Sackboy123
Sackboy123
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@Seiko300 said:
I don't know I really just didn't care all that much for Johnathan while I watched Stranger Things- good guy I guess but not a super compelling character. Unlike Steve who changes and grows throughout the show and is placed in many different roles, and narrative functions from his very beginning as the arrogant Jock, to a humble and kind boyfriend, he was even an underdog at one point (because he "never won a real fight" up to a point in the show), surrogate older brother, "babysitter" this dude has it all and is extremely well written.
Johnathan is like- the awkward, weird but nice, shy, quiet guy? Which is supposed to automatically entitle him to the audiences affections / sympathy? Dunno I just don't vibe with that.
I might reconsider down the line, like a last minute "ah ######### it" on the 16th of november before it all goes away- but as it stands I really don't have plans to get Johnathan Byers. Not because it doesn't look like Johnathan or something wrong with how he appears in game- it's just I'm not attached enough to the character from the show.
There's also the issue that I'm still boycotting legendary skins in their entirety simply because they aren't worth the egregious amount that they ask people to pay for them. 10$ for a regular skin is already a reach to begin with but 15$ is just outrageous when the base game costs 20$ and a DLC chapter costs either 7 (and introduces actual BRAND NEW characters) or even 12$ for three characters. The fact that the devs can't even muster up the effort to change how the powers of the killers appear to reflect the change to their character (Why does Minotaur Oni wield a Japanese Kanabo?) or the voices of these characters (still rage filled samurai battle cry instead of animalistic guttural minotaur roar) is a gigantic turn off because in all reality these characters are no different in quality from Very Rare skins. Yet they ask for 5$ more.
I know they made a little effort in this department- Survivor icons now show the face of the legendary character, they have their own little lore bio, and they even have unique animations in the lobby and such (Lisa doesn't stand the same way Cheryl does and Chris doesn't stand the same way Leon does) but to my knowledge they still haven't gone all the way and the voices of these characters (probably the single most noticeable feature about them since matches are filled with screaming and whimpering and cries of pain) haven't been changed. Steve and Johnathan still have the same atrociously high pitched opera singer voice, Leon / Chris, Cheryl / Lisa, etc. Although if this isn't the case somebody correct me and let me know but I'm fairly certain it is (even if it wasn't it still wouldn't change everything, since I know for a fact that they haven't supported Killer Legendary skins in the same way: killer power icon doesn't change with the legendary skin, the lore, power visuals / aesthetic, etc. so on and so forth).
Leon/Chris and Jill/Claire have different voices so it's a WIP for others to follow that path
I got Jonathon during the sale, weird having Steve's voice, hopefully he can get his own before the licence expires
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We're only getting 2 licenced and 2 Original this year
We've had 2 Licences already, Resident Evil and Pinhead
December will be original and March will be original
6th Year Anniversary will then start the cycle and most likely be licenced
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It would be a nice little Buff for Maps if it showed Zombie locations too.
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@PlaysByShady said:
Left 4 Dead - I think the introduction of EGC has made this nigh on impossible.
It requires you to:
a) Have 4 gens completed at the point where the 3rd survivor dies
b) Complete the 5th survivor after the 3rd survivor dies, but before the killer closes the hatch (since that blocks the gens). Now the killer knows where you are
c) Escape the killer with enough time, etc, to make it to a gate (which you hope are spaced far apart that the killer cannot patrol easily), open it and leave
It would require extraordinary luck in normal gameplay... even with an SWF where everyone 99's the last 3 gens and your three team-mates give up (dc?), I think it's unlikely to happen.
Only way to get this are Merciful Killers that know what you're trying to do
I got mine on Grim Pantry as Quentin against a Doctor. He saw me on last gen and watched me repair and open exit gate
Just trial and error stay on the last gen and hope the killer sees you before the hatch and is also nice enough
When I play Killer, I always let them get it if they signal me
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@Caleegi said:
Im surprised Capcom didnt after the state of the chapter it came out in. I do like the skins though, i wish Claire Redfield didnt look like a goblin too.
Capcom games have been in worse states though, two companies perfectly partnered up
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Evil Incarnate and Left 4 Dead are the only two that pretty much require the other side being Co-operative and no skill involved at all
Evil Incarnate, just hope you don't get Survivors jumping into lockers to deny your kill
Left 4 Dead, got to hope the Killer doesn't close the hatch
Really dreading having to earn these again when I switch to PS5
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Dead Dawg Saloon, The Game and Blood Lodge are disabled at the moment until the Pinhead Chapter launches
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This is why Survivor husks should remain in the trial, so situations like these won't punish the Survivor, but won't Punish the Killer either. Survivor DCs, he would still need to hook them to kill them
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Skllful Survivors are the ones that are good at looping but also good at being immersed. Too many Survivors I see just wanting to be chased as soon as possible. But in reality I've wasted more of the Killer's time trying to find me just as much as looping. The first choice being the most obvious since you still have pallets when it gets to end game
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As a Head on User, I do not like this change. As I don't want Survivors to end up relying on me to help them all the time. It's nice having a one off now and then. But most times I'm usually being sandbagged when I'm seen entering a locker with Quick and Quiet, this makes it worse. As someone who's mained Head On ever since the Plague chaper came out it's no where near as bad as it use to be. It's in a good spot right now
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If you're making Lethal Pursuer like Object then the Survivor should also see the Killer's aura at the same time. Kinda fits in with Lore as well, Obessision being Jill and the Killer being nemesis relentlessly pursuing his target.
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Both Sidney and Tommy please. We're probably more likely to get a Friday 13th Chapter then a Sidney Paragraph though
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The only thing I wish they didn't change was the visibility of the cloak, that was the only counter play we had. Now with me having terrible eye sight, I never see him till he's right ontop of me. But I feel Wraith is in an ok spot besides that
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We kinda have in the form of the Tutorials, we got a revamp Tutorial and two bot matches as Killer and Survivor. Although you can only play as Trapper or against Trapper. Hopefully we get a full custom mode for Bots in the future
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I think Rituals need a full rework, BP just isn't enough incentive for me to do them now. They just sit there, undone ever since the Cursed Legeacy Mid Chapter
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2459398#Comment_2459398
That's an obvious assumption, and intuitive given the events you described. However, consider that this is BHVR we are talking about. Netflix exchanges licenses all the times, shows come and go, some series are mainstays and some are not. It highly more likely that BHVRs mismanagement is why the licenses have been revoked, not as a direct result of Netflix or it's shenanigans.
Highly doubt that's the case, A Stranger Things game has also been removed from Xbox Gamepass if I recall due to similar reasons
Behaviour are not at fault here, they hate the licence leaving as much as we do. Remember why Behaviour said they hate exclusive items and would never do anything like Legacy again. Well History has repeated. Nothing is stopping Stranger Things from returning in the future though. Hopefully when Netflix gaming service flops we will see the licence renewed
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@Marc_go_solo said:
Yeah, I get that. It's likely the ponytail links to "Silent Hill: Origins" than the original, but then there would be a huge disparity in age. I don't think the Entity takes children.
I also understand what you mean by it not being legendary. I look at it that the outfit may not be legendary, but it's not an outfit which can be separated neither, which then follows the pattern of legendary skins as different characters.
Perhaps it's a deliberate design to be very rare, rather than legendary, because although they are 2 different characters, they share the soul - so again adds to the ambiguity of whether Alessa and Cheryl are the same, or only parts of the same whole.
Linked Cosmetics and Legendary cosmetics are two different things
Alessa/Cheryl is Very rare therefore it's Cheryl wearing Alessa's Uniform
Nea with the Hood cosmetic is Linked and Very Rare but it's stiil Nea
Krampus and Minotaur Skins are Ultra Rare (These are Legendary skins since they're different characters but Ultra Rare are original creations by Behaviour while the Legendary skins like Chris/Claire or Cybil and Lisa are Licenced Legendary Skins. Both still chanage the character though)
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Yet Doctor is fine on Last Gen consoles just frame drops like everything else. AT least you guys just have this problem with one killer, we get it with all of them
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This only happens if the minimum number of pallets haven't spawned yet, My Guess is more TL Walls spawned then Jungle Gyms etc
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Memory WIpe is the one I would get rid of. It contridicts previous lore. The Multiverse I kinda like, shiws that Yui can be a Survivor but also a Killer. Could also trun the Spirit/Oni Chapter inot a trilogy and have Yui be the Killer and bring the Spirit's Father or Spirit herself as a Survivor
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2458240#Comment_2458240
True, but it's more complicated than that, I feel.
Indeed, Cheryl Mason is a reincarnated version of Alessa. But in lore, Alessa split her soul in 2 to create the original Cheryl which Harry found by the road.
So the Alessa that's portrayed in the skin is only half the soul which ultimately became Heather Mason. Therefore, I'd still say thay Alessa warrants being seen as a separate individual skin, since her soul was split.
Even if there's a debate that the Alessa skin was based on when the soul had not been split, the very fact it was split, resided in a never-ending nightmare, then forced together again in Silent Hill, then reincarnated, the very trauma involved would have the reincarnated soul different to the original Alessa.
They may have the same soul, but they're not the same person, whicu is why I'd count Alessa as her own separate being.
The fact it's not a Legendary skin can further show that it is Cheryl wearing Alessa's school outfit, also it still triggers me that she has a ponytail when she never did in the original SH1
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Dead Dawg, The Game and Blood Lodge are disabled until the Pinhead chapter drops
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2458368#Comment_2458368
What's more annoying is that when injured without IW, you start crying and making noises despite the fear of being pursued by a killer. Wouldn't most people try to be as silent as possible? I know it's part of the game and all but just sayin' lol
Try being quiet when you've been stabbed with a blade, it's almost near impossible
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2458357#Comment_2458357
My guy, scratch marks would still exist.
Also I don't know where this breathing "bug" theory originated from. That implies that when injured, survivors will breath and make grunts of pain, which they don't.
It's just something that's annoying, Survivors are injured and suddenly forget how to breathe. Forgot about the Scratch marks thing actually on the perk, if that gets removed then I guess it could be ok. No Mither allows this and combined with Iron Will it's not a problem
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I doubt it will happen, unless Netflix allowed the go ahead for some cosmetics in the past which just haven't released yet. We do have until November if that's the case. I highly doubt it though
Not sure my wallet would be happy with me if that's the case though
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Therefore the Killer will have no tracking at all
If they fix the Breathing issue with Iron Will then it will seem ok
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@Marc_go_solo said:
If we're including skins for characters, then there's one very powerful character you missed out: Alessa Gillespie.
Being the person who turned a town into her own personal nightmare, I'd say she would have a complete Tier of her own above Ace called "Sends the Entire Umbrella Corporation to eternal damnation".
The Alessa skin we have is still Cheryl though
In Silent Hill Lore, Cheryl/Alessa/Heather are all the same person
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I'm definitely down for this, it would open up new possibilities. I also love the Temple of Purgations Underground Chamber with the free Chest after completing the Gen
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Numerous factors, Killers always have a good headset meaning:
They can hear Grass moving, footsteps, Survivor breathing, Crows flying in the distance, Luck, Knowing all Survivor patterns and spawn points, Just patroling Gens and suddnely sees Survivor in distance
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I noticed this once but rarely see Trapper so wasn't able to check if it was just a one off thing
Glad to see other people have this issue
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2457995#Comment_2457995
Cool. Cause often when survivors complain about something there is usually a perfectly good counter for it. They just don't wanna do it.
No Counters to dead zones though, some maps are fine but others always have this problem. It's weird that one side can have all the pallets while the other is completely dead. It should be spaced out more evenly I feel. Helps Killer as well so Survivor can't chain constant loops as well
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@EvilJoshy said:
Take off one of your four 2nd chance perks and bring distirtion.
I don't run meta Perks, Except Iron Will. My build revolves around Stealth and Lockers
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I can get around the lack of content. But this Update will probably break last gen consoles even more let's be honest.
If it had a map rework like Swamp or Red Forest then I would have been alright, but not even that.
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I just finished this challenge and noticed that instantly. As a writer, it triggers me. PLEASE FIX!!!
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2457538#Comment_2457538
I honestly don't care if someone Kobes in front of me, I'm still there for the heal. I feel for the WGLF folks missing a stack, though.
Still, I'm not going to let someone go to second stage just because they try to Kobe, that's just dumb.
I see it as Disrespecful honestly, you're neglecting your team mate points when they've crossed map just to get your arse of the hook.
Not to mention if you succeed then you've wasted everyone's time when it could have been spent on a Gen
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2457538#Comment_2457538
trying to kobe and trying to ######### on first hook are 2 different things
Sometimes it's hard to tell the difference when you're right next to the hook already though
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Survivors killing themselves on hook for their own bosted plays is always a sight to see.
Worse thing is Survivors trying to Kobe when you're trying to save them though, do that with me and I'll let you hit struggle. Don't go neglecting my points
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I wouldn't mind weather effects on all maps, like Friday 13th. Imagine playing Ironworks with a Thunder storm, or Coldwind Farm with Snow
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It's not a Perk problem that I'm complaining about, but this perk and RNG issue at the moment is the problem like many other things
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Most maps are fine but Autohaven is by far the worse with map rework. Saloon is a close 2nd
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@landromat said:
Get hit and run away. Perk only works once in the game so effect should be strong
When there's too many Dead zones though, that's what I mean. Any Killer is usually fine but Rank 1 Blights, not happening. Give me a God Tier Nrse they're fun to juke and mind game. But Blights just don't do it for me
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I've yet to see this happen and I have an enitre Locker build too
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It's possible that they might be a certain time period where they're obtained with shards. They did this with the Fog Travelers set that dropped with the Clown Chapter, they had an event before the Spirit chapter dropped where you could obtain these with shards for a set time. Don't think they've done this again recently with other sets. Highly unlikely but never say never
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/2455424#Comment_2455424
According the the description, it's supposed to be a Susie skin. It just re-uses Julie's model.
Weird then, maybe a mistake on description? Unless Suzie is stealing Julie's wardrobe
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Alchemist's Lab seems the most possible, less work to having to reskin and change the whole map. ALso they could edit it massively so if Stranger Things did make a return we won't get duplicate maps
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If that's the case then definitely
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The Rift cosmetic is Julie though? Since it's a reskin of a previous Rift cosmetic that was Julie's Rift
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That's what Mid Chapters are suppose to be for but a lot of content gets added for that too
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Sadly it's not an offence since the Killer is still able to end the game
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2454164#Comment_2454164
also lets not forget that all of this might very well just be a licensing issue which BHVR has had no controll over.
if they only got the license for Pinhead, then they will only be able to add Pinhead.
plus im pretty sure we already knew there wouldnt be a map in advance, as they did say they wanted to focus on the Realm Beyond changes for older maps (we still have some realms that havent been updated yet + they were talking about adding terrain heights to all of the other maps so they are no longer just a completely flat area with some loops on top), therefore we would only be getting a new map every second chapter - and since Nemmy brought us his ugh "map", we knew we wouldnt be getting one for this chapter.
But even this Chapter doesn't have a map update, I was expecting at least a map rework but that might be mid chapter with Haddonfield since Halloween is usually when the mid chapter would drop