Royval
Royval
About
- Username
- Royval
- Joined
- Visits
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Comments
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old dead hard and spine chill 🥺
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it’s so funny how it’s an add on that shows you if players are doing their objective with the trap on. So lore accurate BHVR.
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@Emeal said:
I find as Killer you need to guard gens more than in normal.
I often see Killers walk past me while Im on a gen 2nd layer TR in my ear, but they are too focused on a Sable or something else.
I think when Killers learn how to play again, the anti-snow ball feature wont be as much of a problem.it’s always gonna be a problem comeback mechanics makes games reward bad gameplay.
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@GeneralV said:
I am still genuinely surprised the PTB didn't include any nerfs to him. I think this killer is extremely poorly designed for a high mobility power.
I think Wesker is the most perfect designed killer ever.
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too many gens that spawn also most games 2-3 gens will pop almost instantly
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never understood why they made the maps lighter anyway
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Old movement, old dead hard, old ruin, old vacuum take me back please also old auto haven 🙃
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the hand holding with gen speeds needs to go. It’s incredibly frustrating playing very well and hearing the gen pop noises constantly. The killers have zero gen defense. Not even pain res or pop. So it makes kicking gens useless the regression speed isn’t enough. There’s also too many gens that spawn on the map.
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you use bond in 100% in your games so you want it for free
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@smurf said:
His addon that lets you see gens by total repair state is pretty solid, but I don't think Wraith is op. He's like a little brother to Nurse :)
I guess one of the bigger challenges with Wraith is the way I have to strain my eyes, not blinking to see him coming :(
he’s miles away from nurse lol maybe 2021 base windstorm Wraith.
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I hope Gun has nothing to do with it if so the first game was so fun tho.
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@Langweilig said:
I agree franklins deserves a nerf. It’s one of the most frustrating perks to play against next to pain res.
god forbid a killer gets rewarded for a fresh hook 😂
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Dbd needs a ranked mode 🤷♂️
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Trying to nerf a perk that has no value unless you’re being annoying is funny
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I say after using it you’re broken for 90 secs.
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Piers and Jake.
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I hate it at times but I kinda take it as an old homage to old dbd.
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@PreorderBonus said:
They’re solid number tweaks, but overall, he’s still a weak, outdated killer with no real chase power. He won’t rank high on anyone’s tier list, and what’s even worse is that everyone is going to completely ignore him after these changes, since he’s technically not bottom tier anymore. I’d say D-tier at best, not suitable for 2024 DBD at all.
Tier list doesn’t matter on dbd. Be glad that he got changed after years.
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Thought Wesker would get some Infection buffs.
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10 mins maybe
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Saying Impailing Wire should be at base it crazy 😂😭
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This won’t happen so what’s the point
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Imagine playing Ghostface and being forced to play Crows 😭
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Haste the more survivors are infected by Uroboros. It’ll make the iri very good! I also think he should have gloves basekit 😃
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Very annoying to hear while phasing ngl it kinda grinds my gears a little 😂
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MMR does need to be shown imo. But I also think dbd atp needs a ranked mode.
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this is 100% true and the mob of survivors won’t stop until they get what they want, Basekit Unbreakable or Basekit DS
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it’s quite hard because console has zero ability to take to cross play players. When you send a pc player a friend request it’s like hope and pray they even see it. You can’t even communicate with them.
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Tuesday the 12th
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it’s on Thursday’s typically
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834129#Comment_3834129
Because survivors need yet another chance to escape, so the exits get powered for free. Or, if the gens have already been done and then there's 1 person left, the killer has to patrol 2 exits AND hatch.
I think the back and forth between gates are extremely outdated
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I don’t think it’s that bad but go off
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All of them
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needs an Overwatch like endorsement system maybe the higher you are the more bloodpoints. Endorsement 1 10% extra bp. Endorsement 2 25% more bp, Endorsement 3 50% more bp etc
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This is literally impossible at high level without playing Drac or Nurse right now
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@Devil_hit11 said:
i suggested 3 changes about 2 months ago on ghostface. the 3 changes i suggested were following:
→ Increase leaning stalk time from 200% → 250%.
→ When a survivor is first marked, Ghostfaces hinders the survivor for 10% for 3 seconds and ghostfaces gains 10% haste for 10% for 5 seconds.
→When a survivor is marked, The survivor's generator's repair speed is reduced by 25%.
I further explain why i think these changes would help ghostface be a more potent stealth killer and improve his 4vs1.
more boring to play against than current Chucky
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@SuspiciousBrownie said:
No it doesn't. Bring unbreakable and you will see that you never really get slugged. Brought it 40 times in the past few days and got to use it 2 times. This is a made up epidemic.
100%!
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@MaddieMage said:
Asking the devs to remove a game mechanic to ensure you 4K every single match is peak killer main logic. 🤣🤣🤣 You’re not entitled to a 4K every single match.
no I would say it’s more like remove the pity escape option more than everything else. Why wouldn’t you wanna loop at killer in order to escape? That should be there instead of the hand holding trap door.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/431506/increase-wiggle-speed
this please, it's about time we started compensating for the smaller maps.
the last 4 maps to release are huge
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Nurse is fine. This proposal is very bad. She wouldn’t be Nurse anymore without being able to bypass solid objects.
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@foods said:
3k might be a win but 4k is a better win, why not go for it
that’s what people don’t understand lol
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@Blaconia said:
The survivor objective is to complete the gens and escape through the gates. If the survivors don't complete the gens they lose, even if the 4th survivor escapes through the hatch (what you call trap door).
The hatch exists so in the 1v1 the game can just end because it's not worth playing the normal game - so either the surv escapes through the hatch (which is at most just a pity win but not a real win) or the killer closes it and the 2 minute endgame collapse timer starts. If they remove the hatch, I can't wait for you to have to deal with survivors hiding in some random corner of the map for 20 minutes.
I deal with survivors hiding all the time. I say when the 3rd survivor is killed force the last survivor to get chased to be able to win. It’ll be a fresh and new mini game for survivors that I’ll take anyday. Imagine looping a killer for let’s say 2 mins while everyone is dead. Wouldn’t that feel good? Then escaping right after for lasting a certain time? The trap door is extremely pity us killers get nothing I mean they added basekit by and haste during endgame…
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832180#Comment_3832180
This is very solid advise and so true, BUT in the case of bully SWFs you can bet that the one who escapes will rub it in in the most devious and painful way, claiming that the killer didn't win at all, because they escaped yadda yadda yadda.
Most of the time I can just ignore such non-sense, but not gonna lie, some games that survivor made your life SO hard and got under your skin and seeing them escape and mock you can be pretty painful, even if you are mostly levelheaded, BUT in the end, the best is just to try to ignore it and don't let it affect you.
thank you!
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@Thusly_Boned said:
I have noticed an uptick in slugging, but not a major one.
What I have noticed with the finisher mori is that killers almost never let the last surv go anymore. Both when I am the last one, and when I spectate.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831875#Comment_3831875
Or just do like many do and set 4k or 3K plus hatch are your win condition, because it absolutely is. Just like a hatch escape isn't a win as a surv.
I don't have the time nor inclination to scour the map for the last surv, and I don't understand people who do, frankly.
I really don’t care if the survivors don’t get an escape count for getting the trap door if you don’t do all the gens you should never be able to escape.
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In my MMR very high 5k hours almost as survivor I legit rarely escape vs Dracula with my SWF I just hope Wesker gets buffs.
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blowing it out of proportion if they wanna stop slugging for 4k remove the trap door.
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@radiantHero23 said:
Spirit has better chase, while Dracula has better tracking. Spirit leaves a lot less room for error and sometimes offers straight up no counterplay. Draculas bat is a very strong tool to catch up with survivors mid chase. In my opinion, it's a bit too strong right now, because it negates gaining any distance on him. This makes any form of play you do to gain distance feel irrelevant.
Does not mean, that he's too strong, just unpleasant to play against in that singular aspect.
I don’t think bat form has any counterplay tbh
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I don’t see a point I mean the dc timer increases the more you do it.
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@Coffeecrashing said:
If a survivor has been slugged for 60 seconds, then the game should automatically teleport them to a 2v8 hook.
- The slug timer is now 60 seconds
- If the slug timer reaches 0, teleport the survivor to a 2v8 hook
- If a survivor is hooked or caged, reset the slug timer to 60 seconds
dude that’s trash lol