RenRen
RenRen
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- RenRen
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Comments
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tbh I personally think he needs a rework. About the same size of doctor's rework.
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I use stalling perks such as no way out and corrupt cause regression perks just don't do well anymore.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2648527#Comment_2648527
Yes, but it's only when they are injured, Stridor amplifies downed and healthy survivors too.
"Also Iron Will applying when downed has shown to be a bad idea"
I agree, which is why Stridor cannot be buffed to counter Iron Will, because doing so would require Iron Will to also be buffed. If Stridor counters Iron Will to injured survivors, but also amplifies downed and healthy survivors, you're effectively removing the usability of an entire perk. That's not good game design. So the secondary effect would need to be to have Iron Will applied to the dying state also, so that Stridor is also countered a bit harder by Iron Will. Forcing both sides to effectively run Iron Will and Stridor, meaning you might aswell make both basekit.
"because for some reason people move."
Then dont slug for a 4k.
Which is the problem. It only works while uninjured.
Also in what logic does it make sense that cause stridor gets buffed that iron will should too? You said that perks shouldn't counter perks but when i mentioned buffing stridor your saying to buff iron will which is the counter to stridor.
"then don't slug for the 4k"
I mean... they can also just. not move. you know. to not get slugged to death.
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Isn't there literally a new perk coming soon that is a anti-looping perk?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2648247#Comment_2648247
Perks fully countering perks shouldnt exist. Stridor countering Iron Will makes Iron Will quite worthless. Iron Will doesnt counter Stridor as breathing is also amplified, so Iron Will doesnt fully counter Stridor. Heck, Stridor originally wasnt even meant to counter Iron Will. Grunts of pain back then were very soft to start with compared to today.
If you want Stridor to counter Iron Will, Iron Will also needs to be applied when downed(making No Mither even more worthless)
When survivors are injured their breathing doesn't even exist. So it doesn't amplify anything.
Also Iron Will applying when downed has shown to be a bad idea as there is a bug that has been in this game for years now where someone who is downed can be silent and the killer can't find them and if it's a situation of slugging for 4k and the killer kills the 3rd survivor the 4th literally can't be found because for some reason people move.
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I think all Iron Will needs is to allow breathing while injured that's it. Also make it so Stridor can actually counter Iron Will.
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Kinda. The thing about scourge hooks is that 4 isn't enough and they don't always spawn at the same point. It is also especially useless on swamp. However it is a perk that I think I'll like as it encourages good gameplay and you get a good reward out of it unlike boons.
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If I'm trying to win then slowdown. If I'm trying to have fun then neither.
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I don't mind the idea of it being 50/50 but it's clearly not heading in that direction even if that's what they want.
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I do agree with the fact that freddy doesn't seem like freddy similar to nemesis not being like nemesis. I wish they brought back old freddy with GeneralV idea for a rework.
As for the title I actually use Oppression on Freddy cause if they miss the skill check with double dresses that's 18% progress lost.
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Pyramid Head imo. Especially if it's a multiple down.
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@ThiccBudhha said:
Are we talking about a recent nerf, or is this like some lingering complaint from months ago?
iirc it's been years.
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I don't think it should be disabled after 5 gens but rather when endgame collapse starts.
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I agree
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I mean if they buffed Lethal to show survivor aura's occasionally as well then sure. Seems only fair.
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I'm not bothered by them doing it, it's the fact that they can get away with it is what is annoying. Cause in most fighting games if they T-bag you can still win even if it is hard but in Dbd you just lose no matter what.
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Disagree with Myers and Nurse but other that I agree.
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Twins and Hag.
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@Grandpa_Crack_Pipe said:
Can you beat her? Absolutely.
But you can't loop her. Like, at all. Ever. So you just have to hold W.
And i'm not sure if that's something you really want to be encouraging.
I don't encourage it but BHVR certainly does especially with the perk Overcome.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2637173#Comment_2637173
We know this isn't true. We have Nurse, Huntress, Blight, Oni, etc... They are strong and don't receive a lot of hate.
Idk what your looking at but I see A LOT of Nurse and Blight hate. Huntress and Oni I don't really see but definitely the former two.
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I'm not sure about the immediate gen teleport but other then that I think is good.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2637426#Comment_2637426
They do actually. For a whopping 0.25 seconds. If they would just increase the duration, since they adamantly insist that removing the speed boost would make him "ToO oPpReSsIVe", it would go a long way in making him feel less punishing to play as.
I know. When I said hindered I meant more like they actually are hindered like they move at 90% or something. Definitely my bad for not specifying sorry bout that.
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Killer is really difficult, Survivor is really easy, balancing has only gotten worse, Long Queue Times, Same Maps over and over again despite other maps existing, A large amount of killers aren't being played anymore, Console optimization is still bad, Boons, Tunneling, Camping, Gen Rushing, T-bagging, Clicking, Map offerings, Nobody brings any non meta perks, I CONSTANTLY see Dead Hard, Stretched Res, A surge in Cheaters, the Mid-Chapter update didn't really bring anything new cause nobody uses Trapper at a higher MMR and I don't see anyone using the changed perks.
There just isn't anything to be happy about recently. Hopefully the next chapter is good. And not bug filled and poorly optimized.
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Tbh I feel like they should get hindered when they get hit by the first contamination tentacle.
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I'm not sure about S tier but A tier I agree.
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@adirgeforthedead said:
In her current state, she is very strong and I believe she requires some tweaks here and there to be in a healthier position. Otherwise, I imagine she will turn into the new Spirit that will make people DC on the first chase. I have been playing for a bit over a year and I have never said I consider a Killer to be too strong on release, but I do make the announcement with this one.
I find absurd how she can down people from across whole sets of structures (it happened to me ridiculously often) and how she can cancel a set to go for a M1 in less than a second or even do a setting and go for an M1. Idle crow-heads should also not cause damage when a Survivor passes by, I'm all in for giving a Survivor the flock, but taking a health state is ridiculous.
I'm pretty sure she can only down you with crows that go through walls if you have crows swarming you already. Also the whole Power cancel to m1 is literally something that Trickster, Huntress, Demogorgon, Pyramid Head and Deathslinger can do. Idle crows only do damage if you have crow swarm iirc.
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@ukenicky said:
Reasons to be worried about her:
She can potentially injure survivors from anywhere on the map, through walls and obstacles if they are swarmed and get hit by a dire crow. That is nutty
She can pretty freely scout and harass survivors off of gens or even her hex totem(s) by firing off dire crows towards them. Huge information and set up for injuring survivors who get swarmed with crows
Using her power correctly in loops creates a situation where survivors either stay in the loop and almost certainly take damage from dire crows OR hold W and leave the loop where she will likely catch up to them and M1 because she is 115% despite her anti loop and ranged attack potential
She's very strong but we're not allowed to talk about it because killer mains think she will be gutted before hitting live. Regardless, I'm going to acknowledge her potential and discuss it because I'm hype to play as her and she already seems better than most of the cast.
I don't see how this makes her super strong though. She literally looks like a Pyramid Head that has worse chase but better 1v4. Also her power isn't super spammable so you can't just keep firing crows.
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Besides addons I wouldn't.
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I'm glad that pain of resonance encourages good gameplay and is still good.
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The killer that needs to be changed the most imo is The Twins.
They just aren't fun to go against and they aren't fun to play as especially after they nerfed them. They encourage slugging and camping both of which aren't fun for most people. On top of that they aren't good either.
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It encourages hold W which is bad. It needs a rework or a downside to it.
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I prefer a rework but if they can't then:
- REMOVE THE RECOIL
- Make Main Event last a lot longer. Maybe 80 sec.
- Make it so you can voluntary throw knives during Main Event.
- Have 50 knives basekit or Increase the knives count on his addons.
- Change his terror radius and chase music.
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The killer I think is interesting both in terms of power and design.
The survivor looks a bit like he came from a different game tbh but I don't hate it.
The map is cool but I'm a bit worried about how strong it is for survivor.
The perks I'm very worried about especially the boon.
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I think that Spirit shouldn't even been nerfed the way they did. All she needed was a way for survivors to know if she's phasing to prevent the stand still "mindgame". That's it.
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@TragicSolitude said:
I got the Tome challenge done on PS4 against an AFK survivor, thank the lord for that.
I'm dreading doing it on the Switch. That's going to really suck.
Yeah it's a uh. Rough. Btw don't go to badham. The fps is horrendous.
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I mean. yeah.
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I don't hate him. I like him but the issue isn't that I think he's too weak or too strong. It's that I can't play him on console due to the TERRIBLE OPTIMIZATION and the fact that there is recoil for some reason.
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I kinda want him to have both his masked and unmasked. Also his hair is orange in the game but brown in the trailer?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2619307#Comment_2619307
Yeah but the thing is Capcom they probably wouldn't allow it. Some might say they don't care since it isn't their game but they probably do care to at least have the character represented correctly at least slightly. Him with a tentacle would just be false so they probably wouldn't do ir.
In Monster Hunter Ryu can use a giant sword, giant gun, and a explosive lance. In SFV Ryu has a Jin skin and yes he can lose his clothes. I don't think they care about accuracy.
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I feel like the only legendary skin that would work is Mr.X.
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Shelter Woods, Ironworks of Misery, Suffocation Pit, Groaning Storehouse, Torment Creek, Thompson House, Fractured Cowshed, Rotten Field, Rancid Abattoir (I think), Azarov's Resting Place, Gas Heaven, Wretched Shop, Blood Lodge, Father's Campbell's Chapel, Disturbed Ward, Mother's Dwelling, The Temple of Purgation, R.P.D, Mount Ormond Resort, Sanctum of Wrath, Yamaoka's Estate, Badham I, Badham II, Badham III, Badham IV, Badham V, Midwhich (Kinda), Grim Pantry, and Pale Rose are all big maps.
Bit absurd that this many maps exist are big yet the only small maps are Dead Dawg Saloon, Wrecker's Yard, and Coal Tower.
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Rework the tentacle and put in a Run and Rocket Launcher.
Rocket Launcher can be a 1 per gen thing and can down multiple people. A crate containing the Rocket Launcher can randomly spawn on the map. You can't move while using the rocket launcher and it has a startup time. Maybe adding very little movement would be ok.
Run ability can be a 1 per hook and start of match thing. It has a startup of him roaring similarly to RE Resistance. While Running he can destroy pallets and walls and is immune to stuns (This doesn't really matter too much). He can't attack but can stop the run when he wants. This would override the tentacle while you have a run available similar to the Blight Serum.
Tentacle would do a similar thing except it doesn't do contamination nor damage. It would be similar to deathslinger reel mechanic however the survivor can break out a lot easier while the Nemesis doesn't suffer from a long cooldown as well as Nemesis has to move to them rather you moving the survivor to you. The cooldown for the survivor breaking free for the Nemesis can maybe be .5 maybe more. The Nemesis can still move while stunned but at a slower speed similar to deathslinger. The Nemesis can't do a lunge attack however, only a normal attack. This idea might have to be removed depending how strong the run ability is.
I don't like how people immediately say that a rocket launcher would be too strong or won't work. Realistically the idea for the rocket launcher I gave won't be too strong due to the many restrictions. Even if those restrictions aren't enough they can make it so Nemesis moves at 110% maybe 105% while holding it.
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I disagree with Nea, Jake, and the unmentioned Quentin but other then that I agree.
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Dead hard.
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It's also not fun to deal with games that end super fast cause gens got done really quick, It's not fun to see survivors, T-bag and Click, It's not fun to see the same perks over and over again. It's not a only survivors are suffering it's everyone suffering but SWF's. I'm not saying SWF's should be nerfed, I honestly want solo Q and killers to be buffed to a level where they can play against and as equal as a SWF.
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You really don't like All-kill huh?
For me personally I like the All-kill chapter except for the lack of a map, the lack of making Trickster Console Friendly, and the chase music. Outside of that I enjoy the chapter. Definitely not a top 3 but good nonetheless.
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@BabyCameron10 said:
I don’t think anyone on console likes trickster
I like trickster just wish they made him more console friendly.
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Killer: Brutal Strength, Deathbound, Eruption, Lethal Pursuer, Blood Echo, Trail of Torment.
Survivor: Second Wind, Pharmacy, Stake Out, We're Gonna Live Forever.
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I agree with the last thing but that's it.
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@Junylar said:
What? BHVR made survivor perks that are actually useful? No no no no, it's not how it works, it's OP and must be nerfed! NOED is fine, because survivors can just do bones, but boons must be gone, because, you know, it's different!
I mean.. it is different. Before you call me a killer main, I am one but I do think that NOED is not a very fair perk, but you can't really bring the do bones argument for boons cause they can come back a literal infinite amount of times. Of course unrealistic but It is possible, Even old undying couldn't do that.