RoaderFrost
RoaderFrost
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- RoaderFrost
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I play less because:
*As survivor I'm nearly always get hooked first, tunneled and camped. Not fun.
*As killer I'm facing sweaty SWF who abuse bugs, such as Dead Hard hit validation and Unsnuffable boons. Not fun also.
Game must be scary and fun. But it's not.
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We have "bot mode" for survivors, to unlock it select perks on all 4 in the party: Dead Hard, Borrowed Time, Decisive Strike and Circle of Healing.
Once "bot mode" unlocked survivors can pretend that killer doesn't exist and just do gen rush :)
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@Pyrex said:
I’ve seen streamers talk about it as well as other people and even saw forum post but I haven’t seen any resolution to the ddosing problems that have been going on. I was wondering if there’s been any fix for the ddosing problem. Thanks
Use VPN.
If you ever get any lag/freeze - change VPN server before launching the next trial.
Depending on MMR, time of the day, moon phase... etc, you still get lag and freeze every 7-10 trials. But with VPN you don't get DC and continue to play.
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Don't ragequit.
Use VPN.
Check your modem.
...
Git good :)
Yet occasionally you still get DC penalty. Live with it.
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@TheBigGopher said:
COH's healing is way too quick still, but still managble. And survivors tend to rely on it, allowing you to ambush them in the middle of it.
Shadowstep removes a vital way to track survivors and can even be on the same boon as COH, essentially allowing for free escapes. It's so ######### stupid.
Don't forget free aura blocking, simply denies BBQ.
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Hooks? One! If someone is afk... joking, around 8-9. Less with SWF.
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SWF
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Strange. Now they abuse reports too?
Played Artist today, got extremely annoying clicky-clicky, that was running with flashlight and trying to bait me into chasing her. Unfortunately she forced me to report her after the game (sacrificed all 4).
Reason for report is simple - clicky-clicky used some nasty macros and clicked maybe 20-30 times per second, after that my headphones started humming and buzzing constantly, so I removed them.
I don't know if it results in any consequences for her, but that's extremely annoying. Human being can't click that fast.
I was an Artist, but for example if I'd played Spirit that would ruin the game for me.
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After TTV streamer brings iridescent map, removes all 5 totems to prevent NOED (and there was noed). He don't need to bee surprised to hear, that his SWF is toxic and all they did feels like a cheating ;)
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1. That's an offering. When survivors feel grateful for killer's actions or they are cornered and asking for mercy so dropping item is a gesture of surrender. When killer lost the game, survivors may leave item at the gates as sign of respect.
2. Jumping is fun, but it's 50/50, killer hits them with the lunge or misses. They can be just concerned and no where to run.
3. Agreed, that's disgusting. Reason to replace Lethal Pursuer with Discordance. But they just greet each other.
4. They are just greedy, didn't used any economical offerings, found good item inside the chest or just doing archives/rituals.
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@Marigoria said:
When you get farmed from the hook, the perk activates and gives you the BT status.
Could we get something like this for solo Q? Pretty sure it would become meta with all the farming team mates who don't even know how to take a hit.
Okay, if survivors equip both Borrowed Time and "Reserve Borrowed Time", and unhook someone in front of the killer.
What killer needs to do?
Hit the unhooker? Unless you are exposed... if not he will mandatory tunnel the unhoked person, as it's easy to track (blood, noise) and have one less health state than unhooking person.
And if you don't have Borrowed Time?
Congratulations, you just reversed anti tunneling perk into a greifing one!
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674293#Comment_2674293
Boon: reverse ruin. The gens repair themselves at 200% within 28m radius
Boon: Surprise Party
Bless 4 totems with this boon to open the gates without fixings the generators, aura of the last totem is highlighted for 5/10/15 seconds, so you can easy remove NOED.
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The only killer I didn't brought.
Not fun to play and not fun to play against. His only strong side is Plaything perk. But it can be obtained from the Shrine.
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@Idontknowtbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2674489#Comment_2674489
They had removed DS if you stopped to break a totem, so is it not the same if you're blessing it?
It might be a glitch, but they should hopefully fix it soon.
Wait what? And if you stop repairing generator or healing survivor, DS should still be available?
Most just run around killer when they have DS ready. And if Killer don't take the bait, they are upset.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2674607#Comment_2674607
Nothing and its already happening.
I'm terribly sorry, but even if killer understands such situation, he just don't have an ability to unhook you, if teammates are toxic and refuse to do so.
Guess all that occuring "sandbagging" can also be not just coincidence...
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Oh no. You need to use boons every game, especially CoH, because it's just busted, it ruins game balance and turn killer's walk in the park into Battle of Verdun.
The more you use it, the faster BHVR will realise it's completely broken and needs to be nuked.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2674768#Comment_2674768
Nobody said those are okay either.
One thing at a time.
Personally I feel bad, when survivors have their friends disconnect early. I even try to give them mercy. But I won't wait until they finish the gens and open the gate. Only last can have chance for escape.
Really, it's not killer's fault, that survivors DC, maybe he brought Iridescent add-ons this trial. Their value is lost. And killer can't find any add-ons during the trial.
Survivors that DC are impact on the killer's economy.
Also there's a far less amount of stressful situations for survivors
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2674693#Comment_2674693
''You aren't supposed to win every trial''
You are supposed to have a fair chance of winning and having 2 survivors Dc with 5 gens left is not fair at all and near impossible to do.
"You are supposed to have a fair chance of winning".
SWF, cheaters, DDoS kids, maps rigged against the killer, meta-shmeta perks, CoH... there is nothing fair.
Then try to reason with killer. Hope they aren't toxic SWF member taking a break while their friends still not online.
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I don't like Huntress without style. She is much creepy with that "goat" skin. So adorable when hatchet's fly past you.
Huntress is easy recognisable by lullaby and somewhat scary because of that. With Monitor and Abuse she can walk to you too close for comfort.
Mostly I'm not sure what to expect about Huntress perks, but if I check the locker and find Iron Maiden been used... I can almost feel that hatchet flying into my back.
She is slow, but hard to play against. Still it's fun.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2674693#Comment_2674693
I never said anything about wanting to win every trial. If there are two disconnects in the first 15 seconds, the trial should just cancel otherwise it's a waste of everyone's time.
And what about items, offerings, add-ons? Trial canceled, they are refunded?
Let's see. Example. I'm a survivor, part of 3 player SWF group. I use R.P.D. offering. Trial started, map is not R.P.D. so two my friends disconnect before 15 sec is up. I get offering refund, next game I use it, it's R.P.D. and now we can abuse the killer!
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Trapper have limited supply of traps.
Hag gets new ones over time.
Sabotage and flashlight are a little bit different. If you are able to jam bear trap and lose your item... that would make you happy?
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@Kaitsja said:
Honestly, the trial should just be cancelled if two survivors dc in the first 15 seconds. There is absolutely no way two survivors can do 5 gens between them while also avoiding the killer. At that point, the killer's already won.
You aren't supposed to win every trial. If game is busted from the start - play smart. And if you see that you can't escape after too many teammates disconnect, just walk to the killer, drop your item and wait.1-2 DC isn't fun for killer too. He can just let last survivor to escape.
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@Deadeye said:
Just a thought... did you try to create a smurf account with the free Epic DBD download and it didn't work out?
🤣😈
Starting from scratch is hard, doubtfully that's a "smurf" account.
Sometimes even I want to return back in time and keep all my knowledge about the game.
Next goal: invent time machine to erase all traces of Mikaela Reid from history. That would prevent (or delay) appearance for boons and ultimately save the universe.
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@OmegaXII said:
Boon: All Seeing
Killers around 24 meters of the bless totem gets their aura revealed.
RIP all killers.
Boon : Noob.
Killer's perks and powers are disabled inside 24 meters radius of the blessed totem.
Stop making boons. They aren't fun to play, as they can't be snuffed permanently, hard to find in two story buildings and just annoying when people spam them all over the map.
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@Myla said:
First two match of the day was subtle cheaters. Had a trickster only increasing movement speed when he's throwing knives out, He's getting shots in that would never make sense because of Distance yet he's catching up even without the shoes add on. Also stopped bothering hiding his wall hacks by the end, Probably thought no one was spectating him anymore but I was.
Had a pyramid head that was getting Bloodlust pretty fast or increasing his movement speed. He's catching up faster than any killer I faced and I've been running that same situations for years. The way he was catching up was too fast.
Also had a Plague match sometime later where her puke stayed on the generator permanently despite not puking on it anymore. It could be a visual bug or just a bug by itself though
Regarding the Plague. Watch the add-ons. Getting Corrupt Intervention and 2 add-on for object infection time is a good tactics. You just bleeeeeee on 4 gens and survivors have very limited options. Wait 2 minutes or get infected.
Base object infection duration is 40 seconds. Limestone Seal +20 sec, Haematite Seal +30 sec. So one bleeee sweep and gens stay infected almost for all Corrupt Intervention duration.
Guess, infected survivors can... reinfect the generator.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2672274#Comment_2672274
Which then will also stop playing, because getting destroyed by seal team 6 SWF squads isn´t exactly fun for new players.
Yep. Because Killers and Solo Survivors are doing what they are supposed to do. But SWF are different thing. They are harmful for everyone. Any solo survivor that plays with 2-3 man SWF is considered expendable, at best they are "generator boy" - you fix all 5 gens while SWF distract and abuse the killer. But most of the time you are just a resource, like a pallet.
Some SWF can even click-click near solo survivor, teabag and imitate unhooking, but never actually unhooking and leaving them to their death while killer is clearly on the other site of the map.
When they get toxic to killers, what stop them from turning on survivors too?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2674489#Comment_2674489
Lore-wise you're actually wrong here.
A "boon" in this context means "A favour from one more powerful than you"- think of the scene in Heather's: The Musical where Veronica asks Heather Chandler to sit at her table- Heather is the most powerful girl in school and Veronica in a nobody, so to raise her social status she requests a "boon".
It isn't witchcraft, it isn't heresy, it's asking for a favour and receiving it from the Entity, a being far more powerful than anyone else in the Realms
Oh, please tell me, that source of the boon plague in the Entity's realm, the "patient zero", Mikaela Reid... isn't a Witch! So magic she is doing to the totems is not a witchcraft :)
Entity is displayed every time survivors escape. Entity hungers for sacrafice. Asking a favour? It's like getting a basket of food and meeting poor hungry children... just to ask them a favour of not touching the food.
When killer spends 2 minutes to chase survivors in hope to feed the Entity and they all just heal up instantly... it doesn't make sense.
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Boons are foul sorcery and witchcraft.
DS works to prevent you from being tunneled after unhooking. If you have time to find and bless totem (and that's foul act of heresy against the Entity) it means you aren't being tunneled.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2672719#Comment_2672719
No Boons need a nuking.....dont forget there are still around 11 or 12 more Boons set to come out.....and currently we have Superfast Heals with a free Self Mend, a full Scratch and Aura blocker, and now a forever Unbreakable. All of which can be stacked on top of each other on one single totem and can never get rid of it. I'm afraid of what else they will bring out......sadly I can see them making a DS Boon.....a faster wiggle free boon.....something to block the exhausted status......there is only so much you can use on them.....and so far they are using normal perks and adding other effects to it....
Agreed. Nuke the Boons! Don't let the game turn into cartoon or The Benny Hill Show.
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Sounds fun... eye trauma and half screen goes black. Leg trauma to make them slower, hands to reduce repair speed and item usage.
Unfortunately it never gets implemented as game is more cartoon style with all that friendship, magic and Circle of Healing. Definitely not horror.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2672828#Comment_2672828
I see this crap at peak more - as there are more survivors queued at high MMR, more dodges and just not enough killers to go around.
Sounds like an Uroboros concept. New killers get stomped and refuse to play. Then it's even less killers, so range of stomping increase.
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Dead Hard bug validation.
Circle of Healing. In horror movies victims can have first aid kit, can be a doctor or even have entire hospital at their disposal... and still get killed fast. But here we have a "legalized cheat", CoH is so broken that in turns the game into cartoon style.
SWF that want to force you uninstall the game.
Random Disconnects that even VPN is struggling to prevent. Kids playing with DDoS.
Survivors in power role who get all of busted, bugged in their favour and unbalanced stuff... but almost never get it fixed or removed.
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@xxshyguyxx said:
Yet again, another killer fallen to the weak side playing against anyone other than newbs...
Another reason these swf groups are killing this game. As if we needed one.
I just played my first killer match of the day, and it was so bad I already want to quit for the day.
Trying to learn the artist. So I'm learning. First match it was two 2man swf groups. The pc players were disgusting. Both ran break put. Kept luring me to each other hiding in lockers, teabagging and clicking insta blinds when I got stunned .
I couldn't even facecamp the one who kept BM all game bc as soon as I get her on the hook, all three survivors bombarded the hook, all 3 had borrowed time, one unhooked, the other two wedged between us so I couldn't physically hit her again. Making her invincible.
I finally killed one at the end of the match while all three were chasing me around trying to bodyblock. I got the well deserved kill and here comes the salt in the end game chat.
"You suck bruh" "camper bruh" "trash bruh" "tunnel bruh" "go play a different killer bruh"
I was dude... this is my third time playing her?! Like... I'm learning how she works.
This guy calls me trash yet not only had all his second chance perks, but literally all three of his friends, and their teamwork and their second chance perks at his aid and this guy actually believes he is a God! And outperformed me!
Like no dude... you didn't...
Are the survivors ever going to learn that when you rely on your 4 BS second chase meta perks, ontop of all your friends BS helping perks and ganging up on the killer to help you ISNT GOD TIER PLAYS?!
It's basically cheating. I mean it's allowed yeah, but it's like 5 guys beating up 1 guy together and saying they can't fight.
Anyway. Artist isn't good at all against high MMR. I couldn't even use the power. She slows down to much while setting up birds, and literally they simply left the loop and ran off to 1 of a million other loops and pallets available.
So within 2 days, they already learned to simply run away to a different loop each time and her power is useless, and then simply 1 click of the flashlight stops the bird bc her other swf pal was using her flashlight like a light saber.
So yet again swf groups killing the fun out of a game by being gross, ganging up with nasty coordinated stun plays like break out, and making a complete fool of the artist.
Good job devs.
Please CAP SWF GROUPS OR GIVE KILLERS BOOSTS AGAINST TEAMS!
Ugh... it was literally my first match. Already like... why do I do this to myself? This isn't fun. :(
Tried her on release date. Brutally crushed, total gen rush and flashlight clicking. Still didn't understand how to use her power. Need more practice and muscle memory.
Even didn't understood why survivors was so greedy. Clearly gens done, no hooks, no one in danger, yet they just rush, abuse and flee.
About SWF.
Maybe we need "The weak link update" limiting SWF to 2-3 players, so there is always one random dude?
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@Colton147147 said:
I 4K all the time when playing as a perkless Clown at high MMR without any difficult.
I also 4K all the time with a unique build on him.
And do you have any proofs?
Fairy tales are good, even I can tell that I found five Dwights in one locker :)
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Dear Twins players, please stand near the Deathslinger, sorry sit next to him, as he can't stand now.
Victor is so easily countered by Dead Hard, survivor hear sound, presses the button and then stomps. By the time Charlotte woke up and gets there, survivor already gone and healed...
So Twins was turned into M1 killer with longest to cast and use map recon.
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New boon and one teammate with flashlight forces you into no win situation.
You need to pick up and hook downed survivor, you can:
Just grab him ASAP - possible flashlight save.
Look for the totem to snuff - losing time, survivor can get up with or without help from teammates.
Wait and look around or chase another survivor - downed can get up or you never hook them because Flip Flop and body blocking.
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That's good, thanks for all that stuff.
But what if someone already completed the rift?
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@scubasyd said:
Just stop playing and there will be no matches or really long waits. Then they will fix it. No game without killers
Sorry, friend. But less killers mean more range for MMR speculation. Beginners will be faced with SFW.
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@ShinobuSK said:
Solution is to turn off endgame chat?
There are SWF groups that play not to win, but to abuse killers in every way they can, mostly their endgame chat is something like that:
"ezgg", "uninstall plz", "noob killer".
Removing endgame chat is like kicking the cherry off from the top of the toxic cake.
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Next killer?
God of Hate
Armed with the Spear of Hate for longest ever lunges.
His power would be:
"Hate incarnated" - pressing the M2 throws the spear forward, any survivors hit by the spear can't be healed by any means until they are hooked.
"Hateful trick" - once, when generator is completed God of Hate can use active power button to swap places of two generators. If after the swap 3 nearest unrepaired generators form triangle formation, they are blocked by the Entity for 60 seconds and all survivors auras are revealed for 15 seconds.
3 starting perks:
"Clicky-clicky ticky-ticky" - Any survivor clicking flashlight more often than once every 4/3/2 seconds gain token for every click they make, once they got 7/5/3 tokens flashlight battery explodes, survivor get a deep wound.
"Know the witch - burn the witch": every time you snuff boon totem you gain a token, person that blessed totem gets "black mark". When killer get 5/4/3 tokens, person with the most "black marks" is instantly sacrificed. If amount of "black marks" is the same, random person with "black make" is sacraficed.
"Hateful minutes": once the exit gates are open, any survivor pressing the crouch button more often than 5/3/1 times per 5/7/10 seconds is hindered by 50% for 30 seconds. They can't escape the trial while hinder effect lasts.
P.S. it's a joke. Don't consider this a suggestion.
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@fr0sty1223 said:
If people really want this game to be better then they need to start demanding tunneling and camping be removed. Not only is it completely unfair and unfun to survivors but it also is the reason kills have to be weaker then they should be because they have to incredibly powerful strats to abuse. Get rid of these strategies and killers can be buffed to be how strong they should be
Hello there. Since you mentioned that you play killer a lot, please describe how you are going to play against 4 survivors with "meta-shmeta" Dead Hard, Borrowed Time, Circle of Healing and Spine Chill.
Game started, first survivor found, while you chase him 2 totems was blessed with "legalized cheat" Circle of Healing, one gen is done, still no hooks... so what's your actions without camping and tunneling?
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He can use temporary speed boost after being revealed. So survivors will think twice instead just trying to reveal him every time they got a chance.
But 120% is too much.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2670162#Comment_2670162
I disagree. The amount of times in solo queue I have blessed a totem to try and save myself whilst being chased by a killer who already hooked me. Very definition of tunnel the killer ignores every other player but you and not the obsession.
Sorry to hear it, I know how bad can be constant camping and tunneling.
But on the other side. There's opinion that currently Boons are broken, completely off balance when compared to other totem mechanics we all know as the Hex. Since killer can't snuff them permanently and impact of CoH is too great... killers got logical idea to eliminate players that can bless totems ASAP.
I'm sorry, but if you use boons and got caught doing so by the killer, all the hate about boon state can fall on you. To the point of killer is throwing the game just to tunnel and camp.
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Deathslinger is fun to use, but you can't hope for easy win. Not even just a win. Yeah, if you bring 4 teachable perks from other killers, hook offering, know the map, mandatory tunnel survivors and never miss a shot - he got like 50/50 to make 3K.
He should be named "Slowslinger" because he's literally slow:
*Moving speed - slow.
*Map control - hope to guard 3 gen.
*Aiming - slow.
*Reeling - slow.
*Injuring survivors - slow. Seriously, Legion can makes 4 deep wounds in 20 sec. Deathslinger barely can make one.
*Reload - slow.
And it's hard to compensate it by add-ons. Guess he got his leg broken too much. That shot into a knee was really necessary?
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@MidNight_KiTTy said:
How is it fair that "the artset" can down multiable survivals with 1/2 power hits
But it's not fair to bless a totem while having decisive Strike
The time requires after beings un hooked to reach/look for a totem and spend over 20 sec to bless it , by that time decisive strike is already out
+ after blessing a totem , no one would bless it and leave it there , they would heal which is going to disable DS already
I get it Cleansing a totem while have DS might remove killer ruin/etc...
But blessing a hex would take out half of the DS and the other half is already out by the time to reach the hex + after blessing healing will disable DS
Make blessing not disable DS , you killing the game, it doesn't make any sense
I can understand your frustration about the changes but, please, don't mix how blessing a totem and DS works together against power of just one of 26 killers.
Also, when we talk about blessing a totem after being unhooked, there's not much time spent to find the totem as you should know where at least one of them is located and where aren't any. Since you already was found, was in chase, was hooked and escaped. To make things easier - look around.
About "Killing the game" - there is nothing "kills game" faster than SWF all 4 running with Dead Hard, Borrowed Time, Decisive Strike and Circle of Healing. That's not a healthy gameplay.
And since changes to DS behaviour with blessing, you may try other perks that exist in game, not just "meta-shmeta".
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@Evgenyk27 is it worse than Cenobite you mentioned earlier or even more unbearable and imbalanced?
Personally I tried Artist yesterday... and got crushed, not a single hook, as her power have unique learning curve.
Also I don't believe you already meeting her 30 times and losing all of that trials without learning anything about how to play against her.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2670260#Comment_2670260
I had a totem cleansed within 20 seconds last night. That shouldn't be either. That means they literally spawned in front of it. Took 6 seconds to run to it. 14 to cleanse it.
This should NEVER happen. Despite a risk reward system. Especially with how disgusting boons are and how ######### poorly they're implemented in to game.
Totem spawns are random. I once removed both Ruin and Undying less than a minute after game started. They just wasn't too far away.
Today survivors want to get their boons up as fast as possible, so they search for the totems.
So just including single Hex Ruin is a lottery, rigged against you. Use more extended Hex build or just don't use Hex untill situation changes.
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No. Just no.
Even being killer main I strongly disagree. That would ruin the balance.
Also don't forget about Hex : Ruin and Hex : Devour Hope.
We don't want to make more ludicrously overpowered things like Circle of Healing.
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@Zozzy said:
Boons were the tipping point. People saying "Apply pressure" is an actual legitimate meme now.
CoH looks like a bug or even "legalized cheat". Totems cursed by foul witchcraft just pop in here and there.
If for any reason you can't find even a single totem, survivors retreat to it, heal all the damage and begin their toxic behaviour by overusing bodyblocking, swarming around you, they sabotage hooks and complete generators even if they know they get downed. By the time you pick them up others already healed. It's not fun.
In order to play the game they need 4 survivor and 1 killer. Mathematics say they need more than 20% of players to constantly take killers role.
Even if Killer is good, gets 4k in a row during 5 trials - with all that CoH, Dead Hard, BT, DS and other "meta" stuff, well... killer is getting tired. That's constant stress and sweating.
Since survivors are relaxing they want to play more, but not enough killers make theirs queue longer.
For some reason survivors consider Killer as a jester or a scarecrow.
But killer must be something like DM from D&D. If Killer is poorly prepared - game goes short and not fun.
And being good DM in D&D or Killer in DbD is hard work. When someone loves his work he won't abandon it just because of temporary problems.
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When someone reaches Red 1, they no longer lose any pip and can play more relaxed. And since you can't lose rank - don't be surprised even to see not just gold but red ranks. The closer to 13th every month, the greater amount of gold and red ranks in play.