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Raptorrotas

Raptorrotas

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Raptorrotas
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  • I think its a good concept, definitely better than having the option to open a gate as killer.

    (But my opinion is probably invalid because I'm a Killermain /s)

  • I think sometimes its necessary to take a moment to remember something absolutely obvious abou nurse: she is ABSOLUTELY RELIANT ON HER ABILITY. She's slower than survivors and MUST (not can) use blinks for map pressure and chases.

    Her ability is strong bevause she's useless without it.

  • Ruin is one of the few killer perks that directly interfere with survivors doing generators. Good survivors will have no problem while lazy or bad/new survivors have trouble dealing with it.

    Thats why some survivors hate it.

  • If they want the escape points, leave through the gates,

    if killers want sacrifice points, they dont bleed out srvivors or mori them.

  • @TragicSolitude said:

    Personally, I don't think the hatch should give 2k extra points at all, just the normal 5k for survival.

    I think the hatch should give ONLY the 2k "Hatch escape" score. Zthey didnt do generators or open the gates, they didnt achieve a normal "Escape".

  • survivors could easily stop thanatophobia from reaching 4 stacks. But they dont want to.

  • When someting gets fixed after being broken so long you got used to it.

    Dont worry, the devs will make it easier for survivors again (read: break it) when they ineviteably touch the engine or sound settings again

  • How about getting gut and walking out the dooes after fixing generators instead complaining that getting out on your third chance is too jard.

    Unlike with survivors, when killers use the hatch, survivors get another chance.

  • One might argue that until the doctor was released, distressing WAS just a bad bloodpoint perk that made it easier for survivors to see you coming.

  • So no more stastic field but the doctor still has to switch to treatment mode?

  • @malloymk said:

    Killers get rewarded for kicking gens and pallets. Why should you be rewarded for failure? Letting survivors get on the gens and pallet stun you. Sad.

    Why do killer mains always want to limit survivor point gaining? From a killer point of view there are plenty of legitimate things to complain about. Survivors gaining more bp is not one of them. Grow up, losers.

    Well, maybe because killers are actually doing something instead of just hanging around and enjoying the view like hooked survivors.

  • Thats the whole thing the traps are supposed to do, disorient your vision.

    Working as intended.

  • I dont see the problem with that idea as it has been around since the halloween chapter. Having mirror myers as alternate ability instead of an addon would be dope.

    In freddy's case it'd be a nice goodie for those who actually like his current kit. Unlike previous balance xhanges, it's the first killer getting a completely new ability.

    And if freddy, jason and leatherface can have different kits in mortal kombat, then it'd be possible here too (😆)

  • Just increase the numbers and make dead survivors count for half effect .

    Thana got nerfed bexause stacking it with sloppy and selfcare would make healing 'tooo slow". Selfcare would by the way provide more penalty than both killer perks combined,with thana having 4 stacks. It wouldve been a slight anti selfcare strategy to use them.

  • White noise 2 has something like that in fast forward as a stylized map with dots instead of actual models in their score screen.

  • Well I personally would like those killer-subskills like "teleport to a generator", "teleport 5m in the direction youre facing", "place a vision ward".

    Its not only the implementation of items/skills/etc but also the balancing in the context of the game. Putting those IDV items in dbd as they are wouldnt work.

    Also think HELL EMBER would be awesome in dbd and a near perfect implementation of a "puppet"-killer (although im sure the whole charge mechanism for autonomous puppets wouldnt make the cut for.... certain reasons)

  • Spagetti code needs to be fixed behind the scenes and optimised before those constant issues will go away. This would qlso cause better running game

  • Apparently the EU version still lacks a balance patch the asian version already got, biffing the killers a lot (or ita outdated rumor lol).

    I wonder whats the problem with the artstyle, its fitting and rather burton-esque.

    I like that they dont hide killer power potential behind addons, but the presence system sucks for those who got nothing at the start.

    And oracle is nearly brokenly omnipresent once the game announces the amusement park or lakeside map.


    But still, rank rewards, proper rankings , crazy killer concepts (photographer or dream witch O.o ), and a damn lovecraftian tentacle guy.

    And the gardener is cute, no wonder her dad keeps beating up all those guys around her, lol.

  • Well its a good game and their hunters AND SURVIVORS have some abilities we would never see in DBD. Survivor can find a gun lol

    They recently released a survivor that can stun a killer for up to 4 seconds without aiming, getting charges for JUST staying in the TR.

    Not to mention the oracle who can place portals through walls, with some "walls" being as wider as the killer shack and 6 times as long (amusement park canal)


    I think the ability cooldowns for hunters feel s bit long, especially if you only got one, like the gamekeeper (pudge/roadhog). Althought its rather nice the killer abilities are always the same strenght, without addons, it sucks for some killers that you cant use them at all without getting a hook first....

    Edit lol didnt notice i alresdy answered.

    Also DBD MOBILE uses identity's UI for skillchecks in their teaser.

  • Are survivors still able to reveal him through walls? ("The player can see him, but the survivor is looking at a wall")

  • @Guertena said:

    It's not from a movie but I would love to see my baby Slender Man in the game.

    There IS a slenderman movie

  • Sadako yamamura (samara morgan for US-version) or kayako saeki. Well theyre all uhryuus, so theres minimal differences.

    Are Pyramid Head or the Executioner-zombies from RE valid? (Bless videgqme-movies lol). We need more beefy killers after the edgy teens and GF.

  • Dont forget that huntress also suffers from the bad collision boxes of most objects.

    When theres an invisible box above every debris just so survivors cant jump on them but it hurts huntress even more.

  • I think afdjusting ingame variables according to ranking is a bad idea.

  • Why'd you think there'd be friendly fire between killers?

    Why'd you assume achievments would work in that mode? Unless new ones get made.

    .... I'll let you in on a secret to everyone, if the killers stay together, theyll lose.

  • Well. They could probably just copy some of the identity V rules for DbD. (-30% generator speed for example)

    Afterall theyre already taking hints from IdV for dbdmobile. (Didya see the skillcheck UI in the teaser?)

  • Oh, i did misread a lot in this thread, haha.

    Yeah in itself heather would be no problem.

    But the problem with "survivor only" chapters would be that they will not be bought by the nonfans unless their perks are p2w. (See mettle of man, err i mean ash).

    And then those perks are sdtill subjects to changes.

  • After they hit or miss with a chainsaw, there is already a ~ 2-3 seconds cooldown in which they cannot attack, use the chainsaw or interact with survivors.

  • Well it all depends on the implementation.

    Aside from konami being douches, i think i read somewhere thst the creator of pyramid head is sick of his oversaturation in media (inclusion in sh5 and movies), but dont wuote me on this.

    Also PH is known for being slow and oneshotting stuff, a combination not well liked by both sides of our community. The problem we also have would be that ghostface comes pretty close to that.

    It'd be easier to create an executioner expy.

  • Dont quote me on this but i think aside from konami being idiots (focusing on pachinko), theres an issue with the creator of silent hill.

    I think I read somewhere that he started to dislike Pyramid Head because of his popularity and oversaturastion (Inclusion in the fifth game and the movies)

    While I am also a fanboy too, the license would be hard to get.

    Also another point would be the implementation, PH is known for being slow and oneshotting the player with the knife. Both things not liked on both sides of our community.

    A concept i had for a "generic Executioner" killer (totally not a Pyramid head idea) was for him to spawn giant cages made of walls to confine the survivors with him in a small area. (Similiar to the first battle against him in the game)


    Its probably easier for the devs to make an executioner expy instead of triangle boy.

  • There are 2 counters to Noed SO OBVIOUS that they never get mentioned in these kinds of discussions:

    • Don't get found
    • Don't get hit


  • Yep, thats needed.

    Also: survivors need to snap to traps, not like it currently is. Traps get moved around a lot when survivors get out of it (grabbed or escaped) rendering his rearm-UR quite useless. Not to mention traps getting stuck in walls ( dont know if that still happens though)

  • I presume you mean the "hatch close" or "last survivor" EGC.

    There are 2 diffferent triggers or conditions in this situation

    • Doors are powered
    • Last generator is completed

    While sounding quite similar, only perks or mechanism who check for the first might activate with the solo EGC.

    Sadly the traps only become active when a generator is done, additionaly inactive trsps do no longer kill survivors at the exit, resulting in quite a hefty nerf for pig's endgame potential.

  • Make traps stay in the location they were placed. Currently they move slightly when triggered AND after a survivor gets out, sometimes even into walls. This makes one ultra rate addon of his useless as he still jas to reposition those traps.

  • The devs got zhe license for the mask from those who produce them Irl.

    Its is NOT a Scream chapter bexause they either failed to get the scream license or simply didnt want to.

    Also the scream killer was someone else for every movie... sooooo baaaad if its someone else in a movie.

  • @Sonicwb said:

    Stop complaining he is strong enough. Running and crouching are a big plus. Plus, running and hitting acts as a regular hit except it doesn’t affect MOM.

    Too bad that his TR-reduction is tied to the "Night Shroud"-effect. That means that crouching is useless too after getting spotted.

  • Wow killers get to use their expensive stuff because they get more currency... who wouldve guessed.

    If it wasnt possible for survs to keep their stuff at all times, their behavior would be similiar.

  • The hatch should give no escape bonus (5000) and have an emblem penalty.

  • So you letting your potatoes die to get the hatch was work in comparison? Hypocrite

  • When i first tried survivor after only playing killer i was in for a hell of a surprise when i heard how loud survivors are... to themselves.

    For all i care there should be a year with OP tracking sound after all those without it.

    Also stridor/ iron will are coded so that IW will negate stridor although its supposed to be the other way.

  • @johnmwarner said:

    Ghostface has no terror and red stain even standing, this makes pig look bad.

    But his TR-reduction is tied to the easily removable "Night Shroud"-buff.

    Back to topic. Yes it could be tested.

    • So survivors could sneak around faster but dont have to becauwer running like headless chicken will not be as visible as before.
    • Adjustment of killer speed while making lots of exceptions... All killers could use those 0.2 increase. Yes, even nurse.
    • Why the decrease in vaulting speed? And another exception.
    • Making injured survivors quieter...

    Im probably too biased to see how most of these changes could be considered good by anyone.

  • A dot or a general marking of the center of the hud is apparently too op.


    Not even considering them adding it to flashlights too

  • Theyre broody teenagers, either they dont recognize them because they didnt/dont care who he is OR they do recognize him and simply dont care.

    "Isnt that xxx?" "Who cares?" "Whatever"

  • It doesnt even need to be animated or so, a dot or 2 lines would be enough.

    --- ---

  • I think that a "fix" would be to give debuffs to the "obsession"-effect, regardless of perks used.

    For example, additionally to being the special target /condition of obsession-perks, the obsesseion-survivor could also suffer from harder skill checks, debuffed action speeds or whatever other hindering effects might be undesirable.

    Currently being the obsession is only a negative IF the killer uses certain obsession perks, some even give reasons to not kill or even ignore the obsession entirely.

  • Well i have an analogy that kinda works until dedicated servers. With the killer being the host and all.

    Imagine 4 strangers at your doorsteps, making their intention clear to all kick you in the balls once.... Would you open the door?

  • Hatch for killers: survivor gets a 2minute timer and powered doors to try and get out.

    Hatch for survivors: I-Escape-Button.

    Be happy that EGC is a thing in that situation instead of hatch closing ending the game immediately. Also remember that hatch now spawns even for potatoes that failed to do a single generator.

  • The problrm more or less is the time difference beetween how long it takes for survivors to do generators and killers getting a sacrifice.

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