RFSa09
RFSa09
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631371#Comment_3631371
What cool stuff would that be?
I'm assuming you don't care about cool things, but strong things so
we had: rebecca perks (oh my hyperfocus), renato perks, gabriel soma perks (oh my made for this), nicolas cage perks, ellen perks, anti FACE-camp, old borgo, skull merchant´s map, toba, new BNP, new anti 3gen, new garden of joy (literally stronger than before) etc
and remember, not being meta competitive OP crutch power doesn´t mean being bad, vittorio perks are amazing
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yeees the evil within, i want it so much, having sebastian and juli (or joseph) as survivors and the keeper, laura, ruvik or quell as killers, maybe the victorian mansion as a map, or the village from chapter 3
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@Lixadonna said:
This post is so laughable. Killer Mains have been getting their hand held since Wesker's release and it still doesn't seem like enough. The Killer role has been dumbed down enough where it's a skill issue at this point.
i really want to know what´s your opinion about the current balance of the killers, literally the only strong perk since wesker is nowhere to hide and ultimate weapon, and they´re just info, and we got a lot of cool stuff for survivors
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@Chiky said:
to think most perks just need a slight number adjustment and they wouldn't be absolute trash...
right? cut-loose is not even that strong and has 45 seconds of cooldown, it´s so sad
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Honestly, I want this game to never have any kind of major graphical improvement, PS3/´´ugly´´ graphics are unique and give off a much better atmosphere, it just needs better optimization
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Killer side: really fun character, not hard to use in any way, just a ´´press start and turn off your brain´´ and i love it because it bring back good old ps2 era memories for me, and he´s also really powerfull, insanely powerfull tbh, like, his iri addon is almost like compound 33 (the pallet break one) and i LOVE his voicelines ´´run dipshit!´´, every time i get stomped as nemesis i play a it of chucky or skull merchant haha
Survivor side: It may seem like I'm a ´´sweaty survivor main´´ or something like that, but I don't think Chucky is that fun to play against, his dynamics are really cool but like, if he activates hidey-ho you can't do anything , slice and dice is very difficult to dodge, (almost impossible in most loops) and the scamper is also a bit annoying, but when they´re playing 4fun it´s really funny
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@HerInfernalMajesty said:
How do you feel about unique Killer playstyles? Do you enjoy playing against chainsaw only Billy Killers? What about only shock Doctor? Jump-scare Myers? Which ones do you have fun against? Which ones aren’t fun?
yes, not the ones who holds W, hug you in the open and chainsaw, i like the ones who actually tries to down you mid loop
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@Slaughterhouse3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629526#Comment_3629526
What do the drones do now? I know they got rid of the insta down which is fine tbh lol we have a lot of insta down killers.
her drones works really differently, after putting a drone in the map, she receives 8 seconds of stealth, the drones have a new mode, the stealth mode, survivors can´t seee the beam and itps harder to see the effect area, after hitting a survivor, the drone goes to the active mode, it spins faster, and has a bigger radius, if you get scanned 3 times you will be broken and revealed for her with the claw trap, for each survivor detected by the drone she gets 3% faster, if you have a claw trap and gets scanned again you will be hindered (slower) and she will see you via kiler instinct
she also had some QoL changes but they´re not that important
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she´s now a set up anti-loop/area control killer , if you need tips you can ask me anything about her
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so bring back the old dh? with no downsides?
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change your keybinds friend
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@ironligma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623917#Comment_3623917
Because I'll surge and painres it more that 8 times.
if you surge and pain res a single gen 4 times (8 explosions) i think the match just ended for them imo
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Nemesis:
- Memento mori (green)
- marvin´s blood
- the broken coin addon
- lethal pursuer
- tunnel and camp jill valentine
- memento mori her
- dc
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@KA149108 said:
Yep, you need 4 survivors and 1 killer per a match (I'm not saying ones more important than the other) but survivor REALLY need some quality of life changes. Like buff DS (just during match and not end game) and they NEED to do something about tunneling because its RIDICULOUS right now.
buffing ds is not a QoL change
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Knowing that you can't make a single mistake in the chase makes you anxious, but we have two options, either you calm down and play safe, or you despair and end up dying
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it only works for players in the same plataform, so it doesn´t work at all
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i hate the bus, the cowtree, and those weird claustrophobic loops in yamaoka/ormond, but they´re unique, we need them you know
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left for dead, evil dead, scream, saw, they all deserve something, bhvr and the saw have a really strong conection, so having hoffman (or lawrence)as a killer and adam, lawrence, allison, eric or rigg as a survivor would be amazing
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they have no faith, they know they´re not good enough to win that game or they´re just tired of the game, but they want to play it, they want to have fun, or they´re bad, or maybe they wanna to poop sooo hard, remember, we are all humans with real life problems, but i still dislike when it happens
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i usually play nemesis (my main), blight, alien, chucky, hillbilly, nurse and trickster from your list of killers, i think they´re fine, you just need to get the fuel, get the hang of it you know? but we can´t expect too much because it´s a controller limitation, in M&K you can like, change your dpi, you can download every type of random visual and psychal things to make playing easier like filters, crosshair,the macro or something like that for like, insta tp as hag (idk how it works) you know?
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@Chaosrider said:
Turn crossplay off. Or just accept that this is a PC game with console port.
we can´t turn our crossplay off, sad but true
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@Lixadonna said:
If they decide to PT after an unhook why should it penalize me?
the way pinhead´s lament configuration, eruption, new save the best for last, safe unhook bp bonus and etc are coded/programed is the thing, they indentify if the survivor is in the dying state, not if the killer hurt them, or if michael myers tombstoned them, or even if the survivor disconnected (before the DC bots), so bhvr would have to re-program it, that´s why you don´t get deliverance for saving a survivor if they plot twist, because they´re technically ded as far as I know
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they´re so cute haha
bald hillbilly
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- insta crouch like ghost face
- ambush charge in like 0.5 seconds
- faster ambush speed
- more ambush range
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@crogers271 said:
Design wise its not a bad choice, but its also not inherently a good choice. It all about balancing the risk / reward and gameplay. Ultimate powers are something that a killer would play towards, meaning their basekit to that point should be weaker.
You mention Knight for example, he would be a bad way to do it my opinion. What makes the Knight unique is his ability to engage as an M1 killer while using his guards to either help his chase, protect a gen, or engage other survivors. If he had an ultimate power his base kit would have to be weakened, which would make him ineffectual.
Nemesis already does charge up his power, its just not a single instance, once he has it, he has it.
Some killers have what you want, its just not as strong/important as Main Event. Legion's fifth hit down for example.
Like I said its neither good nor bad. Having a killer like Blight is just always strong is good, but also having killers like Oni who enter periods of being really strong is also good. You want a mix.
If you were going to add an ultimate power to a killer that already exists, they would probably need a rework. I'd vote for Nurse, which some others have mentioned. She works like a normal killer until she charges up, then she gets blinks (either for a time or a series of charges).
i agree 100%
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hello and welcome, remember friend, tunneling is not always a problem, sometimes, if you had fun chasing a survivor, chase them again, but if you think he´s in a really bad spot and want to be the ´´nice guy´´ try to target another survivor
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625537#Comment_3625537
if you have a specific good idea, by all means, share it. but it does not need to be added to all killers. or even most killers.
what is nurse doing if her blink is locked behind a charge bar? does it stay forever once unlocked?
I can see freddy getting more powerful the longer the trial goes for, but I don't have an idea for it beyond turning him into old freddy with extra stuff.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625615#Comment_3625615
is it really nemesis if walls aren't destroyed by him walking into them?
if you have a specific good idea, by all means, share it. but it does not need to be added to all killers. or even most killers.
what is nurse doing if her blink is locked behind a charge bar? does it stay forever once unlocked?
i don´t have many ideas and the ones i have would probably be so ass, but my first idea was first of all, making her not that slower than survivors and giving her only 1 blink, the nurse will have ability to share/collect/whatever she does with the breathe with the survivors, like the way old freddy putting survs in the dream world to stack her power, after that she can actiavate her power and have the common 2 blinks we all know
it´s really hard to nerf the nurse without making her boring, the power to clip through walls is so fun
and i´m not saying that every killer should have it, but new ones can deepen this element, and old killers can use the overdrive/main event idea to create a more interesting power (like myers)
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I miss when the game was actually scary and challenging years ago. I don't agree with the upcoming changes at all, survivor already feels too easy.
friend, it´s not old dbd, it´s your older version playing dbd, we can´t have the same feelings anymore, of the game being scary, hard, we didn´t knew about the meta
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625513#Comment_3625513
And overlock from Singularity.
Thing is, they are mostly weaker than average, as you said Oni and Myers are pretty much normal speed and M1, where the "rage mode" is make up for it.
Most killers are doing fine, I dont know why they want all of them have "rage mode". Its unique for some killers.
I don't think it would be good to add something like that for all the killers, like, what would the Wraith do? but rather as a way to fix killers who need special treatment as a nurse, without removing her identity
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@Devil_hit11 said:
Billy changes are BVHR admitting that overheat was poor design choice but salvaging a poor design choice. The killer should be all unique, not all be the same.
I think I got too excited, I loved Billy's new power haha
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625536#Comment_3625536
So...like Plague's red puke.
well, yes i guess
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@Xxjwaynexx said:
Bro I like this idea honestly, but it would require the equivalent weapon on the survivor side to. You can't just add a cool mechanic to killers and leave survivors still holding M1 on a gen or using the same exhaustion perks. I feel like adding ridiculous things to both sides would ease up the sweatiness of the game and make it more fun or exciting at least.
i agree, bhvr is trying to do it with the emps, flame turrets, but we´ll see
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@Alice_pbg said:
"we all loved your recent reworks bhvr"
strong words
but yeah... some killers already have those.
do you have specific ideas or?
i think bhvr should use this type of idea to rework nurse, like @Xxjwaynexx said here, not in a way that makes her boring, but a way to make her current power locked behind a different power like the main event, and obviously it's not just limited to nurse, freddy is one of the killers that 100% should have something like this, limiting his insane power to simply ´´survivor sleeps, survivor suffers penalty´´ is quite boring honestly
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@LordGlint said:
What you just described is what Oni, Nemesis and Myers already do
not really, they´re actually building up a power, not like a ultimate from overwatch, trickster can throw knifes without the main event you know?
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625355#Comment_3625355
You'd think that, but 2 people slamming out gens and you never getting hooks is certainly not a win. Not sure who you are watching, but I see upper echelon players hit by background player all the time and it's almost always a visible frustrated look because they know it was entirely unavoidable.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625364#Comment_3625364
Game sense can't predict someone is half a map away and will suddenly zip into your face the moment you pick up. As for walls, I already said that walls are the only counter, but survivors going down at a wall or not is entirely in their control. Higher mmr, all survivors have to do is if they feel they sre going down, go down at a pallet or run out in the open and get downed. 100% guaranteed to be saved if their teammates had BGP.
If you two are never seeing this situation, then yall are at an MMR level that's not relevant to what I'm talking about. Granted, the game is balanced around average players, so there is that, and average survivors don't utilize BGP or think to go down out in the open or at a pallet. If yall are talking about average players, then yes, you two absolutely have a point. I'm not talking about average players, however.
I don't want to be disrespectful but I disagree, with a good game sense you can guess whether there is someone waiting to flashlight save or not
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624754#Comment_3624754
Who decides what a player needs or does not?
It's not about surge alone. Plenty of other perks now contribute to event burning. So let's make it harder to use those and easier to gen rush because you don't have to think which generator is worth repairing first now as survivor, but need to calculate if this gen should be kicked for regression or any other purpose as a killer.
you don´t need 8 surges because 8 downs = 8 hooks, so you won the game
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623917#Comment_3623917
Do you not understand English or...? A normal killer that gets gifted a three-gen from survivors definitely would reach that cap easily. Also, it is disingenuous to say "kick 8 times" considering that perks like Pain Res and Surge also count as Regression Events.
I understand it almost perfectly, and English is not my first language, but I have a hard time trying to write it because i normally don´t use it
you just don´t need 8 surges in a single generator my man
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624455#Comment_3624455
actually 🤓 ftp makes you be the obsession when you use it, you don´t need tto be the obsession or something
https://us.v-cdn.net/6030815/uploads/ICA4G5BP60QE/image.png
If they're the obsession in the beginning, good for them. If they're not, that requires the 2nd use of the perk to make it works. Just randomly put myself injured and broken instead of healing other is never a good play. 2 stacks dont worth the effort.
Trapper is something else, I cant explain, if his traps dont count as a hit/down. There would be many other perks not work on him, Honing stone and Infectious fright for example. Blood favor, Hysteria, Remember me, Dark devotion...
If they're the obsession in the beginning, good for them. If they're not, that requires the 2nd use of the perk to make it works. Just randomly put myself injured and broken instead of healing other is never a good play. 2 stacks dont worth the effort.
oh i see what you mean
Trapper is something else, I cant explain, if his traps dont count as a hit/down. There would be many other perks not work on him, Honing stone and Infectious fright for example. Blood favor, Hysteria, Remember me, Dark devotion...
bhvr probably can´t do so much about him, just sad
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624432#Comment_3624432
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624404#Comment_3624404
We dont know yet about losing a healthy state by anymean. But
- Blood rush is rare, require being obsession, and only 1 use.
- FTP making used alot because of BU exists, FTP was never that famous. Beside, also requires being obsession, which is luck. FTP can make it work the 2nd time they use, but is it really worth all that work to lose killer 2 stacks? I rather heal Dwight and keep both of us healthy, than injures and broken myself.
- Plot twist is 1 time use mid match and 1 time at the end, also requires being obsession, not big deal.
- Why on Earth should I being healthy and step on trap, losing a heal state myself just to make you lose 2 stacks of STBFL...? A survivor lose a healthy randomly at the opposite of the map is always Trapper's favor. With or without STBFL.
Unless a survivor use DS to take the obsession role then use BR, FTP, PT to lose your stack like 3-4 times in a match.., but do you think such perk build is easy to pull off?
The most crucial part of STBFL counter play is the obsession recognize it and willing to body block ,take hit mid chase on purpose that some M2 killers can by pass it. Not those perks
remember me works when the obsession loses a health state by any means, so i think we can imagine how it would work
and i will add some points there:
blood rush is not a problem and i agree, i just wanted to point out every way to lose a health state (i like to use it but meh)
actually 🤓 ftp makes you be the obsession when you use it, you don´t need tto be the obsession or something
if you for some reason have a friend with we gonna live forever, you can use plot twist and make them heal you how many times you want, it can be really good for end game saves if the killer has it imo, cool macro interaction
trapper is not a strong killer and i think survivor with friends can abuse it a bit against them, my only real problem is the trapper being the only killer that lose stacks without having control of it
poor trapper, suffering from success :(
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624404#Comment_3624404
This should be fixed, yeah. Killer should not lose any stacks outside of by their own actions / power.
i agree, the problem is the m2 stack saving
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624404#Comment_3624404
Finally, a counter play.
haha
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@MikaelaWantsYourBoon said:
Perk did not even nerfed that badly lol.
It still same value pre 6.1.0 which perk was fine.
And now m2 killer won't abuse it. If m1 killer is losing stacks for hitting obsession, i don't see reason why m2 killers should not?
Too bad; Wesker, Xeno, Chucky, Demo, Nemmy players who was using this perk will need to learn to use power now.
the problem is: obsesssions using blood rush, for the people, plot twist, steping on traps etc will make you lose stacks
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my honest tier list:
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@sharpef3rn said:
Ruin wont count as a regression event as it requires 2.5% instant regression. So ruin wont count nor will oppression on any of the gens that isnt specifically kicked.
oh makes so much more sense!
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<3
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pre drop pallets in high wall loops,the only thing i know
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624032#Comment_3624032
Those 8 regression events are easy to spend if you use certain perks or there is a hot gen that needs defending. 5% regression per kick means nothing and once survivors figure out they can't just mindlessly one tap gens, you won't be able able to defend such gens at all.
read the patch notes
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624190#Comment_3624190
You usually trigger it on mutliple.
With Surge that's basically 3 stacks per down.
Eruption is just gone. That's not worth using for such a limited resource, which damaging generate is going to be now.
Pop, Pain res are going to be used even more than before, simply because actual effect is way better and you have still many kick left.
Ruin might see some light again, because it shouldn't count towards this. You could use it with Surge.
CoB and Overcharge are ultra trash now.
DMS, Corrupt, Deadlock, Grim Embrace are going to be great now.
it´s 8 kicks per generator, 56 kicks in total
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ignore these people who directly insult you, it's not worth talking to them



