Sackboy123
Sackboy123
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- Sackboy123
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Comments
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Well if you Die on the hook when you're being camped you're literally saying it's ok to camp, killers camp because the strategy works, either people rush the hook and get themselves killed or people die on the hook therefore other survivors are going to get camped and eventually die. Wasting the Killers time and just letting him depip from just one kill is the only way they're going to learn it doesn't work against competent Survivors.
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I always save my Decisive for end game, it is more useful when you get a free escape after getting unhooked
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/662959#Comment_662959
https://us.v-cdn.net/6030815/uploads/833/6GZRHVYH1CQ2.png
I got plenty of plenty of points from that match and either pipped or safety pipped so that argument is invalid.
Tell that to the Red Ranks
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/662959#Comment_662959
If you are both getting no points...and you are probably getting a de-pip. Isn't that a lose/lose? lol
Depends how you see it, I usually always safety even if I get tunneled. Since I'm already a Rank 1, there's no point working hard for that pip.
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If you use Make Your Choice, it's the perfect counter to Decisive as you don't have to manually time it. I rarely get hit with Decisive because I refuse to tunnel, (Even if I see them fully healed) And always go after another person to pressurize the game
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Even when that happens to me though, I still personally enjoy it, yeah it sucks to get tunneled and moried but if that happens you both are getting no points pretty much so it's a win/win for me
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I agree with the hook someone else to disable it but if you play Killer correctly then you would have downed and hooked someone while the DS user is still injured and you would think to go after him because he's still injured right? Well if you do that then you deserve to get DStriked. I find Decisive in a great place atm, unlike the old Decisive which broke the game.
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To be honest, I like the Ebony where it is now, it's fun for both sides (Well for me anyway) and a killer risks a depip or a safety anyway and doesn't get a lot of points by using it. Makes games different then the usual hooking repeatedly too. Don't get why red ranks hate it too much though to the point of Dcing, I love the animations and have a massive screenshot library of moris
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To be honest I prefer it when no one is speaking, fits the atmosphere of the game. I wouldn't mind voice lines when you stun the killer or saving/healing a team mate. Or maybe just voices in the lobby just like Ash. But being able to use Voice lines yourself would just lead to people spamming them therefore ruining the flow of the game
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Most of the time it's Nurse and Spirit with the odd Billy now and then. But to be fair I see all Killers used (This is on PS4)
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Rush to a locker so you're able to use Decisive still and if a killer leaves you rather then getting you then you get to live a little while longer
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The perk is already a meme, I support it. So far the only perk that works when you're dying is No Mither, Unbreakable, Flip Flop and Tenacity. I would love to see more active perks that work when you're bleeding out.
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I honestly think they should remove the Bloodpoint cap, I mean it's there in the coding. We earn those bloodpoints still and everyone tends to get the perks they want within the first week anyway so I don't see the issue. Maybe a Dev could explain more why the Cap is there
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Survivors are able to see around corners without physically looking around it themselves, how unrealistic can you get. I still personally think the Head on radius should be increased, it still doesn't work 100% of the time. Maybe dedicated servers could fix that, I don't know
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@Theluckyboi said:
This scares the NOED player
But a Rainbow Map already tracks Killer's Belongings, waste of an addon slot. (I love Rainbow maps so had to say it)
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I kinda agree with the No Mither perk, that should be the only perk where the killer doesn't see the Broken Status. I also think Survivors should be able to see other Survivors perks and item addons that they're bringing in the lobby too.
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I love the map, it's got amazing loops and the main room has a strong "infinite" loop if you get the right RNG with the windows and barely any doors that the killer can cut you from.
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If you watch Doctor Who then you'll understand all of this
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It's not the Insta Heal that actually stacks, it's the charge reduction that it causes which stacks with other charge addons
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Depends how good a survivor is, I run no perks to help me in chases yet I'm able to loop quite efficiently even at Rank 1, All you need is a good Jungle Gym or TL wall and you're golden and I tend to survive other games by just being stealthy.
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Survivors don't need perks to be good at the game, they prolong your life but aren't needed. Killers on the other hand need the perks or they'll get wasted by a 4 man SWF team
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That's where it gets even more complicated, the Entity exists outside of Time and Space and controls the realm so even if you see yourself from the Past in the same trial, it won't be something that you've experienced yet. Different universes, different timelines etc. My head hurts now.
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Since the Entity's realm is outside of Time and space, Having another Dwight for example could mean Past Dwight or Future Dwight. The Entity's Realm is where physics does not apply so the Clone that you see before you could either be tomorrow you or yesterday you
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You need to achieve a Merciless Victory so you need to double pip to get the achievement
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I like the idea, maybe make it a perk, we need more gen slowing perks.
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Dead by Daylight is not a team based game, it is a survival game. Think of it like a real life scenario, would you actually go back for someone you don't even know and possibly get yourself killed or just focus on your own survival? You have to think of this game like an actual slasher horror, most of the time in slasher horror, the survivor girl just focuses on herself and if someone has been caught then it's just too late.
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Depends on people's playstyles, I personally chase different people to prolong the game as long as possible and get as much points as possible.
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They need to give you more shards for each devotion , I mean they're already cosmetics that you can only get with Auric cells anyway so I don't see how it would hurt them.
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As long as I get a pip, that's all that matters to me
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It's not that we're Survivor mains, there's a reason why Survivors get a Sprint Burst after hitting them, to stop another immediately hit. Even Save the Best for Last which let's you recover faster doesn't 100% guarantee another successful hit.
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Paragraphs or even a Chapter, the Devs have said that a Chapter can include anything now, this can be Just a map, killer or a survivor or maybe two of each.
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I like your solution but a lot of killers will probably hate this idea, but let's be honest those are probably the killers that just tunnel all the time anyway.
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The pallets aren't safe though, definitely better then what it was
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Second Wind Confuses me? Would it work for any Broken status since the perk makes you Broken. Would it overpower any status effect that makes you Broken. When the Deliverance timer ends, would you then heal over time? So many questions.
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I would love a Resident Evil Paragraph
One Survivor and cosmetics for the original 4 Survivors like Left 4 Dead
They've once said that they would love to get Joel into the game in one of their previous streams. Last of Us Chapter maybe?
Survivors - Joel and Ellie
Killer - Clicker or a Bloater.
Map - Quarantine Zone? Bill's Town? University?
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/649888#Comment_649888
And that's boring. The single most iconic thing, and the very premise, behind the Saw series are the traps. They should be an actual threat. There is nothing fun or interesting about a delay mechanic that's based on RNG, for either side.
Depends how you see it, I love the traps as they are currently as it slows the game down massively and when you do get a kill, it's even more satisfying then it would be if you could get kills with them all the time.
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Left Behind, Give you the option to reopen the hatch without a key during EGC, Takes the same amount of time as an exit gate. This perk needs reworking or make it for each dead survivor, increased repair speed.
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Ruin isn't even a problem for most survivors, people have been using it since the Hag chapter got released and now great skill checks are just easy to hit. Unless there's lag obviously. I would love to see more perks like PGTW though that slow the game down. Maybe a Hex Perk that increases the amount of skill checks you get in a row after every hooked survivor maybe? That combined with Lullaby would be a killer.
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The RBT are there to slow the game down, if you rely on them for kills then you're not really using her efficiently