Ribbles
Ribbles
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I have this issue on steam. I have tried Vsync, no vsync, and every possible video setting combination.
98% of my skill checks are fine, but every game (that im able to do gens ) there's 1 or 2 that I know I hit perfectly, but the gen explodes as if i didn't hit it at all.
I had to start running technician to get around it.
I have a very good computer (5800x3D, RTX 3070, 32gb RAM, wired Keychron KB with cherry reds) so it should not be performance or hardware issue.
I have tried old drivers, new drivers, getting rid of GeForce experience, making sure nothing runs in backround, etc. and nothing fixed it.
DeadByDaylight.log DeadByDaylight-backup-2025.09.12-04.06.10.log DeadByDaylight-backup-2025.09.13-00.38.37.log DeadByDaylight-backup-2025.09.13-04.01.04.log DeadByDaylight-backup-2025.09.13-15.15.16.log DeadByDaylight-backup-2025.09.16-00.04.15.log DeadByDaylight-EGS.log -
I noticed this too.
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Why is this being ignored. Is this intentional?
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I also came here to report this as broken.
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of course, you cannot heal when you are broken.
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This is legit, there is an invisible wall on the stairs. I think it only affects killers but maybe both.... it affect me as killer and i seen other killers complain about it as well.
Please disable until its fixed, its very bad. Survivors purposely run there because they know you will get stuck.
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This happened twice. Once in end game, once while joining a lobby.
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soloQ is unplayable just about, Escape maybe 1 every 20 matches. Most people give up if they are either first down, or a killer they don't like, usually nurses, bubbas, or pinheads. Gen kick meta is unbearable. There is nothing more demoralizing than going back to gen that was at 90% and its almost back to 0. Total waste of life. Then B HVR breaks stuff like Kindred, kicking soloQ while its down. Really does not look good for future of this game.
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In another black eye to soloQ, this perk is compeltely busted after the patch today. sigh.
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I got it by escaping hatch with just self care
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Happens to me constantly on surivvor or killer. Today I fell thru the hole in the midwich bathroom, then half a second later it teleported me back to the top floor. This happens multiple times every minute or so.
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@Madjura said:
If you are on Steam try closing the game and restarting it and then checking your progress. The counter doesn't immediately increase usually, restarting the game seems to kind of force it to update immediately however. It might not be a Dead By Daylight bug but rather a Steam bug due it not updating immediately.
Hey this helped me just now as well, wanted to say thanks.
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There should be a 5% gen repair speed bonus for whenever killer remains within 16m of a hook for more than 5 seconds
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But then how else would you ever depip
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@ThiccBudhha said:
I find survivor more stressful, watching my teammates makes me want to scream into a pillow. And unfortunately I understand why they do what they do, as I play like them while doing Archive challenges. I would rather just kill survivor mains than survive along side them.
This. Even if I lose as killer, I can only blame myself and the game mechanics that favor survivor. When I play survivor, I lose because my teammates have rocks in their heads, which is far more frustrating.
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If I could get rid of a single map it would be Haddonfield. But man, swamp sucks on so many levels.
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There literally is no SBMM. I play at night and get matched with people that have 50 hours. Zubat has a video from the other day getting matched with someone that had 8 hours.
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how about they just fix the game so people dont feel a need to DC due to bad mechanics. mostr people DC because they are camped and/or tunneled. Its not very common to see people DC because they got downed first. I will see that maybe 1 in 100 games.
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You're not even understanding what I said. I didnt say anytthing about being carried around. Also not sure why my other reply disappeared out of this thread so I am reposting it here.
Sometimes the killer will pick up/drop the survivor repeatedly so he can walk again with understanding that he will help killer to find the other survivor. This has happened to me several times.
Kindred is not impacted by this since no one is on the hook when this is happening.
Aftercare / Bond /Empathy just shouldnt work when you are in dying state.
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@ILikeBonez said:
I am torn on this.
I understand the sentiment and also get completely irritated when the downed Survivor starts crawling to other Survivors to give them away.
But at the same time - I am equally irritated when Survivors "abandon" their team members to just go 'wait for the Hatch spawn'.
I;'m not talking about crawling toward. them. Sometimes the killer will pick up/drop the survivor repeatedly so he can walk again with understanding that he will help killer to find the other survivor. This has happened to me several times.
Kindred is not impacted by this since no one is on the hook when this is happening.
Aftercare / Bond /Empathy just shouldn't work for you when you are in the dying state. its fine that they still work for anyone that is not dying.
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Not really fair for console players so no. Plus i dont need to be sh*t on mid-game, the end game is enough.
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Instead of a flat time limit, how about just starting a timer if they do not touch a gen in X minutes? And if it hits 0 they get killed by the entity similiar to end game collapse.
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Yes I get a purple key almost every game it is ridiculous
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@EvanSnowWolf said:
I feel like this is a death sentence for any survivor left as the last one. The Killer flips the hatch and if you don't 100% it in one go, you lose. That's a huge "if" with the Killer having a 50/50 shot of finding which gate you went to.
Easily solved.... stop regression once it hits 50% or something.
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M1ing a generator or pallet is the farm signal.... shhhhh
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@CountVampyr said:
I just faced the most annoying thing ever: skill checks without the wheel appearing on screen! Argh!!!
Dont give BHVR any ideas....
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Its entertaining.
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I am 100% solo queue and have been red rank as long as I can remember. The experience is heavily dependant on time of day. After a certain time, (like around midnight EST) the matchmaking gets extremely bad and I am put with brown and green rank survivors against decent killers and get completely demolished. I have to switch to killer or it is basically unplayable.
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Pretty sure they completely reset after 48hrs without a DC
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i just go stand in front of the exit gate thing and go have a snack. when they complete the gens i open the gate then go stand in a corner. No chase/altruism points will make them depip. if theyre super obnoxious with multiple OoO and flashy clicking i just DC not worth wasting my time.
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Depends on survivors actions to get her power, and as slow as your grandma getting out of the car. Recipe for being ignored.
She should be able to turn into vomit or a swarm of flies at a fountain and teleport to another fountain of her choosing.
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This weekend I was using breakout/ bond / sabotage. Pretty funny to sabo the hook and help them wiggle out before they get to the next one. Petrified oak helps too. My record was twice in one match, going for 3 next weekend.
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The reward is really secondary I'd settle for 100 BP or even 10 BP. its just having a challenge that you complete with some perk or killerthat you wouldnt have normally played that is very satisfying.
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@unsafepallet said:
https://forum.deadbydaylight.com/en/discussion/comment/1859790#Comment_1859790
Because bad players won't get punished for their mistakes, technician is a perk for beginners.
It takes away the explosion at the cost of extra regression, that's a fair trade imo
By the time you have enough BP to get Technician you arent a beginner anymore.
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AH yes, an easier time for survivors. Just what this game needed.
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Probably just tired and didnt want to be bothered walking to a gen.
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Yes, i asked for "end game timer" after the gates opened and 6 months later they introduced the end game collapse. You're welcome.
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Ash, Bill, Steve, Cheryl, Laurie, Nancy all p3.
Don't really feel like going thru it for anyone else.
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SoloQ routinely get absolutely destroyed by even bad killers. It is SWF sided, not survivor sided.
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Of course its not bannable #########? Why would developers add a mechanic to ban people?
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ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm........... No.
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Prove thyself only saves 4-8 seconds and thats only if someone is on the gen with you the entire time. Waste of a perk slot. use resilience instead.
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Doesn't seem like you understand anything I am trying to communicate. I said, the remaining survivors have to go to the hook where he is hooked to see if it is OK to unhook him. Therefore, those players can no longer work on gens. So now you have situation where they can't unhook, and they are waiting for killer to leave. therefore the gens are not getting completed either. Not sure how you completely misunderstood this as being the players fault because they are just trying to help their teammate, but are unable to do so because the killer is being a #########.
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@FattiePoobum said:
I dunno
you are trying to fix a problem that shouldn’t actually be a problem.
lf you are patient and don’t hook rush the killer either sits there and gets his 1k camp or he leaves.
The game didn’t create this problem, the players did, you shouldn’t make a fix for a mindset problem.
Have you ever been tunneled? doesnt seem like it based on your post. The remaining survivors have to go there to see if its safe to unhook and if its not they just sit their wasting time so gens arent completed either. Its nota problem created by survivors.
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land mines
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@NomiNomad said:
I mean, they already said they'll "eventually" look at a way to lessen the abuseable side of DS - maybe while making it's Anti-tunnel stronger. A person with DS should not be able to work on a gen for 60 seconds for free, because they're basically invincible.
Theyre not invincible you can hit them and leave them there. Stop making ######### up.
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@Spirez said:
Nerf more killers so you can only see the same two killers for the rest of Dbds life cycle.
Deathslinger is soooo slow just do gens and separate it’s an easy win.
There is no counterplay to his ADS. Scott Jund has video explaining issue with that. There is nothing you can do to game him. Huntress has to wind up a shot and slinger doesn't its just insta-aim and shoot. If he has good aim there is nothing you can do.
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Happened to me today. Steam version.
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One game today I released Victor, couldn't move as him at all, and couldn't switch back to Charlotte either. Just DC'ed and took my DC penalty. ######### ridiculous.
