Rizzo
Rizzo
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- Rizzo
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Brutal Strength was indeed faster, but the base pallet breaking animation was way slower, they made it faster and nerfed Brutal.
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People already mentioned great games, I am honestly not really a horror player, I do however enjoy Lovecraftian mythos and I'd mention games like Bloodborne (I am aware it's more of an action game, but the setting is horror), Conarium and The Sinking City.
I also agree with @Mooks, Little Nightmares can be very creepy, and maybe I'd mention Darq that has a similar atmosphere and Fran Bow that has horror elements (also Little Misfortune is an interesting one, made by the same developers).
Those are maybe not some purely horror games, or must play horror games, but I definitely recommend them if you are looking for something a little different.
Also thanks @steponmeadiris for reminding me about this game:
Stories Untold. It's spooky, and the gameplay is unique and really fun.
Actually loved that game.
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Closed as requested by OP.
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Challenge accepted! (This was my older cat when she was more or less 50 days old)
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I vote for This Is Not Happening, for the longest time when I started playing this game I couldn't for the life of me tell the difference between This Is Not Happening and Resilience, I kept confusing them.
@TAG said:
Aftercare? I only remembered it trying to think of a perk that I hadn't thought about in ages just for this thread.
I loved Aftercare when Jeff was released, I used it for months, I still like the concept a lot.
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I think there's a difference between intentions and actions, some people could get labeled as toxic while their intentions are completely innocent, others can act in a "legal" way while having toxic intentions.
In general I do not considers most actions in game to be purposely toxic, like perks or tbagging or facecamping, what is toxic to me is more related to the behavior of people outside the game, in the postgame chat for example.
Just to add because I forgot, of course some behaviors that actively break game rules can be toxic, mine was more of a general answer.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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They do get replaced by the new addons.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Dbd Mobile is managed by a different team, you can contact them through their Discord server: https://discord.com/invite/dbdmobile
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@ShinobuSK said:
Is there a code for this charm now? Where did you hear about this?
You can find all the information here:
There’s a LOT going on and since we don’t want you to miss any of it, we’ve created this hub to keep you in the know. -
Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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That's not how it works this time, though.
(For more info: https://deadbydaylight.com/en/news/october-events-calendar-2021)
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2533778#Comment_2533778
using voice comms is NOT cheating
This is not what the game rules say.
From the rules page:
Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
If using voice chat was not cheating then it wouldn't have to be explicitly listed here. The rules don't say "Voice chat is not cheating", they say "We don't ban you if you use it". There is a difference. If you use voice chat then you acknowledge that you are cheating by giving yourself an advantage that is not intended by the game, but, even though this technically falls under the definition of cheating, no bans are issued for it.
This is an important distinction for players who want to play as intended - they don't use voice chat or any other communication outside of the game, because the game rules as written define that as cheating. It's allowed, in a manner similar to house rules that are sometimes used for board games for example. It is allowed to use your own "house rule" by using communication tools without penalties (= bans) but you are still technically breaking the rules and not playing as intended. If you want to play the game as intended you need to follow the rules.
Using a controller while playing on PC for example is not listed in the game as something that bans are issued for because it doesn't have to be, because it's obviously not cheating. Communication tools do fall under the definition of cheating though, so the exception must be listed if there are not supposed to be bans for using them.
If using communication tools outside of the game is not supposed to be considered cheating then the rules page must be rewritten to clarify that. As the rules are written it falls under cheating. An easy fix would would be to change "We are not banning for the use of communication apps." to "The use of communication apps is not considered cheating.".
I'm sorry, but that specification is there exactly because of threads like this one and for people reporting others for using discord or other voice apps, it's not up to you to decide what is cheating or not, we wouldn't endorse something that actively breaks the rules otherwise.
Please, I understand you don't like us and you have always something to say against everything we post, but don't try to spread false information, thank you.
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@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2533596#Comment_2533596
No, they're not allowed because the game doesn't provide in game comms, you have to use external assets to do so, which clearly violates the tos but BHVR doesn't enforce this rule
As @GoodBoyKaru pointed out already, using voice comms is NOT cheating, is NOT against the rules, please avoid spreading false information about it, keep in mind we have specific channels in our official Discord where people can play together in voice chat.
Please refer to this post when in doubt about game rules: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
Thank you.
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It's a known issue mentioned in the patchnotes:
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530974#Comment_2530974
Would ideas for changes for incoming material such as Boon Totems go here?
Yes, you can post there for any kind of feedback or ideas related to the PTB changes.
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@fsdfsdgsgdsgsdg83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530974#Comment_2530974
Yet bugs that are found on PTB in the past have reached live, BVHR doesn't have a good track record with 'Word of mouth'/'Feedback'; Take this back to your superiors-Be better and be as good as a Triple A company
Bugs and gameplay changes are two very different things, some bugs require more time and work to be fixed and they end up in a bugfix patch, as @Mooks stated.
Changes can be and are made very frequently in between PTB and release, Lucky Break being one of the most recent cases, that's why I'm asking to give feedback, instead of jumping at each other's throat.
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I just want to remind everyone that this is a PTB, the changes are there to be tried and you can leave your feedback about them here: https://forum.deadbydaylight.com/en/categories/5-3-0-ptb-feedback
No one was trying to bait anyone, it's not like the changes got pushed to live with no way to test them and discuss them.
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Hello, when you want to report a bug related to the PTB, please check the PTB bug report section (https://forum.deadbydaylight.com/en/categories/5-3-0-ptb-bug-reporting) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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You can "move" your blessing to a different totem, yes.
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It's an acknowledged bug: https://forum.deadbydaylight.com/en/discussion/279078/pyramid-head-m2-bug#latest
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Welcome to the club!
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Please try to stay on topic, thank you.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2516175#Comment_2516175
I am not saying that grades represent matchmaking. I don't have a clue how matchmaking works. Since I can get matched with teammates who can't even hit a single skillcheck, I don't know what skill they based on while matching us.
But I am saying grades still resembles the old ranking system, cause they still use the same emblem system. All players start the season at 20, and if a player hit the red grades after first week, doesn't that mean they play a lot and they are highly probably playing well? And can system differentiate someone's skills after "they did great" at 2 games. How do you even define "you did great"? Does it take to account how much time I looped, or how many gens I popped, or how many unhooks I did?
I still think emblems mostly represent skill at high grades. Because, if you did something in a game you will get emblems for them and most likely pip. Yes, emblem system isn't perfect, but still doesn't it tell a bit about the players' skill level? Again I am not saying it is used for matchmaking. All I am trying to say is you can still tell the same things about a player like you did with rank system. Because it is literally the same system. Just resetting to 20 instead of a color.
Hiding grades could stop the complains, but it won't change the system. You just wouldn't confirm what you knew.
As much as the grades represent what the ranks were, the big difference is that in the previous matchmaking the ranks were actively used to match people with similar ranks, while in this specific system the grades play no part in it.
I understand your thought process, if you play more you have more chances to get better, that's for sure, but it doesn't take into consideration that not everyone learns at the same pace.
And can system differentiate someone's skills after "they did great" at 2 games. How do you even define "you did great"? Does it take to account how much time I looped, or how many gens I popped, or how many unhooks I did?
Mine was just an example to prove how playing more doesn't mean playing better, don't take it as gospel, I have no clue how the system works and what it takes into consideration.
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Camping is not reportable, please refer to this post if you have doubts in regards of game rules: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2516131#Comment_2516131
Do you think grades are not indicators at all? The way I see it, when a player gets more emblem and pips, much like before the grade system, that still shows their skill level. If they reached the iridescent grade within a week of grade reset, doesn't it show that they play well? We still get rewarded emblems like rank system, so even if we reset back to 20, still red grades are red ranks. This current system only cuts back the depip squads, doesn't effect much normal players.
So I believe I can still say, "WHY AM I GET MATCHED WITH RED PLAYERS WHEN CLEARLY I AM NOT."
Grades are not an indicator at all, no, if I play 10 average games and you play only 2, but you do great, I'm still going to be higher grade, but this doesn't mean I'm better than you.
I understand the change can create confusion and it will take time to get used to the new system, but again the matchmaking doesn't take into consideration the grades at all.
@JawsIsTheNextKiller said:
This is why other people's grades need to be hidden.
And I do agree with this, I feel like people still try to use grades as they used to use ranks to justify their losses.
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La botola spawna casualmente.
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Grades are not used for matchmaking, they are just an indication of playtime.
The current system is a Skill Based Matchmaking based on a hidden MMR.
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Please keep the discussion civil and respectful, thank you.
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I'm closing this here since OP prefers to attack everyone who disagrees with them instead of having a proper discussion.
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Since this thread has been constantly derailed, even after multiple warnings, I decided to close it.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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I haven't visited too many places outside my country, but I loved Prague, amazing place to visit.
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If you still have issues with this challenge, please report the bug in the correct section, following the template: https://forum.deadbydaylight.com/en/categories/bugs
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Ciao, potresti spiegarti meglio?
Intendi una competenza che aumenta la tua velocità da accovacciato o una che ti dà un piccolo scatto in avanti, perché potrebbe essere Evasione Urbana nel primo caso o Morto Stecchito nel secondo.
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Grades have no impact on the matchmaking, they are just an indication of playtime.
And like others said, your MMR has probably not stabilized yet, it requires multiple matches.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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If taking a break from the game is not an option, try to give yourself different goals in your matches, play meme builds and stuff like that, focusing too much on winning can be very frustrating and aggravating.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Hello, the challenge is currently bugged.
I'm pretty sure it's been reported already, however if you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508285#Comment_2508285
"You will be matched with players who are a similar level with their survivors and killers" that is literally a description of the new system
The Grades are not used for matchmaking, they do not show the player's level or skill, but just their playtime for the current month.
The system is MMR based, which is a hidden stat.
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Hello, the challenge is currently bugged.
I'm pretty sure it's been reported already, however if you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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We have something like that in the official website: https://deadbydaylight.com/en/media
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Thank you everyone for reporting this, I sent the information to the team, I'll try to update you as soon as we receive a reply.
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Closed as OP asked.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Pretty sure it's been reported already, but in general when you encounter a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise you can open a new report, following the template pinned in the section.




