Raccoon
Raccoon
About
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- Raccoon
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Comments
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@NovaliumTS said:
Ebony's should be changed from killing everyone by hand to 2 or 3 not everyone i mean the first mori is hook the last player, second is hook any 1 person then straight up to 4 and before anyone asks i main killer and i do think it needs to be nerfed and keys shouldnt be the amount of people ive killed before they even get to use the key is unbelievable so stop comparing moris to keys because there is a clear difference in power
I'd expect a person that "mains killer" to know that Yellow Mori does not require any hooking to use.
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They say they want to buff solos to swf levels, and then buff killers accordingly.
Forcing solos to waste a perk slot for a fraction of that information (ie Kindred) is not fair or practical.
There is literally no possible buff that they can give killers to make up for the amount of information that SWF has access to.
This rebalancing will NEVER happen.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/921321#Comment_921321
Isn't it the killer's job to choose chases wisely and apply pressure on generators? I agree gens are too fast with toolboxes but sometimes the killer is at fault for losing. If a killer can't end a chase in 60 seconds or less it should be avoided
Didn't you say in another topic that the killer should ALWAYS be chasing survivors?
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The support for this is staggering.
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*grabs popcorn*
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/918522#Comment_918522
Well it is about the red stain not about the keys sadly. The key here is what the red stain does and why it exist. And the devs do care usually when something is used not the way it is supposed to - for example being able to fast vault in places where u shouldn't - its just wasd keys as u said, the hook tech is also simple wasd
Your mental gymnastics are astounding.
Solid 10.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/918965#Comment_918965
The killer should always be chasing survivors
LOL
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/917147#Comment_917147
If you are consistently doing good, are able to hook someone, down someone else and STILL get hit with DS, you're probably winning the match.
Or you're just starting to build momentum and you lose it all :D
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/916372#Comment_916372
Sure it is not comparable. Abusing the red stain that is supposed to tell which way the killer is going by default is trully worse I agree. And that was just a small comparison to show why such thing as the hook tech is nothing really. As you said it is just an annoying thing but It is extremely easy to deal with if you are patient as a killer. On the survivor side though it requires some brain
How dare killers use their WASD keys!
A truly unbiased poster.
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@LetsPlayTogether said:
There arent 120s of preventing anything. There is just a timer for a 5 s stun if you wanna pick them up. (you know that pickung up survivors isnt a guarantee for a hook, right?)
What free hits? If you hit them it counts normal. The survivor goes down. Nothing special at all.
Slugging is just a cheap way to outdo certain mechanics, that shouldnt be outdone at any time. Just take the tiny stun and go on a chase again, normally you would may have to do 10 seconds chase again. Wow, how bad for you. Standing infront a locker for 60s is just showing lack of skill. And DS + unbrekable is a onetime use for cheap gameplay of killers. Also you could go on chasing other survivors while this one is doing nothing to you at all until he can get up and down him again.
And having DS up with open gates, just deal with your loss. You areant entitled to get your kill guarenteed. and you shouldnt get your kill if you rely on cheap gameplay.
DS isnt useful as anti-tunnel in 90% of the situations. And those 10% where it is usefull youre crying about. Thats sad.
LOL
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DS is still the best Survivor perk in the game after its "nerf."
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@Thesaviour119 said:
https://forum.deadbydaylight.com/en/discussion/comment/916927#Comment_916927
Na your just toxic
The ultimate in toxicity....Bubba saw while standing still.
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@Thesaviour119 said:
https://forum.deadbydaylight.com/en/discussion/comment/916919#Comment_916919
Are you trying to Imply there is no skill needed for dbd?
Are you implying that you have the blessing of Second Sight, given that there's no way you can know how the OP performed in their games but you're bashing their gameplay, anyway?
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@miotas said:
If you have anger problems you shouldn't play killer.
His/her therapist is en route to confirm your internet diagnosis.
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@NurseMainBTW said:
So... You took your frustrations on people that have done nothing wrong to you? How mature.
The police are en route to arrest him/her for pixel abuse.
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@Thesaviour119 said:
Legit all of this shows how much skill you don't have man
LOL
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/915915#Comment_915915
I don’t believe they ever said it was.
*eye roll into space*
:(
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Probably because it's an unintended exploit.
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I enjoy watching both of them - They represent what the community should be, imo.
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@dont_ask_me_again said:
depip with 4k... I’ve stuck with this build as ruin goes in 30 seconds every match I bring it and I’m stuck at rank 5... I think this is the fastest gens have gone for me personally.
Ah, if only that baddie that keeps posting about gens being impossible to do in under 5 minutes was in this topic.
That...would be glorious.
You did what you could :)
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If only there was some public place for discussion, a forum if you will, that you could Express your thoughts.
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It feels bad to be right :(
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Onion with Iron Maiden is extremely fun to play against. I honestly wish that every killer had set-ups like this to be somewhat threatening even if you counter their power.
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Go in a locker when he gets his power.
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@aregularplayer said:
today I was playing against a killer with ruin + pop and he was camping + tunelling + slugging the camped+tunelled survivor. his answer why he did that was "to slow the game down because my ruin gone early". result 1k and 3 escapes lol 5000 iq
Yeah. He should have just camped someone out of the game at 5 gens, camped the next person out of the game, and milked the last two people for BP.
Thanks for the inspiration :)
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I ran to the gate in my first chase, pointed at it, and butt danced.
The killer knew what was up.
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"Oh no, my whole team died and the killer closed the hatch. Since I know that it's unrealistic for the Exit Gates to spawn 20+ seconds (in killer travel time, which is actually a ridiculous distance) apart every single game, I'm going to have to make a risky play or search for a key to escape. Good Job, Mr Killer for getting everyone and finding the hatch first. I'll be sure to give you a 'GG :3' in the chat."
Oh...whoops....I mean
REEEEEE NERF EGC
Hatch spawns irregardless of performance, contribution, or generators done?
Nope, I still need better escape odds, apparently @_@
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I bought the pass instantly.
The only challenges prior to 4 that sucked, imo, were the EGC Unhook and Escape w/o Being Hooked.
If these aren't adjusted, though, it will probably be my last pass purchase.
At this exact moment, though, I'm enjoying the unlocks I've gotten so far :)
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The "Master" Challenges tied to the lore in this tome (4) are beyond lame.
3 pieces of lore tied behind challenges that require either extreme RNG or farming to get? Forced to rely on the skills of others to determine whether you complete YOUR challenges?
I mean, for example, that I could escape 100 matches in a row, but never get the challenge completed because of a teammate dying :(
The Killer side is not much better - Farming will probably be necessary for the Trapper one, while the 4x Basement kill challenge is going to be nigh impossible once people realize you are going for it (they'll just stay as far away as possible).
I hope they look at these, too :(
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Go in a locker when he activates his power and leave it when it's over :O
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If you really don't like DS or BT, don't let people get unhooked.
Alternatively, you can never hook anyone/slug everyone.
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Cirque de Soleil would be pretty impressed with those mental gymnastics you're using to try and justify a bannable offense.
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@Peanits said:
Well that's simple. One was an easy fix, the other was not. If we can quickly find what's causing the problem, we're going to fix it as soon as we can. If we can't find what's causing it, we can't fix it.
I wish some of these posters lived nearby, to be honest.
I'd never have to buy tinfoil again!
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It'd be cool if there was a skill check tied to it that gets easier depending on the key used - The rarer the key, the easier the check.
I'd go so far as to say it might even be fun!
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I'd have preferred that everyone get them.
People act as though the Huntress mask and Donkey Jacket were hard to get and should be held as sacred, but me and my potato friends got both pretty easily.
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It wasn't that strong, aside from the fact that some people based their entire gameplay loop on it.
LOL
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Slugging is a game mechanic, much like the hatch.
If you can't handle either, don't play the game.
That's as direct a reply as I can give.
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@LetsPlayTogether said:
So youre really complaining that people are outdoing game mechanics, while you do literally do the same? Iam not saying thats its right do plug out the cable, but you shouldnt be so entitled to get you 4k, cause thats not how the game is designed.
7. 7 people deserve to be banned. Ah ah ah.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/110059/swf-is-horrible
Exactly how survivors feel against some killers.
And themselves, given what's going on in the Rank Bug thread.
The irony is palpable.
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I usually just load into full or 2+ man lobbies....I'm never the first :(
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/891593#Comment_891593
Now were just gonna dodge every swf which will make it even worse though?
How will you identify SWF?
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I liked it as solo, but given the way that SWF matchmaking currently is, it promoted dodging.
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Ranks will not be coming back to prevent "survivor on survivor" lobby dodging.
You're just going to have to accept that you have no control over who you play with, to a certain degree, particularly since SWF has also been recently adjusted to take the rank of the best ranked player regardless of the other ranks in the group.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/891031#Comment_891031
DS is useless against enduring.
Incorrect.
Enduring is useless against DS.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/890374#Comment_890374
Oh, I’m sorry. I’m very sorry I’m not a competitive tryhard and I actually try to play this game for the enjoyment for myself and others MY BAD 🤗.
You're just another drop in the toxic pool, talking down and about others.
It's unfortunate that the community is full of this childish behavior.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/890250#Comment_890250
Not stupid if I have BBQ and you know OTHER PERKS TO HELP ME SEE OTHER SURVIVORS. It’s straight tunneling of you went out of your way to rehook a survivor who just Kobe. It’s pathetic. You sweaty to end the game as fast as possible of a 4K. Go get a towel and wipe your head off. There’s nothing wrong killing survivors but I want everyone to have an decent amount of Bloodpoints before the game ends. It’s why I also don’t encounter DC as much.
Nice diatribe, but 99% of the playerbase doesn't care about ReSpEcT dA KoBe.
You can play by your imaginary ruleset all you like, but you should both really try to grow up and stop insulting people (and each other) for how they want to play the game.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/890264#Comment_890264
Seem to have acquired taste in my forums, eh?
This really adds to the discussion.
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DS is currently the best survivor perk in the game, fulfilling way more than its role of an anti-tunnel perk.
Dedicated survivor mains will also state that the perk is not restricted to simply being an anti-tunnel tool when killer mains complain about its versatility.
The developers themselves have also recently stated that they believe the perk is in an ideal spot.
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Personally, I'd like to see mending time reverted, given this change.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/887948#Comment_887948
People literally based their entire gameplay loop off of BL because it was super 'balanced.'
Now that it is actually balanced, these people are suffering.
The longer this thread goes on, the more evident this becomes.
The amount of likes my post has received has flabbergasted me O_O