Radiant
Radiant
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- Radiant
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Guys, remember that there is a gen up there...
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Pur babi kilers need cuddles and gifts cuz they cant 4k

This is making you guys weaker and weaker while we train harder and harder... remember this
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oh so @Lowbei you're the local troll, I see... well noted.
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@yeet said:
waaaaa i can't totally deny the killer a hook by sprinting to the box anymore woe is meThat could have been easily solved with a hole from the balcony to jump down with the surv on your shoulder...
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@Lowbei , I am honestly close to you with my heart.
I hug you dearly.
Back to topic now? The fact they put a hook where a gen is with a single entry\exit point?It looks like it seems totally legit to you guys, what to say.... let's listen to other ppl opinions too...
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@Lowbei said:
also, you making fake accounts with 0 posts just to upvote your own threadswow man, too many conspiracy movies... such a loser

feel sorry for you, really
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@βLAKE said:
Wait what? I haven't played in the Thompson House. What did they do to it?They gave baby killers an additional basement: devs have put an hook on the top of the house.
Hilariously amateurish. -
@Warlock_2020 said:
I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.Exactly, let me update:
- hooks evenly spread to perfectly cover each point of each map,
- longer healing times + higher penalty for statuses,
- longer run needed to fast vault (not all windows will be fast-"vaultable"),
- shorter hook time,
- smaller swamp maps,
- rework of jumps and hooks in survivor advantage points,
- no more Spirit sound while phasing,
- better hidden totems,
- better aim needed for flashlight,
- noed insta-down at all levels,
- lower footsteps sound for invisible killers.
Seems legit patch

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Nice idea!
Let's call it.. No One Excapes Death!
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What about removing exits?
So you have all the time you need to get you 4 kills
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I am honestly sorry for you guys... you're getting weaker and weaker with any patch and update.
You now totally depend on perks and addons, and no killer power is strong enough for you: invisibility, insta-down, wallhack, teleport, projectile hits... name one.It's almost a year now that all the patches have seen a constant removal or nerf of survivors abilities and buff of killers, and this patch has another long list of killer advantages:
- longer healing times + higher penalty for statuses,
- longer run needed to fast vault (not all windows will be fast-"vaultable"),
- shorter hook time,
- smaller swamp maps,
- rework of jumps and hooks in survivor advantage points,
- no more Spirit sound while phasing,
- better hidden totems,
- better aim needed for flashlight,
- noed insta-down at all levels,
- lower footsteps sound for invisible killers.
And, oh, right, you all play with lag advantage given from the fact that you're the host of the game.
The result will be the same: killers will become weaker and surv will get used to everything (as they did with previous flashlight changes, to do gens with active ruin).
It's what science calls psychological adaptation and learned behaviour.
Hope to teabag you babies soon

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@Peanits said:
Completely ignoring the sabotage and hook spacing changes I see.Hook spacing is a joke.
Same exact distance as before: have you at least playes this patch? -
Keep buffing killers and nerfing survs is only making them weaker and weaker.
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@Nickenzie said:
I can tell you that the blur on your screen is not heavy on GPUs, it's actually easier on GPUs because your screen has less detail or a technical computer science term, it's called lossless compression. Have you ever watched a YouTube video and it gets blurry? It gets blurry because it loads the video faster since the video requires less detail or packets! Same thing with DBD, if this was added, your computer would actually run the game better since when you're in dying state, less detail means that your computer would take less time to create every single detail.Funny how you think to know something, when you actually don't.
You're putting on the same plan 2d video and 3d graphics.
And "loseless graphic" doesn't have anything to do with blur ( LOL ! )
Go study buddy

p.s. the darken effect upon death is nice. Nice effort anyway.
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95% of the times is 4k match granted vs SWF.
100% vs solo. -
think with your head, don't follow people wh's goal in life is posting videos on youtube.
thet're obviously losers. -
No killer gets screwd by DS, you got him once, get him again.
There is a hook every 5 meters and only 1 surv has insta-DS, so for the other 3 there is not even the time to reach half-wiggle before they get hooked.
Not to talk about those who fails skillchecks (and often dc)
If a surv is too good for you, leave him\her and go chase the others: if you get stuck in chasing one while gens pop one after another is **your **fault, not the DS fault that he\her - being the "bait" - will most probably have and activate, starting the chase again.
Be smart and don't believe the urban legends for crybabies.
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camp more
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sounds fun
will never happenbut cooldowns must be 10x otherwise becomes just a ridiculous catfight between killers while gens r done
what happens if u voluntarily fail skillchecks to block the other team? -
if DS is a problem, you're not a good killer.
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they will never fix this issue.
campers mark themselves as nubs, that's their punishment.just avoid to lose time around the hook with the camper and go do those fkin gens: the max they can get this way is 2k, not more.
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who the ######### are you?
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1) blur is heavy on CPUs\GPUs
2) hurts your eyes, cuz they try to focus but not managing to
3) clown cloud is already ######### up -
I will pay attention next time
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Ehm... may I remind you that the game is that KILLER has to find SURVIVORS, and not the opposite? :sarcastic:DeadByFlashlight said:Maybe because they are aware of the killers location anyway due to red stain, terror radius, 3rd person, voice comms etc..... They have enough tools already even without having to use a single perk

And I am not sure if you have noticed but Freddy, Wraith, Pig, Spirit and Myers (5 killers on 13) have NO terror radius, with 2 of them being actually INVISIBLE. (lol).
Of the remaining 8, 2 have teleport (Spirit too, but let's not count her), 2 have insta-down, 1 has ranged attack and 1 has permanent aura reading.
It's ok as is 4 vs 1, but pls save your tears and play :chuffed: -
If you take away the chance to escape through the hatch, the last 1 or 2 survivors of a screwd match will just go to the killer to end the match asap or disconnect.
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Stats include new players that even use promonition or spine chill (lol).
As I said, only bond is used sometimes.
Empathy was just for flashlight saves, but now pickup animation is so fast the chance you get there on time is even lower.Not saying that surv don't use aura cause they are cool, they don't use it because is poor and useless.
Not the same thing you can say about aura readin for killers.
Denying it makes any other argument futile.
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Nobody uses those, sorry.
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Your salt is badly placed...
Try not to be fanboys and you will see that the constant rant vs surv will be endless if they keep tuning killers up.
Have you noticed that 80% of surv items and addons are useless? Maps? Keys? Increase luck? 1 additional box? Rly?
Selfcare and DS will be reworked heavily and killers will still complain cuz they will not get 4k every match anyway.
And surv will get better and better because, if you cant rely on perks you get very good at evading, being chased, confuse the killer.
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Not so sho
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Just happened and lost 1 pip
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The mistake was to create Teacheable perks, in the first place.
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@M2Fream said:
Kindred
Dark sense
Bond
Empathy
Alert
Plunders instinct
Deja Vu
Detectives Hunch
Object of Obsession
Open Handed
Wake Up!
Windows of Oppourtunity.Kid, nobody uses those (maybe some bond?), while all killers use aura reading.
Get over it and find another argument. -
Cool down people.
A bit out of topic here.Cuddling killers is making survivors stronger.
While killers are provided with more and more superpowers, survivors are being taken away most of the time-losing things: pallets, infinites, faster pickup animation, stamina not recovery in chases - not to mention broken hatchets, vaults and hook vacuum still there.The result is that survivors are adapting becoming stronger and stronger, while killers are relying more and more on perks and addons, to the point that is impossible to find a decent Trapper anymore and even good Billys and Nurses are 1/10 the number they used to be.
This is a fact that don't make any of the two sides happy.
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Cool down ppl, bit off topic here.
Some poor design choices are providing killers with superpowers and removing most of the time wasting things from survivors such as pallets, some infinites and the stamina not recovering while in a chase - not to talk about faster animation for pickup and broken hatchet, vault and hook vacuums still there.
The result is that survivors are getting stronger with each help that is getting removed - forcing them to become better - while killers are getting worse and worse relying only on perks and addons - totally impossible to find a decent trapper anymore and even the good billys and nurses are 1/10 of how many they used to be.
Cuddling killers makes the game easier for survivors.
Just a fact. -
let me know if you found one of them useful

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Don't camp.
Problem solved. -
nurse calling, coulfophobia, barbecue and chili, tanathophobia
ruin, overcharge, pop goes the weasel, huntress lullaby
haunted ground, make your choice, noed, dying light
remember me, blood warden, bitter murmur, noed -
@twistedmonkey said:
It wont as the game is over, there is no need to prolong it any further, accept you did not make it out, move on and find another game.debatable, as you can read in the previous 2 pages
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Parappa the Rapper
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wouldn't work given the amount on hooks in the maps... glad they will fix it.
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Everybody prefers longer match than short ones. I wouldn't complain having to do 1 gen more, but would killers accept some superpower to be taken away?
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hope this gets take into consideration from devs...
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hope this gets take into consideration from devs...
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@TreblucFayle said:
I don't think they could do this.Trying to match up a map that 5 different players didn't play in the last 3 games would be almost impossible.
I get that playing the same maps again and again is annoying, but I doubt they can do anything about it.
lol, of course they can and let's hope they will

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The reason for which probably u get that at higher levels is the steeper learning curve that brings to a rank10 surv to be more skilled - if we can compare the 2 skillsets - that a rank10 killer.
I do agree about the fact that if you dont manage to control the map very soon,you find yourself with 3 gens done in 2 minutes and then it becomes a problem and you have again to rely on end-game perks - from noed to freddy's.
In the last ptb they made the cure time longer as they are willing to slow down all the other things u have to do and that is the way to go instead of creating "superpowers".
I would add that devs say that a balanced game is where 2 surv out of 4 die: I would add that a balanced game is where all 4 surv are hooked once, and then 2 of them die and 2 escape. -
Even between the f2p maps (all maps are f2p btw) you should have a better rotation... in the last 2 days i got no swamp maps, no school and only one japan.
Were mainly macmillan and coldwind (often the same map) with very few autohaven. -
Exactly
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@White_Owl said:
There is still a window perfectly usable to gain distance. Git gud instead of relying on cheap loops.There is none anymore.
Only the 2 huge entrances.@Blood_Coil_Viper said:
I kinda knew threads like this would show up.. the devs don't want strong loops or infinites.. deal with it. They removed it for a different reason then you think.Sure, but they should have reorganized the room: now is pretty much like the bathroom in The Game (for wich you get an achievement) with the difference of being in the middle of the map therefore crucial to be sure you're not left with close generators at the end.
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Aaaaa, ok.
As long yours is not a mature and objective opinion on the gameplay and a new released perk, but just a "survivors are bad" thing, then ok.that explains it all.