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Saitamfed

Saitamfed

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Saitamfed
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  • Increase your escape chance off the hook as previously said by @Cornpopers , and escape trapper's traps. You can watch the wiki as well:

    https://deadbydaylight.gamepedia.com/Luck

  • Well, Ruin is a good hex perk to slow down the game but what I see is that a lot of killers are ruin-dependant. Is a game perk so everyone can use it, is not like there are "pro perks" or something else of course but what I meant is, some killer rely a lot in ruin or noed and not so much in their personal skills.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/623283#Comment_623283

    i would like to refer to my very first comment in this discussion where i stated the exact same thing.

    my second post, with the change ideas (the one you are currently referring to) has been made upon the request of OP on how i would change the mories, if i had to.

    i believe that my suggestion is a lot better than the original idea of just adding an additional hook state to the requirement - the cypress mori change is something i'd still like to see though.

    @Mister_xD I read your comment and I loved the idea of triggering via obsession, in this way the killer should work a little more in order to use it, the killer will have more BP and the survivors more fun.

  • I know it's just a name but I guess calling paragraph to a "one surv/killer DLC" is cool. And it's a reason about why the chapters are called chapters and not just DLC 5 or DLC 8.

  • Well I don't know if you can call it bad luck but... when the camera is rotating I saw a nurse, and in literally 2 seconds he teleported to where I was.

  • @Ghoste said:

    Kicking could definitely use a small buff to regression speed.

    Since you mentioned Overcharge, it would be nice if the skill check zone was made just a bit smaller. And perhaps make it appear on a random place on the screen.

    Smaller? Please not. If you run it with "Unnerving Presence" it is almost impossible.

  • @[Deleted User] said:

    Self care combined with Botany Knowledge and a medkit is not so bad. I do not have to rely on random potatos to heal me, plus I can do it myself in seconds. Being healed also opens new gameplay possibilities like taking a hit for someone etc. so it's not all that bad.

    @Thaznar I think the point is about running to the corner in order to use self care

  • Well I run self care but I hate when I unhook someone and he run all the way to a corner and I am chasing him in order to heal them because they don't have self care. I use self care when I know I am at a safe place.

  • @TheShape78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/619277#Comment_619277

    No worries, there's no fire here. It had to be said πŸ˜‰

    @TheShape78 the term troll is misused actually. Troll is refered to a person who can't be taken seriously. A troll describes a person who posts provocative, irrelevant or out of topic messages in a community.

    But some people started misusing the term about someone who wants to argue and a troll is not someone who wants to argue, is someone who wants to make fun of the other person, whatever his/her methods are (starting an argument is the easiest way).

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/619235#Comment_619235

    do we really? Do we never use complaints as a means to achieve a very selfish goal?

    @Gorgonia yes. That's why I said about "we complain until the result satisfy us". Some of those results that we search are extremely selfish.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/619210#Comment_619210

    This thread is not a complaint. It’s a mere analysis, you are invited to take part.

    @Gorgonia as humans, there are things we disagree. Some of these are just unbearable for some people (for wichever the reason is).

    Let's talk about the "nurse" topics. A lot of people trained so hard with her and now devs are going to change her. Why do you think they are not comfortable and feel in need to complain about? As I said they put a lot of hours in dominating her and is unbearable thinking that she won't have that amount of power.

    People complain when they are umconfortable by a subject they didn't choose or when they didn't have a voice in X subject or think that something is extremely unfair.

    About your question. We will keep complaining until the results satisfy us. We complain because we have a voice and a choice to decide if we like X subject.

  • @TerminatorGuy said:

    Jack the Ripper has been a want from me for a long time. He would fit perfectly. And if the devs don't want to put the real life guy in, then they can just do exactly what other games like Assassin's Creed Syndicate or Identity V did with Jack. They kept his IRL appearance(mostly) but made their own original character, who was a different person with different motivations.

    @GrandpaBill24 well, it is hard to put the real Jack the Ripper as nobody knows who he was, or even if Jack was a man, maybe could be a woman.

  • I would fix his power, sometimes he can't see you but still you get the exposed status effect.

    Also I dislike the idea of how new killers have survivor based powers like plague. Freddy has in someway the same kind of power.

  • Well that depends. Most of people say MoM but the fact is, first is annoying to hear "What now?" Everytime you choose him. Don't missunderstand me, I am glad a survivor have voice in the main lobby, but is a bit overwhelming as the time pass, like hearing the same song for weeks.

    As another user said, he's one of the loudest survivors wich makes hard for you to to be stealthy, yes we have a perk but is better to choose a more silent survivor than using a perk slot just to be silent.

  • No. He doesn't need a buff as Night Shroud hide his terror radius and it's supposed to be used as a stealthy killer. About stalking, he is very fast in putting a survivor in exposed status effect for 60 seconds.

  • Is not that easy to get a key. I often find a broken key but not a dull key nor skeleton key. I don't know if while EGC is active the drop rate is increased.

  • @Mc_Harty said:

    The only thing Spirit needs are:

    1) Delete Prayer Beads. Give her something else except audio removal. It's far too strong on her

    2) Revert the change where you can see grass moving while she's phasing.

    Other than that she's completely balanced.

    @Mc_Harty I think Prayer Beads should be an iridiscent add-on if they are not removing it.

  • @Peanits said:

    We actually have you covered: https://support.deadbydaylight.com/hc/en-us/requests/new?ticketformid=191426

    These tickets allow you to attach videos to your in-game reports without sitting there, waiting for it to upload, and then copying the link into the report box. You still need to report them in-game, but this way you can continue playing and upload the video later on once it's convenient.

    Just be sure to report them in-game regardless, it is crucial.

    (Also, while you can attach files directly to the ticket, there is a file size limit. I would recommend uploading it to a site like YouTube- you can set it to unlisted if you'd like- and then sending us the link instead.)

    @Peanits thanks for your fast answer. I will attach a video as soon as possible. I reported him in-game as well. In the video you can see that I know where I was going (being taked as a hostage) but as I thought the other guy probably didn't rec a video I did it myself so I could report him.

    Again thanks for your help

  • @Sneaky_Dwight said:

    This is why people are only punished if they DC CONSISTENTLY.

    Once or twice is fine; weather happens, glitches happen.

    15-30 times is not. You will be punished.

    Please don't ask for DC punishments to be removed; this would just allow trolls to DC every time they get downed, which denies the Killers points, and screw over thier own Survivor team.

    And if a Killer slugs you and waits for the EGC; you are still at fault if you DC. The game would end after a minute or two. Sure, it sucks (I had it happen to me a few times) but you're still in the wrong if you pull the plug, because the game was going to end.

    @Sneaky_Dwight I never asked about removing the punishment, as I said I get angry when a teammate DC because he is losing.

    And no. EGC was implemented to avoid taking the game killer as a hostage (wich I think it's great) and you can't simply say "it's sucks but you're still wrong" because taking another person as a hostage is the wrong thing, and you don't need to get used to what is wrong. Is like you say "it's sucks a thief wants to kill you if you don't give your money but you're wrong if you hit them back".

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/605362#Comment_605362

    There's a bit of an issue with that as well: If you disable the ability in a chase, you can abuse that by moonwalking towards the survivor (like people used to do with the Legion). That way you'd be able to get the extra speed without ever entering a chase.

    @Peanits I didn't thought about it, you're right.

    Hmm let's see. Then we should change the numbers, for example 4% like NOED or disable the perk if you hit a survivor.

  • @Onionthing said:

    Killers have bloodlust, really no need for this. Plus this would make mobility powers for certain killers kinda pointless. (Killer main)

    @Onionthing Yes, but when you break a pallet or being stunned by one you lost it, and as I said in a previous comment in this case should not work on chases, just to reach the generator faster, it maybe seems "pointless" but the sooner you use PGTW, the sooner you can start searching survivors.

  • @Peanits said:

    I would probably use PGTW all the time and never kick a single generator if that were the case. I would catch up 133% faster than normal for 60 seconds each time I hook someone. It'd be really easy to chain that together for easy chases.

    In terms of mobility, a 20% increase is small. It's the difference between moving 4.6m/s and moving 5.4m/s. It's not insignificant, but it's not a game changer. You'd get to where you go maybe a couple seconds sooner. In a chase, it's a huge deal though. Your speed isn't relative to zero, your speed in a chase is relative to 4.0m/s (the speed of a survivor). Suddenly you're not closing that gap at 0.6m/s, you're closing the gap at 1.4m/s. That's more than twice the normal rate.

    I would be very hesitant to add extra speed for that reason. The effects of speed in a chase are far greater than speed while moving around the map.

    @Peanits well just was to show the idea, maybe don't work on the chases. As I said, was just something in my mind and didn't thought about the details.

  • @Awakey said:

    God no. Maybe only 3/6/9 percent, and only outside of a chase. Even that's pushing it.

    @Masantonio the numbers are random, didn't think about it. Just was for the idea.

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/604407#Comment_604407

    Agreed. I hope I don't seem like a loser to report people who were bad in-game or postgame.

    Why would you? Dead by Daylight have rules, rules that you agree to follow in the contract. If you break them, then face the consequences.

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/604391#Comment_604391

    People just say the worst things on screens, the internet can be a very dark place. Voice communication is coming, but not sure if it will make things worse or better.

    I know @Ember_Hunter . I am not the one who gets angry with an internet meme or salty comments. But I reported him anyway, I don't care but he can't act in that way, he needs to grow up and see that he can't do whatever he wants because he is angry.

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/604263#Comment_604263

    Just a game, chill Dwight XD

    Probably most offensive chat stuff I have gotten was "you must be ######### or something" when I spared a swf duo. XD

    @Ember_Hunter lol and he said that I was with the most broken killer in the game, when the truth is I am very bad with plague but in that match I did three kills (all of them were bad players actually but one got the hatch because it was the only remaining.

  • Well, now that everyone is sharing they experience with toxic post chats then I will do the same.

    I don't remember the map. I was trying to get the adept plague achievement. Dwight was fixing a generator (purple flashlight equiped), he saw me and ran into one of the corners of the map (nowhere to hide), He tried to blind me so I hit him with the vomit so he could not blind me, tried to blind me again, vomit again, and a third time. In the end he ends broken, I hit with the basic attack and hook him (I don't remember if he commit suicide in the game or nobody came to his rescue). In the post chat he wrote me that she hopes my mom wil death by illness. I am sure that boy in real life have no more than 13 years for the quality of his insult.

  • I thought so many times.

    30/40/50 and it can come with a small speed buff after that.

  • And about. When the killer sacrifice the third survivor I search the exit gate, not the hatch, in that way I can stand a chance.

  • What I thought it should change is: more than two people in the match and two exit gates open. I was thinking that the time remaining should go faster (at double speed as an example). In that way, it'll fix survivors who take the killer hostage for one minute and a few seconds to troll the killer in the doors as the EGC is not ended.

  • @Bwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/602025#Comment_602025

    This is a video game, not a website. PHP and JavaScript are used for web development, not video games, and both are actually relatively easy to learn. Nice try at sounding like you have a clue though πŸ˜‚πŸ˜‚πŸ˜‚

    @Bwight you know what an example is right? I just wanted to prove my point.

  • Is not an exploit, just a bad design. Design that devs said they will fix. Do anybody knows how to program in PHP, Javascript? No? Well it takes a lot of time. Is not like "we are working on it" and tomorrow "oh, it's fixed" the same goes with inner bugs. Stop complaining about "oh, now we know in wich band the devs are, survivors keep t-bagging, with his insta-heals but I am banned with using the (old) legion exploit?". The devs see us as costummers (whether you like it or not). Why they should play favourites? Think about it, more exploits even for SWF means less people playing killer wich will ends in killing the game, you need to be smart and grow up to see that is not logical.

    I know you get frustrated and you don't enjoy it when you're supposed to have a fun match and there is a toxic SWF and not just one, but a lot of toxic SWF.

    The game is not designed for SWF that's why the solo and SWF gap exist. That's why perks like OoO are not unfair playing solo but gives you a lot of power in SWF. Gap that is almost impossible to close, if you nerf a perk enough to be "normal" for SWF teams then it will likely be useless as a solo player, if you buff a perk enough to be powerful for a solo player then it will become "OP" or broken for SWF teams.

  • @ggallinftw said:

    https://forum.deadbydaylight.com/en/discussion/comment/597882#Comment_597882

    Yeah, I don't see how changing the achievements to require no escapes would be a problem? I also don't see why the devs are afraid to talk about it?

    @ggallinftw I understand that you're frustrated because adept killers are hard to obtain, now even more but is not like devs are rewarding or encouraging survivors for DC. Things like this happen, but they are trying that you can still hook a survivor even if he/she DC so is not promovting toxicity as is not their fault what players do.

  • Oh, for God sake Can you wait until they release the "updates" before you start complaining? You literally are complaining about a nonesense, just assuming nurse will be nerfed soon (wich is just your idea). Maybe something that is not too powerful but it will be easier to control?

    And please stop thinking about survivor vs us killers. This is a game, you can play wichever role you want, you're not killers, just players who enjoys playing killer.

    About pig and EGC, well the mechanic is that a generator needs to be completed in order to active the reverse trap. It's not a "nerf" itself because when EGC collapse activate, you have two mins in order to escape, you can't just go around and search for jigsaw box that without counting that a lot of killers just dropped the survivor and picked up in order to "let them escape" with an active reverse bear trap because obviously they can't escape with it nor search a jigsaw box because the killer is near you and will hit you if you attempt to go (This is called griefing, the same griefing that survivors t-bagging in the exit doors happened before EGC)

    Doctor is a good killer without add-ons, still the same as before, you still have no knowledge about what changes they will do. So wait beore start complaining about an idea of what you think

    Plague wasn't a good killer even on PTB, the only change is survivors didn't know how to play against her before and now they do. Walking a little faster doesn't fix anything and if you think it will fix her then use "Play with Your Food" and tell us how high tier Plague is now that you're walking faster. Spoiler alert: She won't be better.

  • Then you should tag a dev. The only dev who I know is @Peanits even if isn't the one who should talk with I guess it will lead you to the right subforum or the right person to talk with.

  • Waiting and waiting... 10 min now and no game in sight. Maybe there is something the devs can do with this ?

    @jeyers there is not much that devs can do, only to offer a reward to play survivor wich will be unfair for killers.

    @GrootDude on PC there are a lot of killers for a few survivors so the qeue times are longer for killer.

  • @LordGlint said:

    @Saitamfed With regards to your comment about how small game is already an anti-totem perk, why would it be a bad thing to offer variety there. We already have many perks that slow the game down for example. While both ruin and PGTW ultimate achieve the same thing, of making the game longer, we arnt saying that a player should only have the option of using 1 perk to do this. I dont think this perk would make small games obsolete, however I DO think it should activate for ALL totems, and not just the currently active ones.

    @LordGlint If the perk activates with all totems then it will be the same as small game with a boost speed and the number of remaining cleaning totems (wich I think is not great because totems are fast to clean). Don't missunderstand me but if we quit the boost bonus it will be small game with another name and a remaining totems number. And I am not against variety but this is useless because it has the same effect as small game, literally it has. Hex: Ruin and PGTW don't do the same thing so is not a good comparison. As this perk works exactly like small game with a few variations. Let's say this is a "small game rework".

  • I don't think it will be a good idea, first beceause small game do a similar work, small game pop up in all totems so even if you run it, you will have to look for a few totems until you find the hex totem. Second, almost all killers have problems to reach the hex totem (even with Thrill of the Hunt) when they are in a chase. Third totems are easy to destroy (again even with Thrill of the Hunt). Generally survs do gens and forget about them, then complain "oh, NOED is broken" when they have the power with that perk (similar to The Plague's power wich survivors can trigger it or not). So we don't need more anti-totems perks, we need more perks to protect totems instead, or remove the totem system wich is not that bad. As an example NOED was a killer perk before, so instead of making a powerful perk with a weak point, maybe a bit powerless perk but that remains on the killers side.

  • @NuclearBurrito said:

    Just reduce the Killers base collision. Ez

    @NuclearBurrito Is not that easy, in the end you need all the killers have the same base collision and it will be hard because some survivors then can pass through you as a killer wich will make it harder for killers to hit you.

  • @LordGlint said:

    @Saitamfed And I already said in the post you linked that it wasnt an excuse to take the game hostage.

    @LordGlint I know, it was a way to agree in-comment.

  • I was going to say "maybe the killer was away from keyboard" but it seems that the killer was there, I mean he even moved.

    @LordGlint said:

    The bugs of this game are abit rediculous, but...you KINDA cornered yourself right infront of the killer. Im not trying to defend a killer who's taking a game hostage, but that was an obvious move. Wouldnt really call it a nerf, but if they removed collision after pressing against a killer for...a minute... I think that would be fine. Would allow someone to wait out the timers of DS or BT, but avoid moments like this.


    @LordGlint well, you can get cornered yourself but that doesn't mean a killer should take a game hostage and we are not even talking about DS or BT (meaning the timer run out) because the killer cornered them for more than 5 mins or so.

  • I think it is unfair for people who bought all DLC.

  • I am up to decrease a bit FF as well but removing all his power when the power itself is about stabbing multiple times it doesn't makes sense.

  • @GuineaGamer said:

    https://forum.deadbydaylight.com/en/discussion/74718/flashlight-changes

    I had a very horrible "Flashlight" game...this Kate kept me occupied for over two minutes with the darn flashlight. I was FUMING mad. It was a good strategy cause I was so tilted I tunneled her. I finally got her down, but all the gens were done and her team kept her up. I was pissed. I mean, she was pro with that flashlight! Pallet, blind...rinse repeat. It was pretty toxic, but I kept coming back for more. LOL!

    @GuineaGamer I had a game against a Kate too. I was Legion, that Kate keep t-bagging and being a bit toxic, pallet blinding, making noises, like get in and get out of lockers, well those stuff. I chased a few mates of her teams, gladly have the feral frenzy so I could go from where the Kate was to where his teammates were and she could not stun me with the flashlight. Anyway I ended camping that Kate, I hooked up, then a mate went and unhook her , had borrowed time, so two hits in order to put the Kate down (gladly we were far away from the opened exit gates), when I was going to hook her for a second time, Kate did DC. I mean I am against camping but if you're being toxic and the killer camps you, well I think you deserved it and accept the punishment for being a headache.

  • @HellRus said:

    First of all, yes - i'm surv main, but also play killers. I have 300+ hours (i'm sure that is much less that you guys have). I play on ranks 4-7. Yes, i know how to counter BBQ&Chili.

    Yes i know about camping and facecamping and about all grind issues (I have all dlc's and it's really pain to get all of the survs and killers to at least lvl 40 just to open all available perks)

    My butthurt more because 90% killers use BBQ&Chili (yes, we all know why!) and "Hex: Ruin" (yes, we all know why!) all of the time! So these two perks are must-have and always consumes 2 perk slots, obviously. But ruins we use for "to slow game just a little bit", but BBQ it's something else, it's not only BP and not only Auras, it's both of them. Tell me that seeing auras doesn't help you sometimes to find healing survs or last surv? Not always but still.

    Still my suggestion (updated) to change from x2 all BP to x2 BP only in "Sacrifice" category at least.

    P.S. i wish that devs make x2 BP events more often, like at least once per month... Or make some rework to daily tasks (like 90k points before).

    P.S.S. i just can't understood devs, why they always give more BP to the killers and after complain that lobby for killer need to wait for 5 mins? Why daily "escape with new item" gives 2 times less bloodpoints that "mori someone" gives? Why killers have pink addons that affect for whole match and in 99% overpowered and surv's pink addons are disposable after use? So much injustice in this world. I have to go for fire extinguisher...

    @HellRus actually x2 BP points events don't work as intended. The killers generally start tunneling/camping more often so make the game unfun for survivors, making the queue times bigger for killers as play as survivor is less attractive in those times and a lot of survivors switch to killer as well.

    Of course you would think in another way if you escape, but is not fun if you're the first who find the killer, even if you're good, the killer will likely hook you and camp you.

  • I don't see the reason about NOED giving less points. NOED is a hex perk so it's very risky to bring, at least for me . You just need to clean totems or have small game with you.

  • BBQ is not strong, because first you need to be farther than 40 meters, second you need to be visible (you can hide behind the generators aura or in a locker), third you only have four seconds. So the main reason (Me included) to use BBQ is for points.

  • As a main survivor, they don't need to be "reworked". Yes, spirit is fast but that's why is fun to plain against and with her, the mindgames are also great. I remember running to a pallet and after that I start walking and Spirit appeared in the palet, it was fun that she could not find me after that. In the end I was hooked but that was fun anyway. Nurse is a bit hard to counterplay but you can do it also.

  • @Awakey said:

    Don't ask questions you don't want the answers to.

    @Masantonio your comment is toxic. LOL

  • I thought it was nice when you needed to unhook, but most killers said it was "too easy" when it was not, maybe another surv was closer and get the unhook. I know that borrowed time made it pretty powerful. But a SWF team could not have all MoM because it was pretty useless. The protection hits are inconsistent, even if you get the protection score bonus you could not get the stack for it.

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