Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732440#Comment_3732440
If you remove the die roll, it's just a 5% chance to get an artifact. Between 7 chests that I believe also refresh over time, you should see the artifacts decently often.
I dunno - The odds of getting a 1 (rolled a mimic) and two 20's in 1 game leads me to believe the odds for items are higher than the actual d20/perceived odds.
I've played exactly 1 game as Survivor and had all the 'rare' events.
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@Raccoon said:
Got the Hand AND Eye first game and escaped for the achievement :D
I don't think the dice rolls are actually 'rare.'
I also had a 1 roll in this game.
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Got the Hand AND Eye first game and escaped for the achievement :D
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120s is wayyy too long.
I would never want that under any circumstances.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726122#Comment_3726122
Why didn't you grab one before?
Probably the same reason this topic exists, after reading the replies @_@
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3725649#Comment_3725649
Aside from the difference that one happens in game and the other outside of the match:
The results being a killer dodging until they get a lobby where they will slaughter the survivors and a killer that gets slaughtered by survivors that were dodged a lot.
This is a not guaranteed possibility but could also lead to a semi even match depending on how much backfill craps the bed.
Survivor ditching at first hook on the other hand is a guaranteed certainty that the rest of the match will be miserable.
And the loss of everyone's add-ons, offerings, items, etc.
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After further analysis, I think he is still pretty boring to play as/against.
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Perk Treats
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@ScottJund's ears must be burning
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722278#Comment_3722278
I have that one autolocked just to make people think im using addons.
It could use a 'slight' buff >_>;;
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721961#Comment_3721961
I got the soda. Lets enjoy this.
Better keep an eye on your dm's.
Some people really hate snacks T_T
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His box provides built in slowdown, a great advantage if ignored, and a free chase at best/tracking at worst - it would be very hard to buff.
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"The killer wins with a 3k"
What if someone only considers a 4k a win and strives for it every game?
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@Rokku_Rorru said:
Honestly I'd just love more useful nemmie addons that make him more diverse to play as
And his classic skin pleaseI always roll my eyes when I see this add-on
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721909#Comment_3721909
Chucky is a high skill ceiling killer that is heavily overlooked thanks to being able to just scamper under pallets from neutral, basically guaranteeing a hit every few seconds. Old Legion could do something similar.
Now for those who wouldnt rely on that, theyre gonna benefit from it HEAVILY as they cut his cooldown from 1/3. That means more lethality and stealth across the board.
His mobility is also better if you're using it as a traversal tool on bigger maps/it will be back faster after using it for mobility.
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Ah, just in time for the usual divisive rhetoric from the usual suspects.
gets popcorn
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It'd be nice if there was some sort of BP bonus (25% per perk?) for activating each of the random perks (perks that are always on just grant the bonus).
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720411#Comment_3720411
Are we going to pretend that giving up at 5 gens is the same as giving up after the game is over? This is disingenuous to be making fun of people when you know it is not the same thing.
As you can see in this thread, some people are so invested in Us vs Them that they lack the ability to see things objectively.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719933#Comment_3719933
Perhaps you didnt think through that those who complain about slugging for 4K are the 3rd survivors being slugged, not the 4th one wants to escape.
Killers also complain when survivors give up when a teammate dies at 4-5 Gens, but want survivors to give up hatch for 4K.
Very rude of that 4th non-slugged survivor to waste everybody's time.
Poor etiquette, indeed!
Getting slugged is a possibility every single time you queue up.
If the 4th person wants to try and escape/wait for you to bleed out, that is also a possibility every time.
If you don't like normal parts of the gameplay loop, that is truly unfortunate.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719889#Comment_3719889
Then slugging for the 4K is fine as well.
If someone truly feels like it's a waste of time/they really want to go 'next', they can always run up to the killer to expedite the end of the match.
I don't see that happening a lot, though.
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Rotten killers trying to maximize their bloodpoint and emblem gains and/or kill everyone for whatever reason!
shakes fist at sky
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Just worked for me
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@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719132#Comment_3719132
I can't get past step 1 either. When I check both boxes and click continue it comes up with the following error….
https://us.v-cdn.net/6030815/uploads/J5AJADQUEPDJ/image-2024-05-14-133602210.png
Same, still.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719025#Comment_3719025
are the keys limited though? Or is everyone that has a BHVR account and accepts the terms supposed to get a key?
(I got mine already btw)
I can't get past the screen I posted T_T
Congrats, though :D
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It says an error has occurred whenever I click continue T_T
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@jayoshi said:
Wait, update. I got a code. I hit refresh one more time and now it shows a code for me instead saying there are no more codes or saying to click next to get a code. I guess keep trying if you want a code.
Nice.
I can't check again until after work :(
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I won't be supporting What the Fog in any capacity.
It was impossible for me to get a key even though I instantly followed the instructions.
Seems like the keys were instantly gone and they're just saying to try later/keys are left to get sign-ups for BHVR accounts.
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reads thread
Woo-eee
Sure am glad I'm not miserable and have fun with the game.
:D
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715856#Comment_3715856
🔥🐽🔥
Jokes aside. Chuckys scamper into m1 was mostly a guaranteed hit. Deleting that is fair in my opinion.
They just need to compensate accordingly. I don't know if the changes made are enough. I'd think they need to increase his turn rate.
Chucky loses every pallet now except the ones in 'hallway' structures and that's only if the survivor vaults into the hallway instead of out of it.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714504#Comment_3714504
Yeah, that should just be the warning spikes kicking in. If the system is fully active I'm pretty sure you can't kick the generator at all.
Thanks >:3
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@jesterkind said:
Was it just the spikes, or was the generator actually blocked?
The spikes show up a few regression events before the generator is properly blocked, iirc. They're a warning that you're close rather than the sign you've gone over.
Red Spikes when kicked
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@Venusa said:
do NOT touch it!
*grabby hands*
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@Spare_Them_Mori_Me said:
Killers have never wanted a fair game. BHVR doesn't either.
Something feels…. accurate. But also Dbd really isn't a good choice for a full comp pvp scene. If people just played like its supposed to be, a party, 'fun' game to get spooked and jump scared, it'd be the best game ever really. But, it got big, popular, and in came the ones who could ruin it, and as it were, are ruining it.
But thats also perspective. Ruining it in my eyes, but not in others. I've moved on to other games. Good luck in the fog!
What games have you moved on to?
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@Nun_So_Vile said:
A gust of wind blows
Leaves rustle and dance in flight
Yuki Tanuki
-Translated from Kazan Yamaoka's Memoirs
Yuki Tanuki
Sits in the death and decay
Waiting for a friend
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712997#Comment_3712997
Not bad, better than anything i've got currently
If things are getting Spooky,
On Yamaoka's haunting grounds,
Always look for Yuki,
He's sure to be around!
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@Nun_So_Vile said:
I know a dog when I see one, and that thing is a Yamaoka dog. It needs a name tho if there isn't one already.
Yuki Tanuki
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@OrangeBear said:
I would downvote this post if i could.
These types of discussions don't help the game. They only create more divide in the community.I dunno - There's always some pretty interesting 'mask off' moments by 'neutral' players in topics like these ;3
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712035#Comment_3712035
Are you forgetting that there are 4 Survivors in a match? Yes 2 Survivors not on Gens, but what about the other 2? They are not contested in any way, so those 2 gens will get done very quickly.
The only way for you to get them off gens is to quickly down the unhooker. The longer the chase goes on, the more progress they have on Gens.
All these are just a single instance. Now imagine every Survivor do this on every single hook.
Whoa, now!
If there are only 2 survivors working on gens, minimal gens left, and you're occupied elsewhere with the other 2 survivors, that's a HUGE win for you, apparently…you can win EXTRA hard if they are using UB or Adrenaline.
>_>
<_<
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Everyone is turning that US vs THEM dial up to 11.
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@tippy2k2 said:
Well as someone who plays both sides, though I've been playing a lot more survivor lately, let me be the one to say:
People who quit mid-match suck and I hope they are constantly stubbing their toes.
Ruthless
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I see people on both sides across multiple topics complaining about this.
Some really strong biases coming forth as of late from various people, spinning whatever narrative they want.
No surprises, though, really - same old forums, same old users.
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@Unam said:
Its funny, if killers play a specific way that ppl dont like the solution is punishment and making it harder.
(e.g. tunneling, camping, slugging, etc.) Punish them, make it not worth, etc. pp….
But if survivors play in a way, that ppl dont like the solution is "oh just let them, make it easier, they have a reason for it, you need to have understanding for their situation/feelings" like yeah, sure…
This community is so broken xDA lot of people just don't like the game…but play the game...
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@Venusa said:
What do any of those perks have anything to do with DS and why it was buffed?
SAME TIME POSTIES <3_<3
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Tit for Tat is an unhealthy mindset when it comes to balancing.
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golf clap
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@caligraph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711539#Comment_3711539
The majority of the perks listed as hard countered work completely fine if you get off the gen for 6 seconds. WoO is a chase perk so unless the survivor is lasting less than six seconds then mindbreaker has 0 effect, etc etc
Some people are just playing a different game.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711683#Comment_3711683
If you are exhausted for 40 seconds after using exhaustion perk, this effect stays at 40 seconds, so you won't be able to always, as you said
SB/keep 1-2s on the timer to SB mid chase,
If you run back to a gen at 40s exhaustion, the killer has lost or abandoned the chase and you've already gotten value from your 'hard countered' perk.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711529#Comment_3711529
ONE PERK should NOT COUNTER FOUR
https://us.v-cdn.net/6030815/uploads/A0I1656Y3QO0/image.png
^ This perk counters more or less:
- Sprint Burst - hard counter,
- Lithe - hard counter,
- Dead Hard - hard counter,
- Background Player - hard counter,
- Balanced Landing - hard counter,
- Dramaturgy - hard counter,
- Head On - hard counter,
- Iron Will - hard counter,
- Overcome - hard counter,
- Smash Hit - hard counter,
- Bond - hard counter,
- Aftercare - hard counter,
- Alert - hard counter,
- Any Means Necessary - soft counter, survivors won't see the pallets,
- Better Together - hard counter,
- Blood Pact - hard counter,
- Circle of Healing - soft counter, survivors won't see injured survivors,
- Deja Vu - soft counter, survivors won't see other gens,
- Detective's Hunch - hard counter,
- Empathy - hard counter,
- Fogwise - hard counter,
- Inner Focus - hard counter,
- Kindred - hard counter,
- Object of Obsession - makes this perk only give value to killer,
- Open-Minded - hard counter
- Plunderer - hard counter
- Rookie Spirit - hard counter
- Samoteur - soft counter, won't see hooks,
- Windows of Opportunity - hard counter
You can let go of the generator as killer approaches to SB/keep 1-2s on the timer to SB mid chase, WoO still shows you what is used before going on the gen/aura reading comes back 5s into chase, Head-On is largely unaffected as it requires 3s of being immobile in a locker and 2s of walking/pallet break/etc is not hard to accomplish, etc.
If you think Fearmonger 'hard counters' all those perks, you may want to re-evaluate your gameplay while it is in play.


