RFSa09
RFSa09
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- RFSa09
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Comments
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819121#Comment_3819121
On their release, Legion was way worse than Skull Merchant ever was
This take is baffling to me. Yeah Legion's original design was bad, but I never got held hostage in one-hour matches by Legions for weeks on end after they released. In fact, I barely saw Legion when they released because noone liked them. Skull Merchant made the game completely unplayable for weeks. Every other survivor match lasted ~40 minutes.
Of course there was that brief stint where Legion's mending add-ons were bugged, leading to ridiculously long mending, but I played against that maybe twice back in the day.
Design-wise they were both absurdly offensive, but SM had a much greater impact on the game's playability IMO.
i´m sure that skull merchant had an average pick rate, and the ´´super 3 gen merchants´´ were kinda rare to see, it was really annoying when it happened but it´s not like she made the game unplayable (thank god she´s gone since 2023 at least)
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@Gardhome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818093#Comment_3818093
Whats wrong with shadowborn? Survivors mostly love going against Dredge and his nightfall far more darker (of course perk shoudnt stuck with nightfall)
i just dislike not being able to see anything, and i play on a TV
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they´re all very cool imo (besides shadowborn, i hate the fatigue so much), bloodhound would be really cool for begginers too
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Good luck friend,
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816945#Comment_3816945
it's only survivor sided at the highest skill levels of game, but that kind of lobbies is not even achievable through current matchmaking system (because game is basically balanced based on this kind of matchmaking and current MMR system), meaning any lost match from any side is truly just a skill issue from either side.
Any semi-decent killer player will 3-4k often, and any semi-secent survivor in a semi-decent team will have a 3-4 men escape, people just feel the neccessity to theow tantrums because they want to win, but feel like they shouldn't have to improve because "bro akshually i'm a casual player so that means game should still catter to my refusal to improve 🤓"
(because game is basically balanced based on this kind of matchmaking and current MMR system)
Dbd's mmr is really not like that, today for example I played against 4 people with yellow perks, hidding in bushes mid chase, afraid of my presence in the other side of the Map, rarely doing gens etc, i don't think I should be playing against them at all, they probably had like, less than 100 hours
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I main Cheryl, but i'm not a big mega silent hill fan, I just like her
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@Devil_hit11 said:
yes. it was a buff awhile back because drone would despawn if you hooked a survivor.
it still does no? i never pay attention to that
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it was like that in 2016 and 2017, i wonder why would they change it… cof cof
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@GeneralV said:
Honestly, I will be very surprised if I see Skull Merchant during the event. They went way too far with her nerf, this is excessive.
Unfortunately I'll still play her regardless, she's so cool :
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@ReverseVelocity said:
Probably, yes.
🥺
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They buffed Springwood? What changed about it besides that window?
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i just hope they add something to not make this game mode miserable, the previous version was peak DBD
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812852#Comment_3812852
Because you have more time to obey the rules of her drones mid chase now, you're not reading what I'm saying at all are you?
Clawtrap value is so easy I'm sorry, punishing people for trying to help a slugged survivor, making it hard to loop around a hooked survivor, making it hard to get a gen done you are protecting. Also like why are you just like "Means nothing" no you just acknowledged it lol, it is more.
I'm sorry but Skully players opinions you can tell they've never played against her much. it's the popular opinion for a reason, these changes are a step to making her playable in general for people, and she can get more changes for her rework as people forgive behaviour over time.Time wasn't a problem with it, but space, in any decent pallet you could just do nothing for 300 years until she tries to break the pallet, in a filler pallet you would probably get a free scan or a free hit, she remains basically the same but even more clunky to use
If you think getting a clawtrap is super easy maybe you're doing something very wrong while versing her, and you can't get scanned if you're stationary so idk what are you even talking about with "PuNisHinG PeOplE for HeLpIng SurViVors" (why are you looping next to a hooked survivor too? And she can't place drones near a hooked survivor)
If doing more stuff = being better then freddy has to be the strongest killer in the game I guess, he can teleport, be invisible sometimes, have anti loop (hindered) have no terror radius, highlight survivors.. etc
This is not a step for making her better because they don't wanna to make her better to play for both sides, they wanna to rework her, completely change her power
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Even with her on the list I would go with plague, i don't know how can anyone have any fun against her
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812777#Comment_3812777
I know that, but she only has one scan line now right? She also is slower while operating her radar to make it rotate. She does more than clown and has better 4v1 so… no?
Crowman it was mainly the haste gained by other survivors not in chase with her, which is 9 times out of 10 where she'd get it from, and the scanner was to nerf her spamming rotation to get free hits. It adds interaction with her, which is what she needs to be fun to play against IMOi don´t know whats the relation between that and you being able or not to crouch in a pallet waiting but ok
doing more means nothing, freddy for example does a lot of things, none of them are worth it
clown hindered and haste are much much stronger than basically anything she can offer besides the clawtrapp itself, which is much much harder to get actual value from than his bottles
her interaction remains the same, but she´s bad now
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812275#Comment_3812275
No I play against her often enough to know this will be better for me, I can now predrop and crouch until she breaks the pallet, if she focuses on rotating she is slower, if she recalls the drone she is slower.
Everyone here doesn't play against her it feels like lolDevil_hit11 you forget that she has undetectable and information on her side, she should never be doing better than clown at his job, her power also denies healing and injures. She is not a worse clown. I think when her new rework hits, she'll b even worse to you all anyways coz she'll likely lose what makes her frustrating and what all of you love about her that makes her easy to play.
you could already crouch tech since 7.30, and she have never been better than clown at chases (not even close to him)
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They did nothing tbh
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811015#Comment_3811015
Do you think? I was able to do over half (if the other one was afk or I didn't hit as good as I could) sometimes even 3/4 (If I got support through auras and a few injures from the other killer) of the hooks as huntress alone xD with huntress there mostly wasn't a reason to combine the powers very much xD
Oh man, we had very different experiences haha
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@UndeddJester said:
Tbh... I'll take it. I was expecting to get nothing but a "stuff you, wait for rework".
At least Skull Merchant kinda functions with these changes. As a temporary stop gap it's still pretty weak, but its not a god awful place for her to be... but at least she actually can do things if she's played well.
- 4.4m/s when using radar and setting drones means placing a drone/switching rotations isn't free, there's actually timing and mechanical execution required to do it well.
- 5% haste if I use the above ability well means I get rewarded for playing well, especially for potential 1-2 punches.
- 8% hindered is a tangible and decent threat.
- Rotation at 95 seems a little low, but at least its an improvement.
- Fast vault change, don't get this tbh, seems a little random and goes against conventional logic of what is happening in thia situation… but I guess if you time a scan right you might be able to mitigate it...
Not pleased overall... but I'll take a bone over nothing.
You're not getting rewarded for hitting scan, you lose 5% speed (4.4) to maybe hit a survivor with a scan line that gives you 5% speed (which means literally nothing)
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The Nemesis
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Cristhine the car as a killer (I just watched the movie, loved it)
and
The evil within full chapter with a map, 2 survivors and 1 killer 🙏
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@k3ijus said:
last 3 posts were calling it survivor sided, are we playing the same game? Last 2v8 was genuinely so bad for surviviors, every gameplay mechanic was reduced to trying not to get 2 tapped by the killers which is fun, is incredibly killer sided. On top of that killers ping were off the chart. The few killer games i played i won almost all of them but lost a few because of bad teammates, which by the way is exactly what soloq surviviors feel,x7. The game practically had insta hooking and basekit lightborn whilist survivios had shared sprint burst…. Its obvious to see which side had it better.
To top it off queue times for killers were 15-20 minutes, and surviviors had 400% BP bonus, imagine all of this but this time with even stronger killers
Hillbilly + wraith were the best killers in the 2v8, I don't think blight or spirit will dethrone them tbh, but we'll see
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I Usually play only soloqso my survivor winrate is probably around 50%, but my I normally escape alone a lot of times
And for killer I honestly think j win most of my games, it depends on the day too, in the weekends I usually verse more "tryhards"
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@Grigerbest said:
I'm still wondering what did they do to singu…
It was THE WORST KILLER based on kill rates somewhere like… 1 and a half year ago or 2 years maybe… It was less than 45%.
Did singu got buffed or something?
He's 3% faster while in overclock and had a bunch of QoL changes like an auto aim for hitting biopods shots (I think it's slower than manually doing it but still)
People probably just started to give up on him because it worked for skull merchant cof cof
And Singularity players started to improve their gameplay too
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Walk in wall, wall breaks, me happy
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@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806196#Comment_3806196
I said in the past they should decrease individual gen time but increase number of gens to do so total gen time remains roughly the same and regression perks get nerfed, but killers get more time to do stuff because you can't finish the game in 2 waves of gens. This also has the side benefit of feeling like the game never stops for survivors because generators keep popping and also traveling between generators gives extra chances for chases and adds extra game time.
But when I said this people were adamant that would benefit survivors too much.
looks like a really good idea, i wish bhvr ever test something like that in the future
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As much as I would like him in the game, I don't think they'll ever add it because of.. some reasons, if you know what I mean
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I Noticed a lot of people DCIng because they got downed by my nemesis, perhaps they wanna do a skull merchant treatment to other killers? Idk
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@UndeddJester said:
I have been thinking about this issue, and what do we think of the idea of making map offerings not guarantees?
Something like a map offering gives a maximum 66.67% chance of going to that realm. Regardless of offerings between each side we always have a 33.33% chance of being rejected and instead go to a random realm.
If any players map offering is selected or a sac ward is used, all map offerings are consumed. If the Entity rejects map offerings, it is returned to you. This would mean you can go for map achievements without being hindered significantly, but if you're planning something ugly, it is less likely to successfully come off.
that´s a pretty good idea
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807913#Comment_3807913
Which is now fixed! <3
:D
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Guys he's talking about the Yellow perks
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he got updated 1 chapter ago! check it out :)
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@GeneralV said:
I don't think map offerings are unhealthy for the game, I think the maps themselves are the problem. If they were balanced players we wouldn't have this issue.
There was a patch, quite some time ago, that tried to adjust the maps while making them fair for both sides. Those were the original map adjustments, before the big reworks, and I think they were the solution to this problem.
I agree, but fixing all the maps would take too much time considering how long they take to change them :/
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/428013/map-offerings-again-yeah-i-know
Hate map offerings? Use a counter map offering that's more in your favor, or better yet, "Sacrificial Ward" to nullify map offerings for that round. There is offerings for everybody.
More options are better; advocate for more options, not less."You dislike map offerings? Just use them too!"
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We have two options:
Make gens take ages to be done and overnerf every gen slowdown
Or
Nothing, there is no other viable option to "fix" it, unless you make every killer borderline uncounterable that will always down any survivor in seconds (like nurse), which doesn't sound very good
We will always have a meta, it's impossible to make every perk from every category be equally good/bad
Gen regression is meta because it's fundamentally the best thing you can have as killer
Anti tunnel is meta because it's fundamentally the best thing you can have as survivor
And I like the idea of adding interactive things on maps, but it would probably create another problem, a map can be extremely insufferable as one killer and a free win as another (cof cof gideon)
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Noed
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@MrMori said:
She has high killrate because the average survivor has zero idea how to deal with her power, and I don't blame them. But what I've noticed playing her is that while average survivors play against her and lose, good survivors that could probably defeat her immediately give up, thus inflating the killrate.
She is very confusing and unintuitive to understand for beginners and average survivors, and unless you've played as her, you'll miss a ton of important info.
- She has undetectable, old SM didn't. From the survivor perspective she just suddenly has it without rhyme or reason, plus she's completely silent.
- Stealth drones scan people and you have to "know" that they can scan you from the lights, there's no indication that they can. You also just have to "know" that you can stand still or crouch to avoid scanlines. White scanlines help a lot and was a good update, but it's still confusing when the drones start in stealth mode
- There's no indication that SM can track you on her radar, no beeping, no red light, nothing really. Unless you've played her, you may not even realize her radar exists. I purposefully hold my radar up when I find some locked on survivor hiding in a corner, to teach them that I can find them.
- There's no indication that SM has any kind of haste, and it's frustrating to get hit in places where you'd otherwise reach a pallet
I get why they're reworking her, but man they really didn't have to gut the entire power into oblivion. Why not add a custom movement animation when she's walking faster than 115%? Or make it so she only gets haste from survivors within 32m of her? And removing an entire scanline is absolute insanity. Her power will be totally useless.
Old skull merchant had undetectable
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@AmpersandUnderscore said:
24% more than 35 seconds would be about 1 in 4 survivors.
So basically, they're admitting that slugging for the 4k is insanely common. Not every game, to account for other slugging situations, but still an awful, awful lot.
note on the ´´combined throughout the entire match´´
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799822#Comment_3799822
No, most require addons and the like, clown requires aim, Skully just needs a drone to exist and she gets things.
I can't with you all coming out of the woodwork to defend this character.not really, the only thing she gets is 8 seconds of undetectable, it´s better than some killers, but worse than others (like wraith)
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799699#Comment_3799699
You really want to ask that? She does nothing but place a drone down and get rewarded, hag doesnt get this, trapper doesnt get this, Legion doesn't get this, the list goes on.
Not even Clown gets these free buffs and debuffs for flork all input. She is a killer for lazy players. Honestly… you all don't play the same game, she is the easiest killer I've ever played and whats your ability you press m2/ctrl and suddenly get 10 benefits. lmaoliterally every killer gets benefits for free if they use their power, but ok
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wait if you play as killer to give a fun time to the survivors, cool idea no? :D
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I can't believe I wasted almost 60 millions bloodpoints on her, that's just sad :/
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That means that he played 100 matches as trapper.. and won a lot of them... nothing more nothing less
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my ps4 can barely run the LOBBY anymore, it feels so bad, I can't even imagine how bad it would be if the game was "more beautiful"
Also, good art style with mediocre graphics is peak (the evil within for example)
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I think I'll never play M1 killer anymore if blastmine/flashbang/chemicals trap become meta
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It looks really good :)
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Hello Count, I play on a ps4 "fat" (first version)
Have you like updated the system? Or the game itself?
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It would be a cool experiment, and they kinda helps weak m1 killers the most (besides like, spirit haha)
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I honestly would add like a 10 iridescent shards bonus per survivor match (10 per match is actually a lot not gonna lie)