Royval
Royval
About
- Username
- Royval
- Joined
- Visits
- 3,043
- Last Active
Comments
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Pig terror radius should’ve been 20 she still feels bad to play
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I haven’t encountered a cheater in at least 6 months and I’m very high mmr. I don’t believe this.
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I have been playing since 2018 with 5k hours. A lot of ups and downs but mostly fun as a killer main. I do miss old Dead Hard tho lol
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F13 was very fun in its prime but was very whacky in a good way it was never competitive and in some ways felt very unfair for both sides.
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this will do nothing
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hopefully they do. It’s extremely unfun outplaying some killers and they did a wild hit.
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Hooks > Kills is more healthy for the game hopefully they start to balance around it
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just some sort of interaction with other players other than friends. Like there’s no point in adding people on dbd because you can’t even message majority of them.
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text chat on console is all we are missing not too much to ask for 🙏 please
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I would much rather have a speed bonus the more survivors that are infected
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/438650/text-chat-for-console
As far as I know, first of all, these are restrictions of the console copyright holders themselves, so bhvr needs to contact Sony Microsoft and Nintedno, at least that's what they said before
that has nothing to do with it.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884796#Comment_3884796
so I need to do about 10 mends before I can finish a gen, that's not long? if I'm not being downed/chased/hooked
now you’re just blowing it out of proportion lol
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@Nazzzak said:
The constant mending is very tedious
it doesn’t even take long 😂
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you guys overreact to anything 🤣
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Wesker feels smooth af
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why do players complain about players being toxic in chat when they can just turn it off? If PC players hate it that much just give it to console.
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how could they even release this version of Nemesis he is absolutely terrible.
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these post are starting to get a bit annoying lol the mode hasn’t even been out for a day yet.
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@JPLongstreet said:
Join us on console! No chat box to worry about!! 😎
sadge ☹️
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@sizzlingmario4 said:
If a killer is strong enough to the point where this becomes a genuine question then the better approach is to nerf that killer.
it’s just super boring to face that’s all. Played a match on haddonfield against nurse and just closed dbd.
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@[Deleted User] said:
80% of the maps in the game are survivor sided. Dont think it'd make much of a difference.
that’s not true whatsoever lol
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I don’t want legacy to come back. The sole reason why it’s never coming back is it’s a nod to players who grinded dbd. Do you know how hard it was to prestige 1 survivor?
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why say stuff like this? Imagine if killers got 10% haste at 1 gen left. It just doesn’t make sense.
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More Pyramid Head, Wraith. Less Nurse, Less Ghostface.
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@OnryosTapeRentals said:
I agree. There's a few things they REALLY need to get a handle on before FNaF:
- Bugs and optimisation need to be the number 1 priority in my opinion. The game has been a disaster since the UE5 upgrade and desperately needs some TLC. Perks, items, add-ons, cosmetics, heck even entire killers (Houndmaster) just don't work properly and it's very frustrating. If I picked up the game as a new player today, I'd probably refund it given how buggy it is.
- New player experience. I don't know how exactly they're going to address this but the new player experience in this game is horrible. Like actually horrible. Of the 10 people I used to play DbD with, only 1 of them still plays. Most of them found the game too difficult and gave up before reaching 100 hours.
- And yeah, the griefing needs to go. About 1/3 of my matches end up ruined. Either a survivor gives up, or the killer decides to turbo tunnel at 5 gens. Sometimes both. It's not pleasant right now.
I'm really glad some big names are talking about this because as a community we've been asking for improvements for years and it feels like the progress has been glacial. Really, really hoping DbD gets its act together before FNaF. And if it doesn't, then I hope the resulting fallout will inspire prompt action.
so a playstyle -tunneling is griefing? Lol
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i personally think MacMillian and Autohaven are the best maps to play on both sides. I’ve been playing since 2018 and it’s always been that way as a killer player. Even though I do miss the old maps.
About your list - this is very strange. I think all fathers chapel maps and meat plant are very survivor sided. Some would say Midwich new variant is very killer sided. Coal Tower aswell is the most balanced map in the game so I don’t know how it’s in C tier.
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@jajay119 said:
all delaying the inevitable is going to do is mean the one who wants to leave will be absolutely useless until they can get out. It’d make matches worse imo.
😂
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Piers and Jake deserve a spot 😔
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I wanted Jake or Piers 😔
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877885#Comment_3877885
Fair point.
But, spacing out chapters will still help, since less new stuff = less chances to break the game more.
less content is never a good idea.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880185#Comment_3880185
Same, it's such a devastating fall from grace. I loved the vault speed build back in the day, lol.
vault speed build was great times. Happy I got to experience it
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miss old spine to this day lol
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this is literally a survivor mains dream perk
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874596#Comment_3874596
The PTB version of the game would be its own download, and they have to pay for each update to the consoles. And then there's the certification process Microsoft and Sony and Nintendo each separately do to all updates, which can take several days at least.
Believe me I wish we had PTB access as well. Weeks go by before we get our hands on new stuff and see how it plays on the consoles, and with a controller too. There is a way, as both Minecraft and DayZ have "experimental" versions on Xbox for instance. But I don't see it ever happening, and as Pulsar mentioned it mostly for eyeballs mainly these days.
it sucks lol I don’t think console is ever gonna get qol changes including mnk
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I don’t understand why Ptb can’t be on console?
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@danielmaster87 said:
He needs his old terror radius and instascope back. People didn't like his old TR because combined with Monitor, it was smaller. God forbid killers strategize and combo between killer properties and perks.
They also didn't like his instascope because you "couldn't react to it." They miss the point. It's not about reacting; it's about being unpredictable. You dodge, dodge, then don't dodge, and that's when he takes his shot and misses because you mixed it up. This is the same idea for counterplay against Nurse, Huntress, and Spirit, but we saw how that worked out for Spirit. Notice how even when Deathslinger had instascope, his kill rate was low and was never seen in tournament, unlike the previously mentioned killers.
I do like the OP's suggestions above. They reflect having lots of experience on the killer, and having the killer's viability in mind. But I think unless he gets the instascope back, he's gonna stay extremely clunky, unviable, and not fun to play.
instascope man what a time
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I think that’s a bit of a stretch lol
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@Oputeeva said:
True we need catch up mechanic from 2v8, game is already boring when 3 survs and 4-5 gens left thanks to boring tunnelers
learn how to survive lol
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853041#Comment_3853041
You defend the old system of ranks a lot
Thats because it was better, of course.
MMR created a huge drop in matchmaking quality and made the game less enjoyable. The ranking system with the actual rank reset was easily the best one we've ever had, and I want it back.
I’ll take the old grade system more than anything right now. The quality in gameplay has dropped tremendously since the introduction of hidden MMR. It really doesn’t make sense as to why they would remove it in the first place.
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@DragonMasterDarren said:
MMR isn’t real, the matchmaking dice rolls are just screwing you over
it isn’t the mmr dice. This has been a thing for years it feels like.
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Distressing could be really nice on Wesker on indoor maps
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I always never liked the graphical rework as it added more colors and depth but removed the original dbd feel with it. I believe around that time Cold Wind and Autohaven got the colors changed aswell :(
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@Aceislife said:
Old movement + animations + old sound design + restore SSAA (increasing resolution scaling above 100%) is all I need.
the old movement was peak, I remember they did multiple test for it you couldn’t even spin 😂
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@Nun_So_Vile said:
Old Haddonfield was definitely better just like old RPD was the better map. The reworked maps are mid af and you won't catch me pretending like they are better than the OGs.
I mean the old Rpd was unwinable for killer
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I personally think if you get caught during egc in 2v8 you should die instantly. It’s like old DS when it was an 100% escape.
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you literally have a built in comeback mechanic and busted classes
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You can’t enjoy chases with ultra safe loops, insta heals mid chase, constant los blockers definitely more fun for survivors imo
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@SuspiciousBrownie said:
Picking the guide class almost makes it impossible to lose. You get hooked once and each time a Gen pops after that you get a BNP per survivor nearby when a Gen pops I’ll get hooked early and go from Gen to Gen for the last 10-15% and instantly pop them then go to the next and instantly pop that one and so on. The most I ever done was pop 4 gens in about 90 seconds.
it’s pretty funny how busted that class is I’ve had games where I waited 15+ mins just to get gen rushed in 5 mins lol
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DBD needs an Overwatch type endorsement system.