Pulsar
Pulsar
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You can complete a gen with friends in 2 seconds :)
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@Grandpa_Crack_Pipe said:
Why is it apparently such a heinous and vile thing to expect people to stay in the damn game?
OH mY gOd YoU cAn'T FOrCe sOmeONE tO stAy IN a gaMe tHeY Do'Nt WanT To bE iN
Wow, cool! True! Accurate! I cannot geas them into fully playing the match out irregardless of any outside stimulus, so there's no point to doing anything ever I guess. If you're so damn opposed to hook suiciding being impossible, do you thing DC penalties should go too?
I'm sure that'll go great. It went smashingly every other time it happened.
Yeah, the game sucks sometimes. It's not always fun. Occasionally you want out of the match.
Thing is, at the risk of sounding a bit heartless, I literally could not care less. You queued up for the match. I assume you know what video game you're playing. I assume you have some prior experience. If you're so liable to flip the board the instant something goes wrong, don't queue up. Have a little bit of personal goddamn responsibility for your decisions and take the lumps.
I'd love it if the game was improved so people didn't want to DC, but i'd also like it if those people couldn't basically ignore the DC penalty that we have for a r e a s o n .
Yes. I think the DC penalty is dumb and should be removed.
The bot system that has been proposed would be infinitely better. Until then, I'll begrudgingly and graciously tolerate DC penalties.
But I genuinely don't care when they're off. Nothing changes in my games. People DC more but hook suicide less.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308241#Comment_3308241
Well, whatever well-meaning the other forum users might have had with you, that snarky, arrogant and condescending way of dealing with others is a surefire way to lose that. Just saying.
Oh yeah, OP is definitely trolling but what fun would the forums be without this?
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308277#Comment_3308277
Of course, who could’ve forgot. The entire casual playerbase is filled with ragequitters that will all stop playing if they lose easy loopholes to quit without penalty. Let’s just aim for an arbitrary and vague subjective standard of fun instead. That’ll go great.
Slugging until bleedout.
Mass slowdown.
Genrushing.
Hard tunneling.
Facecamping.
Pretty much everyone agrees these things are very unfun and that the game would be better if they didn't exist or weren't necessary.
Now, if one is a toxic player who enjoys these things, sucks to be you ig.
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308272#Comment_3308272
Oh no, people that would DC/suicide on hook/AFK/sandbag and ruin the match anyways decide to stop playing which means one less person to worry about ruining a game joining the lobby… Wait were you trying to say this is a bad thing…? LOL
Hey I mean if you want to kill off the casual playerbase and ensure every match takes 15 minutes to find and is a sweatfest be my guest.
Personally, seems like we should just make the game more fun. Likewise, we should implement the bot system so that everyone, except toxic players who try to make people DC, are happy.
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308257#Comment_3308257
Mm, yes. That’s why people DC the second they get first hooked against anything, regardless of map/killer/build. Good try…?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308260#Comment_3308260
It’s cute you think that those are the only situations people will hook suicide in.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308263#Comment_3308263
The original post literally already answers you.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308265#Comment_3308265
And here we go, someone gladly outing themselves.
I'm aware. Just wanted to make a point showing how absolutely hysterical your position is. Not really trying to convince you or argue with you.
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Address the problem, not the symptoms.
You can't force people to play a game they aren't enjoying.
I'll show you exactly what'll happen.
People keep DCing! Increase DC penalties. Playercount drops. Hook suicides rise.
People keep suiciding on hook! Remove the ability to self-unhook. Playercount drops, people going AFK rises.
Something has to be done about AFK players! Penalties for being AFK. Playercount drops, People sandbagging or rushed action spamming rises.
It's a cycle. You can only fix it by addressing the root issues.
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I usually don't try to go for them because, ya know, Console.
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@Aven_Fallen said:
MDR or Compound 33, Black Incense also really close.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307920#Comment_3307920
I dont think Judiths Tombstone is that strong. It is the weaker of Myers Iridescent Add Ons and you basically have to run both Iri Add-Ons with Judiths Tombstone, because otherwise you can just take the Tombstone Piece instead.
True, that's fair.
I do still think it's better than a LOT of other Iri's. A weaker version of Tombstone Piece is still absurd
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Servers are ######### so no penalty.
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Just did that today.
2.5 million bloodpoints. I don't wanna destroy my hands spending all those nor do I really feel like playing.
Instead, I spent the night having first drinks with friends and I think I got the better deal, tbh.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307920#Comment_3307920
i heavily disagree on tombstone, it's simply way too slow and can be very easily countered when survivors realize that you have it.
They don't know for sure until you Kill someone.
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In terms of total power?
Probably MDR or C33. Both make already strong Killers absolutely busted.
In terms of relative power?
Probably Judith's Tombstone. The ability to just kill a Survivor is EXTREMELY strong.
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I think that Killer is being pretty dumb and that Eruption should be nerfed.
Do I still use those perks though? Yes, I like winning.
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is this a copypasta
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DO NOT
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I think you have to swing the same frame as the stun.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304158#Comment_3304158
The average killer goes up against "equivalent" comp teams that are their average skill level all the time. Those M1 killers get shut down hard by players who play "like" comp teams.
What
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I think maybe it enables tunneling a bit too much.
If it procs I have basically 30 seconds of free time to tunnel someone.
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@wimpy said:
u r using a PC that can't even play Dead by Daylight stably... poor you. Well, I have nothing to do with it...lol
What?
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Yes, every other game for me is against players with 150 ms ping while I'm also getting a high ping warning.
There's something up with the matchmaker. I shouldn't be connecting to EU servers.
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305515#Comment_3305515
What kind of gaslighting is this? You post on a thread about survivors, crying eruption. Which is a perk that is only a problem for bad survivors. Then don't expect people to reply with the survivor meta everyones been complaining about for months that did not change except for one perk when they "shook up the meta". Brooooooooooo lol 🤣
You responded to their post asking about what other Killer perks were being complained about by listing more Survivor perks.
I think both @WesCravenFan and I are confused.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304864#Comment_3304864
You and I...play a different game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305210#Comment_3305210
Stop being pedantic?
Maybe.
It was WAY worse way back when.
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Ideally, it should be bannable. There's really absolutely zero reason to bleed-out all four Survivors.
However, it would be too hard to moderate effectively. So, unfortunately, toxic players will be allowed to continue.
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305385#Comment_3305385
Because this isn't that kind of game.
So this is just about not being good enough to deal with it.
Okay
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This....does not help.
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305320#Comment_3305320
There is a significant difference when you know where to go next, and know a head of time if a pallet has already been destroyed. You can completely avoid dead zones.
Again, good teams already know this. This is baseline info for SWF.
I don't see why we should take that away from Solo Q players.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304904#Comment_3304904
I could say the same about you.
Most people seem to agree with the sentiment I proposed.
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305106#Comment_3305106
I've seen the videos talking about how PT only takes away a few seconds, but those few seconds are a massive difference when you are in game. Stacking PT and Resilience on one gen it feels like that gen flies by, if both Survivors have resilience - entity have mercy. Then just heal after finishing the gen.
You're underestimating Resilience. There isn't risk involved at all when you're a good survivor, when paired with Windows a good survivor is unstoppable because they no longer even have to guess their pathing. When you're not injured - you're just a survivor. When you get injured mid chase - then you can't be downed. If the killer drops chase to ignore the immune survivor, they are left with a buff to gen speed, and everything else - which is really bad for the Killer. It's a lose, lose, LOSE situation of all the time they wasted chasing that survivor in the first, place, forced to drop chase because they become impossible to down, and then are more of a problem when ignored. To get this benefit, you just have to get injured, which normally you should have to avoid.
Window's is just too much information for survivors - for free. Pair it with Resilience it's broken. Pair it with Detectives Hunch, and the Survivor has all the information they need in the game. There is a hidden ability Windows has, if the Killer is chasing close to you, you can track where the chase is happening when you watch pallets drop. An added bonus the perk doesn't even need.
Eh.
It really isn't that big of a deal for me. It doesn't turn bad loopers into good loopers. As long as you know how to deal with good loopers, nothing changes with WoO and Resilience
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305105#Comment_3305105
i think it only problem at the start of the match. u shouldn't be able finish a gen before killer could even contested it once
It's actually way better if they all jump on one gen immediately than if they spawn on separate gens.
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@Crowman said:
People keep bringing up "tunneled at 5 gens left" but frankly if 5 gens are still left when you get tunneled out of the game, the survivors played badly.
Also if you want to dc anytime a killer decides they want to kill someone, you are only rewarding the killer for playing in the way you don't like.
Congrats. You figured it out. Most players are bad.
Unfortunately, the skill level required to make tunneling ineffective is much higher than the skill level required to tunnel.
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304904#Comment_3304904
Sorry but not sorry.
I have only once ever intentionally ragequit in any of my pvp games and that was here in DBD because a group of survivor blatantly abused a fat shaming spot right into my face.
Other than that i have never rage quit neither DBD, rocket league, R6S, lol nor overwatch no matter how boosted my teammates behaved, i got spawn killed (R6S) or how much they fed the enemy team.
I always dug through a bad game because for me it has something to do with decency in those games to finish what you signed up for and anything else, outside of real life issue, is a weak mentality. Either pull through to the end or don't try at all.
I hate ragequitter as much as cheater, maybe even more since the former vastly outnumbers the latter.
Well, you're just weird then.
I leave QP OW games all the time. I hope around Arcade games. When I played Siege me and the boys would just dick around in casual and then leave.
I guess we're weak minded idk it was fun tho
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@Sycamore said:
Prove Thyself, Resilience, and Windows of Opportunity - I find to be problems. Huge bonuses for very little effort, and extremely versatile.
Windows is fine.
PT really doesn't need a nerf but if people want to nerf it, idc. It has such little impact that it won't affect anything.
Resilence is a very risky perk. It doesn't need changes.
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Doesn't Prove Thyself only shave off like 6 seconds?
It's really not that good of a perk. I find it makes zero difference in my games.
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304786#Comment_3304786
The root issues are a weak spine to tough through pvp games and the missing balls to simply quit a game and switch to anotherjf it isn't 100% to their liking.
Pvp games never are or were games to chill and relax.
I would never start a round of R6S, lol or valorant with the intent to chill and relax because me being absentminded and unfocused would lose my team the game.
And unlike a whole lot of people i still feel a kind of obligation towards the team when queuing up for such games. Sadly that makes me part of the minority and a dying breed.
You normally have decent takes.
I'm disappointed.
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303811#Comment_3303811
True but at least there used to be alot more civil discourse. People at least tried to understand the other sides view. Add to that there used to be so many things that were legitimate issues.
I actually think it's way better now than it used to be.
Most people I encounter these days do seem to genuinely not want to make the other side miserable. Contrast that to 2017 or 2018, where the biggest videos were about making other players seem like idiots.
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We should stop trying to punish people and start idk, looking at WHY they DC?
Maybe people DON'T find being slugged the entire match fun? Maybe they don't like getting gen rushed? Maybe these things aren't good?
I'll show you exactly what's gonna happen.
People keep DC'ing.
Increase DC penalty. DCs drop. Playercount drops.
Hook suicides rise. People complain.
Remove the ability to self unhook. Hook suicides stop. Playercount drops.
People go AFK. People complain.
Banning people for being AFK. Playercount drops.
People start throwing themselves at the Killer and spamming rushed actions.
You see? It doesn't matter what punishment you think up if you don't address the root issue.
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Well, that just raises the question of why they wouldn't just get a Terminator.
T-1000 would be pretty sick imo
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@xfireturtlex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304703#Comment_3304703
They did, and they probably tried their best...but it was too optimistic. Now we're at a point where it just wouldn't make sense to follow through. I love BHVR and DBD, but at best they're barely on the high end of indie studios. You're trying to compare them to EA Dice and other major devs. EA's legal department has more people and resources than the entirety of BHVR. It's not a fair comparison.
I get it. BHVR overpromised and it feels like a let down. It feels like they're just draggin their feet cuz they want to screw you over or something, but that's not the case. They had big goals and just couldn't pull it off. I'm sure they're disappointed too. Now that ship has sailed and they gotta try to move on for the long term health of the game. They may try to get some small fixes pushed through to do as much as they can for players on older hardware, but it's not gonna be the giant overhaul you want. They can't do that and stay in business. It's too much.
The issues that cause last-gen systems to have problems are also causing new-gen systems to have problems.
The underlying issues are the same. Will you be saying the same thing in a year when these issues get worse?
RPD, Garden of Pain and Haddonfield all cause major frame drops and freezes on my Series X. I can only imagine what sort of slideshow horror the game is on Xbox One or PS4.
DBD came out in 2016, I don't think it's too much to ask that the game WORKS on systems that were current when the game came out. Hell, the Xbox One X has the same issues and it released YEARS after DBD. The game is EXTREMELY poorly optimized, even for people on PC.
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@xfireturtlex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304670#Comment_3304670
I think you missed my point. They're focused on PC and next gen. They're not going to hire on a bunch more people to keep old platforms up to speed when those are going to become obsolete as soon as manufacturers can start getting products in stores, which is starting to happen now. It simply wouldn't be a smart business decision on their part given the staff and resources it would require. Sucks for a lot of people, but that's the reality of it. Consoles are moving forward and they gotta follow that.
They promised this three years ago.
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There's really no excuse.
@xfireturtlex said:
The older consoles just can't handle things as well. There's not much BHVR can do about that with current staffing levels. Looking towards the future, once you get on next gen things run pretty smooth. A lot of people aren't there yet, but stock is starting to show up in stores. Hope you can upgrade soon.
Yes, they can. DBD is not an intense game. If Battlefield 4, Battlefield 1 and Battlefront II can run better than DBD, there's an issue.
It's completely unacceptable that DBD looks like a PS3 game and runs like your trying to play RDR2 on your grandma's Windows 98 laptop.
Here's the link to the longest Forum thread which I'm working on an update for.
@Pulsar said:
Recently, it's been getting more and more difficult to enjoy this game and to look over the glaring issues. The Console port of DBD has shown that the game is extremely poorly optimized, and performance will continue to get worse unless BHVR addresses the issues now.
I fear that soon, the game will become unplayable for us on current-gen Consoles. Resident Evil broke the game for a month, and it still hasn't fully recovered. What this shows is that the issue is built into the game itself, and will likely continue to worsen if it is not resolved. Likewise, we are seeing the return of bugs long thought patched, which makes me suspect that the entire code is starting to crumble under the weight of the game. I hope BHVR takes the time to do this correctly and fixes their game. If they do not, I fear we will soon lose the ability to play it at all.
Here are some videos demonstrating my points, please note that these were all taken PRIOR to the RE patch in June of 2021. These issues have been plaguing Console players since the game was ported in 2017. I doubt there will ever be an official confirmation from BHVR, but it is important that we do not let these issues go silently. The only thing we can do is continue to talk and spread awareness about them.
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=k7p_8C649Rs&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=PSa8yNir8wU&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=jlwQc0rdiM0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=7tQaee-Od90&ab_channel=PulsarGaming360
August Edit: Well, we are nearing 100 pages. Congrats everyone. We still haven't gotten an answer from BHVR about what happened to Optimization, but we have inspired others to start to question it. I've furthered clarified the purpose of the thread and adjusted some of the language used in this opening statement to better reflect that.
Thank you.
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You all could not have handled Spirit's original design.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303363#Comment_3303363
There's only one stream really who plays Pig : CMWinter. He's a great player but every now and then he gets a comp team who just predrops all the pallets. You might see two hooks the entire game.
He had one of these not too long on coal tower- but it probably won't be on his YT reel.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304085#Comment_3304085
-"Garden is completely busted."
This map is just dumb. Let's have 3 "infinite" windows in a building - you know the kind we completely reworked and removed from the game years ago.
To make matters worse the map doesn't really have much at all in the way of three gen potential. And it gets even worse because the car park area next to several generator spawns is absurdly safe.
It's one of the safest maps in the game given the main building and the ability to chain most of the loops together. That map might actually be fair if you made the map like 15,000m² with the same amount of tiles it has now so that everything was really spread out far apart and you couldn't chain any tiles together.
-"RPD's not as bad as it used to be"
Recently they changed the RPD map (not talking about the west/east change) so that there may or may not be two gens in the main room. As a killer I basically can't win if there is only one gen in the main room and I can't lose if there are two gens in the main room.
If you play an M1 killer on that map it's terrible.
I mean, okay but you're talking about actual comp players outside of a tournament setting (ie, no rules) AND they're playing against a Killer with zero anti-loop.
The average player isn't going against comp players with ANY frequency.
If you're point is that M1 Killers aren't viable in comp, then I mean that's true
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@[Deleted User] said:
Even Otz as a lot of ppl use for a reference says that its stupid to go for a fresh survivor with 2 gens left.
I don't think many people have an issue with a Killer who tunnels at 2 gens. That's something I can look at and say, "Well, they need the pressure, they have no other options due to poor game design."
It's the people who tunnel someone out at 5 gens and act like they're playing competitively that most players have an issue with.
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I'm genuinely not having issues in most matches, especially if I'm stacking gen regression.
I just had a match as Ghostface on Fractured Cowshed. 10 hooks, 4K against a 3 1/2 man team.
Since you sort of alluded to it, what was the final result of your games?
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303341#Comment_3303341
But it's even better to give harsher punishments for people who serial DC.
within a 1 week time period
1 dc - 5 min
2 dc - 30 min
3 dc - 1 hour
4 dc - one week
If it's a dbd problem then yeah the penalty's can be lowered like normal when they are happening, but if it's a hardware/internet problem you shouldn't be playing an online multiplayer game like this in the first place.
Should the bots replace DC's on top of that? Yeah there is no downside only potential upsides but they cannot supplement actual penalty.
Nah.
That's a horrible idea, sorry. At least you aren't as bad as the guy who wanted anyone who DC's to be hardware banned.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303123#Comment_3303123
I care about DC's because the game is over when a survivor leave, if a bot gets added in it's place I will still hard win that game. DC's cannot be so minuscule in a game where a player leaving so heavily affects the outcome. I don't care about bp either and it's not like I am some 2k hour vet, I have 800 hours where 200 is probably afk and I really don't have much to spend bp on anymore. It's fine in cod where one less body means nothing, it's not ok in dbd how do people not understand this?
If the bots are actually good, it shouldn't matter if someone leaves.
Even if they aren't, it's still better to have 2 teammates and a bot than just 2 teammates.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303228#Comment_3303228
You have no way of proving that. The game would still be fine. As it is, DBD is already unintuitive and janky, but still does well. Balance primarily affects people who know how to play. Kinda like how the devs showed the DS escape rates stayed literally the same after it was nerfed. Most people aren’t good enough for it to matter.
You have no way of proving the game would be fine if we balanced for comp players.