ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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I think the fact that it takes more knives to injure and the laceration decays faster will be a big thing.
He's essentially gone from 7 Health States per reload to 5.
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@OrangeBear said:
Yeah i agree with that idea.
If it goes to live though i won't be too worried when playing as legion, i think the perk usage is gonna drop loads so it probably won't be too much of a problem for legion.
Yeah, the use rate will drop a good chunk. However, Small Game was barely used and it was still super unfair against Trapper and Hag regardless.
I just hope Legion are on the radar when it comes to this change. It'll be better than it was before for certain but it just feels kinda unfair.
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@daffyd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573572#Comment_3573572
I do not understand what you are saying about Rainbow flags as most of this looks like a customer care template response without addressing the post but thank you for the nice words.
Having a BHVR artist develop a flag / token would be easy to do but for some reason hasn't been done, an example:
https://us.v-cdn.net/6030815/uploads/PL8LW8G7Y5ZG/image.png
However I feel there voice for families with disabilities is drowned out with their work needed for day to day life, as we have seen before it takes many many hours of discussion to evenutally be brought to fruition in our game.
Oh god, not the puzzle piece flag
Fun fact: The organization who popularised the puzzle piece as a symbol for autism mainly focus on finding a "cure" for autism, they want to eliminate autistic people from society. They promote a harmful form of "therapy" for autistic people that encourages them to mask and can straight up traumatise people.
I would feel the OPPOSITE of represented if they added the puzzle piece. If you want to advocate for representation for autism then please use the Rainbow Infinity symbol instead, which is the more accepted symbol that doesn't carry the issues that the puzzle piece does.
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@Peanits said:
BK drones, my beloved.
They'll track you... eventually.
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I've been seeing Xeno a bunch, actually.
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To make Outbreak Breakout possible in a reasonable amount of time.
I'd rather they make the maps not suck than axe map offerings.
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Feng Min's screams should have an option for 0% though.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567272#Comment_3567272
i know why. it is because the perk is hard-counter legion. you see, every time legion hits someone, his aura becomes revealed so if you saw legion, you could perfectly plan out the route where legion can never get 5 hit combo.
what prevents perk from being effective is 32 meter limit. perks that hard-counter core components killer powers are often put with drawbacks to make them not do that or straight up do not work(e.g No mither countering Oni's demon fury by not dropping blood, Yui's Lucky break perk), Small game & Trapper.
I mean you can also prevent legion from getting a 5 hit combo just by running away the second you hear the terror radius. Inner Focus isn't going to make a huge difference I think. Knowing where Legion is won't help you if you're already badly positioned. It'll be pretty effective but that isn't the case for just Legion, it'll be good against any snowball-type killer.
Small Game was a different story. It specifically made finding Bear Traps and Phantasm Traps easier. Getting a hit is shared between literally every killer, it doesn't directly target Legion like Small Game targeted Trapper and Hag.
No Mither doesn't prevent you from dropping Blood Orbs btw, and never has.
I don't think the aura reading duration needs to be increased though, just the range.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567226#Comment_3567226
Anyway, I literally said I didn't care about if there was a p100 reward in the post you replied to, it seems like you're very much ignoring that bit to prop up your argument.
Thanks for the clarification, I see you don't care about a reward, this is why we shall only focus on reasoning for the hypocrisy.
My issue is that their reasoning directly contradicts their actions. They say they don't want people missing out, but then implement limited-time store cosmetics to specifically take advantage of the feeling of missing out. Their actions through marketing directly contradict what they have said.
You are ignoring the first clarifying statement again, it literally changes the meaning of the words being said by bHVR.
https://us.v-cdn.net/6030815/uploads/JAVAEN1ZGD4D/image.png
Its an insane amount of progress, could it be progress has an impact on what is reasonable for people to miss out on in bHVR's view? Lets go through this nice and slow. So bHVR considers progression time for new players when looking out for where to put the carrot on a stick for lack of a better term. But they also have a store, with themed events and cosmetics that only show up once a year.
There is literally a reason why they are different, when one has to do with progression and the other is a store strategy. Context matters- but you dont seem to believe that?
The qualifying statements only change the context slightly. They're still saying one thing and doing another.
A slight change in context is still important, its the difference between buying a plush tiger and an actual tiger. Its just a slight change in context, must mean the same thing, Nope it does not, they are literally in a different category of objects.
bHVR even have different departments for each of those, a Game Designer deals with considering progression for a player and the Monetization designer deals with commercial strategies and how store is designed. It its just a meaningless little slight change in context, why does the change the entire team of people working on it? Maybe its a clue, that its entirely different things. MAYBE.
To sum up, your explained reasoning for calling bHVR hypocrites is ridden with flaws, the reason being like you stated yourself. You don't think a slight change in the written context can change the meaning of this particular statement, to suggest that is a bold and obvious falsehood. Indeed, a single word in a sentence can change the meaning extremely much. (a linguist told me that.)
Can you make one single post without being patronising?
If you think the difference between a bonus progression cosmetic and a store cosmetic is the same as the difference between a plush tiger and a real one, I don't know what to tell you.
You can talk all you want about linguistics or whatever, but that really doesn't change that they're still saying one thing and doing another. The context change is pretty irrelevant in this case. They're happy to exploit the fear of missing out when it nets them cash, but then deny something else while claiming they care about it. Do both or none, stick with your reasoning. Saying it's "too much progression" is a bit of a cop out, they're not worried about people spending "too much money" on limited time cosmetics.
I don't know what using your free time to defend a company's ######### marketing practices gives you, but go off I guess.
@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567283#Comment_3567283
I don't have a source on this but I seem to vaguely remember a Survey that asked if we wanted to have a seasonal store.
I only remember it cause I remember someone saying I should vote no, so I voted yes, cause I like seasons.
Ah, I see, this makes a lot more sense now. Weird hill to die on though.
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I still don't know why they haven't made it mapwide yet. The aura reading is so bad, and it's such an easy change.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567062#Comment_3567062
However, the clarifications don't really mean much of anything.
They mean everything, this is what I mean. When I don't understand something I look it up and come back with questions, while you seem to just ignore it and then tell me the clarification don't mean anything. If a sentence does not mean anything to you, would your not question it and investigate it`? You may disagree that "time progress for unlocks" and "original intentions prestige system" are not worthy reasons to not develop a reward, but your personal opinion and value set does not make bHVR a hypocrite, it just does not check out.
You may feel like you have been let down, but ignoring what bHVR actually says and falsely pronouncing them hypocrites isnt the way.
It really feels like you're strawmanning my arguments here.
At the end of the day, it doesn't actually bother me if they implement a p100 reward or not. It would be something nice to have, but I don't feel let down or angry for not having one.
My issue is that their reasoning directly contradicts their actions. They say they don't want people missing out, but then implement limited-time store cosmetics to specifically take advantage of the feeling of missing out. Their actions through marketing directly contradict what they have said. That is the textbook definition of hypocrisy.
The qualifying statements only change the context slightly. They're still saying one thing and doing another.
Anyway, I literally said I didn't care about if there was a p100 reward in the post you replied to, it seems like you're very much ignoring that bit to prop up your argument.
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All they had to do was shrink the haybales so you could hit survivors on top of them.
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I got the Lethal Kitten Hoodie. Hoodies and Cats are my jam and I'm a Legion main so there was no question about it.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566560#Comment_3566560
Its not hypocritical, take it any English linguist and they will teach you about what qualifying statements are, statements that change the meaning of related statements. People literally have to ignore 2 qualifying statements on EITHER side of the main one in order to call the statement hypocritical, bHVR has the nicest and most carefully crafted messages and yet you people figuratively spit in their face. Here I have highlighted the Qualifying Statements in red.
https://us.v-cdn.net/6030815/uploads/RHZ084QGCL3P/fomoprestige.jpg
The Community is incredibly dishonest to read bHVR explaining themselves, and then the Community ignore half the message and then call bHVR hypocritical. I have read so many replies from the Community not even acknowledge the clarifications bHVR made.
The Community deserves nothing for this dishonesty, but bHVR might implement 72 cosmetics for free just so people can feel happy.
Yeah, I can read their explaination just fine, don't be patronising. However, the clarifications don't really mean much of anything.
It's the fact that they're perfectly fine having players feel like "missing out" when it nets them cash, but not when it comes to rewarding players for dedication to a character.
I personally don't care if there's a p100 reward or not, I care that they're using an exploitative marketing tactic to boost sales, and then turning around and acting like they care about players "missing out" when it comes to something else. That is where the hypocrisy lies.
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Limited Items get destroyed when you enter the void.
My guess is that taking it into the void would destroy it and respawn it at 0 chain hunt progress.
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You should do, but I've been waiting over a month to receive a verdict for a ticket that I supplied video evidence for.
Don't expect anything in any reasonable amount of time.
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@jesterkind said:
Why do people keep insisting their answer about prestige rewards has anything to do with FOMO...
They literally just used the words "missing out", they weren't actually talking about the FOMO marketing tactic when they gave that answer.
People do realize what they were talking about, it's more they're pointing out the hypocrisy of the statement.
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@caipt said:
is your face 16m long? No? so why should the anti FACE camp stop it?
you never know when you could be playing against an actual horse.
(do you think maurice has a gaming setup?)
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It seems like every other killer is running 3 slowdowns and UW and sweating like it's a money match. It's getting old really fast.
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No.
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@ays12151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565652#Comment_3565652
Carburetor Tunning Guide is very bad addon. This addon should be brown for begginers. You need to lose all tokens for Breaking a one Pallet. How 12% charge time would change Bubba? I sure that even if they would buff Bubba and give him 1 additional Charge this Killer wouldn't be out of control. Trust.
Bubba already has the faster chainsaw charge speed out of the two Chainsaw killers. It doesn't need to be any faster.
Giving him an extra charge with zero downside would also be too much. Leatherface is already a formidable killer and really does not need major buffs at all.
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Bubba absolutely does not need addons that increase the charge time or pallet breaking speed. Those would be too strong.
However, I do agree that the addons you listed need changes in some way. The changes you suggested to the other addons apart from Shop Lubricant and The Grease seem to be good. Tuning Guide should probably keep at least one penalty though.
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When I was first playing DBD, I was confused why the Decisive Strike skill check didn't appear when I was picked up after seeing it in some videos.
I didn't own the Halloween chapter. I thought that was just something that happened.
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All the system sees is that you've disconnected. There's no visible difference between someone's internet going down or someone unplugging their internet deliberately.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564992#Comment_3564992
Not remotely close to what I said, but enjoy your echo chamber upvotes.
It is kind of basically what you said, unless I'm misunderstanding your point.
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Trapper's default mori is terrible. It should involve the Bear Traps in some way.
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I mean I don't have a p100 yet but I went against a full p100 squad like 2 days ago.
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You can disable the Drones without getting detected by either standing still when the beams cross you, or by crouch walking through the beams.
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@Steakdabait said:
I actually think that genetic limits is a decent perk and it doesn't need to be changed.
They should just buff the Exhausted timer it gives. That and make it apply to all Survivors in the healing action, not just the healing Survivor.
It doesn't need a full rework, only some buffs.
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It’s time to celebrate Halloween in Dead by Daylight with the spookiest Event of the year. In case you missed our recent Livestream, we’ve got you covered with this complete guide to all things Haunted by Daylight.
This should tell you everything you need to know about the event.
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You know what, that'd be cool.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563240#Comment_3563240
it seems the idea is to nurse calling+septic touch. that does make more sense considering dredge is stealth killer but he is only stealth killer half the time. your perk sounds like pre-nerfed version of the perk. I would not be surprised if septic touch was oblivious+exhausted instead of blindness+exhausted. I can imagine that a lot of killer perks just get slam nerfed pre-launch to be useless just like current version.
Pre-nerfed? Septic Touch never got any changes.
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I had a similar idea:
@ReverseVelocity said:
Septic Touch is a barely used perk, and is in dire need of a rework or buff. I have a suggestion for a potential rework that could be cool:
Septic Touch
The Land of the Shadows subsumes all. Healing only delays the inevitable.
Survivors that are Healing, or being Healed, suffer from the Oblivious and Blindness Status Effects.
These effects linger for 6/8/10 seconds after the Healing action ends.
The idea is that it would allow healing survivors to be caught off guard by making them unable to hear the Terror Radius or read the Aura of the killer. Survivors would have to be a lot more careful about where they choose to heal otherwise they might risk being ambushed by the killer.
With this change, you could also buff Genetic Limits (another very underused perk) to apply Exhaustion to both the Healing and Healed Survivors.
However, having a range limit on the perk would kind of defeat the point, as it'd give a warning that the killer was nearby just by activating.
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@luvcraft said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563357#Comment_3563357
seems like they also always all have unbreakable, though. :|
yeah, but they only get so many Unbreakables.
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@luvcraft said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563346#Comment_3563346
but you still drop when someone blinds you with lightborn.
EDIT: oh wait! did they change that??
You physically can't be blinded by any means if you have Lightborn.
You don't even really need it though, you can just play slug heavy if they're trying hard to get saves.
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@GrimReaperJr1232 said:
The effects of the perk are fine, with Exhaustion potentially being great on stealth killers that interrupt heals.
The problem is the terror radius condition. There's pretty much no niche it can fit into except slugging Nurse's that can disable MFT Endurance (and loses to Buckle Up)
I don't know. Even without a Terror Radius requirement, the chances of interrupting a heal are a lot less than interrupting Generator repairs. It would only be marginally more useful on a handful of killers anyway.
Fearmonger will always be leagues more useful, as it applies Exhaustion more often and in a more useful context.
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@Emeal said:
Septic Touch is one of those perks that only seems good if you have nurses calling or you go back to the hook often.
I dont get it.
Yeah it's super reliant on other perks, and even then, it just isn't good at all. There's a very good reason you never see it.
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Maybe they have something to do with badges?
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Hey, I made a buff dredge discussion...
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Boil Over stops you from seeing hooks nearby. You might think that the closest hook is too far, but that might just be Boil Over restricting the hook aura.
If you know someone has Boil Over, you can check for a hook in advance nearby to take them to.
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It's given when you hit a sleeping survivor.
You can see all the Score Events and their requirements here:
Score Events are used to award Players with Bloodpoints in Dead by Daylight. They are triggered through various actions and interactions that the Player can make during the course of a Trial. Score Events are awarded in 8 Categories, 4 per side: For Survivors: Objectives Survival Altruism Boldness For Killers: Brutality Deviousness Hunter Sacrifice Additionally, there is a special Category reserved for Score Events that can only be triggered by interacting with Special Event Props. Triggering a -
I really don't know why they decided to move where the intro played.
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2019 called, they want their joke back.
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Like I said on another thread, she's a setup based trap killer. She's going to be decent at holding 3 gens like Trapper and Hag but she's nowhere near as egregious as she was before.
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I mean if you don't care about killing the Survivors then the primary method of doing so isn't going to appeal to you.
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Are you going to keep making these self-victimising threads all the time? It's getting boring.
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@xni6_ said:
if youre mid tp when it shifts to nightfall you wont speed up (and if youre mid tp when nightfall ends you wont slow down)
its been like that since release, i dont think its a bug
Even when Nightfall has already started, this still sometimes happens.
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@UndeddJester said:
Absolutely nothing here I don't support. Nice 🤘
I think just having chase + trap music would make her like at least 3x more fun to play against.
@Archol123 said:
I mean... I understand saw fans wanting a more thematic experience when playing the killer, but currently for all other people pig just needs buffs because she is so weak and can basically only rely on her bear traps, because it is the only part of her kit that is not entirely weak or highly situational... But hey, if they have ressources for both fine by me... About chase musics though I find most of the new ones kind of terrible, so I don't mind keeping the general chase music on many killers, because at least that one does not suck...
I deliberately haven't mentioned any gameplay changes, as this isn't what this thread is about.
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Kindred............ and Open-Handed
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They haven't stopped doing them, they're just awarded slightly earlier now.