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Raptorrotas

Raptorrotas

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Raptorrotas
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  • Power bar? Ohhh

    You mean that cooldown indicator for spirit and legion. Well better have a visible cooldown if the devs force such heftly cd's on your ability.

    Its funny that in dbd, the Killers get the 'stamina'-system

  • They couldve essily simply reduced the bonus to attackcooldown from 50% faster to 33% or something like that.

    Also no timer reduction on hit is kinda weak when its not running down in a chase anyways.

  • Shh dont jinx it. Maybe there will be somwthing today, maybe not.


    But since they announced something big for next week it may be unlikely.

  • Nurse needs an addon to nuke survivors with hindered, repairspeeddown and all other default debuffs at once if she blinks next to you.

    Otherwise i think an unconditional +1 chain blink will become her ultrarare once they remove the others.

  • @CallMeSpidey said:

    I'm obsessed with the new DS. I hope the Enduring perk doesn't affect it and it remains a 5 second stun.

    Let's better not, those stuns are so long BECAUSE Enduring is there to counter them. The stunswere buffed to "acceptable" levels so that the ANTI-STUN-PERK doesnt weaken them too much. (Which was bullshit to begin with)

    Now theyll remove the counter and sirvivors demand the stuns to stay the same....


    OP is right. Nerfing some crap and then adding something even MORE obnoxious so those two can be used together is bad design...

    *chuckles* Ghostface. People feared he might become Legion 2.0 similiar to MoM twards DS.

  • I personally dont like the trend of adding information for survivors while removing it from killers.

    If a killer checks at 60% and 10% in your example, it's the other's survivors fault they didnt rescue any earlier, but were risking doing it that late. Actually the killer was right to check those times because survivors are more likely to rescue at those two moments.

    And another funny definition of camping....

  • The whole obsession mechanic (and thus all obsession perks) could need an overhaul.

  • Selfcare is (currently) not a problem because it scales with basic healing time.

    Even after the healing nerf it's still more effizient to selfcare while the second sirvivor is doing gens.

    Adrenaline is INSTANT, thats the reason its currently being used more often. Ignoring healing in favor of genrush and still getting healed.

  • "I want an arrow pointing to my 'I-WIN-Button'!!!!"

    some people...

  • Killer has to spend Bp on an offering for shortcuts to win/get kills.

    The hatch is free.

    Not really a difference if the last survivor gets hooked or moried.

  • @Mochan

    Youre delusional about survivors. They will not "sneak around the map, they run around like idiots.

    Most often the survivor is already on the hatch the moment it opens.

    The hatch is free, it spawns aslong youre alive. It could be a coin toss, except survivors win if they find the hatch but killers have to give another chance.

  • Oh wow that 0.6m/s make such a difference in finding the hatch first. Third-person-camera is way stronger in that regard.

    The hatch IS a free escape. You have to do nothing and get out, ending the game with less than 8000points.

    Closing the hatch in comparison doesnt end the game, it powers the gates to give survivor another chance.

    Oh woes be the third chance to escape be actually slim. Failing to do objectives, then fail the hatch. Yes definitely it should become even easier after failing to press the I-WIN-button (SARCASM)

  • While the idea might somewhat work in theory, it will not in reality.

    For strategy, "chatting" and yelling orders at friends, there are multiple 3rd party softwares.

    Ingame voicechat will only be used to hurl insults at the killer without waiting for endgamechat.

  • When it was released it stacked to 200%. It was nerfed because survivors abused it, brainlessy farming each other like vultures.

    The reason survivors can't have nice things is other survivors. It jappens a lot.

  • "Counterbalance" to hatch closing and EGC.

    Totally free escape vs "closing that free escape but giving them another chance. But with a timer this time".

    Should check if there are some "exactly 7000 bloodpoints escapes"-videos.

  • Aaahahaha that stinky guy.

    You dont buff the stronger team. Thats why since the first patches "survivors have only been getting the stick. BIG KEK.

    The way nurse is set up (slower than survivors, CRIPPINGLY RELIANT on her blinks)... Of course her ability would NEED to be strong.

    Her blinks are strong because they have to, SHE CANNOT CHASE WITHOUT THEM.

    People who want to play herregularily HAVE TO become good with blinks.

  • Because he didnt get basic tracking/vision penaltied tacked into his lit like spirit.

  • Whut? Sound fixes? For killers? *le gasp*

  • @Mr_Qwayzar

    The way you wordes foxy's ability sounds just like legions' feral frenzy, why not just give him deepwounds too? I think i was mostly sarcastic with that comment.

    And haha you're right, it'd be quite wasteful. Afterall freddy is the face of the franchise.

    About the addons: The devs ONLY MAKE 20 addons per Killer, even this 'The Entertainment' with more bodies to control. So the devs would need to combine some of the addons so that they affect for example freddy+chica, bonnie+foxy, or some other combinations. The bloodwebs are already bloated enough, there is no room for that many addons on a "single" killer.

  • No one is saying that EGC should activate the traps. Thats not even the issue people are complaining about. The issue is that survivors can escape with a trap on their heads. They couldnt do that before, intentionally, duh.

    Egc doesnt activate traps because apparantly survivors are too stupid to deal with 2 timers.

  • Absolutely gorgeous presentation. An interesting multi-body-killer-concept, which even thematically fits somehow.

    Foxy would work better as legion expy tho.

    And the best part: it's easy to balance this killer as entertainment for survivors (lol). The addons mostly work for 1 animatronic only. In my opinion they'd need to affect more than one.

    Though i must admit that thematically or lorewise I'd think Springtrap/William Ashton to be a better choice for the FNAF-killer, although his ability concept would probably be more dull than this here.

  • Your're right.

    EGC + "All remaining survivors downed/hooked" should just instantly sacrifice all survivors.


    Like the last hooked survivor, just speed up the end. But like with the last hooked guy, survivors (and devs) want to give survivors a chance with Deliverance, No Mither and Unbreakable.

  • Yeah delete the perk and make the effects baseline for all killers. Except that "survivor sees killer"-part. Being an obsession should be more dangerous.


    LoL

  • Ugh. Killers only complain about Enduring change because the stuns that were buffed BECAUSE OF Enduring might not get adjusted to the LACK OF Enduring in the same patch.

    Its obvious and im amazed survs complain about this situation.

  • MoM is a sprint burst, not Deadhard. Wayyyyy stronger than just that small deadhard dash.

    in MoM Comment by Raptorrotas
  • THen just dont use the elevator against nurse. Different killers require different approaches.

    Moving parts like elevators might work. Unless they're too safe.

    They need a cooldown the survivors cannot see at first glance. Run in, press button, nothing happens.

  • chaser calculation doesnt account for instantdowns of any kind or grabs. Same with Malicious.

  • @TreemanXD

    He cant know if he's been beat by swf or not because the game isnt telling him so, duh.

    Killers would complain less if they knew.

  • @Mandy said:

    I think shortening the timer is a bad idea, as @TAG mentioned, what about those survivors who run with Unbreakable. And even if the survivor is slugged and has no way of reviving themselves, the game will still eventually end - I don't see that this is going to become a big issue. Pretty sure once the novelty of the Entity taking the survivor has worn off, Killers will be more than happy to hook the survivor and move on quickly to the next game.


    Sorry but same Issue as with Deliverance, if you wanted to use those perks, you shouldve used them earlier.

  • Killer camps the hatch and you walk there?

    Do gens until he leaves the hatch then jump in.

  • @BreadLord said:

    if the killer finds the hatch first, they win, if the survivor finds the hatch first, they win. simple

    Wrong!

    If the survivor finds the hatch, they win,

    If the killer finds the hatch, the game DOESNT end and initiates the EGC which gives the survivor another chance at escaping.

  • Whemever devs try to fix sound issues back to 100%, they end up at 80% or so. (Bad metaphor i know).


    Happened 3 times already. Everything sound related for killers is barely useable.

  • Ill take the bait and fcounter with a troll.

    Agitation and Iron grasp are countered by juking the killer.

  • First chance: "Do 5 generators, open a gate"

    Second chance: "Jump into the hatch"

    Third chance: "Open a gate, but with a time limit"

    This is just the current trial rules, not even accounting the "second chance/safety net"-perks"

    The EGC should be an undesireable situation.

  • For obvious reason the "optimal" route would be to put all advantages of swf into the basekit of survivors and then buff killers / nerf survivors accordingly.

    There are obviously problems with this route.

    • The amount of informations provided to survivors via auras, ping-tools etc will kill immersion and boost survivors a lot. Every piece of info the game provides is info the swf does NOT need to think about.
    • Survivor complains will skyrocket if survivor nerf / killer buffs are too much for the now information boosted noobs
    • Killer complains will skyrocket if the compensation for the information (aforementioned buffs and nerfs) is not enough
    • The devs tend to do everything in baby steps and mostly one thing at a time. Killers fear that it might take more than 6months after the survivor information boost until the killer buffs even get concepts.

    Im not talking changes to single perks, im talking nerfs to basic mechanisms like hit-sprint or killer fov. Gamechanging variables need to be changed as compensation for those swf-advantages.

  • So at his third chance at escaping, instead it being about their wit's, you want it to be about the coin toss if the first gate the killer checks is the one the sirvivor camped since the hstch opens?


    Wanting it mathematically inlikely for the killer being able to patrol the gates ONCE while the gate gets opened in one sitting... are you even thinking about this nonsense?

    Long live queen sally, her reign will be eternal. if those ideas go through.

  • I only saw the barebones leak vid but im a sucker for those flowing thin cloth straps in bhvr design.

    The original with it huge sleeves and flowwy "spoopy halloween ghost costume" design ... would probably be hard to animate lol.

    Bhvr's design seems somewhat more practical for actually moving in the outfit.



    Also: licensed outfits will be a thing soon, so a "original scream" outfit might be a thing too.

  • Killer close hatch =/= free kill.

    Killer close hatch, door powers, survivor can open gate.

    There are no free kills.

    Just a free escape hatch.

  • "The EGC is killer sided"

    • Survivors activate it when theyve basically won. Ultra rare smart survivors can still 99% gates to prevent any danger for suicidal altruism.
    • Killer activate it and open an exit for it. Ez escape.
    • Closing the hatch still gives the last survivor another chance to escape. A killers doesnt get a second chance if a survivor jumps in.

    Dont give us this "it's killer sided" crap if something is mildly inconvenient to survivors.

  • @ElementoDeus said:

    Lol gonna be a console ghost main. Also what is with all the specter killer names? Wraith, spirit, and now ghost?

    Spoopy names are spoopy.

  • Maybe instead of you getting healed and a free sprint out of a gate, how about getting instantly sacrificed?

    How about getting insta-sacrificed if all survivors are jooked or downed?

    How about hatch closing instantly sacrifices the last survivor instead of giving him (another) chance at escaping?

    All I got from Op is that three chances arent enough dor him and he needs a FOURTH.

  • I think it became a general rule that whenever devs try to adjust "something" in sound issues, they break "everything" again.

    Another rule for killer sound issues: if it was 100% before the issue, and it gets "fixed", it will be below that 100% afterwards.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/470159#Comment_470159

    What about Unbreakable, No Mither, or Decisive Strike?

    Same as with Deliverance, couldve used it before the game decides to kill you.

  • So you're "annoyed" that the third chance at escaping is tremendously harder than the second chance, which is the braindead free escape hatch. Which even opens when (not "if"!) survivors made 0 progress?

    Be happy the hatch doesnt work for killers like it does for survivors. Getting instantly sacrificed for the killer finding the hatch would sure put the forum on fire.

  • How about if all remaining survivors left in endgame are slugged/hooked, they get sacrificed instantly? Would speed up some cases.

    Or even better make hatch work for killers like it does for survivivors. Killer finds it first, closes it, the remaining survivors get instantly sacrificed.

    I have no pity left for the "last survivor". They are given a free escape now, the hatch spawns at 0% progress for survivors, all they have to do is get 3 people killed.

    And even if it gets closed, they're still given a third chance: the collapse event. Which they can still win, even if its a bit harder and they need to work for it. But in case you didnt notice, some survs are already starting to demand it to be a free escape hatch 2.0 too.

    Killers are just now enjoying their new toy. It's not about the bloodpoints, it is about a message.... Or stuff.

  • Easy fix, all survivors left in the trial are slugged, they instantly get sacrificed.

  • First chance, but fail generators as team:

    "Dont worry chump, have a free escape with the hatch, take 2k bp extra."

    Second chance, but fail to get the free escape with the hatch:

    "Geez buddy, third time's the charm, we powered the gates for you, but hurry up!"

    Third chance, but a bit more difficult.


    Just be damn happy that the hatch does not work for killers like it does for survivors. Be glad you got that third chance at all.

  • Most of the stuff you mention is survivor issues caused by survivors.

    Taking it slower, hiding better might help against noed and devour hope too. Killera cant chase, attack and down survivors they cant find.

  • Yep, mobile version sucks.

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