RFSa09
RFSa09
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- RFSa09
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All of them
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W 💪
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Kinda off topic I guess, but people still believe that dbd grinding is that bad? Most of the characters got their prices reduced by a 1/2 or 3/4 we also have shards in the rift etc... none of my friends that I indicated dbd (recently) thinks that it takes that long 🤷♂️ and saying the game is P2W is kinda going far, i personally think this year was really good in terms of QoL changes etc, but in the last few months they kinda dropped the ball (cof cof my skully)
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I'll definitely buy the new survivor when I get enough shards, that build sounds fun (I mean, it sounds like nothing since you have iron will)
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Just reading the ptb patch notes made me feel like that, but unfortunately after playing him for a bit I'm really disappointed... it's so easy to break LOS in long ranges as survivor, don't matter if I'm tier 1, in the other side of the Map, behind a window, anything, survivors always notice where am I somehow, it already happened before but I miss his old aggressive stalking play style
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Good luck friend, I tried to main singularity before his first """rework""" because his design is just so cool and I honestly don't think I'll ever try to do it again, but I hope you have fun with him :)
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849535#Comment_3849535
Yes, I wanna prove a point because instead of "use Counterforce lol" I did math and checked if this even makes sense.
No, it does not.
First totem:
14 second basic time ——> 14/(1-0.14*5) = 46.66 seconds base time with Thrill, 14/((1-0.14*5)*1.2) = 38.8 seconds with Thrill & Counterforce.
Second totem:
14 second basic time ——> 14/(1-0.14*4) = 31.8 seconds base time with Thrill, 14/((1-0.14*4)*1.4) = 22.7 seconds with Thrill & Counterforce.
Third totem:
14 second basic time ——> 14/(1-0.14*3) = 24.1 seconds base time with Thrill, 14/((1-0.14*3)*1.6) = 15.08 seconds with Thrill & Counterforce.
Counterforce didn't counter anything - it's still almost 3x slower than regular cleanse when no totems are broken and even after cleansing 3 totems it's still didn't negate all effects of Thrill.
So no, Counterforce is not a counter for Thrill.
I do think Thrill is overtuned, but you just showed that counterforce in fact counters it by reducing drastically the timer 🤷♂️ specially after the first totem, 14 to 22 seconds is noticeable, but it's much much faster than not using it
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849326#Comment_3849326
So how long would it take to destroy first, second, third and fourth totem? I think you've missed crucial information in your comment :)
You can do it by yourself if you wanna prove a point lol
I'm not very good with maths, but you start the match with a 46 speed (5 tokens which is 14%•5 or depending on the way the game calculates it simply 70%, but I'm not sure if it adds extra 14% over the base number or over the next number) then you remove -20% (counterforce) which is next to 9 seconds in this case, the next totem have less 14% penalty and you get extra 20% speed (40% in total) 🤷♂️
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849019#Comment_3849019
What "Counterforce"?
Take a piece of paper and please share with us your calculations: how long would it take to cleanse 1,2,3 and 4 totems, because I'm sure you don't even know what are you talking about, thx
you don't know what counterforce is? the only perk in the game that actually hard counters totens? the Jill perk? I dislike new TofTH but you asked for a perk that counters it, and I mentioned a perk that counters it…
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5/8
I missed question 2, 6 and 8
I never knew invocations could give you a free unbreakable like that 👀
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848029#Comment_3848029
- I have 4 perk slots, not 16.
- "and completely disabling its build" could you please show me one perk that completely disables this whole build?
- "just a little slower" - 46 seconds instead of 14. Imagine when survivors could repair gens "just a little faster".
Counterforce: 😐
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I don't usually complain about the first 3 layers changing because I don't listen to them as killer, but what just happened to her chase music, i personally can't even comprehend what am I listening to (the funny triangle is still there at least, I don't even know if it actually is a triangle but it's my favorite sound)
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sadako 💀
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it´s sad to see my favorite killers fall apart like that, i have a p51 myers, p51 skull merchat and a p71 nemesis… i know they not gonna nerf nemesis, but i´m still sad
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I Mean, survivors have triple pallets everywhere
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@angrychuck said:
Man I wish having bad ping gave me an advantage, I've gotten this high ping and it's unplayable for me. In short, I hit survivor, they get hit, they then continue being healthy, and this repeats.
Exactly what happens to me
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The only thing I miss is spotlight trailers, we don't get any since idk... chucky
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845034#Comment_3845034
I am fine with making 180 possible by whatever means. Your issue is it will make Oni unplayable for most console players, if you make sensitivity too high, because it would be suddenly way more difficult to control.
It seems weird to handicap everyone, because someone got platform with limited controls by default. There are several killers, which are way more difficult for console than PC (often overall less effective) and I don't see a reason, why Oni should be treated differently.
Oni is simply not good killer for console, if you play it, you are going to have worse results than PC player of same level.
That's same for any ranged killer, Nurse, Blight, Billy, Wesker, PH, Dracula. Basically any killer that needs either high precision or fast camera movements.I am fine with making 180 possible by whatever means. Your issue is it will make Oni unplayable for most console players, if you make sensitivity too high, because it would be suddenly way more difficult to control.
that´s the main problem
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844624#Comment_3844624
Didn't they increase it with Billy rework? I am not console player, so just what I have heard.
A strong (and fun) thing can be done with one input device but not the other. This directly controls how effective Oni can be. How do we reconcile this?
Because of platform has limitations, we make it less fun for everyone else?
I don't really see a reason to nerf a killer, because of platform handicap. That player chose that platform, their issue…There is a crossplay now, so they can always upgrade.
dbd was released in 2016 made for old generation consoles, the issue shouldn´t exist at all, and some people can not buy better platforms because everything is mega expensive now, there´s no choice if you only have 1 option, they should remove it somehow or make his turn 180° instead of 90°
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@MechWarrior3 said:
They are too many for me to count. Terror radius’s are done so well by Michael.
Skull Merchants layer 2 and old chase is fire.
Legions layer 2 and chase is fire.
Singularity’s is amazing
Sadakos is so looming. I love it. Too bad I rarely hear it with her demsnifest.
Artist! Uuuuff!!!! Sooooo good!
Deathslinger 👌🏼 chefs kiss.
Hound Masters layer 2 and chase is great!
Clowns is very unique. Very circus 🎪 like for sure. Well done!
Weskers chase music is amazing (even if I hate him) 🤣
Dredges layer 3 is amazingggggg!
unknowns is dope! So good!
Freddys lullaby I love so much! 🎶 (I know I know! Not a terror radius.)
Doctors - just no. Makes me want to go insane.
Nemmy - mehGhost face - boring
Dracula - Vecna - Meh.
Demo - s tier!
Nemmy - meh
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@GeneralV said:
Slinger's layer 2 is really, really good. The western vibe mixed with DBD's iconic main theme (Dies Irae, more accurately, but you get what I mean) is perfect.
His second layer is really amazing, it's probably the one that I mostly hear in my surv matches, but I can't decide between it and his chase
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@OrangeBear said:
Why did Smash hit activate 0_0
My chemical trap wasn't working, somehow I got hitted behind him and smash hit activated, I really don't know 😭
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i´m finding killer matches every 8 minutes here, i´m probably getting very lucky
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841630#Comment_3841630
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841537#Comment_3841537
What are you all talking about?
What nerfs?
https://us.v-cdn.net/6030815/uploads/R9G9FX9IEN68/image.png
Last time we got nerfs was TWO YEARS AGO and this nerf just made her basic attack into special attack.
So where are those nerfs that she apparently got?
´´just´´ is a interesting word, being unable to use most perks on her blink was really good
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Best combos are:
Blight + billy
Spirit + wraith
Slinger + blight
Wraith + blight or billy
Nurse isn't that good because her chases are surprisingly long compared to other killers
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@tjt85 said:
Thank you for this. Somehow I had totally forgotten that you can read auras with a key.
🙏
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@DragonMasterDarren said:
https://us.v-cdn.net/6030815/uploads/54R5OC4AIJ75/image.png
Ya'll are aware this is already a thing, right?
jojo pose
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nemesis, you (just like hamsters) is a formidable killing machine, you need to grow from a baby (tier 1) to an adult hamster (tier 3), you also have 2 pets (zombies)
#BuffNemesisTier1
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840676#Comment_3840676
The answers are in the spoiler!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840675#Comment_3840675
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840673#Comment_3840673
Tyty <3
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840677#Comment_3840677
Dont be! I wish I could store that memory at the back of my mind to be forever forgotten lol
The answers are in the spoiler!
Oh I'm slow, my bad haha
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1:B
2:D
3:C (? I actually don't even know the current timer lol)
4:D (between spirit and slinger)
5: B? (I only started playing the game when it came to the psplus back in 2018, next to clown chapter, but that's my guess)
6: True
7: C or D, we had 4.4 trickster, 4.0 nurse, I'm almost sure in release pig had a passive (or bug idk) that allowed her to walk faster somehow, and ghost face can walk faster while crouching now (Myers will be 4.4 next patch but we don't consider it)
8: doctor, feng, Bubba, freddy, Quentin, huntress and David for the anniversary (If I'm not mistaken), am i missing someone?
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/432289/gen-repair-needs-to-get-longer-for-real
80 seconds gen time → BHVR decided to increase gen time to 90 seconds → Killers instantly bring powerful thana (it was literally nerfed next hotfix because of how obnoxious it was) / slapped 4 gen slowdown perks to make this even more miserable for survivors → For like a half of the year almost every match was vs CoB/Overcharge/Eruption → Those perks got nerfed, but survivors still have PTSD from it and are more efficient in doing gens.
If you want someone to blame, I'd blame greedy killer mains & the fact that BHVR was so hesitant to balance that meta, back in the day (~patch idk, 4.something) in my SWF there was literally dedicated person for destroying totems and one dum dum that run around the killer trying to blind him, now 1 person is chased and 3 are slapping gens.
Also survivors are doing gens because invocation perks are trash and with absurd downsides, teamwork perks doesn't exist, boons are nerfed and not worth even bringing to the match - once again, killer mains got what they wanted 🙆♂️
Defending old circle of healing somehow
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if he's not close enough You can try to drop a pallet that he can't easily just walk around
Run towards turrets if you know no one is working on a generator close to them
Try to run towards high walls/main buildings like LT, pallet gyms etc to make it a little bit more difficult for him, but there's not much you can do
Unfortunately He's not really loopable most of the times, if he gets close to you you're done (specially with his vaulting speed add-on, which is one of his best ones)
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She's kinda like an automatic deathslinger fused with pinhead's gate, it's very cool
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@TotemsCleanser said:
So now with Myers it's better to stalk from afar rather than close up? Or am I tripping
Yes, stalk from afar gives you more points, but for some reason looks like we still have to 99 our power instead of having an option to activate the tier 3, I think I'll post it in the ptb feedback section
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I Like that they added perks that the community asked, like the one that you trade a hook stage with your teammate, but unfortunately for me I kinda disliked the idea when I saw it the first time
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I'm almost sure Eryrie of crows was kinda purple before, the skybox was different, the lightning too, I don't think I phrased my first comment correctly
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They should bring ptb's eyrie purple color too
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I like the idea, but I think it should be a bit less powerful because of the 20 seconds extra they gave us a few patches ago, a simple range increase to the current version would be really really good too
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I've noticed some bugged challenges in the last few months but I'm not sure about this one, I recommend you to hit 3 survivors while undetectable and then completely stop playing the match, the "challenge" probably thinks that you did it wrong if you have more than 3 hits
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in a 4v1? how would it work exactly?
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i find kinda funny how a lot of people said that slugging for the mori made the game unplayable because every killer does that like, a few minutes after the update
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834257#Comment_3834257
That is too funny LOL…For sure. What was your dream about?
i was a cheryl on gideon versing an oni that looked like that one purple elefant clown skin, i clipped through a wall and the oni followed me, for some reason everytime i turned around there was one of the gates that open once you finish one generator, i started hearing a very loud sound and.. i honestly can´t remember anything besides that
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looks like something chat gpt would write if you asked him to make a joke about 4.4 killers or whatever LOL
and it´s very weird for me because i also had a dream with dbd today (i´m not joking)
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@GeneralV said:
Hmm, interesting. I remember a similar bug that happened on this same drop years ago.
This video from Monto shows it:
https://www.youtube.com/watch?v=dcrV0GwtfEM
This whole video is fun, but if you wanna see the glitch skip to 23:17
ooh that´s cool, i wonder if the ´´bug´´ have something to do with the new survivor hitboxes (if they actually changed at all)
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what a hero
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🧟♂️Nemesis🧟♀️
To play against:
- Stop spinning to dodge his tentacle, I see A LOT of people doing that and saying that "bro the slinger tech is undodgeable", but if you simply get out of the way he'll most likely completely miss
- Crouch tech is not only for windows, you can crouch tech behind rocks, boxes, generators, wheels, cars, anything that is higher than your survivor while crouching, EVEN ZOMBIES! And other survivors! Yes, if there is a zombie in front of you, just crouch! Nemesis will hit the bigger entity in front of him first
- Get hitted by a zombie... sometimes... yes, that's exactly what I said, it's VERY very situational but you wanna keep him in tier one as much as you can, so if you know that you'll get infected at the start of the match no matter what you do, it's better to not giving him mutation points (sometimes)
To play as:
- Use zombies to waste survivor's decisive strike, if the survivors got downed next to a zombie, Better you PRAY to the zombie go in your direction, if you pick the survivor up he's gonna flip a coin, if the zombie is dumb he'll not attack, if he's smart he'll down the survivor Again (not only for ds, you can use it to carry survivors for longer dropping them next to a zombie)
- Pay attention to their gameplay, if you see that the survivor dodges a lot, stop just spamming your tentacle strike in the open, try to plan a way to catch him, or just hold your tentacle like maniac waiting him to get close to you, if the survivor is crouch teching you in (for example) one of those very small loops in macmilliam, hold your tentacle and watch him crouch, once you get close to him you can get a strike for free
- Plan the way you drag your tentacle, sometimes I see people (me) just committing to it behind a wall, expecting that the survivor will not dodge it, but, it's better (for example in the shack) to 'make a sandwich" between you and the wall, if you have enough distance it is almost undodgeable
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IF you go in or out of the void you instantly escape the chase, so, go inside the void, wait the killer, start chase, drop bomb, and then teleport back
It worked for me
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The Nemesis
