RenRen
RenRen
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- RenRen
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If they're gonna rework them they definitely have to do a Freddy size rework cause a doctor size one wouldn't be enough to change them. I really like the whole running around and stabbing but I just can't imagine that being balanced unless you make it similar to Trickster where you can only use that super move once or twice a game.
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As weird as it sounds, Blight and Nurse. Nurse takes so much more skill then the other killers, though maybe with the new update people might play her more and get better results making them nerf her in some way similar to Pyramid head and deathslinger, not fixing the actual issue and just making her feel bad too play. As for Blight, I feel like they have a soft spot for blight for obvious reasons that's why I think he won't be changed in a bad way.
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I may be biased but I don't think he needs a nerf but rather a rework. I find the biggest issue about Pyramid Head is that he can tunnel easily, not his PotD.
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I use any of the missed skillcheck addon's and the dream projection addons. Freddy really doesn't have any good addons even though it's not hard to come up with some.
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I honestly don't know what they're gonna do. All I hope is that he gets a full rework but keeps the feeling that they have right now.
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I just hope it doesn't flop like RE did.
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It's definitely getting nerfed unfortunately.
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While I do think that Circle of healing is really strong, I think the main issue is boons in general. Being able to relight for an infinite amount of time is too strong imo. They should make it so snuffing is just breaking, meaning survivors can only get 5 uses max.
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@TheDarkTyrant said:
FNAF is just a license that simply doesn't fit. You won't even get a FNAF killer. You'll just get a sad attempt and making FNAF in DBD instead of you know, the whole point of those chapters? The point is to add the characters. Not the entire franchise. This was the crucial mistake and what led to the failure that was Nemesis. Hadnothing to do with him but was just diet RE.
I feel like Fnaf is a bit more easier to work with then RE due to them having much more freedom in terms of making a power and and map. Afton especially. I feel like for RE they should have made the zombies a part of the RE map rather then the killer and give Nemesis the obvious Run ability and weapon ability.
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People are going way off topic. Anyways I think Fnaf would work especially with the new afton design. I will say though figuring out a power that is connected to his lore is going to be hard due to him only ever going through vents and hacking robots/ people, So they might have to do a Pyramid Head and make a power that isn't lore accurate.
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I seriously question why people think that gearhead got buffed. As for the pinkie finger, I think it's fair but it really feels like they need to buff the clown is some sort of way if they're not gonna give him a proper rework.
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I think it's dumb that they're removing them, though I will say why is it they don't like hate and toxicity about the masks but don't do anything about macro flashlights which can legitimately hurt someone?
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I do think that marvin's should have been nerfed HOWEVER, they should have buffed basekit infection. Also tf is with the eye change? Who was complaining about that?
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Pov Chase Music. I seriously can't understand why this was removed.
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I understand that killers are doing the posts more but just a little note, try to not make it sound like killers are the only one to do it so we can avoid the whole "us vs them".
Anyways I do think people should stop just saying "game unfun pls fix" but whenever I see constructive posts it just seems to be put aside. I can't think of a single time where constructive posts actually do something whereas people complaining that something is unfun/unfair/OP, it gets changed. Changed IN THE WRONG WAY but still changed which is where constructive posts would help but like I said, they don't seem to take any of that.
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Yes and no. I do agree that gens should take longer but they shouldn't increase the gen time itself but rather when multiple survivors are working on a gen together. It would also be nice if kicking a gen did something.
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@AngyKiller said:
Survivors: NoED is OP! Camping needs punishments! Slugging is a BM! Make Killers 12 hook so we can have 'fun' before dying! 😫
Killers: Well, gen speeds-
Survivors: Lol, no. 🙃
I never understood this.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2717035#Comment_2717035
I think a better way to put it is that comms create an imbalance between solo survivors and swfs (almost all of whom use comms). It’s not cheating at all since the devs are totally ok with comms and even use it themselves. But it is a balance issue they should be aware of, and presumably are since occasionally they do tweak something because of comms such as the revamp they did for Object of Obsession because it was truly broken on comms.
I know it's not cheating hence why I said, it's cheating without actually cheating. I will say that I'm surprised that the devs didn't think this was gonna be an issue though.
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This is a great idea!
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Well that text was.. interesting. I do play and main Pyramid Head but I'm sure you've noticed but it's not a very fun time to be killer right now. Also there was a quite a lot of Pyramid Head's before the "nerf" they gave him, so maybe that's why there isn't that many to begin with.
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I personally never played Spirit much due to her not having a great rep and being sound based in a game where sounds get bugged often, but I see why people stop playing her. She is still good but she can't beat a good swf anymore.
What would be the point in trying to get everyone killed if you can't?
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I disagree. Maybe it's just my area but there has been a significant decrease in players, both survivor and killer. I mostly see the same people every time I play which was not the case before the RE chapter.
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You literally are doing what you say you don't like.
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More worried then excited. They messed up the RE chapter which definitely doesn't make me confident in them.
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I think this is a thing for flashlight saves in general but you shouldn't be able to get blinded if you can't even see the survivor.
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The fact that there is no other asymmetric game that is as good.
yet.
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Tbh I don't mind the dead hard validation itself. It's the fact that it gave cheaters another tool so they can guarantee to not get hit cause dead hard.
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This game has been survivor sided since beta. It's only obvious now cause of MMR which I find kinda absurd.
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I agree that The game, Blood Lodge, and Fractured Cowshed can have less pallets, but other then those, I disagree.
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He definitely isn't unpopular just has nothing that is appealing except that he is Nemesis.
Requires 3 hits for tentacle, Zombies inconsistent majority of the time being bad, No mobility, Survivors can use vaccines so you have to hit them with the tentacle again for contamination, does not play like how Nemesis should play, Hitbox on tentacle is very thin, the tiering of his tentacle isn't that good, and holding his power at windows and pallets isn't as good as other killers who can do the same thing.
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As good as overcome is, dead hard is still better.
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The comp scene literally proves that this game favors survivor.
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I agree it should be buffed but a 100% is a bit too much.
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Ghostface: Reveal Mechanic to be more consistent, Better Addons, Either making stalking more worth it or give him a passive.
Legion: A rework.
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Dying
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I guess Fnaf.
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She's not as fun as I thought she would be. I thought her having infinite range on crows would make it fun to go for cross map hits and it can happen but it just isn't rewarding. Her power in loops is good but it doesn't matter cause Hold W is a thing. I'm better off playing killers like Oni who actually rewards a lot for playing well.
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Tbh why not just make the endgame timer shorter? It didn't really fix the problem of survivors holding the game hostage so I don't see why not.
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Killer: Monstrous Shrine
Survivor: Dead Hard
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i haven't heard anyone complain about it since it went live. Also it's one of those on paper it would be good but in practice not so much.
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He definitely isn't a "monster" and he wasn't one before either. Also "hardly nerfed" is not the words I'd use.
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Whenever I play Nemesis I tend to get in a really bad mood so I end up playing a lot more unfun.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2659366#Comment_2659366
Engineer's Fang--spawns one less chain when hooked
Iridescent Lament Configuration--revealed within 24m, not 16m.
Larry's Remains--reduced from 4s extra solve time to 2s extra time.
Liquified Gore--reduced from 2s extra solve time to 1s.
Chatterer's Tooth--increased from 12s undetectable to 25s.
Huh. Ok so I can kinda understand Engineer fang, but I don't understand the other addon's being nerfed. It's also pretty nice that chatter's tooth is being buffed though it's con is still significantly worse then it's pro's.
Thank you for the list.
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I'm guessing engineer fang at the very least but can you say the others?
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What exactly are they nerfing?
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I like a challenge. Issue is it's not really a challenge if I have no chance.
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Killer: I main Pyramid Head but if he was removed then I would play Oni.
Survivor: I main Cheryl but if she was removed then I would play Jill or Leon.
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god there's a lot of them. My top pick would probably be Surge. It has so many restrictions for pretty much no reason. It doesn't remove that much progress, it has a pretty standard radius, it only works on basic attacks, and it has a cooldown.