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  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496000#Comment_3496000

    There is an ocean of complaints on this forum, crying about camping and tunneling, or certain perks. The root of all of that is people who are upset about losing. If you aren’t going to bring meta stuff, you have to be prepared to lose.

    Of course, it's only fair to apply that to Killer as well

    You shouldn't be upset about losing as a Killer other than Blight or Nurse



    The logic here doesn't work very well.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495965#Comment_3495965

    If you don’t use meta perks and try to be optimal, then you have no right to complain about losing. The tools are available for everyone to use. It’s on the player to take advantage. Think about how ridiculously overpowered survivors would be if they could consistently win with meme builds. It isn’t possible to balance the game that way.

    Nobody said anything about complaining about losing.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495967#Comment_3495967

    I didn't say anything about them in regards to making changes. Unlike a lot of folks I've read the EULA enough to understand that I don't "own" anything. I want them to make changes to her anyway so she can be more engaging instead of living and dying based on whether or not survivors choose to engage with her drones.

    I was replying to someone who said that her chapter was free which is just factually incorrect no matter if you got via cash or spent shards for 3 characters. I don't play enough to have enough shards to buy whole a killer these days cause I can't stop buying weapons for Legion. I'm a sucker for neon colored kerambit or improvised stabby boi. I also like to just buy dlc bundles because for me it usually makes sense financially. Now if you want to talk about a killer that was free, I feel like Huntress was free at some point.

    For reference I will play at most like 5 games a session depending on how I'm feeling since I have no friends who want to play this game on a regular basis. I play more during anniversaries which usually burns me out pretty quick so right now I have around 3 to 3.5k shards

    Huntress, Hag and Doctor are all free on Console.

    Not sure about PC.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495549#Comment_3495549

    She's definitely not free, Tools of Torment is a chapter with one killer and 2 survivors. We paid good money for this chapter.

    You chose to pay for the Chapter.


    The chapter was able to be bought with Iri Shards, which I highly recommend doing, makes zero sense to pay real money for a Chapter when you don't need to. 9K isn't even that much either.


    I also wouldn't use the, "We paid for the chapter, so it's false advertising for BHVR to change it to something we don't like". I've seen this numerous times in the past, it simply isn't true

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495835#Comment_3495835

    Oh right I forgot, they want to have fun by dominating. Don’t be disingenuous: the “having fun” crap is code for wanting to win without having to try hard.

    You can do fun and inefficient things like going for flashlight saves, sabo plays or meme builds but also be trying to escape.


    It's like doing a perk randomizer for Killer for me. Am I having fun? Yup. Am I still trying to win? Yup.



    Just because you cannot fathom people wanting to have fun AND wanting to win doesn't mean people can't.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495682#Comment_3495682

    According to this forum, most people just mess around with their friends and are just having fun.

    Contrary to popular belief, those things aren't mutually exclusive from wanting to win.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484731#Comment_3484731

    People who load in like that are typically not chill. They play to win.

    Even bad players play to win lol

  • @LobbyDodgerLeonidas said:

    Most of the maps need way less pallets. It's a joke that survivors can snap throw every pallet and STILL have tons of safe resources at the end of the game if they're moderately pressuring generators

    Eight is way too low, especially if most aren't safe

  • @LobbyDodgerLeonidas said:

    Most of the maps need way less pallets. It's a joke that survivors can snap throw every pallet and STILL have tons of safe resources at the end of the game if they're moderately pressuring generators

    Eight is way too low, especially if most aren't safe

  • @that_lich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489293#Comment_3489293

    Eternal only missed skillchecks because of skull merchant's addon that mutes the skillcheck warning.

    Doesn't change the fsct that Overcharge is bad design in the same way OG Ruin was.


    Punishes new players to the point they have no hope of winning whilst not affecting veterans except in extenuating circumstances.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494706#Comment_3494706

    So the problem is backfilling.

    If you get dodged and don't want to risk a missmatch, dodge yourself, so you get a fresh lobby.

    Unless that lobby is also dodged and now I'm the backfill.

  • @MalekithHatesSnow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494846#Comment_3494846

    I can alt f4 in the loading screen which is what I do anyways but If i can't lobby dodge? I'll just afk and play Rimworld in the background instead

    You could just...you know, try?

  • It literally doesn't but okay bud

  • @versacefeng said:

    I may be missing something, but how would getting rid of lobby dodging help with scummy teammates?

    The original people I matched with left, leaving me with that feng, who got backfilled in from Hell.

  • @MalekithHatesSnow said:

    If I can't lobby dodge i'm just gonna afk in a corner when I load into a match with 4 people with the same name + skins + toolboxes bringing a map offering instead

    You can't lobby dodge a map offering.

  • @BlueRose said:

    Im ok with lobby dodges personally but I do think they should hide ppl prestige levels. Personally, I only dodge .ttv lobbies bc I don't want to play on someone's stream and those matches are always so bad for me. I don't know if it's me psyching myself out or what but I always play so badly if I know one or more survivors are streamers.

    I mean, theoretically, you could just hide everyone's names and then you wouldn't know.


    I get the sort of performance anxiety part of it. I like to play on streams cuz I can watch my games back and see how people reacted to my plays, but I get that it isn't for everyone.

  • @appleas said:

    Are you referring to Survivor or Killer lobby dodging?

    I don’t see how not lobby dodging would have stopped that SM from bleeding you out or that Feng from not body blocking you

    Both.


    Killer's keep dodging, I end up with extremely poor match quality.

    Survivors keep dodging, I end up with extremely poor match quality.

  • @lifestylee said:

    what would getting rid of lobby dodging fix feng body blocking you?

    She got backfilled in after the 6th Killer dodged and the original Survivor had enough and just left the lobby.

  • @Deathstroke said:

    Just option to hide prestiges would be enough. Most dodges happen because killers see high prestige squad. Or survivor see low prestiges and dodge because they think they are not as good teammates as high prestiges.

    There have been people both on here, on Xbox, on Twitter and on Reddit who have all said they dodge if they see items or "think it's a SWF"

  • @MikaelaWantsYourBoon said:

    Yes, lobby dodge should be removed. I agree with you.

    Killer can lobby dodge if they see something they don't like in lobby. But survivors can't do this until game start.

    And i agree with your other point too. Survivors should see each others perks. SWFs already know, Solo survivors should see too.

    Eh, I've had Survivors tell them they dodged because of low Prestige levels.

  • @LobbyDodgerLeonidas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492300#Comment_3492300

    You support console-only queues? I am actually shocked, finally a based viewpoint

    I've been in support of Console-only queues since Day#1

  • @UnavailableName said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481224#Comment_3481224

    Average players can and must improve. That's not by baby-sitting them that you will invite them to improve their skill level.

    So, once again, do we just ######### them over?

    Let them have that crisp 20% escape rate so that high MMR Killers can....have more than a 61% Kill Rate?

  • I think I got into it just prior to the BBQ.

    Clown was the newest Killer and vacuum vaults had just been removed, iirc.

  • Nic Cage literally just came out.


    My queues were fine yesterday

  • @Marc_go_solo said:

    Killers:

    The Wraith: "Ding, Dong, The Witch is Dead" (from "The Wizard of Oz"), simply because of the bell.

    The Cannibal: "Love Buzz" by Nirvana, because that's my feeling of Bubba's relationship to his chainsaw.

    The Oni: "Fire" by Arthur Brown, for the rage and redness his power eminates.

    The Deathslinger: "The Good, The Bad and The Ugly" by Ennio Morricone, for pretty obvious reasons.

    The Executioner: "Betrayal" by Akira Yamaoka, because of a) it's iconic role in Silent Hill 2, b) it would be great, if unusual, style of chase music and c) it's just an amazing piece of music.

    The Blight: "Pinball Wizard" by The Who, for his ability.

    The Mastermind: "Highway to the Dangerzone" by Kenny Loggins, necause it fits the sunglasses and cheese of Wesker too well.

    The Skull Merchant: "Dog Ending Credits Song" by Akira Yamaoka, because she's a joke.

    Survivors:

    Dwight Fairfield: "Danger Sport" by HOOKSOUNDS, because of the brilliant "Leader perk" video by Dark Hood.

    David King: "What's the Story (Morning Glory)" by Oasis, because it's the swagger I imagine King to have.

    David Tapp: "Tap That" by Megan McCauley, because of his name brings it up.

    Kate Denson: "All Too Well" by Taylor Swift, because of her physical similarity and the music I imagine she would do.

    Adam Francis: "Word Up" by Cameo, necause of his hair.

    Yui Kimura: "Wait" by Adventure Club, because of the vibes of her racing trailer gave me.

    Cheryl Mason: "You're Not Here" by Akira Yamaoka, because of the obvious Silent Hill 3 theme.

    Love Buzz <3

  • I empathize. It can be rough to get flicked by someone using 9000 DPI that no console player could ever replicate.



    More reason for Console-only queues.

  • @KayTwoAyy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492171#Comment_3492171

    None. Everyone D/Cs before the 2 minute mark 🤣

    Aside, idk why I thought you were a UK gamer. Did not expect to see you at this hour.

    Also, I’m totally not just commenting to bump this thread because I like to see the pot stirred.

    ”Hi Ho, Skull Merch Must Go! Hi Ho…”

    BHVR's servers seem to think I'm apart of Europe, on occasion, but alas, I am not.

  • @appleas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491787#Comment_3491787

    By killswitching her especially when SM is not bugged, the devs are acknowledging that they created a defective product and pushed it to live. It’s not a good look for the company especially to their stakeholders.

    While I have thought that BHVR’s PR is sketchy at times, they’re being smart this time in not killswitching her. Killswitches are supposed to be reserved for bugs. Killswitching her because enough people complained and a custom match happened will set a precedent that people can get other things that they don’t like killswitched if they complain enough in the future on the forums.

    I have said it a few times already but people are blowing things out of proportion. From an outsider point of view, people are asking for a company’s product to be recalled indefinitely until it is fixed not because it is faulty or dangerous, but because people don’t like it and some people who were very experienced with the company’s products tested it and their “feedback” was publicized to others.

    Ngl people are just letting the fact that it was team Eternal mess with their perception of the issue. How much people still play SM regularly? How many SM matches were stalled out like what happened in the custom match? Are the numbers justifiable to do a knee jerk response via killswitching instead of just adding her rework to the list of things to be done? The devs probably already know the answers and are acting based on them.

    I think the better question is what percentage of SM matches last over, say, 20 minutes.

  • @PoisonDuck said:

    I love playing Skull Merchant, but it's very boring to play her in 3 gen style, so I play her in a chase style and I really like it. With certain perks and add-ons, it's not only fun, but extremely effective, and to be honest, I don't understand people who play her defensively.

    There are a bunch of videos on YouTube with various chase builds, but for some reason people still perceive her only as 3 gen killer and it's sad.

    I really hope that when she is will be reworked, the developers will not weaken her chase potential and the rest is not important to me.

    I don't think they could lower her chase potential, so that's something for you at least.

  • I saw the achievement that came with Onryo was Ghost in the Machine, so I just associate Onryo with that album.

  • It's equally likely that he either

    A) Found an obscure tech (exploit) and is abusing it. I think it's possible because if you swing at the same frame as a pallet drop when carrying a Survivor, you won't get stunned.

    Or

    B) He's lying out his ass and he's just cheating lol

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490385#Comment_3490385

    Well I say we wait and see. Devs have said several times that they are currently working on a system to combat 3 genning in general. They believe 3 genning isn't just a SM issue but a game issue that they trying to fix. Do I completely agree with them? Kinda but I do think she makes the problem much wrost. I just don't see them kill switching a killer for more than a year. This isn't about what you want or what I want. We are not devs, we don't work for the company. This is about what they are willing to do and what is in there power. I just don't think killswitching a killer for a rework that could take up to a year or more is something a game developer are willing to do. If they did do that I would think they should offer refunds ppl money back bc they are taking away paid content that ppl paid for. I know if a killer I paid for was disabled for a whole year I would want my money back.

    Again I'm talking about what the devs are willing to do not what ppl want them to do. I'm being realistic here. I been to programming school and I dreamed of being a game dev so I kinda understand why certain things happen. They can't drop everything they doing just to rework one single killer even if she problematic. I guaranteed the amount of SM games that are played on a daily basis isn't even that high compared to the other killers. When it comes to development it's all about time and resources, DBD devs have said that they just don't have enough of either to rework a killer in a feasible time frame.

    Either way all we all really do is wait and see what the devs will do next but I can 100% guaranteed killswitching sm isn't even on the table. I think she would only be killswitched if the devs believe they could rework her in few months but I doubt they able to do that considering it has took them a year to work on nerfing and reworking sadoko condemn playstye and we going a year and 1/2 for the twins rework.

    Well, we've got to wait and see, I agree.


    Even if the Devs figure something out regarding 3-gens, that leaves her in a very VERY bad spot and that wouldn't be fixing the issue with the Killer.

    Either way, she needs a rework that doesn't involve 3-genning.


    Also, sorry I didn't respond earlier. I was working on a car I bought and it def slipped off of the jack and I was under it. Cut me up pretty good, but I'm okay since I'm so skinny lol. I'm usually pretty prompt at replying, so just didn't want you to think I was ignoring you.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491787#Comment_3491787

    The killswitch isn't for disabling things that some people don't like.

    It's for turning off things that are not working as intended in a way that negatively impacts the game.

    Skull Merchant is working as intended. Not to mention most things that do get killswitch are fixed a week or two later, compared to waiting up to a year for Skull Merchant to receive significant changes.

    They disabled Nurse for quite some time.

  • @[Deleted User] said:

    I’m nearing 5k hours (4.5k console 0.5k PC) and yeah, it’s horrible when you’re against PC squads using M&K doing those loops so tight that you are practically busting your controller to be at a similar standard.

    This game is a PC port and the stigma towards console players is up there with the strongest on this game, but it isn’t unmerited. Like you, I played a lot on Xbox (4000 escapes and 9000 sacrifice) but then had to swap over to PC because Xbox wasn’t given access to anonymous mode and I have since played over 400 hours on Steam, so that I can enjoy playing survivor harassment and discrimination free.

    On Xbox, you will enjoy the following:

    • Paying a monthly $10+ fee just to get what steam is getting completely free. There is no option to play your owned copy of DBD for free on Xbox, you must own Xbox Live Gold.
    • No option to change your name to whatever fun and humorous thing you like, if you want to change it more than once it will cost $10+ each time and will come with an assortment of random numbers at the end of it.
    • When filing a report against someone you will only be able to select which category, whereas PC is given the option to fill in a paragraph of text to accompany the report.
    • No native M&K support for the most competitive edge (the biggest one for many people)
    • No option for Anonymous Mode, Xbox platforms being the only ones without it and complete radio silence from the devs regarding the matter.
    • No access to Public Test Beta
    • A far less optimized experience on average compared to what PC gets.
    • A general feeling of unworthiness when playing with anyone that is cross-play knowing the only platform worse than yours for this game is the Switch.
    • The most important one of all, no option for cross progression, so if you picked Xbox you are stuck with all of the above unless you start from scratch like I did.

    I’m sure there are many more, but these are the things I can think of from the top of my head.

    Eh, I don't have trouble keeping up with PC Survivors.


    Perhaps I just haven't gone against the best yet.

  • It's just normal at this point, I think.


    I doubt it's going to go back to how chill it was in years past. Perhaps that's a good thing, perhaps it isn't.


    Tunneling and proxy'ing is the new norm, no matter your position on it; we all need to accept it's likely here to stay unless or until BHVR intervenes.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490911#Comment_3490911

    I appreciate the alternate perspective but I’m not buying it. His gripes were certain killers aren’t viable (Pig, Trapper, Hag etc) even though that has been debunked, he has lost interest in playing A-tier killers (Wesker and whomever else he named) that he presumably does really well in his matches with, and the reason solo queue is bad is because survivors DC or give up randomly; not because of its inherent issues—rampant tunneling/camping, bad MMR, etc. Maybe we’re both right.

    So they are frustrated with DC's and the gap between the strength of Killers.


    Sounds reasonable.

  • @pseudechis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491184#Comment_3491184

    Let’s put it in perspective though.

    I mean it’s not hate to point out the minutiae of this decision.

    Someone is deciding to not play a game anymore. That’s all.

    People are responding like they are deciding which child to give away, or making some life affirming change like leaving a religion behind, or moving away from family.

    Someone posted a poem for god sake.

    It’s all very sweet but I hope these people never need to make a genuinely important decision in life, if they need this kind of external validation just to quit playing DBD a real dilemma could cripple them.

    Man does not understand memes

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491126#Comment_3491126

    That's an understatement. How was Wesker able to turn literally invisible because of a new chapter lmao?

    And then he killswitched the killswitch.

  • Apparently never.


    Clearly, it's just not a large priority for them.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490700#Comment_3490700

    I only see people who primarily play killer do this. I suspect they believe if they announce on the forums (and they think the devs peruse these forums regularly) that they’re quitting because X was difficult or bothersome for them as a killer—just like OP has done—BHVR will buff killers or nerf survivors or do whatever it takes to help killers flourish more easily in their matches. It’s basically meant to guilt the devs into making changes so that the people leaving (again, I’ve only seen killer mains do this dramatic leave announcement thing) are convinced to stay. Think about a kid trying to guilt trip their parents into doing what they want. It’s that, except with adults.

    Or perhaps they just want to say goodbye to a game they loved but can't find enjoyment in anymore.


    Your point may have had merit if someone had specifically made an account for this, but evidently that's not the case.

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490284#Comment_3490284

    Honestly Im not even sure why I'm doing this to myself by replying to you since I do have you on my ignore list and I don't really see your comments but I did see this one that your reply to mine so here we go I guess.(Guess I hate myself)

    You may want to balance around mid-tier/avg player but some of your comments toward me in the past make me think you like bragging about how good you are at dbd. You compare your exp with perks and other things to my exp and made it sound like Im bad/worst than you and that's my fault. I don't play this game for a living and I dont want too. I play games to have fun and thats all. I never once in this forum said I am great at this game in fact Im pretty trash I think. I go on long-losing streaks against much better survivors than I and all I get at the end is "gg ez" and ect. In fact, that is why I have taken this month competely off bc I stop having fun on Killer altogether. The game isn't fun right now and I was raging and quitting almost every single match. My DC timer reach 12hrs it was so bad. Personally, I just don't like you at all and never agree with you on any point.

    As for the SM thing. I said it a lot in this thread and other places. I do think she needs a rework and I'm completely open to it but I think expecting the devs to killswitch a killer while they are being reworked is silly, crazy, and right-out dumb. The devs never going to killswitch her bc they know it will take more than months to do so. If the devs decided today to rework SM I guaranteed that it would take a year or more before it would be finished. It's not feasible to remove a killer/character from the game for that long. If it would be just a few months sure but we both know it won't take a few months to rework a killer. Sometimes also the reworks are worst than the og killer, look at Freddy. Shoot look at Sadoko, based on a lot of ptb feedback she may be in a worst place after her rework, and that most likely took a year to do. Either way, I do believe SM needs a rework but I don't agree with kill switching her for that period. I cant think of one game that competely removed a playable character for a whole year to just rework them. You and so many others on this forum are so unrealistic with y'alls requests and act like you don't know this dev team at all.

    Anyway, I will not be replying anymore to your reply from this point. Im hiding your comments again. Have a blessed day.

    I cannot recall any specific interaction with you that would have had this effect. If I did make you feel that way, I can assure you that was not my intention. I deeply and sincerely apologize if it came off that way.


    Things in DBD can be a skill issue. It can also not be your fault. For example, if you took a new player and matched them against Team Eternal, you wouldn't expect them to win. Is that a skill issue? Yes. Is it the new players fault? Absolutely not. If you are casual, there is a lot of pressure against you in DBD. Playing against non-casual opponents who are better than you is a difference in mindset and in skill, but it isn't inherently your fault; it's on the MM. I have a tendency to assume that people always want to be better when they complain about something, but sometimes, they just want to vent. They don't want solutions, they just want to know they've been heard and that they aren't alone.



    What do you propose we do then? This is SM's most popular playstyle and it is genuinely ruining people's games and there's often nothing they can do about it. Obviously, that can't be allowed to continue. BHVR is definitely getting a lot of bad publicity from it; whether they care or not is a different story. For the health of the game though, we really can't afford to wait a year or more for a Skull Merchant Rework whilst she's out here doing stuff like this on a regular basis.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490276#Comment_3490276

    I mean considering even under posts where people have been just happy about SM in general you'll always come in with some huge negativity and need to say how much you hate her its so god awfully annoying. Like does EVERY post that mentions her need you to be there to say how much you hate her and think no one should be allowed to play her? When you go out of your way to constantly engage SM players in a negative way and imply they deserve to have their money wasted then yes I do not believe you like SM players in anyway which is fine you do you but don't be vocal about it 24/7

    You have a very strange idea of what a live service game is. BHVR is free to change their game as they see fit. If they weren't, we would still have OG DS, OG MoM and OG Nurse.


    If you bought SM to lock people into 3-gens for an hour, then I have no sympathy for you.

    If you did not, then I do. It's unlikely her power will remain the same for much longer. Her visuals, sounds, lore and else will all likely stay exactly the same. I suppose I'm wondering why a rework is so upsetting to you if you aren't playing her as a 3-genner.

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490171#Comment_3490171

    Ppl on here like to beat a dead horse when it comes to SM. Honestly, I don't mind ppl asking for a rework bc I too think she needs something but what I do mind is the nerve of asking for a killer to be removed/kill switched when they know a rework would take more than a year to do. Be realistic with your requests, trust me ppl would take you more seriously.

    Personally, I don't care some comp team was held in a game for 50min. I honestly hate team eternal. Comp players like them and even Pulsar are all the same in my mind, they are loud and egotistic players who think they are better than anyone else. They think ppl can reach their level of play when reality most ppl can't and won't. A lot of us don't make playing this game a living. Anyway, I'm glad I took a break from dbd. I'm only here to see what ppl are arguing about.

    For you, I'll ty to do this as objectively as I possibly can. Let me know if it sounds biased or egotistical.


    I'm not sure if you've looked at a lot of my posts, but I am not in favor of balancing around the top. Reinami and I have gotten into arguments over that. I do not think that the game would be in a good state if it were balanced around players like me, let alone comp teams.


    My balance ideas are always striving for the average to above-average player. You know, where most people fall. The SM in this match was, in my opinion, in that bracket. They understood the Killer well, but their gameplay was about what I'd expect of someone with 800 hours, being above-average but not outstanding. That's not a knock on them, to be clear.


    Ultimately, kill-switching SM whilst her rework pends is likely a necessity. She is already not looked upon favorably and while there may be some good SM's who do not ever camp 3-gens, there are a lot more that do. Certainly, these videos will inspire more players to pick up that playstyle because they've seen how effective it can be, which will then cause an influx of complaints (likely valid) about the Killer.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490236#Comment_3490236

    I just hate opening the forums and seeing everyone (especially one person here) saying how everyone who plays this specific killer are terrible people and demanding we have our money wasted simply because they find it 'unfun'. Which I think is funny cause when COH was meta and causing hour long games there was radio silence. I guess hour long games are only okay when the survivors are in control of when it ends not the killer?

    Where have I said that people who play SM are terrible people?


    I'm pretty sure I've gone out of my way to say that you are allowed to enjoy and like Killers. I mained Legion for a long time and people do NOT like playing against him. It's fine that you like SM, but you can't let that enjoyment blind you to the glaring issues she has.

    Like I said, I've mained Legion in the past and Knight is one of my favorite Killers in rotation to play. Do I think either of them are good and healthy gameplay design? No. Would I encourage BHVR to make more Killers like them? No. I like to play them, but I acknowledge that they have fundamental issues that cause problems. I don't think either are quite on Skull Merchant's level, but they are issues nonetheless.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490175#Comment_3490175

    I didn't you're right because I know its the same thing it always is. Skull Merchant bad people who bought her deserve to have wasted their money etc etc

    Perhaps you should read it, as it did not pertain to SM except in a tangential way.


    This conversation has been had before over Legion, Freddy and MoM.


    Mettle of Man was the biggest debate. Legion was hated enough that it wasn't a huge conversation then. MoM was disgustingly OP for a while after release, justtttt long enough to get a ton of revenue and then they nerfed it into obscurity. This prompted a huge debate over false advertising.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490170#Comment_3490170

    Yes yes I know you hate skull merchant and anyone who plays her no need to remind us we've got the message loud and clear

    Yes yes I know you didn't read what I wrote.

    It's not false advertising. BHVR is allowed to change things and we've had the conversation before.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490071#Comment_3490071

    No it IS false advertising actually. You don't make someone pay for something then change it thats like paying to get a burger then they hand you a piece of poop wrapped in a tortilla and go "Its part of the package that we get your order wrong.". And what you're suggesting will never fix the problem just destroy killers who already struggle. Keep nerfing any killer who can utilize a 3 gen in any way instead of just...fixing the 3 gen which you're hugely over complicating.

    It really isn't lol.


    We already went throught this convo when MoM, Legion and Freddy were reworked.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489976#Comment_3489976

    Riiiiight. So my point still stands. Show me a single game where a comp team as survivors loses against a killer who isn't playing nurse blight or spirit and the survivors are actually trying to win, not doing a stupid youtube challenge for clicks. Killer can be doing any other god awful thing you want. But it can't be some tournament or anything where they are heavily restricting what the survivors can bring.

    I'll be surprised if you can actually find even 1 but even if you can, that team probably won 20+ other games before they lose that one.

    https://www.youtube.com/watch?v=xVffK6eNhC4&ab_channel=Hens

    Here.


    This also happens to be the same comp team I had the chance to play against. With restrictions, Wraith won. Without restrictions, Wraith won.


    Against Team Elysium, he got a bit unlucky in a couple spots and lost; Eternal also had the advantage of knowing what he could do after seeing the previous games. A lot of the Wraith's mistakes here seemed to me to be not understanding the difference between comp and public games. He took it a little too easy in some places and figured he'd be able to make it up later.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490063#Comment_3490063

    Survivor vs Killer arguments go nowhere, you know this. No matter how busted something is, you'll have ppl arguing against a nerf. In this case however, simply nerfing skull merchant to make it cannon that she has a bum knee and therefore can't kick gens isn't the way to go.

    Feel like they need to pull a Freddy and do a whole rework while keeping the spirit of the character. THAT kind of conversation is a fun one rather than an argumentive one.

    I think most reasonable people know she needs a rework that would basically involve scrapping her entire current kit. Some people are against that because they find these matches fun.


    Even if they were to commit to that, it took Freddy 2 or 3 years to get that rework. She cannot be allowed to remain in this state for that long.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490068#Comment_3490068

    yes and it encourages him to find a different strategy to beat top-tier survivors.

    You are...aware that other Killers don't need Wesker's Infection to tunnel?


    He already has a good enough power to tunnel effectively.



    Also, Wesker can't hold Survivors until the game ends lol

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