. Hell some licensed characters have more details and we're already familiar with them from previous media)
I finally get to play as my main for archive challenges rather than some booty characters I never play. I'm so excited to see the Ace love that's gonna come in the rift and what they've cooked up for his story
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@EuphoricBliss35 said:
I would hope not. That would make the game kinda disgusting if it was paying homage to real murderers
Uh,
Nobody tell him that in the last poll there was an option for "real life" under the question "From what medium (other than TV and movies) would you like to see new licensed chapters introduced?" alongside the options of "video games, Books, Manga, and Comics"
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@Kebek said:
I'd love to jump and ran on rooftops of Haddonfield. So that there's at least 1 fun thing about that map.
But seriously, jumping killer would be so cool to have. Even better if he could even crawl on walls and ceillings. Would it be hard to design such killer for DBD ? I know it like 99% won't happen cause balance & sutff but if it was handled like nurse with need of really good timing and serious MM slowdown then it could work imo.
Table your thoughts of any other killer with an ability to crawl on walls and ceilings and throw them off to the wayside.
Because that ability is RESERVED for the Xenomorph, and the xenomorph only, anything else is unacceptable.
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It's only a "war" for those who play one side or the other. Those of us who actively and regularly play both roles have the benefit of seeing through the eyes of both sides and can at least somewhat empathize or sympathize with each other, though our opinions might disagree.
We also like to actively snicker and chuckle to ourselves and each other from the sidelines while watching the biased masses at each others throats.
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*smirks*
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I was going to say keys, which are undoubtedly more problematic than moris by numerous standards (not that moris aren't problematic, before anybody tries to twist my words against me).
But the most simple of which is that moris at the very least have a cultural relevance to DBD, in the exact same way that the Mortal Kombat community loves their Fatalities and the For Honor community loves their executions.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1474018#Comment_1474018
The community lol
"The problem" lol
None of these "problems" even merit a response. Thank God the're ignoring these "suggestions."
Lmao
Look at you, acting all high, mighty, and condescending, yet still deluded.
They're not going to be able to ignore them for much longer, I can promise you that, it's only a matter of time - a question of "when" not "if".
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@BigBrainMegMain said:
God, these threads just need to die already.
These threads will die once the devs have addressed the problem properly and accordingly with finality so there are no lingering issues that require the need for further attention. By listening to the feedback the community has been giving for weeks and months now.
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@SloppyKnockout said:
It has one already. You can only use it once, and then you have a perk slot that isn't being used.
I'm tired of this argument. It sounds good on paper and maybe to non-experienced players, but don't lie to us, we all know that the "it's fine because it can only be used once" is hardly an excuse. Many of the most powerful perks in the game for survivors are "one time use": Unbreakable, Adrenaline, Decisive Strike, all examples of extremely powerful one time use perks.
It's also hardly a "one time use" if everyone is running it, at that point call it 4x use like it really is, and all of a sudden the problems and the cracks become much more apparent as they begin to reveal themselves. Even with the added negative penalty I have no doubt Unbreakable would still be a great perk that could fit into nearly any loadout.
Personally though, I don't have beef with Adrenaline or Unbreakable. I think these perks are fine on their own and truly you don't always get a chance to use them, I wouldn't be opposed to it receiving a negative penalty but I won't be expecting one either. The only real problem is when Unbreakable is used in conjunction with DS, but that is far more reflective of how unbalanced DS is rather than unbreakable. So in truth I'm not super invested in whether or not Unbreakable should be changed in this way, unlike DS which definitely needs a rework to prevent it from being used so aggressively.
I will say though that I think a decent idea would be to make it so that whenever you pick yourself up your aura is revealed to the killer for 6/5/4 seconds. I think this kind of a lighter negative effect would be something most people could agree on and in a match is something that could go either way.
If the killer is chasing someone else or is focused on applying pressure, it could be pretty easy to miss the aura reveal if he's not paying attention and it'll be like nothing happened for whoever is using the perk. However, if the killer is actively looking for you, and you pick yourself up in a dead zone or something with no pallets or windows to protect you that could spell a death sentence for you as you reveal your location for that short time. It introduces a bit more strategy when it comes to the perk which I think makes it more interesting and forces survivors to be more meticulous about when they choose to pick themselves up. At the same time also providing a tiny bit of counterplay for the killer embedded into the perk itself, just enough that he has the information to do something about it and make a choice to go after the person who just picked themselves up or not.
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Known bug, I've suffered from it once or twice myself and it's an incredibly frustrating and game breaking bug if you play that killer which forces you to act as a pure M1 killer which is absolutely debilitating for a killer like him that relies on the momentum his power brings.
As far as I'm aware there is no way to "unbug it" it lasts for about 2 minutes or longer from my experience and there's nothing you can do about it except wait out the "timer". So if you can try to keep up the pressure as much as possible during that time hopefully you'll outlast the negative effect and still be able to perform in your match.
In the meantime the real strategy is to monitor how quickly you're passively regaining your power and keep tabs on every little bit of blood that exists on the map in case you need it. When it starts getting to that threshold quickly find two blood orbs to push you over the edge so that way you can actually use your power, and if there's plenty of blood all over the map might as well just suck it up right away and get your power rather than risking it regaining passively. Also never run the "increase passive recharge speed" add-ons until it gets fixed and patched out.
I've heard that it was fixed in the most recent PTB and it should be shipping out into live whenever the Mid-chapter patch releases but I'll be honest I never participated in the mid-chapter patch so I have absolutely no clue if it's true or not.
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@MeatBycicle said:
With what the forums have been crying for it will devolve into a Five Nights at Freddy / Fortnite Battle Royal.
The real horror 😱
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473891#Comment_1473891
Ds is not anti tunnel. Its fine in its current state. Slug, or go for someone else. Or you could not be a whiny ######### and eat the 4 second stun.
DS is meant to be anti tunnel. Therefore it requires restrictions to succeed in that purpose rather than being an aggressive perk that rewards survivors for doing nothing except getting caught, making it a low skill perk that anyone can easily abuse. Especially when used in conjunction with other perks like Unbreakable, Adrenaline, etc. which aren't problematic on their own, only when used with the current incarnation of decisive. Even more so when we shift the conversation from a decent solo squad to an SWF team.
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Aggressive perks like Head On don't need buffs and are not the perks that we should be looking towards to encourage survivors to be used, especially in the golden-age of a meta promoting an aggressive in-your-face playstyle of Decisive Strike, Unbreakable, Adrenaline, etc. Perks like Repressed Alliance, For The People, Red Herring, and Diversion, these are the perks that change the survivor playstyle but in mostly non-aggressive ways, that rely more on outwitting / outplaying the killer.
If anything these are the perks that I would like to see encouraged to use.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473879#Comment_1473879
They did that bc it was too strong before. It is still not anti tunnel.
And it's still too strong now even with being an "anti-tunnel" perk, but only because it doesn't actually succeed at being one despite that being the intention.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194276#Comment_1194276
D's locker strat is fine. If they fix mori off first hook then I'd agree with you. Also it's not anti tunnel. Never has been never will be. Its anti momentum.
It clearly is and you're lying to yourself and deceiving others by saying otherwise. After they made it so that the condition for DS to be triggered was you had to be hooked first that was clearly and undeniably the purpose, there is no other argument to be made there. There is no other reason why they would add that condition of having to be hooked recently if that was not intention.
As for your middle statement, I refer you to Scott Jund's analysis on "whataboutism".
https://www.youtube.com/watch?v=7007JzDroCM -
@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1462453#Comment_1462453
Reeling back doesn't make you dead.
Pot, kettle, black.
It was to make a point, that point being even a tiny hanger of all things can be used to stop the "unstoppable force". Which is just laughable.
I refer you to an 8 minute compilation of Mikey getting his ass handed to him:
https://www.youtube.com/watch?v=ees3UyvboxE&t=14sSo you were saying?
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Ya gotta listen to Otz man, sometimes there are just times when you just got straight up outplayed and you have to acknowledge it.
On a serious note, my connection to their servers has always been outstanding and I've never truly suffered from poor connection for a long time now. I shudder to remember the dark ages of P2P where you were subject to the whims of the host (person playing killer) and everybody would ######### on them for using McDonalds wifi lmao.
But seriously, I've never had more stable connections than after they switched to Dedicated servers. I think I faintly remember it wasn't perfect in the beginning but after that they really got better, and I am perfectly happy and content. I haven't had to think about connection in so long I forgot all about the P2P days and that it wasn't always this good.
You can do whatever though. Good luck with your boycott, see ya next fall.
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Decisive is incredibly and disgustingly broken if you know how to abuse it correctly.
Dead Hard takes much more skill to use and even then a good killer has plenty of counterplay once they know you have it, by just waiting for you to use it, baiting it out, or even just lunging after the Dead Hard animation has started so you can still catch them at the very end of the lunge once the frames of the animation are over. So it's fairly balanced in that there are opportunities for both sides to do something about it.
If you can use it correctly it's good, if the Killer is aware and knowledgeable about the counterplay he could basically ignore it. The safe play for a survivor is just to use it to cross the small distance needed to get to a pallet and finish another revolution of a loop that you wouldn't have been able to complete without the perk at all. Or to reach a window (but you have to Dead Hard early enough that you don't run into the window vault or else you'll lose momentum and be forced to medium vault, so early enough to reach the window but still be far enough way to maintain momentum and fast vault).
So if you have no moral compass I suggest using Decisive. Though I never use it personally (being a solo player myself), although to be fair I don't use either.
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Soon™ (maybe)
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1462354#Comment_1462354
Michael has never died. The Loomis character literally provides the insight to the audience on what he is since he spent 15 years studying him.
Its pretty straight forward. To deny it is just silly.
Bruh the guy reeled back when he had a hanger stuck in his eye in the first movie.
You're silly
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@Vox_Nocturne said:
I'd be all for a dl c based on The Evil Within! I do wonder if The Keeper would be a more iconic killer. Although again his powers would not be much new.
He could throw safes about the map which he can teleport to; he has rather modified traps which would just be like Trapper. Nothing majorly special.
Perhaps an unlikely killer to use could be Stefano Valentini! His ability to use his camera to freeze opponents could be made to slow them down, or the fact his images relive moments, maybe he can take a shot, which allows him to rewind both the survivor and himself, so as to a) confuse the survivor and b) learn from a mistake he did then.
I would have to agree if Evil Within was getting a chapter I would VASTLY be in favor of getting The Keeper, dunno about the idea you suggested specifically, but he would be a cool and imposing killer to see in the game.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1462246#Comment_1462246
No Dr. Loomis was informing the audience, we all know that. And he was proven right.
Michael has died time and time again, and despite coming back to life, he can still be killed. Anybody who says he's an "unstoppable force of mass death and destruction" is honestly just sucking
offup to the character.He's cool, he's powerful, but jeez don't overdo it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1462214#Comment_1462214
I've been seeing such outlandish chapter suggestions that I sometimes question if they're being serious. I'm really not trying to come off as a closed minded dickhead here, but... really?
Batman?
Scooby Doo?
Gravity Falls?
These suggestions just sound so forced.
Now hold on, you can't just do Scooby Doo dirty like that.
(JK I know what you're talking about, I agree, they often are forced. I think there's a difference between "fun realistic speculation" which everyone can get on board with and have fun talking about, and just straight up talking out of your ass [no offense]. These are conversations you could probably successfully joke about in person with friends but when typing on the forums I think it's a different story.)
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Uh, I'm fairly certain Deathgarden is completely unrelated to The Darkness Among Us chapter.
For starters Deathgarden released as an early access title in august of 2018, Darkness Among Us was released only a few months later in December of 2018, so at this point Deathgarden, although it was never exactly on an uphill trajectory, would be far from dying at this point in time. Deathgarden wouldn't see it's full release until Deathgarden: Bloodharvest came out a year later in May 2019 which revitalized the dying game very briefly until it was finally announced to be going under by the end of 2019.
As someone who has played Deathgarden and did have high hopes for the title while it was out, I can tell you no assets were ever re-used to create the Legion. None of the Hunters wore anything that was even remotely similar to what any member of the Legion wears:
So I suppose the comparison your drawing would be between The Legion and the Scavengers in Deathgarden, but even they look completely different. Honestly the only similarity they have is that they wear masks which I guess is where you got your idea in the first place.
As for the whole "ugh! They're just teens!! Even though they regularly commit crimes like theft and arson as well as murder and I sit at my computer all day I could totally beat their as*!" I've always thought to be a really cringy reason to not like the Legion. Frank is hardly a teen he's canonically 19 years old which is closer to goddamn legal drinking age (in the US) than his actual teen years.
Also, side tangent, you know who else is 19? ######### Ellie in the Last Of Us Part II who is regularly murdering all manner of "adult" soldiers, cult members and whoever, just to survive.
So yeah. That's all I have to say about that, thank you for listening to my response ted talk.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1386034#Comment_1386034
Is he?
Dr. Loomis: "This isn't a man"
Dr. Loomis was being dramatic for the audience, we all know that.
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Sorry, can't see it.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1462143#Comment_1462143
Mostly for fun if I'm honest.
Seems rather outlandish.
Even if it wasn't outlandish, as far as I'm concerned all the survivors have never killed another human being, their normal innocent people who are thrown into a supernatural situation and are forced to adapt accordingly to survive and hope for the best.
Joker (since you're taking the just movie incarnation and not y'know, the thousands of prior source material) literally directly killed at least four people during the course of that movie and indirectly killed hundreds (because he sparked a crime wave and riots throughout the city). Making him far from "innocent" so that immediately takes him out of the running for being a survivor.
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@supersonic853 said:
Long story short survivors 3 gened themselves got pissed and are now hiding. Been 30 minutes so far. (Edit:finished with a hour and 10 minutes)
What a ######### thing to do and what a waste of time.
Devs need to do something about that, if there is more than one survivor left in the trial but no generator progress is being made for X amount of time, (it should be generous so say 120 seconds or something) then they should receive some punishment equivalent to idleness crows. It's absolutely no different from being idle and it's not fun.
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Not a fan of the idea of creepypastas from the interwebz in DBD. SCPs have some actual thought and effort put into their stories that makes them unique and interesting, Slenderman is just kind of dumb imo.
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I think it mayhaps should lose the "trumps all stealth abilities" stipulation. It's a perk that is really debilitating to Stealth killers and Stealth killers only rather than top tier killers like Nurse, Huntress, Hillbilly, etc. so I don't think the change is completely unwarranted.
For the most part it's fine though.
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https://www.youtube.com/watch?v=y2weNM4JtME@SCP_FOR_DBD said:
I'm not advocating for this, I just want to know what people would think if he did get in. I personally think it could be cool.
To start, cosmetics.
His base look would be this:
He would have two skins: Skin1
I gave him some hypothetical perks:
Concealed Carry: Every Item you hold will be invisible to the killer. You can use it 1/2/3 times without it being revealed "I'll tell you what you get, you get what you ######### deserve!"
Even Really Existed: Upon being injured all noise and scratch marks will be reduced by 15/25/50% "If it was me dying on the sidewalk you'd walk right over me!"
Sick Mind: You begin to expect the worst. The killer will not receive noise notifications from you if you are 48/32/24 meters away, it goes on cooldown for 45 seconds at a time. "All I have are negative thoughts"
What do you guys think?
Edit: Even Really Existed was basically just distortion







