Pulsar
Pulsar
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@GannTM said:
I think you really need to grow a pair. Doing actions in a game that isn’t holding games hostage, exploits, or anything that breaks the rules of the game should really not be taken that seriously.
That's not an acceptable response.
What I got from this post is that things that make the game fun for Survivor makes the Killers experience worse. This is also true in the reverse. Things that make the Killer experience more tolerable are unfun for Survivors.
Either way, telling someone who is clearly been worn down emotionally to "suck it up" is pretty much the worst response you could have.
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@GoodBoyKaru said:
TL;DR survivors are ruining the game by pressing crouch repeatedly and running around obstacles multiple times.
That's not at all what I got from this post.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2444224#Comment_2444224
wasn't here for that. Unless your talking covid/2020
It was basically late 2019 until the RE chapter, iirc.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2444069#Comment_2444069
I'm sure they would've already fixed it if they could've. They arent ignoring you guys. I'm sure it's being talked about and worked on. They've already released some patches that was supposed to help with performance(not sure if it did, tho). They aren't just doing nothing.
There's more proof that they were ignoring it than that they were working on it.
Things went radio silent for over a year.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441877#Comment_2441877
Feel free to do so. I did play on an old gen console (Xbox) before I got my gaming PC a couple of months ago, so I do know how bad it is. I just think it's a lot more work and way more complicated than what most people think. I'm hoping they fix it for you guys! :)
Sure, but it isn't like they haven't known about these issues for multiple years.
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@JacksonWise said:
The dev team is more than aware and working to find solutions. Been confirmed multiple times. I'm a console player too, so I know how much it sucks. Just gotta wait for them to figure it out
Please note the date of the following post:
@not_Queen said:

Over the past six months, we have allocated strike teams with the mission of improving the overall health of the game. As announced last December, we have developers working on a new matchmaking algorithm which we are actively testing and are almost ready to deploy. We are also targeting to migrate the game to dedicated servers by the end of summer 2019.
This blog post is meant to update you on the efforts put on optimization, which aim to enhance the overall game’s performance.
When we first released Dead by Daylight back in 2016, we targeted 30 FPS on our minimum spec. Up until recently, we optimized the game in bursts; for the console launch and before releasing a new Killer. We are now ready to set a new performance target: Dead by daylight will run at 60 FPS on PlayStation 4, Xbox One, and minimum spec PCs.
Reaching 60 FPS on Dead by Daylight is not an easy task. It is a multifaceted iterative process that started six months ago and will be ongoing for months. Our strike team of programmers dedicated to optimizing the game has their hands deep into the game code. To summarize, optimization improves the frame rate by using less CPU and GPU cycles to update and render the world faster without any apparent loss of quality.
See below for a high-level view of our optimization roadmap.
STEP 1: UPDATE TO UNREAL ENGINE 4.20
Target: Chapter 10 and incremental changes with every engine update (update to 4.21 is planned for chapter 11)
The engine update was a necessity to move forward with the optimization process.
All the Unreal engine features below gives us additional tools and means to enhance the performance of the game: the new Apex integration (dynamic mesh simulation), RHI/Render thread split, Epic’s mesh reduction tool & improved animation thread tooling are just a few examples.
STEP 2: CPU, GPU AND CONTEXTUAL OPTIMIZATIONS
Target: Chapter 11 and ongoing
This is the core of the work to improve the performance and the game’s frame rate.
There are many opportunities for optimization, but here are the three main pillars overarching our efforts:CPU optimizations: improving the game’s baseline systems
This is where the game world is simulated (interactions, character navigation, perks and powers). We will be converting our slowest gameplay blueprints to C++ which should, in specific cases, run ten to two hundred times faster. We are also moving from a tick-based system to an event-based-system. A tick-based system is much more demanding, as it constantly pokes the CPU to know when to trigger an action, while an event-based system can enable an event only when necessary and therefore reduce the stress on the CPU.
GPU Optimizations: Overall Graphic Optimizations
The GPU is where the game world is rendered into an image which is then drawn on the screen. The optimization actions listed below mainly affect the game’s visual representation. The objective is to render the world faster without sacrificing quality. We will be updating our anti-aliasing system to TXAA and moving the SSAO to a compute shader, simplify our shadow pass, optimize character outlines, improve LODs, slim render passes, bake more lights, use imposter rendering for specific objects (trees, grass) and more.
Contextual Optimizations: Performance Spikes for Specific Actions
We are working on optimizations that pay at any given time when you play (as mentioned above under GPU/CPU) but we also know there are specific actions and/or Killers that will need extra optimization. These are problematic cases where we see major hitches in performance. Here are a few examples: multiple characters moving in close quarters, specific Killer slow down, perks combination, etc.
STEP 3: UPDATING OUR GUIDELINES AND PROCESSES
Target: Chapter 12 and ongoing
While we optimize the existing gameplay and graphic systems, we develop better tools and methods to implement new features. When we have a new process figured out, it is documented and shared with our development team who can then apply these learnings for the creation of new content.

Our objective is to offer a better performance on all platforms, making the game look smoother and the controls more reactive. Still, doing such majors changes all at once (game engine update and rewriting game code) is bound to briefly disrupt things and require some adaptation time. We hope you understand that this is a transition period and an investment to improve the game.
Don’t hesitate to share your feedback on our forums or social media if you encounter an issue. Our objective is to keep you updated on our progress in the coming months. The upcoming Dead by Daylight anniversary will be a great timing to give you additional visibility on our progress.
See you in the fog,
The Dead by Daylight team -
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442248#Comment_2442248
That’s strange I agree with nurse and huntress but Slinger is fine on console I never had any problems with him what’s wrong with him on console
You can't flick and aim refinement is worse.
Same reason why competitive Siege players won't play on Console.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442193#Comment_2442193
Game programming is hard it’s not that simple you don’t just press a button and fix him instantly. Also be grateful they actually listened and fixed blight. I’d rather wait 8 months to get a solid fix then no fixes
Regardless, Killers shouldn't be released in a state where a significant portion of the playerbase is unable to play them
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2441309#Comment_2441309
I gave up near the end of season 3 too. Really liked the first one. But 3 is really bad imo.
I think 3 is the weakest, but the creators said they "heard the feedback and were adjusting accordingly."
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2441890#Comment_2441890
I don't know how it can be more exposed.
https://us.v-cdn.net/6030815/uploads/XHPNVQWIS9WM/image.png
views
Well, the Forums are only a very small part of the total playerbase
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@Verconissp said:
If this somehow reaches 100 pages. i'll have to show my stream this entire forum.
That is if you don't mind me talking about Optimization =D
plus. i'm just tired of lagging and teleporting randomly throughout my trials... tis the reason why i find this so interesting to have it last so long..
I certainly don't mind. More exposure is better.
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@Onyx_Blue said:
I haven't played for about 2 months now. The Resi chapter broke the game for console in a way I thought we'd long forgotten. And Hellraiser will be the first chapter I don't purchase. The game is in such a terrible state that they drove me away from a game I played very regularly since 2017. That says it all right there. I'm done waiting for the devs to pull their finger out and at the very least tell us the proper state of ongoing repairs etc, so for as long as they stay quiet, and for as long as the game is just a BHVR cash cow instead of a playable funfest, like it used to be, it will be left gathering dust.
I am very sorry that you feel that way.
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@Mandy said:
Just want to clear this up - this thread is not an issue, even if it's a repeat of a previous post. It's obviously an issue that's affecting a lot of our players/users and the more information that's added, the better that is. The videos in particular have been incredibly useful in explaining the issues exactly and we're grateful to everyone that's taken the time to post things - the more information that we have at our disposal on this, the better.
Well, I'm glad to hear my videos haven't been useless.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441776#Comment_2441776
It's just that the same thing is being said over and over for almost 100 pages. You guys are free to continue, though.
True, but that should say something.
We still haven't gotten an answer about when Optimization will come or if the 60 FPS goal has been abandoned.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441742#Comment_2441742
I know. It really is a shame it hasn't been fixed yet. I'm just saying that they are aware of the terrible problems you guys are having. Mandy even mentioned it a couple of times in a different thread recently.
And again, it's important that we not let people forget that Console has been getting ######### over for years
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2441523#Comment_2441523
That is for to determine. Not me, not BHVR but you since are the one having the issue with your system. If your not going to do what you can to address your issue you have no one to blame but yourself.
Unlikely.
I'vs tried everything, and if you'd look at the thread, you'd see people have suggested possible fixes, none of which have worked.
You haven't given any advice. All you've said is "it isn't BHVR it's you, just buy a PC lol"
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@IronKnight55 said:
Kinda surprised this thread is still going... I'm sure they are aware of the issues. Posting the same things over and over for 96 pages isn't going to make it go faster. I'm sure it'll get fixed if they can do it.
They've had two and a half years.
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I think a AAA Stranger Things game could be ######### wicked.
The little retro-style pixel game they released for Season 3 was surprisingly good.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2441523#Comment_2441523
That is for to determine. Not me, not BHVR but you since are the one having the issue with your system. If your not going to do what you can to address your issue you have no one to blame but yourself.
Tells people to troubleshoot.
Refuses to elaborate.
Leaves.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2440625#Comment_2440625
I think you have me confused for someone else. This is the first time I have mentioned purchasing a PC.
That being said if someone isn't going to take the steps they need to troubleshoot their console then they have no one but themselves to blame for issue they are having. As several have mentioned before the game stopping issues that are being complained about are not being experienced by everyone. That in and of itself decreases the likely hood that it is the game.
Those coming to the forums/joining a "90 page thread" comprised of posts erroneously pointing their fingers at the game instead of doing what they can do to address the problems with their system have no one to blame except themselves.
Oh and by the way just because you don't like the answer doesn't mean I am trolling. I'll say it again. If you would take the time to troubleshoot your system then could potentially be like the many others not having these issues.
And yet, every time I've asked you what I should be troubleshooting, you've lacked an answer.
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@PhantomChimera said:
Their are several companies out there that sell Gaming PC's. Have you tried that fix?
Hey, it's you again! The guy who keeps telling people to spend thousands of dollars in order to play a 5 year old game!
Stop trolling people genuinely looking for help.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2438365#Comment_2438365
You say that, but you are in the dbd forums XD like the posts of nerf/remove survivor perk/killer that are their everyday. Noed yesterday, same as DH posts and spirit posts. There is so many repeated posts.
You can not like fnaf, that's fine, but don't throw things at it that either have no standing or are just factually wrong. If there's any other points I'll respond asap, but otherwise have a good day.
There's literally more spam and vitriol from them than there is about NOED.
The original game wasn't designed for kids, but the others were. Less horror, more lore.
I really wouldn't have minded it, but now I want it to stay out of DBD just for spite.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2437735#Comment_2437735
So do a lot of young adults.
Lots of adults who play games are influenced by their favourite streamers (otzdarva, Scott and tru3 for dbd- Tyler1, Sneaky and Aphromoo for league- m0xyy, dafran and sleepy for overwatch).
Also age ratings are updated regularly, so whilst you may say that it was in the past it has probably changed throughout the years.
True, but they aren't actual children. Most adults can reason for themselves and can take someone saying "I don't think this will work" without spamming 1000 threads about the topic and attacking anyone who dares to disagree.
FNAF isn't even that good either, it's a flash in the pan sort of game, like Slender.
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@GoodBoyKaru said:
2077.
Also, don't you think that's a little soon?
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2437609#Comment_2437609
1) fnaf is a pg13- same as the first Halloween. If youve watched that, you should know that it's pretty bad. Also Friday 13th is pg13. Coraline is ######### Pg. They aren't advertising to people under 13 .
2) if the first point wasn't enough to show that it isn't as much for kids as people think, then what about this:
Kids generally care more about a game then it's lore, and the recent fnaf games ( sister location especially) have been fairly full of lore. Sister location was a game fully about the lore, and how bored do you think 10 years olds and below are going to feel when they're doing a sidescroller to get bits of lore for half the game? It would be like if fortnite made you watch a 5 minute clip after every game on the production of the game. How quickly do you think kids would leave that?
3) finally a poll was done that found the average age being 15-16 and the age range from 12 (a small amount of the community) all the way up to 30 (another minority).
Halloween came out in 1978. Things were different then and subsequent movies have not been rated PG-13.
Kids care about whatever their favorite influencer is playing.
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@GoodBoyKaru said:
2077.
P A I N
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2437676#Comment_2437676
[No Lies Detected]
Virgin Ohio State: We are T H E Ohio State.
Chad Blue Jackets: *fires actual Civil War cannon to assert dominance*
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i hate it when the buckeyes and osu do that
it just feels cringe
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@1miko said:
So, do you console people get PTB or that's PC only? If you could access PTB, how was it?
Also, thread name change, had a hard time finding this again >:(
Sorry.
I felt that it was appropriate to change the name of the thread due to the purpose shifting.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2420305#Comment_2420305
You do know most the audience is like 15-16? And that there's probably 10-12 year olds on dbd? And that the merch has very little to do with the aesthetic of the game.
Want some examples?
Yet we have Micheal Myers in the game?
To be fair, NONE of the Halloween movies are marketed towards kids. Maybe older teens, but not 12 and under.
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@Iliketoplaykiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2437252#Comment_2437252
Then this just goes in circles because you can't balance the game around skilled players and noobs. Its never going to be balanced unless they bone one side.
Then don’t implement SBMM.
If you do, you HAVE to address the high Ranks because most people will quit.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/273756/i-think-pinhead-will-be-unplayable-on-console
I main nurse on console
0 problems.
Next-gen?
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@Iliketoplaykiller said:
Yee the only negative criticisms I hear is from really good killers who are now vsing who they should be skill wise. I personally don't want to sweat everytime I play but lately its just hold w again. When sbmm was live I actually got people who would loop.
Yeah. Because the game is miserable when that happens.
Unless you play Nurse (on Console? Good luck) or Spirit, you will routinely be stomped.
Balance the game first, then implement it
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2436866#Comment_2436866
We know, believe me we know. I know people see it as empty words coming from me, but genuinely the team are working hard to try to resolve the issues on consoles and I believe they are making some headway but it's sadly taking time - I do feel bad about it, a lot of my friends also play on consoles, so I see the struggles they've had, especially with freezings.
Do you have any vague estimation of the amount of time required?
Are we looking at Chapter 22? Chapter 23? Or are we thinking more in 2022?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2437165#Comment_2437165
Given the recent thread about that streamer, it's clear that even players who are thought of as "the best" aren't necessarily so. SBMM will allow them to see who's really at the top on either side. They can't make proper changes at the extremes (high/low skill) when the ranking system doesn't even work right, IMO.
Except, we already KNOW the game is completely unfair at high levels.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2437152#Comment_2437152
How do you know that?
Because it's not like they don't know that the game is BS when good players are involved. They've said in the past that they "think it's cool that people play that competitively but we aren't interested in following that top-down approach."
They've had multiple years to do something about it, and they haven't
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There's not going to be any balance changes for high MMR, so I'm probably out.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2436108#Comment_2436108
https://forum.deadbydaylight.com/en/discussion/comment/2436104#Comment_2436104
Well maybe when the bigger streamers are having more matches like this it'll be more difficult to ignore high level balancing. It'll definitely showcase the issues a lot more than slaughtering urban evasion squads at 5 gens with perkless trapper is going to.
They've known about it and made repeated statements as to why they aren't going to be doing anything about it.
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@Aneurysm said:
I say this every time on these posts and never really get an answer. This team is in the matchmaking pool, whether MMR is on or not. If not someone like otz, who exactly should they be paired up with?
That isn't the issue.
The issue is that high Ranked DBD is so unbalanced that most Killers have no opportunity to win, which isn't fun at all.
Despite this, BHVR has done nothing to ease the unbalanced nature of high Ranks.
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Essentially, game is still broken on Console fix it.
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@Shaped said:
Anyone loves how stranger things is "the biggest problem" in dbd now? Not the fact that many of us have so many performance problems lol.
I mean, I can't blame people for being shocked.
This thread is "old news" at this point and ST leaving is very significant for the game
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I'd try to manipulate them to come for the unhook so that I can get at least a 2K.
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@SasukeKun said:
It's honestly so disgraceful, this type of action by the devs. They shouldn't have even made it $15 a pop if it wasn't permanent, i think they knew. Shame on them
I'm all for criticizing BHVR, there's a lot to critique these days, but these skins are permanent. If you buy them before November 18th, they will remain.
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As a huge fan of Stranger Things, this news hurts.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2434125#Comment_2434125
Thank you. So we can at least scracth 'bhvr bankruptcy' off the board
https://forum.deadbydaylight.com/en/discussion/comment/2434181#Comment_2434181
y'know, i really wonder how many dbd fans will, if this is the reason, go and play said exclusive netflix game.
I would.
The pixel game for Season 3 was surprisingly good.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2433236#Comment_2433236
Are Blight, Nemesis and Wraith your mains?
No.
I play Wraith, Myers, Ghostface, Huntress (starting), Doc, Clown, Spirit, Legion, Oni, Demo, Deathslinger, Blight and Nemesis.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2433099#Comment_2433099
Could you be more specific on your experience? Because i suspect, that it varies greatly from mine.
Mine was:
- solo survivor = good teammates, decent killers.
- killer = matches with killers i had no experience with, were more forgiving. Matches with my mains were the usual sweatfest.
Solo Survivor ~ Good teammates, never even saw the Killer in several of my games. When I did get chased, they were decent, but were losing gens fast.
Killer ~ I've never played Billy in a public match but got good Survivors instantly. I play Spirit occasionally and got people with under 300 hours. I tried playing Blight but got to the point where it was legitimately impossible for me to win. I even had someone look over the stream and they agreed with me. Nemesis featured much of the same thing, as did Wraith.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2432987#Comment_2432987
Deathslinger requires some pretty good accuracy
But his has other advantages, like being able to shoot over almost every loop reliably and being able to shoot through windows and small cracks.
Nemesis's tentacle is treated the same hitbox wise, as in, it must be directly on the Survivor, but it isn't given the same leeway with objects.
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https://www.twitch.tv/pulsargaming1080@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2433079#Comment_2433079
Whats your channel?
I actually got DDoS'd on my last stream, so RIP for that one.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2433051#Comment_2433051
That certainly shows that MMR is doing its job if full time DBD streamers are getting such difficult games. I saw the same thing with Dowsey too.
The issue is that they won't be full time for much longer.
The game is MISERABLE at high levels and I've seen no signs of that being changed.