Avatar

RFSa09

RFSa09

About

Username
RFSa09
Joined
Visits
2,399
Last Active

Comments

  • @concubined said:

    I have asked a lot of good players this question over the years (tournament players/players with lots of hours/streamers ect) and the answers I have been met with are all about the same around “I don’t know” “not sure”. I’m hoping to get a “real answer” here but I’ll take whatever sounds reasonable.

    Spirit takes around 1-2 seconds to go into her power depending on add ons while Blight can instantly start his rushes and have a lot of rounds depending on add ons and each rush gives a lot of distance to traverse maps. I would even say (I might be wrong) two rushes from blight going from the same spot to the next is equivalent to Spirit’s whole phase and Blight would get there seconds faster than Spirit.

    This isn’t me thinking Spirit’s base walk speed calls for a buff I’m just really confused as to how Blight gets to be 115% when both killers power means go zoom. Please someone explain, thank you! Happy Valentine’s Day 💗❤️

    spirit is soooo much OP than blight in chase tbh, blight is better because of map mobility (his power) and his speed addons (also for his power)

  • Resurgence, solidarity, reactive healing and botany, yes, i love healing me and other people at the same time

  • @OrangeBear said:

    really high risk

    i really don't feel like this is the case. You can still use your chainsaw all the time.

    His map mobility is very strong, you can get to wherever you need to at any time very quickly. He can curve around a lot of structures much more easily now and chainsaw hits seem to be fairly common. The miss cooldown nerf i got used to quickly and it doesn't really feel impactful. After all it only means survivors get about a little less than 1.5 meters of extra distance.

    Honestly i feel he is overpowered. I am having very high success rates as him and nightlight stats show he is at an average of 63% kill rate.

    Unless survivors are able to adapt i feel like he is gonna get nerfed again in the future, unfortunately.

    i really don't feel like this is the case. You can still use your chainsaw all the time.

    the ´´high risnk´´ is because he´s a bit hard to use, peope will addapt to it again (i hope) (and he´s probably top 5 killer too)

  • @MalekithHatesSnow said:

    Knight is unique in that he only has one addon slot, because he's nearly unplayable without Map Of The Realm

    actually 0 addons slots, call of arms and map of the realm are already basekit at this point

  • insane huge big amazing master BHVR W

  • maybe nostalgia? most of the m1 killers are still bad but... do you remember about old maps having 10 pallets in each loop? old items and addons? old perks? old recovering/pallet breaking/stunning animations?

  • @Deudermont said:

    Specifically, a match where no one D/Ced, and either bled out, was sacrificed, or Moried, and they were actually trying?

    What killer was it?

    i was playing nemesis with dark devotion, thwack, agitation and gift of pain, played against 3 survivors with a gen speed build and 1 guy playing the game normally (i guess)

  • @HerInfernalMajesty said:

    Let’s be honest, once there are only two Survivors left in a trial the match is mostly over. It creates a really awkward situation for both players. Usually I will find the other Survivor and give them whatever item I have, point to the exit gate, and then go and raise hell around the level making noise so I can get the Killer’s attention and give my teammate a chance to survive.

    Obviously this isn’t usually how it plays out when two people are left. Sometimes one betrays the other, sometimes they hold the game hostage and sometimes they just give up.

    Wouldn’t it be nice if no matter how many people are left in the trial, you still have a chance of completing generators?

    I really think that generator repair speeds should speed up every time someone is killed. This gives hope to the people that are left as well as maybe helps fix tunneling a little bit so that Killers who want a longer game can have one if they spread the “love” around.

    Of course if it is too powerful tweaks would have to be made like making the base time repair speed take longer when there are four Survivors. What are your thoughts on this?

    I give credit to @xEa for helping spark this idea. Their idea was similar but instead of kills it is hooks. The only reason I deviate from hooks is because it would feel awful to get 8 hooks and gen speeds are too fast. I prefer the speed up to revolve around kills that way there is still hope for even two Survivors left.

    gen speed is something that shouldn´t increase, toolboxes for example arre and will always be the most OP item in the game, but if bhvr buffs every killer to be a B or A tier i actually would like this idea

  • @Yippiekiyah said:

    Tierlists are a load of nonsense, u can kill just as much with freddy and doctor as you can with nurse and blight and official stats prove it.

    imagine:

    a killer that can´t do nothing is as good as a killer that can insta mori survivors at the start of the game before they can even react just because the first one can somehow win a match?

  • you need 5 players that actually try to have fun, 4 survivors 1 killer, very rare

  • my ´´best build´´ have only 2 slowdowns andd 2 infos, corrupt + pain res/deadlock and discordance + lethal/nowhere to hide ( i play nemesis ), in most of the killers you NEED time to do something, like oni, myers, nemesis etc, so i think they´re still really good

  • @Boons123 said:

    Her (Default) weapon contains wires, yet I see that her weapon is a piece of metal that does not move, and those wires confuse me every time I see them. What is their purpose?

    I'm serious, it's a question, I don't mean anything else, it's just a curious question

    it moves when you snuff a boon, and close the hatch if i remember correctly

  • @Triplehoo said:

    Ok, first of all, I am not against killers getting buffs. Truth be told, I think many of the "OG" killers have been neglected by the devs waaayy too long and because of that, they are considered weak.

    But I do have to say that Billy's buffs were way overboard (in my experience). And because of that, all I am going against right now, are just Billies. This is getting boring.

    Match 1 of the day: Billy, Midwich, no one escaped

    Match 2: Billy, Ormond, no one escaped (two survs killed themselves on the first hook)

    Match 3: Billy, Ormond (again), no one escaped (one surv killed herself on the hook)

    Match 4: Billy, Wrecker's Yard, no one escaped (no gens done, complete mudstomp)

    Match 5: Clown, Badham, two escaped (including me)

    Match 6: Billy, Ormond (AGAIN!), one escaped through hatch

    Match 7: Wesker, Midwich, three escaped, camped the one out

    Match 8: Billy (sheeesh!), Lery's, one escaped

    Match 9: Billy (Oh for the love of...), Ormond via killer offering (OH COME ON!!), no one escaped (two survs DC'd and the third killed himself on the first hook)

    https://us.v-cdn.net/6030815/uploads/BFDXIJXHDJW4/image.png

    calm down, he´s still the same hillbilly that we played against before, but faster in general, now you just need to also do things like, fasteer, it´s hard but fun

  • new adrenalin vile is ok, i really don´t care about it, but you NEED to try his new iri addons, they´re soooo good

  • @Orthane said:

    Skull Merchant because 1. Tracking completely negates the entire point of the game mode but the main issue is 2, her drones are impossible to see, meaning you're going to be getting scanned constantly even outside of chase. Like why am I being jump scared by Drones, their whole counterplay is they're very clearly visible. Ghost Face and Myers both because they can stalk you where you cannot see them, completely removing any sort of counterplay from them.

    These 3 kind of ruin an already mediocre gamemode.

    dbd players trying to not hink about the competitive side of the game challenger: impossible

  • @Lint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643981#Comment_3643981

    But now they know who I am they can target me for harassment. What can I do to stop that?

    you can like, loop more, to survive more time, so your teammates can maybe maybe do all the generators, but there´s nothing you can do to stop it

  • you can look to the right and to the left 20° more while rushing (so almost J flicks)

  • well, i always kill the guy who is trying to actually play the game (because he wants to like, play the game), the guy who just gave up and started to do random things or even sandbagging, if another survivor survive i just goofy around with them for some minutes

  • imagine billy and bubba

    nemesis and wesker

    demogorgon and xenomorph

    pig and skull merchant

    doctor and legion

    chucky and ghost face

    myers and freddy (for exposed and oblivious)

    there´s a lot of cool combinations we can do

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642635#Comment_3642635

    I didnt agree with anything. You example of "why recovery addons should be nerfed" is just not a good example. And I dont think they even need to be nerfed.

    so you don´t accept that his cooldown is a bit overtunned because i was healing under hook, ok then, i can´t change your vision about him 🤷‍♂️

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642555#Comment_3642555

    It WOULD have been enough time to run to a safe loop if you weren't in a dead zone. Judging by tile after the pallet wall there was no way you were making it there if there even was a pallet there without taking a hit. Once again the recovery addons did little there and recovery or not you ran back towards the deadzone cause he zoned you which happened regardless of recovery addons.

    Both players could have done things better but saying recovery addons need a nerf when both of you could have done better is silly. Maybe if you had a better example.

    well, thank you for agreeing with me

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642202#Comment_3642202

    ok "if he bumps i maybe have distance to go to main building" this is how I know YOU don't know billy CDs. Judging by his animations alone he was only running Tmix which is a 0.3 second reduction to the cooldown. That ~0.6 extra second of distance would NOT have made a difference considering the first actual saw attempt on you he hit a wall which doesn't get reduces by Tmix.

    Also a 5% increase on charge speed is HARDLY anything considered "pseudo insta saw" TRUE insta saw was the charge addons and old tinkerer and even then after tinkerer was reworked insta saw was FAR below 2 second charge where the 5% you get from overdrive only shaves off 0.125 seconds of charge time.

    My point still stands that the issue in the clip wasn't recovery addons. It was your teams poor positioning.

    https://youtu.be/JaBbAJrxkAg https://youtu.be/Pdk-E3u7y8o

    watch both of them, you see how many times i can make a bad play without the survivor (bot) actually being able to run away? i´ll play two matches of hillbilly to showing the irrelevance of missing a chainsaw

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642202#Comment_3642202

    ok "if he bumps i maybe have distance to go to main building" this is how I know YOU don't know billy CDs. Judging by his animations alone he was only running Tmix which is a 0.3 second reduction to the cooldown. That ~0.6 extra second of distance would NOT have made a difference considering the first actual saw attempt on you he hit a wall which doesn't get reduces by Tmix.

    Also a 5% increase on charge speed is HARDLY anything considered "pseudo insta saw" TRUE insta saw was the charge addons and old tinkerer and even then after tinkerer was reworked insta saw was FAR below 2 second charge where the 5% you get from overdrive only shaves off 0.125 seconds of charge time.

    My point still stands that the issue in the clip wasn't recovery addons. It was your teams poor positioning.

    you´re obviously not reading my comments, his second chainsaw run he bumped in the green random circle, it was enough time to the survivor (me) run away to a safe loop, and you´re not considering the fact that billy mooves at 2.1 m/s after canceling the chainsaw, and moves at 0.0ms when he bumps, but when he jusr CANCELS his chainsaw, he can move, the cooldown is smaller, no bumps happened at 0:03


    pseudo insta saw, i´m talking about the speed he recovers to iniciate another chainsaw sprint, i´m talking about how he can stop running and basically 2 seconds after he can (while moving) already turn on his chainsaw, the 5% is fine, pay attention

  • @mikewelk said:

    Remember, people defended Alien and preached how balanced she was. Apparently when you look into the future, when killers get used to the reworks/new killer, it isn't plausible and you will get name-called and provided with skill issue comments. I mean the amount of times Xeno players told me to window bait as if that was proper counterplay...

    It's funny how the community constantly insults the developers, but when it's about ´´MY CHARACTER >:(´´ they try to look for any kind of opportunity to say how bad you are and that you should never say anything again, and well, that´s what is happening here, same thing happened when they nerfed spirit iri addon, when they nerfed the nurse, when they buffed the wraith etc

  • @Michele8757 said:

    Can anybody help me??? My game suddenly stopped saving the changes I make to the characters, it doesn't even save changes to clothes, advantages, amulets or complements...

    I've already updated the ps5, the Internet is already wired, I've uninstalled and reinstalled the game several times, I even downloaded the ps4 version and this problem continues... can someone please help me?

    i play on ps4 and it also happened to me

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640893#Comment_3640893

    i'd argue that someone doing a gen is more useful then someone stunning the killer for 3 seconds. head on needs the activation time removed. Imagine if every other exhaustion perk had 3 second activation window before it would trigger. exhaust perks would be a lot worse in many instances.

    insta head on is not a good idea, and sometimes, 1 person helping the team mate is better than 1 person in a generator, this game is not a ´´well we´ll do our gens and no one gives a ######### about the guy getting chased, he will probably loop that cracked wesker for 5 gens´´, you need to like, survive with your team

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641884#Comment_3641884

    Its a literaly dead zone. Any killer could miss around 3 times and still get a hit. Its just unreasonable to ask for a nerf to certain addons because the other side didnt enforce the simple safety net of not healing in a dead zone. Maybe if the example was better but no matter what the survivor was going to go down there even with old billy CD.

    what about try to think for 1 second: this is not my first game against a hillbilly, this is not my first game as hillbilly, this is not the first time i try to loop a hillbilly, this is not the first time i´m in a dead zone, this is not the first time i´m healing a survivor


    and now, stop ignoring what really matters about the video, how many distance i made for each chainsaw cancel? that´s what matters, when he bumps at 0:08 i MAYBE had time to go for the main building without getting downed (but i was not paying attention at all), but when he cancels the chainsaw he´s not slowed down, he recovers in less than 2.5 seconds, he can charge his chainsaw faster because of the overdrive, he´s basekit the fastest killer in the game (he´s also 4.6), he´s probably one of the most fun killers in the game imo, no need for that pseudo insta saw

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641818#Comment_3641818

    That is what you are asking for though. Xeno's pickrate tanked after the cooldown nerf, and Blight's iri is garbage after the cooldown nerf (especially if it's bugged, and if it's intended to be worse than it currently is). And Chucky's nerf didn't really do much, because it's still pretty much a guaranteed hit on a giant cooldown (which I think is super boring, but other people seem to like it).

    If Billy is forced to only make M2 attacks in melee/curve range, and is forced to just walk around and M1 otherwise, it would be super boring. He loses so much distance from his charge times and cooldown times, that if you make it worse, then he's literally better off just walking around most of the time. And if the cooldown gets worse, then people might not even try to M2 unless they 100% know it will hit, which will kill the fun for them. Billy players like to take risks, and go for goofy hits that probably won't work. But that won't happen if they get punished too much for missing. That's not even getting to the point where his power is so obnoxious to control in the curve window, that many players will just botch hits just from that, and punishing them with long cooldowns will kill their fun too.

    so billy is boring and unplayable without the insta recover? oh i see, you probably save more than 10 seconds using your chansaw to catch up to a survivor far away, deathslinger literally have the longest painful and horrendous punishment for missing in the game, and he´s still super fun, people still go for crazy shots (he´s also 4.4, billy with chainsaw is 13.0 now), not being the super zoning god will not kill the character, he´s still a 13 m/s pallet eater insta downer anti-loop ultimate mobility killer with a high skill ceilling

  • please guys, don't be disrespectful to each other, I just talked about my experience with hillbilly, it's not like I want all billy players to die and the character to go back to the state he was before, I just want they are consistent in this balancing issue, it has been 5 or 4 months since the alien was released, they received a lot of feedback about how the window of opportunity to react was tiny, why they keep doing this? btw billy is so fun to play as

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641684#Comment_3641684

    I literally said outside of curve distance. Literally no one is saying his power is unreliable at melee range.

    The problem is that if his cooldown is too large, then he might as well not even try to ever M2 survivors that are outside of curve range, which is super boring.

    oh my bad

    that´s what i said, the cooldown needs to be big enough to the survivor be able to create distance, billy is literally 13m/s in overdrive, but not painfully big like old trapper trapping anymation, or old pig crouch animation or something like that

  • @Kees_T said:

    Dai amigão, beleza? You were healing in a deadzone, without anything to work with(no window or pallet), you were expected to take a hit, which was punished with an instadown Killer.

    Billy is now more in pair with the current strong Killers squad. You got punished for your bad decision, and that's just about it; I don't think the changes on him would change what happened; you were going down no matter what.

    There were a lot of mistakes on your part too.

    • Ignored chainsaw noise and kept healing anyway; only stopped because you looked at him. If you had stopped healing 1s before, you would have more time to plan your run.
    • You should've been downed in the first 3 seconds of the video; you got lucky it didnt hit.
    • At 00:14, if you knew the pallet was gone, you could've left the loop, since at 00:08 on the right you can see another point of interest.
    • 00:21, if you didn't know the pallet was used, again, you should be downed anyway. You were just delaying the inevitable, which, in the end, was you getting stuck in the hay.
    • 00:18, he could've curved here but for some reason didn't, prob he thought you left the loop, but for a surprise, you didnt!

    "bla blah Killer x needs 3 hits before he downs you" Each Killer has different powers; some are strong and other weaker. Nemesis can hit you through pallets/windows at a ranged distance but needs to land the infection first, and Legion is the only Killer who can injure 4 Survivors in a short time; but can't down them with their power(5 hit only). They have justified cooldowns for their powers, and so has Billy.

    aoba

    I know I could have played better, I wasn't paying the slightest attention to the game, but that's not the point, look at 0:03, do you think if he had been a little more patient I would have had a chance of surviving? ? and I waited on the C wall because he had the overdrive activated, I didn't think I could avoid the saw again (he´s 13m/s and it´s better be in a empty loop than in a full deadzone)

    the comparison I made with nemesis and legion is because the killers are not consistent, it doesn't make sense for an insta down killer to be able to recover that quickly (bubba for example), well back in the day they nerfed the pig, increasing her terror radius because she is 4.6 and they would like to have consistency

    (and remember that billy have lopro chains to break the pallet and hit the survivor at the same time), also, nemesis can´t really hit through because of the crouch tech

  • @Vlarian said:

    I do think that the OP is right in this case. When you dodge a billy saw, or the billy makes a mistake, they should be punished for it, and lose some distance on the survivor. This is fine, because billy has the mobility to catch back up, but it's not complete cheese because in the state he is now, you CANNOT escape him unless you have a pallet or a map offering (lmfao)

    exactly, for me the rest of his kit is 100% fine

  • @Coffeecrashing said:

    The difference is that Billy isn't realistically expected to hit M2 attacks that are outside of melee/curve range, so he needs a low cooldown so he can use his power for zoning. Billy's turning speed outside of the curve window is AWFUL, and it's way too easy for survivors to avoid his chainsaw outside of curve range.

    Those other killers on your list are realistically expected to hit with their power, so having a harsh cooldown makes sense.

    a good billy trying to hit the survivor shouldn´t be missing m2 if he´s literally hugging the survivor in a full deadzone, his power is already good for zoning without the non existent cooldown, he doesn´t need a 9 minutes stun, just enough ´´stun´´ time to the survivor actually have something to do, if the survivor is in a dead zone you shouldn´t be missing

  • @ReverseVelocity said:

    That looks fine honestly? The cooldown reduction is limited-time and isn't even majorly significant without addons. The cooldown addons are likely getting nerfed to not work while in Overdrive.

    You healed in a deadzone against an instadown killer and then ran into a haybale. You made several mistakes in this clip (and still managed to keep him busy for a while considering the situation you were in).

    You healed in a deadzone against an instadown killer and then ran into a haybale. You made several mistakes in this clip (and still managed to keep him busy for a while considering the situation you were in).

    i was just playing for fun, i wanted those nasty autodidact stacks and i didn´t expected him to go back to the hook instantly (i´m not SWFing), the problem is: i literally can´t get out of the dead zone even if he misses 3 times, it looks bad dude, and i think hillbilly is fun to play against most of the time, if a blight miss the rush you can at least do something about it

  • @I_Cant_Loop said:

    I play about 50/50 survivor/killer and killer seems much easier after the last update and solo queue seems much more miserable, definitely the worst it's been since the status indicators were introduced to the game (it was certainly worse before that when you had no idea what teammates were doing). Seems like just about every one of my survivors matches is against Billy or another top-tier killer bringing the newest meta build and maybe 1-2 gens get done before one or more teammates give up.

    Anyone else feel the same way?

    nah you´re just having a bad luck

  • you enter inside of a locker, after 3 seconds you can rush out to stun the killer if you´re not exhausted

    you can´t bait head on, it´s purely a 50/50

  • ace 100%, literally 3 of the worst perks in the game imo

  • @NAERUUU said:

    Alright, I already made an post about the knight problem and how he should be changed in some ways but this is not that today topic.

    Why this killer is so ... bad ? I mean, he is not D tier because people DC front of him

    he´s not bad, but he 100% have a lot of problems, his basekit is almost useless without map of the realm and the yellow addon that gives you more pathing speed, his guards are so slow, they just need to buff him for a bit

  • head on is for helping team mates, it´s not like dead hard or someting like that

  • the only ´´ultimate busted´´ thing is the missing recovery speed and the recovery addons, but he´s good tbh

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637976#Comment_3637976

    You can still do it, my friend. I play on SA servers and sometimes SWF with people from NA or EU. Just gotta endure the ping.

    oh thanks for the info

  • @CorvusCorax86 said:

    So is it a nerf, a buff or QoL change?

    lobby only, it´s a QoL

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638325#Comment_3638325

    I forgive you. But now, whenever you come across a Claudette named Huge Bush, you’re supposed to pretend you don’t see her. It’s just a cute, well manicured bush.

    hmm you looks like a cute, well manicured bush

  • @Huge_Bush said:

    I was expecting an in game video, where he’s the size of someone’s shoe, chasing survivors. I am disappoint.

    i´m sorry :(

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638261#Comment_3638261

    Yeah, if you swap to nemesis from another killer you can see the camera moves. Seemingly is only a thing for nemesis

    i tryied every killer and dredge also have that

  • @OrangeBear said:

    He's the same size, it's just now the camera zooms out when you select him

    oh really?

  • @Pulsar said:

    That's all.

    I've run into four Blight's running The Build (patent pending) with the new infinite rushes or Alc Ring.

    I'm just so glad we learned nothing from Eruption.

    blight iri addon unactivates after breaking a pallet, missing and hitting

1 … 11 12 13 14 15 … 18