QuickStiQz
QuickStiQz
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- QuickStiQz
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how do you know about all these perks and powers from literally 2 minutes of gameplay? We will judge on Tuesday with the PTB.
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@FishFry247 said:
only like 2 mins of footage in total...STOP TRYING TO PUT THINGS THE PUBLIC HAVEN'T EVEN TRIED YET IN "TIERS"....
It’s just for fun lol. Plz chill out.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/644570#Comment_644570
Do we have any clue if there's a limit of portals he can place?
I’m sure there is a limit, but on the stream he seemed to have a fair amount of them placed at once.
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@gantes said:
You guys do know that tier lists are LITERALLY based on how something plays right
Not on how you think it plays by watching 30 seconds of footage
Yeah I know. The title say “from what you saw”.
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@rayoxium said:
The lunge alone would make him better than the bottom tier killers, IMO. The teleporting across the map is a huge bonus for map pressure, however, it can be destroyed by other survivors. I'm concerned with putting the power of the killer in survivors hands, mostly because of SWF. It is too early to tell, we'll have to see with the PTB
Your right that’s another thing. 4 man SWF will just be able to call out all the portals and take them out. But in the stream, it gave the demogorgon a notification when they stepped on the portal. I think knowing when someone is on the portal could counter destroying them.
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Yeah I would say about mid tier. His lunge seems pretty cool, and I like how you can place his portals, but it’s honestly a bit underwhelming. The perks have some good potential though, on the survivor and killer side. His model and animations look really good tho. I still think it will be fun to play as the demogorgon.
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It would have made more sense, but I like the survivors we’re getting better tbh.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/642984#Comment_642984
I'm pretty sure those are for all the stealth Killers because Ghostface would be ''undetectable'' in Nightshroud, as would be Pig and Wraith.
Yeah but maybe the demogorgon will have some sort of stealth ability cuz in the show there are some parts where he appears out of nowhere.
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Guys no one has mentioned the two leaked status effects coming with the update. Maybe that "undetectable" status effect could have something to do with his power. I hope it does lol.
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Hold up. You just replied
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/641727#Comment_641727
I don’t think those are the official models though. I think those are fan concepts? I’m pretty sure the official models haven’t been released yet, unless I’m mistaken.
Oh I didnt know that. If these are real that would be fine, but once again I think Nancy needs improving.
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@RamiSamii said:
If this is anything to go by, I think their models are gonna be just fine sir.
Steve is great, but Nancy's model is a little weird.
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@AshleyWB said:
BloodStench - blah blah blah any blood within a 20m radius can be seen through walls and obstacles at 30%/60%/90% increased intensity.
Works like whispers.
If I'm watching the stream on Thursday and there going through the perks and they say something about "bloodstench" that would be so funny lol.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/641556#Comment_641556
That would be a good alternative to how The Games multiple stories works actually. Two small adjacent maps with a few connection points. Could make killers like Trapper or Hag exceptionally useful too.
I agree. Let's hope that we are right. We will probably figure out Thursday with the stream.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/641551#Comment_641551
Riiiipppp
Well now you can get Franklin's Demise in case you see one too many items :D
And Knock Out to slug if you are into that.
I think I'm gonna take a break from LF for now just cuz of how bad and unfun he is to play lol
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@ClogWench said:
As a killer mechanic it wouldn't work well. The dream state just has different lighting and ashes raining down. Upside Down is much more detailed and would require direct redetailing of every map. It is however possible that the new map could have an accessible chunk of the upside down
Yeah I don't think there will be an upside down as a part of the demogorgons power, but I think it makes a lot of sense for it to be a part of the new map. Also, in the show the Hawkins lab (new map) has portals leading to the upside down, which is just more reason for it to be part of the map.
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Yeah I got it from the shrine but the best part is that I bought the leatherfaces dlc 3 days ago to grind for BBQ lol.
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Yeah so if you see little baby demogorgons, Steves, and Nancys, play the way you usually would, just dont be toxic and message them bad things. Idk about you but I want shorter queue times, so please be nice.
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Seems like you will be able to close the portals looking at the second picture. Hopefully something not portal related makes up for this, cuz just teleporting and having your portals closed would be a worse version of the new Freddy.
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While it would have been cool to have him at 9ft tall, is's probably better for the game in the long run. Shorter=harder to get spotted and easier mind games.
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No reset doesn't matter. We just shouldn't be toxic and ruin the experience when we see baby Nancys and Steves.
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The demogorgon is very tall, but in the trailer, he goes on all fours for a couple of seconds. Maybe you will be able to get on all fours and enter a stealth mode somewhat like the pig, making mindgames easier.
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I guess it would have made more sense, but I think the survivors we're getting are just fine.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/631434#Comment_631434
Simple and right to the point, I like it.
Yes
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No
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Dweet main survivor and trapper main killer.
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@Wuhelm said:
I thought this was serious, but you are just trolling. Move everyone only a troll here.
Yeah I was joking lol
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The more you prestige, the more rare stuff you get out of your bloodweb. Thats probably why.
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@GT_Legend2 said:
Then it would have no counter. If the timer were reduced drastically then maybe, but no counter-play is the worst
Yeah maybe that is a little too much. How about the timer goes 3x slower when downed? So that way if the killer tunnels and slugs, he's just wasting a lot of time.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/625815#Comment_625815
True, make it so that if you look at him while he is revving his saw he enters a tantrum.
That's perfect.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/625809#Comment_625809
We should nerf chainsaw speed add ons for LF.
That would help a little bit, but he would still have no counterplay
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Bois were talking about the serious problems while all the other kids are talking about dc-ing and crap like that lol.
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@Alphaphalt said:
Thanks man, it's nice to hear that someone read this mess I wrote up and liked the ideas lol.
It's not a mess! They are really good ideas.
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I read this whole thing and the med kit one, and I approve of both. Nice job.
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It's intended
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Bro today I had a match where everyone was a different color rank besides green. Idk how that's fair but ok. Literally a rainbow.
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Yeah I'd probably leave her on the ground too lol. You should have reported her.
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Lol I'm dying
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@GrootDude boba tea is probably my favorite tea. Try it.
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@Acesthetiic said:
Congratz! Guess I’m buying the Iced Tea now!
Lol the iced tea. I've been spying on that conversation lol.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/624346#Comment_624346
No no, you misunderstand. DS would go away if you hook someone else, regardless of if the timer actually ran out or not, since if you hook someone else in 60 seconds, you CLEARLY aren't tunneling.
No I understood. I would want that. I just dont like it when killers will literally just slug me then watch me for 45 seconds to pick me up.
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As a solo player myself, I find this very annoying as well. But I think it's most annoying when I get an AFK person in my game.
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@ABannedCat said:
If best means as in all around effictiveness, and strength, then its definetely still Decisive Strike. No other perk can give you a flat 60 seconds immunity. It becomes even stronger if everyone in the team uses it, as it can still be a huge momentum-stopper.
Sure, it can be countered by slugging, but if you add unbreakable, or if someone picks you up, the killer gained nothing from downing you again.
I agree mostly with you. Ds is my favorite perk even after the nerf. Plus when the killer slugs he's just wasting time.
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Bois this was a joke plz don't take it seriously
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@Pulsar said:
If the change also includes DS being immediately reset after a hook, then yeah, I'm fine with that.
Yeah that would be part of it.
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@Clockso said:
i found this image on reddit and it still gives me nightmares
Thats hilarious lol
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..
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@8obot1c said:
I think Micheal is better because nobody can stop you you from stalking. Of course they can hide behind stuff, but they can’t take you out of the mode, plus Micheal Myers (In my opinion) has some of the strongest addons in the game, constantly having people exposed is so powerful and they can’t do anything about it.
I agree that Myers has some of the craziest add ons in the game, but this is going off naked killers (no perks, no add ons)
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Running no mither increases this percent by 100
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@[Deleted User] said:
GF is better than Myers because he can be a good M1 killer from the start and Michael has to get out of EW1. Also Myers requires survivors to group up to have some snowballing potential and with GF you can kill them one by one and the stalking time is much shorter. Also with GF you can easily cheese the stalk by hiding and you won't be revealed so Ghostface is much better stalker than Myers.
I agree that ghostface is better. Plus he's smaller and he can crouch to be way more stealthy. Also, going stealth mode while being looped makes for a really good mindgame.