Ribbles
Ribbles
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- Ribbles
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I got Adept twins no problem not sure why it works for me but not you.
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Works for me, I completed many challenges with them and got Adept as well.
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Did you use search? This has been reported no less than 50 times already.
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I had same issue -- could not use him until a survivor kicked him.
Also -- HE GOT STUCK IN POUNCE ANIMATION and I could not even switch back to Charlotte!!!
Video here:
https://youtu.be/UCC_Aqexp3Y -
@Stealth said:
https://forum.deadbydaylight.com/en/discussion/comment/1778700#Comment_1778700
What makes tunneling not a valid strategy? Just because you don't like it doesn't mean it's not valid.
No one said it wasn't "valid". We are saying it is UNFUN and FRUSTRATING and causes people to NOT WANT PLAY ANYMORE.
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@TimeOutTimmy said:
Killers complain about gen rushing, yet here some of them are saying they tunnel off hook (proxy camping). You can't complain about survivors finishing objectives, when you won't leave the 16m kindred radius.
You're literally giving zero map pressure; a free pass to work on gens.
They DO leave. THey just immeditely come back to the hook as soon as the unhook happens and find the injured person because it is easy to find someone that is injured. You ask why they tunnel in end game chat and you get an answer "Why would I chase the healthy person instead of the innjured one?" And this why they should lose some pip points if they do this.
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Tunnelling killers should get a massive penalty the same way surivvors get penalized for unsafe hooks. This way these idiots will regress to purple and green ranks and I won't have to go against them anymore. At this point I just DC if I get tunnelled even after I DS them. It is incredibly unfun and frustrating and makes me not want to play the game anymore. So far I am up to a 30 min ban, probably will be 1 hour after the next one. Maybe if i get banned enough I can finally stop playing this game for good.
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You need to focus on 2 people and just alternate hooking them so you get at least 1 person out of the game by the time theres 2 gens left.
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Yeah I just kill myself on the hook if he is a pro its just completely unfun and there is zero counter, especially if you only play soloQ exclusively. I'm sure its a different experience for veteran SWFs.
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How are you supposed to know if your "new builds, new tactics, new combinations" are even working if no one is playing seriously? Makes zero sense.
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Killers are toxic too. Just hook camping, won't leave the area and let you save someone on the hook. Just makes me not want to play at all.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1613020#Comment_1613020
Why you go then not afk in some edge and write after the match about this bug in the bhvr forums? On this way you would not need to dc.
I would feel "dirty" if that makes any sense, if I would dc, without a very good reason.
Had done it 1 time, where I was loaded into a match with a second killer (a Pig) and before bhvr bans me because they maybe could think that I have done it on purpose, I had dc. Better anything else as a ban^^^.
Cuz im not a moron that is into wasting my time.
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The game is buggy as hell. I DCed yesterday because I would down someone and they would literally disappear/teleport to somewhere else on the map and get healed up before I could even find them. No one should put up with crap like that.
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Hey thanks google! Amazing!
If The Doctor uses Static Blast while Dark Devotion is active, Survivors within the Obsession's Terror Radius will receive a shock.
https://deadbydaylight.gamepedia.com/Dark_Devotion
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This happened to streamer Hexy twice in 2 games. He was so mad especially after it was supposedly "fixed"
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Forever Legion/freddy are easily 2 most annoying killer builds in this game. Legion especially just spend 15 mins mending/healing hooboy who was the genius who came up with that one.
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I just DC if the killer has a hidden offering. Quickest way to avoid a trial that is UNFUN due to a stupid mechanic. You can tell they just lifted this idea from F13 -- Jason can basically just grab and kill you at any time with no counter. However they also missed that that mechanic also makes that game complete unfun garbage.
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I don't think so. I still get either 4 sweaty red rank SWF or 4 completely clueless noobs. Either I completely stomp with 3 gens left or get completely destroyed with 0 kills. There is never any imbetween.
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This is not a bug this is intended.
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Or just make the generator explode instead of turning yellow.
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This video is private.
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Yeah its a real gamble to play him like this. I really start panicing when the power is almost full and I dont see any orbs around. It is giving me PTSD.
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This is reported already multiple times.
@LogDoc said:
https://us.v-cdn.net/6030815/uploads/RIDS6YG937DI/deadbydaylight.log
I've encountered a bug with the oni where his blood absorption will become full but still give him the prompt to collect more blood. He is then locked out of his power. Getting pallet stunned, kicking a generator, kicking a pallet, normal hitting a survivor, picking up a survivor, or hooking a survivor doesn't fix it (all are done in the video).
I think it has something to do with the addons that increase his passive regeneration rate which will cause it to lock to 100%, but I'm not sure. I haven't tested it yet but I've had either the version of the bug in the video, or one where he gets stuck with a full charge and the ability to activate blood fury with the activation button not doing anything, about once every 3rd or 4th game.
@Mysticgamer2244 said:
Oni bugged on PS4. I couldn't activate my power, vault a window, break pallets, kick generators and my movement speed was the same as the survivors.
@MaxDax said:
When the oni regenerates his power I cannot use it until I hit a survivor
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COnfirmed this happened to me twice.
It is because power fills from passive recharge, then you cannot activate it until you hit a survivor.
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Please fix this, can confirm same issue on PC.
If you let blood fury fill all the way from natural recharge, you cannot activate it until you hit a survivor. It is pretty game breaking when it happens.
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@Slexoss said:
Red rank Doctor main here. I'd recommend Sloppy Butcher, Overcharge, BBQ, and Whispers. It's definitely the most well-rounded build you could have at this point. My preferred build is Corrupt, Pop, BBQ, and STBFL; This is one of the most consistently good builds on him in my opinion.
That last one is the build I use as well. STBFL is mandatory IMHO to prevent chases going on too long. Surprised don't see more people suggesting it.
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@DontComeNeaMe said:
This wouldn't really do any harm so why not. Tru3ta1ent might have a meltdown though.
When is he NOT having a meltdown? I never seen a guy so easily trolled. Repeatedly.
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The 4 looks like scissors so its Chucky. Also it looks like half a pentagram so its Pinhead. These are my guesses.
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@Entity_Hugs said:
I'm sorry but that's OP. It's just a free getaway, even if out-played.
How would you feel if I said Hes: Ruin should be basekit for all killers?
I would agree with you. That should be the default regression speed.
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Agree but I think a 50% repair speed penalty would be good while you are injured would suffice.
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@Clevite said:
I think this is a great change, since I recently switched to survivor anyway. But either case gens will be constantly regressing. Now when you chase someone off a genny it will instantly start regressing, no longer wasting time to kick it.
It will get stronger as the game goes on, and if survivors decide to wait to do the hex than it sets up a possible 3 gen with the hex contained within.
No it wont because they will still pop the totem in 30 seconds anyway.
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No, gens go too fast for this to be valuable. I rather use surveillance over this.
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Tapping A/D as well to wiggle. i never wiggle because of this.
For PC it should be move mouse back and forth.
Same as in Depth when u attack as the shark.
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That's an interesting idea. Now how about
1) Timer starts for X minutes
2) If someone hooked the timer pauses, if they get unhooked the timer resets.
3) after timer over, the gates close
4) The hatch opensAll remaining survivor now must escape thru the hatch. This will give killer chance to get some revenge for the dawdlers.
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Well just make it like healing where you can just move to break the heal
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exit area should be a no-crouch zone
