RaSavage42
RaSavage42
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- RaSavage42
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Comments
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Yes... Play Wraith memeing by ringing my bell around a unsuspecting survivor to see them run and/or use their exhaustion perk only to slowly walk back to the gen
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1849163#Comment_1849163
Why is it boring if the chases are good? Is it irritating because the survivors are constantly interacting with you? In my opinion that's the fun part. Could you elaborate because that confuses me.
The teabagging and flashlight saves are irritating
Having 3-4 survivors around me is kinda boring
The chases are good cause I can practice
The match in general is good but the things that happen in match is a range on emotions
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Saw three NOED posts like yesterday
NOED post 1
NOED post 2
NOED post 3
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That part it irritating
Kinda boring, good chases though
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849072#Comment_1849072
Dang that's awhile. Well hopefully you play again then. Lol
I lost my motivation for the game
Happens from time to time
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849069#Comment_1849069
I'm sorry. I hope your games get better.
Haven't played since Thanksgiving
HAHAHAHA
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849056#Comment_1849056
My matches go anywhere from me standing in a corner so I dont get bullied to me closing the hatch while someone is teabagging on it.
Yea... same
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Don't worry about ranks
Just worry about how your matches go
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Yea... Either the killer saw you as an easy target... or as a threat
Can I ask Platform?
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Are you escaping?
!-2 gens should be good for objectives
Unhooking and Healing 2-3 survivors should be enough
Getting chased isn't going to get you a lot... but if you can lose the killer that helps... totems are an easy way to get boldness... sabo is last resort or a small boost from the start (maybe)
Survival can be done by healing yourself and escaping
Getting at least 2 iri metals will be enough to get you to purple... then it's 4 iri metals to get and maintain red rank
Can I ask your current rank?
And Welcome to the Fog...
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1847684#Comment_1847684
I agree with some thing but disagree with others sure alot of survivors are toxic. However there are toxic killers.
https://forum.deadbydaylight.com/en/discussion/comment/1847688#Comment_1847688
I can agree match making is terrible. I have experienced it as a survivor.
https://forum.deadbydaylight.com/en/discussion/comment/1847700#Comment_1847700
I Can agree maps for killers can be bad. I have a question for you though, is it possible a killer can gain too powerful of an advantage because of the map?
https://forum.deadbydaylight.com/en/discussion/comment/1847711#Comment_1847711
I can agree with you changes but I don't really understand the issue with killer perks. Sure some killer perks are absolutely abysmal and needs to be changed however most perks seems fine based on the fact that there are a multitude of different killer powers that match well or better with certain perks. If perks were made in a way in which every single killer could use them regardless of if it matches with the killers power or not then it makes killer even more dull and predictable. Its way its best to run iron madien with huntress or leather face and thanataphobia with legion and plague because those perk match best with their killer power.
It's not just the killer's power that dictate perk selection.... it's the playstyle around those perks
Ruin is not effective on Pig (In my opinion)- Her power can't push survivors off of gens and get downs and hooks
Tinkerer is effective on Pig (In my opinion)- knowing when a gen is close to completion is effective
I don't use Tinkerer cause it doesn't fit with my playstyle...
Even her own perks don't even fit her
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Killers have to remember 4 different survivor cosmetics either different or the same
Up to 16 perks and use
Hook states for all 4
7 gens (cause all gens are viable)
Map (tile structures)
Survivor Items (brought in or found)
The killer's power and use... I main Pig sooooo
As for balance....
Finish map changes... Keys (I don't have an idea though)
Give all players hook stage indicators on the HUD (killer and Survivors)
Buff perks that aren't used much ( cause I don't want to list all perks and changes I'd make... list would be really long)
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They're players just like those that don't stream
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If they wanted to fixed it...
I have a few suggestions
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LOL
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The primary objective are gens
the secondary objective is escape
Totems are optional but still important
Being chased, healing and unhooking prolong survival
To introduce another objective would mean breaking the games core mechanics and rebuilding them around said new objective
And that won't happen anytime soon
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Haddonfield
Both sides suffer with Midwich
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This game is ever changing so yea it'll never end
And good list... Props
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The survival scoring is all about healing and escaping
Meaning selfcare and hatch (not knocking it just saying how to get max survival)
and Altruism is dictated by healing and unhooking (with means dealing with teammates)
Objectives means holding (insert input) for 1-2 gens (I think) but the killer can tunnel the survivor meaning no Objective scoring
And on the opposite is true for the survivor who repairs gens the whole match and not getting chased or close to the killer
Survivor scoring is wonky as it gets... like the "on Fire" thing in Overwatch
Brutality scoring is all about damage- to survivors gens and pallets
Deviousness scoring is about use of killer power (with happens most of the time- with some killers needing land a shot (Nurse blinking on or near a survivor and getting a hit... Huntress hitting hatchets... Pig traps and ambush... etc)
Sacrifice scoring mean hooks and kills- meaning if no survivors get hooked no score and max for multiple hooks and kills (but staying around the hook losses points... Face and proxy camping be damned... they need to increase that penalty)
Hunting scoring means finding and chasing survivors- finding survivors is good but chasing only one survivor is bad (Tunnelers be damned) and long chases are hit or miss (cause I can't find the right answer)
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Selfcare is a good perk cause you can learn when and how to be effective with it...
I personally don't use it... cause I'm terrible with it
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I tend to agree
award BP for finding survivors/ Being chased by Victor
Both are awarded up front
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Rank expansion
10-1 Per color
Adjust black pips- and red pips
0-4 (Brown) - (4-6)
5 (Yellow) - (6-8)
6 (Green) - (8-9)
7 (Purple) - (9-12)
8 (Red) - (12-15)
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@xEa said:
https://us.v-cdn.net/6030815/uploads/515ESVRJXATO/dbd-characters-729148-1609346306.png
Any thoughts? Whats your tier list?
Pig at the top of a tier list
YAY
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I probably should...to who that I don't know (yet)
My main is Pig
My rotation is: Pig, Hag, Spirit, Huntress
The rest are played on occasion with exceptions to Bubba and Freddie
A lot of my killers don't have good perks (no, not even the "meta" ones)
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Also a flaw with their MMR system
It didn't take perks into consideration... think about that for a minute
My build on Pig:
Sloppy/ Corrupt/ BBQ/ Whispers... Addons vary (running low on some)
And 50/50 "Win/ Loss"
But if I were to run the "meta"
Ruin/ Undying/ Tinkerer/ BBQ
And 25/75 "Win/ Loss"
Cause my playstyle doesn't match the perks
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In my opinion... It's really bad and not just from a gameplay perspective (GPP) it's also implementation perspective (IP)
My theory would be the ranking system being outdated for what it stands for... A visible representation of ones skill in game (needs to be changed first and be a large change for MMR to coexist with Rank)
GPP)
Killers:
Being unable to switch in lobby- not bad but not good either (Further explained in the IP section)
Having to play matches as all killers to either match your overall skill as killer or just playing your "chosen few" in a rotation and having the ones you want to learn on the back burner (so the speck)
Survivors:
Switching (should stay in the game) survivors in the lobby either helps a killer learn things or hurts due to having little experience on a killer or general killer skill- like switching from a survivor that's running vault build to DS/ any other perk "either build can help or hurt but it all depends on what killer you are facing'
IP)
Killers:
Being unable to switch should've had a pop up warning with a yes or no option (us players want to get from one match to the next and sometimes we forget to switch killers cause we want to mix up our gameplay or learn a new thing)
Not showing us how many matches it takes or having an specific killer ranking system along side MMR (like I might be good on X killer doesn't mean I'm any good on killer Y topic)
Survivors:
Having a MMR against every killer (was that a thing)
Final Thought:
It was a weakly thought out poorly implemented "thing" the devs thought of and now they can't figure out why (which I did... poorly explained though) for the most part
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Zero... sorry
I'll see myself out
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Killer: Pig
Perks: Sloppy-Corrupt-BBQ-Whispers
Addons: Video tape-Combat Straps
Explanation:
Sloppy- Healing slowdown
Corrupt- Map pressure
BBQ- Aura reading and Bloodpoints
Whispers- Proximity Warning
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This game will be ever changing so "killers crying" today might be "survivors crying" tomorrow
Yes Survivor's Items were/are going to be changed (do you agree that they needed to be?)
Yes BNP's were nerfed (do you agree that they needed to be?)
Yes Insta-heals were nerfed (do you agree that they needed to be?)
Yes Vacuum pallets were removed from the game (do you agree that they needed to be?)
Yes Survivor's Perks were changed... some buffed other nerfed (do you agree that they needed those changes?)
Do you agree that maps needed to be re-worked?
Killer's Perks were changed... some buffed and other nerfed (do you agree that those changes were needed?)
Killer's powers were changed (do you agree that those powers needed to be changed?)
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It's a part of the rotation... In My Opinion though
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It's been bad for while
It got worse when they tried to put MMR (Forcing killer players to play the killer the ready'd up with)
Then even worse when they removed it (cause there appears to be no fall back plan)
Then even worse when they put in dedicated servers (Players left/took breaks cause of the outliers caused by it)
Then even worse when they put in some recent balance changes (More players left/took breaks or switched sides... killer to survivor mostly)
I'd say this issue is cause of how small the ranking system is and was designed from the beginning and neglected since then
Rank reset made the situation worse due to players being visibly changed but player skill remaining the same... thus rendering the reset a waste of time
Changing matchmaking needs to re-done from the ground up... Starting with expanding ranks from 4 per color to 10 per color
Re-working the Emblem system
reintroducing limiters per rank and SWF's
finishing the new MMR
Having players play 5 matches perkless and placing them in the ranks they deserve... for both (getting rid of specific killer MMR cause the expansion of rank would in theory cover that)
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Pig
Cause I see mistakes being made a lot (Pig main and low skill survivor)
Or all killer I face cause again Low skill survivor here
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Good one
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@lowiq said:
Killers shouldn't be able to see names and what survivors bring into the game - especially after they nerf keys.
Last second switching is just something used to circumvent a bad lobby mechanic implemented by BHVR.
I agree to a point...
while yes it's a bad machinic to have in a game like this... but saying that swapping last second is the counter that is just as bad
And I'd say that the match should start when a match is made skipping the lobby screen all together and going the offerings screen
Would you agree to that?
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@[Deleted User] said:
I mean, if you play a meme build of any kind people give you death threats and fire off all kinds of slurs at you. Unless they all manage to escape then they might be tolerant of it.
So idk how people would handle a different game mode. They can't handle anything different as is.
Same thing as playing the "meta"
Ruin/undying
DS/Unbreakable (With or without Soul Guard)
Corrupt/PGTW
Forever Freddie
I didn't get messages from Whispers only Wraith
I've been told I was good after using Old ruin/ Old HL... on Pig (with Tampered Timer)
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Make what we have now casual.... by removing rank from end game screens and replacing them with either Devotion level or level of killer/survivor played as
Then make the competitive mode by having rank reset mean playing 5 matches perkless and get put into a rank and play from there.... also expand ranks from 4 per color to 10 per color and either make perks weaker/stronger or forcing players to pick from a limited pool of perks (which I don't like) and rewards for reaching rank (like Overwatch)
And improving KYF to be a real custom mode... allow us:
To pick a map seed (from like 10-20)
Have options to adjust (whatever you want to see here)
Have option to change (whatever you want to see here)
And have an experimental mode (like Overwatch) so the devs can put unfinished or incomplete patches on for additional testing... something we all want now (right?)
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1844314#Comment_1844314
Flask of bleach at base?
I did say cold take
Unless there's something to it?
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Cold take:
They could be an addon turned power?
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He made a solid point... also made a video a while back (Don't remember the specific time) of a huntress match he had and that happening
It's more on the unhooking survivor (51-49 +/-) that causes tunneling to occur
But on the other hand it's a gamble as too how the killer reacts to the unhooking... The killer could be in chase allowing extra time for both survivors to get away from the hook (and heal) and have scratch marks fade or the killer comes back to see the unhooked survivor with no evidence of the other survivor... or the killer is actually tunneling and can do it easier
All this is making my head spin... Sorry
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It's a part of a rotation of good and strong perks
6-7 perks are in this rotation
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Is there such thing of an Anti-troll?
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MMR is an illusion at this point
Ruin/Undying is stong but the killer needs map and gen pressure
Ruin works if the killer can get the survivors off of the gens
Undying works one of two ways... either get information or get an extra life on another hex (usually Ruin)
Killer won't get much done if the killer chases one survivor for at least 40-50 seconds
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Giving him 2 traps would make him better but not the best by any means
Having RNG decide where his traps are needs to be looked at especially after map changes
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I don't have any "fun" builds... I run
Bond/Empathy
Lithe/ Sprint Burst
Spine Chill/ Haven't found or tried anything else yet
Kindred/ Haven't found or tried anything else yet
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It doesn't matter... another item wouldn't matter
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Don't forget to bring a coin offering though
:)
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Cause in SWF you only need to worry about what the killer's doing... but information kills that
Solo you worry about the other 3 survivors and the killer... and the map
Killers have to worry about 4 survivors up 16 perks and defend 5-7 gens while remembering whom you hooked and how many times and the map
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Cause survival is worth 5000 points
And an Emblem for it
Bhvr not realizing that there needs to be more ways to get survival points other then escaping and healing yourself
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Pig.... C tier... My heart.... is.... breaking
Why? @thesuicidefox