Pulsar
Pulsar
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@LobbyDodgerLeonidas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490062#Comment_3490062
I wanted to point that out for other people reading this forum when they're reading your opinions. They're heavily biased, so they should have that information
I didn't mention anything about win streaks. You did.
@Reinami asked for a match where Team Eternal lost to a Killer not playing a top-tier. I provided that, but it wasn't quite what they were looking for. They then clarified that they wanted a pub match, to which I said that they don't really play in pubs. KnightLight and Zaka play Killer in pubs, but Team Eternal as Survivors, don't really play pubs.
Then you came in and said, "Hey, look at this Survivor win-streak, where are the SWF nerfs?!" You did not reply to me.
Do not use me as an excuse when I did nothing of what you said. You wanted to mention Survivor winstreaks and that's fine, own it though.
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@foods said:
you really have to appreciate using a game the killer lost to prove that the killer is broken. it makes perfect sense.
You really have to appreciate missing the point.
The point is that they put in a MINIMUM amount of effort and were not equally skilled as compared to their opponents. They still nearly won against the literal best of the best. The point is that even against top-tier coordination and top-tier skill, SM is still able to stall out games for 53 minutes by just going in a circle and kicking gens.
If the SM player had been more experienced (they are a pub player with about 800 hours, iirc), they very likely could've held the game for 60 minutes and won.
That's the point and that's the issue.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490002#Comment_3490002
all your encouraging is for wesker to 3 gen to get use out of the infection and deplete sprays. your change is encouraging 3 gen skull merchant unhealthy gameplay.
WHAT
This literally just stops him from having one of the best tunneling abilities in the game.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490006#Comment_3490006
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490016#Comment_3490016
Why are we having a killer vs survivor passing match? A killer change doesn't have to be a bad thing to anyone. The idea is just to tweek it to avoid these long games, but that doesn't mean this killer can't become something interesting. We've seen the devs do reworks b4 without JUDGE slamming down the nerf hammer and calling it a day.
They brought it up, so I countered to make sure they understood that both sides can go on massive win streaks.
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@LobbyDodgerLeonidas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490016#Comment_3490016
You'll go to the ends of the Earth to defend a tryhard SWFs ability to break the game and pub stomp but constantly cry for all these killer nerfs. It's weird. If some Skull Merchant is out there breaking the game to get easy wins of attrition, I couldn't care less as long as SWFs get to run rough shod on the games tenuous balance
I never said anything about SWF. You were the one who brought up Hens' escape streak, for some reason.
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@LobbyDodgerLeonidas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489974#Comment_3489974
You can watch this right now. Go to Hens Twitch and watch the VOD for survivor win streak continues. Watch them sweat it up and routinely go 18 to 20 generators completed without getting hooked against pub killers. Where are the SWF nerfs?
TeAmS LiKe ThAt ArE So RaRe WhO CaRes
And then right after you can watch the 1.2K Blight winstreak.
You know, just to be fair lmao
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@LobbyDodgerLeonidas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489709#Comment_3489709
You will almost never run into a Skull Merchant like this. A game like this is so rare it doesn't even matter!
I have run into 3 average Skull Merchant in the last week. I am sure it will be more after these videos.
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I think we can nerf his Infection by pausing it after being unhooked until that Survivor does a Conspicuous Action or uses an Item. I haven't seen anyone have an issue with this yet.
Other than that, I believe he's completely fine. He doesn't need any nerfs and changing him would be silly. He's almost the perfect Killer. Fun to play as, fun to play against (barring his overpopulation), he's simple, strong and has a high skill cap.
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@joju said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489689#Comment_3489689
I already checked everything and it's fine, in fact it doesn't happen to me with other games, it's only with dead by daylight
DBD isn't optimized very well, but you could try to un-install and then re-install it.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489196#Comment_3489196
That functionally isn't possible.
DBD's ptb requires patching over the game every single time they do one. On steam we have to first opt in to beta then the game auto patches itself to the ptb patch. PTB patches are on saved live game server images that are made a couple weeks before the start date of a ptb. On pc this is fine as you're not really super limited to how or when you want to push patches and hotfixes to your game. On console this is very different as every time you want to patch your game the platformer owner requires you to have your patch verfied and charges a fee for as well. It's time consuming and prohibitively expensive to do that for something that is temporary. This is why almost all games don't do PTBs on consoles and only do them on pc where they have much more freedom to patch and hotfix at will.
Things might be different if DBD maintained a public test realm server that was functionally a separate downloadable game for consoles, but even then you wouldn't get the same level of interactivity that a pc based test realm would. I was told recently in another thread that Minecraft does ptb stuff on xbox, but I guess that comes down to being own by microsoft and thus not needing to worry about time priorities and patch certification costs since it's all under the same company.
It functionally is possible, BHVR just isn't interested in it.
Whether that's for monetary reasons or something else, they clearly don't really care about that.
Their entire attitude towards Console has always seemed like an afterthought.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489985#Comment_3489985
I mean these teams have 4 outted against wraiths. Twins. Trappers. Bubbas. All being pretty high tier (for collab videos) and everytime one of those videos pop up "its just the very best survivors" now that a killer almost wins that isnt nurse blight or spirit? (Real crap) but this is the same as those cases. Very good killer. Very good survivors.
Disagree.
The Killer wasn't especially good. That isn't a knock on them, but they only have about 800 hours and zero comp experience.
If a, we'll be generous and say good, pub Killer can hold Team Eternal (the very best Survivors, like you said) in a 50 minute hostage lobby and nearly win, maybe those people who have complained about her being impossible to win against in pubs weren't lying.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489959#Comment_3489959
And do you know what the response would be here if that video were posted? “Meh, those survivors are rare so it doesn’t matter.” In fact, it’s very likely that you would be the first one to say that.
If average public match Survivors could 3-out against the best Killer in the world, that would be a sign of a very serious balance issue.
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@LordGlint said:
Is the only problem with her how much she benefits from gen kick perks? I've never gone against her. Would NORMAL gen regression speed still be a problem or no?
Unlikely to be an issue.
She would still be an unreasonably strong 3-genner, but the game would end if she was using stuff like PR or PGTW.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489970#Comment_3489970
i know that. if you use slightly different perks, skull merchant could tunnel dan out and create a 3vs1 to do server-close win.
I think she had plenty of opportunities that she either didn't recognize or didn't care to take.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489970#Comment_3489970
i know that. if you use slightly different perks, skull merchant could tunnel dan out and create a 3vs1 to do server-close win.
I think she had plenty of opportunities that she either didn't recognize or didn't care to take.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489969#Comment_3489969
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489967#Comment_3489967
I want to see even a single game, where they queue up in matchmaking and actually lose against someone not playing nurse blight or spirit and they aren't restricting themselves and are actually playing to win not to troll or get youtube clicks.
I don't think they play much pubs.
I mean, KnightLight does as Killer. Zaka I think also plays pub Killer.
I don't think they play as a team in pubs.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489967#Comment_3489967
Ah, is this one of those "games" where the survivors have a bunch of restrictions in place like what perks they can brin and addons and such?
It's a comp game, so yes?
Judging from our past conversations, that shouldn't matter because Ghostface shouldn't have the tools necessary to deal with even a pub team let alone a comp team.
But hey, I'm sure I can find other teams that have taken a set from them.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489920#Comment_3489920
I see it like this: As good as Eternal are I expect them not to be held hostage by a 3 gen Merchant. If you have that much of a numbers, time, and skill advantage I expect you to know how to break up gen clusters preemptively. If you're the best in the world and folks going to call you as such then expect folks to hold you to a higher a standard. I'm not saying they should never lose, but 3 genning as a strat has solutions to it, the addition of Merchant to equation necessitates making sure that you break things up as soon as possible and apply as much pressure as possible even if that means just yoloing.
I'm not gonna sing their praises about how great they are and how busted Merchant is when clearly they didn't execute on the day. I do not care about Eternal or any comp DBD team, I care about results and the things that led to the outcome of said results. I do not care about their accolades when there are people far less invested in the game than them managing crack a heavy 3 genning Merchant. It ain't like I've not seen the problems that she has that makes her function the way she does and how it is extremely negative for the game to be allowed to continue.
3 genning is a problem, Merchant's kit is also a problem, but Eternal also just flat out let her get away with doing the problematic thing. That's all there is to it, like Hens doesn't need to belabor the point that something is very wrong with aspects of her power design, it's obvious. Eternal losing to it when being at such a statistical advantage and basically having none of the typical issues facing the average pub survivor team is a failing more on them than Merchant's design or the person playing Merchant.
Have you considered that you're point of view may also be wrong?
SM spawned in a 4-gen and never left it. There was literally nothing Eternal could do about that.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489964#Comment_3489964
i watched all of it. 4 man server-close win condition was weakened specifically to prevent that. you need to win by hooking survivors. you can still server close but you need to kill 1 survivor to do that.
They were 10 minutes off of winning via server closes.
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https://youtu.be/S_sSvv6BR0g@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/384326/a-skull-merchant
Here's a better question.
Can anyone show a video of a killer beating this team and not playing nurse, blight, or spirit, or doing some annoying strategy like this and just playing "normally"?
Or how about the fact that part of this killer's design is that when the survivors play like this they hear no terror radius, yet somehow they magically always know when the killer is going for them, because coms give them a massive advantage that you can't possibly ever get from perks?
Here. Second match of Set 1 Eternal loses to Singularity's Ghostface. Iirc, it was a 4K at 2 gens left.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489936#Comment_3489936
she lost because of gen kick perk nerfs. not inexperience. eruption no longer incapacitates you for 25 seconds and overcharge is weaker gen regression. also COB does not exist. I remember Ohtofu said that the reason why 3 gen are occurring was COB. survivor can break 3 gens but the 2.5% regression and those perks continue to be strong stalling game options in 3 gens. it also shows that there are many 3 gen maps that are have unfair gen spread. that is all it shows. it is not exclusive to skull merchant. you can test this out as blight and instead of losing after 50 minutes. you will win.
The SM's goal was the win via server close.
They specifically didn't try to hook people.
Did you watch the match? Not all of it, I know people don't have that sort of time, but some of it at least?
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489936#Comment_3489936
This is like the Tru3talent videos that are supposed to show imbalance…..yet he wins the match. Woulda, shoulda, coulda. SM lost
It amuses me that people dismiss this while I can only imagine the shitstorm that the reverse would cause here.
"Best Killer for Team Eternal gets 3-outed after random pub Survivors do 5 gens in 3 minutes"
Anyways, did you actually watch the match?
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@ULTRAPATO08 said:
https://forums.bhvr.com/dead-by-daylight/discussion/384292/we-need-to-talk-about-skull-merchant
A top team lost the game.
What is the problem?
The team that has made a mockery of countless killers lost.
They say that if the top team lost then other people don't stand a chance.
The reality is that that team proves that the game has a serious imbalance and is completely in favor of the survivors.
there is no problem with the SM, there are very few people who use it.
There are many killers the probability of facing a SM is very low.
And yet there are SM who do not know how to use drones.
I play the 2 rolls and in solo Q I have beaten the SM and also in premade.
The SM is not broken, it just forces survis to play smart and give hooks early in the game to break the 3gen. If they do it and break the 3gen the SM will have lost the game.
The SM has no potential in chase, if at least 3 survs steal drons then she loses a lot of her potential to take care of 3gen.
Don't tell me she is invincible, because you are afraid to play properly.
What is really worrying is that there is a team with more than 550 wins.
The perks they use should be analyzed and the necessary nerfs should be applied.
It is more probably to face that team that abuses resources and tools than to face the SM that defeated them.
In short, if you can't take on a SM, you just don't know how to play and that's your problem and not the others.
Saying the best players in the world "don't know how to play" is certainly a take
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489709#Comment_3489709
It doesn’t matter because comp is less than 1% of the player base. Why should we care at all?
Because it shows that even an average SM who has only played for 800 hours is able to hold the most skilled, comp death squad SWF in a 50 minute match and nearly win.
If you actually watch the match, you'll see that the only reason SM lost was because of inexperience. If Eternal had made one more mistake or if the SM had another 500 hours, the game would've been over.
You should care because this is an average player who uses a strategy so strong that it can lock the best players in the world for 50 minutes. How can anyone in Solo Q or even pubs SWF compete with that? They can't.
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@shalo said:
According to this thread Skull Merchant is the best Killer in the game, can beat any team, right?
Nobody has said that.
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This is a case where I dislike being right.
She's so problematic that she does need to be removed until they come up with a better design because this is ridiculous.
The ONLY reason she lost was because of inexperience. Had she had 500 more hours (i believe she only had 800 total) she would've won.
If that is what an average pub SM can do to the BEST PLAYERS IN THE WORLD....then what is she doing to regular players?
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@Xernoton said:
At this point I would even be mad, if they nerfed Overcharge again. The perk is worse than before it's buff in 6.1.0 and can only really do something, if used to 3 gen. On a killer that already is good at it. Kill an already dead perk again. Won't make much of a difference for most people anyway.
I haven't seen the game yet and unfortunately couldn't find a link on Knightlight's twitter but this should be enough to warrant extreme measures for BHVR. If a top tier competitive team cannot win a match against this killer in under 50 minutes, then we have a real problem. Nobody wants to either be stuck in a game for 50 minutes or be forced to give up.
Dull Merchant is a problem, that needs to be dealt with. Either BHVR killswitch and rework her or they go to more extreme measures and remove her altogether but something needs to be done.
I linked the stream at the top of this page.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489519#Comment_3489519
A lil RNG is not a terrible thing though.
It creates the unpredictable and risky nature that fits into DBD. Is the regression too much maybe when stuck in a 3 gen scenario. But the skill check itself is fine.
As I said skull merchant needs some tweaks but how’d “the best team in the world” get stuck in a 3 gen in the first place against an m1 killer. The killer setting up for a 3 gen should have been obvious to them. Break it early before they get the 3 gen and hyper focus on it.
1 Change SK could use are drone cooldown so you can’t just spam new drones. At least there is more opportunity to hack them.
Yeah, it was obvious.
SM spawned in, and as they do, found 3-gens and never left them. For FIFTY MINUTES.
The best team in the world couldn't break her 3-gen for that long KNOWING what she was gonna do. The SM is an average player, they have a TON of potential left to realize. What hope does Solo Q or the average Survivor have against an average SM?
Little.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489519#Comment_3489519
I don't think that's a fair comparison. In this game, the killer lost and the survivors weren't running full meta. The comparison would work if the Nurse still won but then you'd just get "but they still won anyway so who cares!" comments, so no, I don't think people would be freaking out.
I think the main reason people aren't really taking this thread or match seriously is because it's been derailed about Overcharge discussion. Skull Merchant is an issue and this match perfectly shows why she is, but Overcharge is fine as it is. If the OP didn't add that edit I don't think thread would be as controversial.
If the SM were the best of pubs, she probably would have won.
If they have a rematch in 1000 hours, assuming SM doesn't get changed, I think she'd win.
The only reason she lost was because of her inexperience, imo.
As for Overcharge, I've never liked the skillcheck, always felt like Old Ruin to me. But I agree, the main issue here is SM.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489347#Comment_3489347
Yeah overcharge is a difficult skill check but that’s the point and I’ve hit it plenty of times and I don’t claim to be a great player.
For the record I never said the killer was good, I said good on them for holding a highly skilled team at bay for as long as they did. Moreso if the lack of tournament experience is as you describe. I’d have probably lost out on that long before the 50 min mark.
Good on the team for breaking the 3 gen and winning in the end too. it looks like the greater experience won out in the end as what people are describing the killer got cocky and then sloppy as a result.
So like all competitive success it’s a combination of skill full play and human error on both sides.
I understand that the point of Overcharge is the skill check, but it can be a BS skillcheck if RNG decides to ######### you.
A meh pub player shouldn't be able to hold the best team in the world for 50 minutes.
If you flipped the situation, more people would be freaking out. 4 pub Survivors with no meta perks escape from KnightLight on Nurse with full meta in a 4 minute game? oh yeah, people would be losing their minds.
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489400#Comment_3489400
Oh yea here is my view....
Comp teams shouldnt exist in a game like dbd where it is mostly decided on RNG
lol
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489402#Comment_3489402
If shes so bottom tier lets buff her drones then or better yet make her drones chase surv and instantly kill them. Thats a great rework.
And here I thought I might get a genuine conversation.
Shame on me for expecting anything
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489377#Comment_3489377
Remove cant be done for obvious reasons and reworking her will end her up in the bottom barrel with Trapper, Freddy, and Sadako
She already is bottom tier.
Her ability to hold games hostage is just disguising that
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489341#Comment_3489341
Uh yea its a SKILLcheck.......I would expect the top surv players to not care for it since they have been playing the game on a comp level
Clearly, you need to adjust your view.
If the best Survivors in the world are having trouble, evidently its a big deal.
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Same.
I play the game for competition. Against better players, I can practice. Can't practice against bad players.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489361#Comment_3489361
Thank you :D
I don't think it's against the rules, but if anyone DOES get in trouble for it, it should be me because I asked for it.
Don't worry I won't hate on anyone in that game haha.
I will warn you, it is literally fifty minutes long.
Also, KnightLight and this guy do not like each other. They have some drama or something.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489351#Comment_3489351
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489353#Comment_3489353
Unfortunately I don't have a Twitter account so I can't access it :(
I don't think it's against the rules to link the stream and I think the context is vitally important in this scenario.
Obviously, the person playing her doesn't deserve any hate and nobody here should be #########-talking them as a person. They came to prove something and played SM to near her maximum ability. They are a newer player and have some...ideas about the game. I stress again, to anyone not particularly you, to NOT hate on the person.
Go to about 6 hours and 50 minutes in.
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@BlightedDolphin said:
Is there anywhere I can watch this match? There is so much conflicting information in this thread that I have no idea what actually happened.
I believe KnightLight links it on his Twitter.
I believe the SM streams on Kick, but I'm not sure.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489190#Comment_3489190
Neither are usable honestly. People just use whichever suits their narrative.
The most accurate representation of kill rates we probably DO have currently is the 7th anniversary total kills/escapes stats.
538,782,351 escapes and 686,712,283 kills = ~56% kill rate.
Even this also isn't accurate as it still included a lot of outdated games, but it's probably more accurate to current games than NightLight or the October stats, which are 9 months old now.
That's fairly decent and you make a good point. I wasn't aware of those stats.
Doesn't show Top 5%, but it's good enough.
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489340#Comment_3489340
Something something every pallet is a pawn something something
Oh....no, I'm afraid it's far more complex, we Adriana stans wouldn't expect you to understand.
It's the first ever chess variant with spatial, temporal, and parallel dimensions. It's 5D Chess With Multiverse Time Travel! Move pieces back in time to create branching timelines. Send a rook to a parallel dimension. Protect your kings in the present and in the past!(this game is the most ######### insane thing I have ever played)
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489305#Comment_3489305
Yeah because it sounds like they played that poorly.
Sure skull merchant needs some tweaks as she does the 3 gen lockdown a lil too well.
But even the best survivors in the world are still human and humans are great at screwing up.
Moreso if under pressure by not performing at peak. If they are missing multiple skill checks, even with the stacked perks and addons then that doesn’t sound like peak performance to me.
Well done to them for breaking go the 3 gen but I’ll do the one thing no one here is done yet and say…
Well done to the killer for holding off the supposed “best team in the world” for 50 mins.
Shame the killer couldn’t pull of a win but that demonstrates against high performing teams the SK 3 gen is a delaying tactic not a winning tactic. It’s just in regular games casual players give up quicker making it a winning tactic.
For the record, the Killer was not good.
They did not chase well at all and relied SOLELY on holding a 3-gen. A bad player held the best players in a 50 minute lobby. They were a pub player (with a huge ego lmao) and had zero comp experience, iirc.
Apparently, Eternal had to deal with 42 Overcharges. Contrary to what people say, Overcharge IS a difficult skillcheck. If it spawns at 4'oclock, you're screwed. It's an RNG check without a cooldown.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489309#Comment_3489309
The killer applied Overcharge 42 times in that match. There is not a single person in DbD who is going to hit 42 consecutive Overcharge skill checks in a tight 3 gen situation.
Thank god someone else said it
Overcharge is an rng check.
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489287#Comment_3489287
Its not free when you have to take time to kick the gen and hope a surv doesnt miss a skillcheck which rlly only affects newer players. Mediocre to pros should land the skillcheck 9/10.
Sure make it only take like 8% but at the rate with gen regression perks it will just make things worse.
Now for a sidenote if they are the best comp team how are they missing an overcharge skillcheck that many times? OC skillcheck is not the size of an atom. If SM had the add on that makes skillchecks smaller then forget this entire statement.
Overcharge is small and moves faster.
If it spawns at the 4'oclock position, good luck.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489307#Comment_3489307
you see it's uhh like chess haha see doing nothing but pushing survivors off gens for nearly an hour while fishing for mistakes is extremely skill intensive and interactive bro especially for the survivors. Maybe once you understand the subtle complexity of her mechanics and how they interact with the upper levels of the macro game of Dead by daylight, specifically at high mmr and spent the time refining that skill as i have you'll actually learn and enjoy playing against skill merchant for 45+ minutes. Until then enjoy comp dropping and holding W or however you play at your clearly low mmr.
If you've ever played 5D chess, you can just barely begin to understand the complexity of the greatest and most wonderful character Adriana.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489274#Comment_3489274
That doesn't mean the idea of not playing a game you don't like atm is not correct.
I didn't say it was.
I explained why it's difficult to not play DBD. You can love the game, but there's just nothing like it on the market, no other game to turn to.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489305#Comment_3489305
uh yeah? in what world do you think that missing skill-checks is playing survivor good? you seem to be suggesting that we should now balance around survivors that miss-skill checks.
You think that Overcharge is an easy skill check?
hahahahahahaha
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@Komi said:
So because players have invested the time to play a killer in a way that they can face actual top competitive survivors and win, it means they should have it taken away? Im all for the idea that everyone should be allowed their fun but it goes both ways, the SkullM mains did nothing wrong but put their strength in late-game which should be allowed even if its "not fun". Personally I never understood the hate for long matches, sure 20min is the sweet spot but it isnt a mandatory rule.
It's a 50 minute hostage scenario in which a Skull Merchant literally holds the best team in the world in a lobby
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489293#Comment_3489293
right but if your missing many overcharge skill-checks consecutively then many killers will have extended 3 gens because of non-stop regression. 15% regression is like free old pain res. that is also why that whole call of brine+overcharge at 300% regression was problematic because even if you did not miss any skill-checks, you still got punished with hyper fast regression. Now you only get punished for playing survivor poorly.
Uh huh. SM can stall out games long enough that it's impossible to hit EVERY Overcharge skill check AND she has add-ons to make it harder.
Are you really going to sit there and accuse the best Survivor team in the world of playing Survivor poorly??
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489287#Comment_3489287
but failing skill-check is skill issue. how is that the killer's problem? overcharge punishes survivor for gen-tapping if they fail skill-checks and you need to gen-tap in 3 gens to break 3 gens. it is not skull merchant problem, it is a perk problem that can be solved by playing survivor better.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489267#Comment_3489267
but skull merchant is at no fault for survivors missing the skill-check.
SM's design enables that to be viable.
Plus, Overcharge's skill check is bad design. It's entirely RNG, as shown by Eternal missing skill checks.
Also, that's like saying, "The Survivors aren't at fault that MFT gives a 3% speed boost." That's just a really bad argument.
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489198#Comment_3489198
You can’t just tell someone to play another game if the current one is making them miserable
Buddy, it sounds like you’re struggling with the same addiction they are. The same one that I struggled with for several years.
It is not healthy to chase dopamine highs. If I can’t make anyone here realize that, I hope someone else can get you all the help you need.
I love DBD and I wish BHVR all the success in the world. But I cannot in good faith recommend y’all keep playing the game
Okay, consider this. DBD is now a victim of it's own success.
If you get burnt out of COD, you can play Battlefield.
If you get burnt out of fortnite, you can swap to Apex.
If you get burnt out of DBD, you can play....DBD. There are no other games like DBD to turn to if you get fed up with DBD. DBD's success has killed all the competition off.