Pukenplag
Pukenplag
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- Pukenplag
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@LeFennecFox said:
Do people seriously whine this much about hag? She is hard countered by flashlights and someone taking out her traps while she is busy. B tier killer at best depending on how bad your teammates are.
One of the most bullshit things this forum does is tell people how to counter something by bringing something pre game. I would like to remind you I can't see the killer pre game to bring a flashlight, I can't see if the killer has noed pregame to bring a perk just for it, I can't see if the survivor has x perk before to counter it etc.
No one had a flashlight. How do you counter hag, by wandering around in hopes of finding a flashlight in a chest?
Hag has much better counters, but this is not what the thread is about. There was no counter for the 5 traps under 2 hooked people. I was getting down eitherway.
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@Adaez said:
Who even plays Hag anymore,I haven't seen a Hag in forever.
I've seen 30 hags in 5 years and 3 hags since rank reset.
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@YearOfTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809326#Comment_2809326
So first, hag traps don't point in any direction until you trip them, they are circular.
Second, if a hag is so committed to one hook that she blows half her web on it you get a 3 man escape for free. How is this much different from a Billy or bubba or trapper or really half the killer roster standing at a hook? As soon as she leaves you can make a bt play after crouching or if she picks up someone else you pop all traps for free.
This also has nothing to do with cam swing. It just sounds like you hate the matchup, which is fine. If you take the time to learn it, you will win a lot more and have way more fun.
Gl
Oh man, someone else that didn't read the post or didn't understand it lol.
2 gens left, me fully healthy just repaired 2 gens, another guy injured on 2nd hook, 2 people on second hook with 5 traps on each of them. Hag is proxy camping and, to bring a new situation to the table, it was the autohaven map with the "|-|" shape. Those hooks were placed so badly that you couldn't get on the other side of the map without catching the hag's attention.
So this is why I suggest a change to her traps:
Within 8 meters and on the same level of a hooked survivor traps no longer swing your camera.
Maybe you could argue it makes hags weaker if there is a loop within 8 meters, but it's really a weird situation with a lot of buts. It's still better than having to save someone whilst your camera refuses to point at the hooked person.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2809365#Comment_2809365
You say that until your que times are ridiculous and then you'll be wishing they were back just so you could play in a reasonable amount of time, I don't ever want to go back to 45 minute wait times for a match
I am trash MMR cuz I don't play alot so I don't face that many bullies anyway lol. That won't affect me.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809144#Comment_2809144
Wait, I could've gotten Holly??? I knew I should've held out...😒🤦♀️
Biznis.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2809039#Comment_2809039
I'm not saying that I can't have fun without it, but I know a ton of people would stop playing the game because some people play for the laughs and they don't care if they die, as much as some people hate it the game needs those people to survive
And I don't think the game would be in a worse place without bullies.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2809310#Comment_2809310
Yes there is one specific scenario that is your prime complaint but the camera switch is part of her power, you are asking for its removal
Now (here's the context for you to show you not only did I read you post but I also comprehended its flow on effects) its removal impacts more than just the single scenario you provided. It greatly limits her trap use for curtailing loops and windows, anyone who knows how to play hag knows how to counter fast vaults with a trap redirect.
Also getting caught in what you described that is kinda your fault, because frankly its not that hard to play around.
You do want it nerfed because you want that aspect of her mechanic removed. This has been pointed out before (I know this I read the other posts too).
" I don't ask for NERFS, I ask for removing unfun mechanics and COUNTER BUFF the character so they aren't nerfed". The counter buffs you propose aren't really "counter buffs" One puts limiter on her power the other is the same power as other killers have. So both aren't really good suggestions variation wise and one of them is just a slightly reduced nerf from the proposed removal nerf.
You are asking for a nerf to avoid the scenario you describe when the solution to the scenario you describe is cautious play, good decision making and team work.
A hag with two hooks next to each other is gonna proxy those because its the best move to make in that scenario. You should expect it to have the ######### trapped out of it and play very cautiously.
If you don't see hag often enough to learn how then play Hag for a bit and you'll see how it works.
Lastly this isn't "git gud" its take some time to reflect on your gameplay and maybe try something different in that scenario or create it yourself in a hag game and see where its weak. Improve on your gameplay before trying to break out the nerf bat.
If you wish to interpret this as "git gud" then that's up to you but there is no snide malice in my suggestion in fact its what any good gamer would do if they found a weakness and wanted to get better.
Sadly most of this forum isn't people doing that its just people screaming NERF! That dilutes the horror element of the game.
Then here is another suggestion as for the hook issue:
Traps within 8 meters of a hooked survivor do not cause the camera to swing.
Learning to play around stuff is always the go to, but some things are more on the side of there's nothing that can be done.
There were 2 gens left, two hooked people in second stage and another 2 hooks guy that was injured. A save was necessary, but straight up impossible. With 5 traps on both survivors, getting close was just impossible.
I agree that Hag's camera swing is useful when used in loops, but in the case of hook trap spamming it is just a Bubba 2.0.
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Hopefully soon. I enjoy playing her and it's hard waiting for her.
Yeah, I get it, it's fun not having to always face nurses, but there are people who genuinely enjoy her gameplay and miss playing her.
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@YearOfTheHag said:
Hag's traps will only affect your camera if you are looking away from them when they are triggered.
Predicting where traps are and harassing them properly is basically Hag's core counterplay. Good Hags will use the camera swing to deny or weaken certain loops. They are trying to predict and punish your movement. By the same token, you can predict their traps and render them less useful by looking at them before they pop.
Hag is a strong killer but her power is abuseable by survivors. The side that better predicts the other will win the matchup almost every time.
I made a thread about Hag counterplay a few months ago, inside you can find ways to play against her.
Ok, I think I remember it, but what do you recommend when the hag has 5 traps under a hook, all pointing in different directions.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2809212#Comment_2809212
The trap is meant to do that its part of her power.
I'm sorry you can't brain dead loop every killer in the exact same way all the time but different killers should have different powers that make you play differently.
Learn to play around it rather than just scream for nerfs.
Yes its a horror game, just sore loserism is killing that aspect off because people won't adjust their play, and so constantly scream for nerfs rather than getting better.
I like when people don't even read the post then comment.
Did I complain about looping Hag? No, I complained that, while in a chase the camera swing DOES bring a skill based advantage, when it comes to hook camping they are just straight up broken. You cannot do anything for the hooked guy if the hag is near. Your camera will go crazy anyway.
Also, learn to play against it is a bit of a stretch considering it's a hag. I've faced a maximum of 30 in my 5 year "career".
And once more I have to bring up people ignoring your comments then replying with "git gud". I have said I don't know how many times that I DON'T want a nerf, I want a counter buff to make up for the fixing of that ######### mechanic.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2809237#Comment_2809237
> I don't ask for NERFS, I ask for removing unfun mechanics and COUNTER BUFF the character so they aren't nerfed.
You said you aren't asking for nerfs. So what is the counter buff?
There is no counter buff because that solution on its own removes the unfun factor while not making the character worse. The camera swing is still there, it just won't benefit people puttin 10 traps under a hook.
But if you really insist on a counter buff, for each trap that doesn't cause the camera to swing, the survivor's movement speed is reduced by an additional 5/2.5/1/.5 % (amount decreases for consecutive traps).
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2809223#Comment_2809223
I fail to understand how 1 is not a straight up nerf. I agree with all your points, but there is no counter buff here.
If you wanted to have both 1 and 2 then maybe.
The problem with removing the swing is that hag needs to herd people into another trap to actually get a hook. Removing the swing prevents that.
If the hags you face are so bad that they have multiple traps in range of one another around the hook, then do gens. Same strategy against camping.
1 only affects bad hags that need to put all their traps in one place.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2809208#Comment_2809208
1 is a straight nerf and 2 is already part of a useless addon.
1. Not really. It only nerfs hook camping with 10 traps. A good hag doesn't need 10 traps at a loop to mess your camera. Also, the cooldown should be really small, so you don't get your camera ######### in all directions by 10 traps. Only a one time thing.
2. The useless addon has massive downsides. This change is just making hag have a chance at catching up after the camera swing is removed, not removing her ability to teleport.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2808681#Comment_2808681
Its made to:
- jumpscare you
- Lose some distance instead of going straight.
1. Not necessary at all. This game isn't horror nor should it try to be anymore.
2. As I suggest, add a small hindred status to a survivor activating it or a small cooldown between each camera swing. It's really an over kill when 5 traps mess up my camera and I can't get the unhook within 2 hits.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2809169#Comment_2809169
I'm curious, what counter buff would you suggest if you want the camera swing removed? Just note that it is a pretty powerful part of her kit.
Hmm, I have 2 things in mind:
1. Either make the camera swing work only once per survivor (maybe a 2-3 seconds cooldown)
2. Add a 5% slow after activating a trap.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809120#Comment_2809120
You drive a hard bargain but sometimes sacrifices have to be made for The Greater Good
https://us.v-cdn.net/6030815/uploads/2F5EJ7O29U9Z/pxl-20220214-181332051.jpg
Holly should arrive in 5-7 business days
Amazing! Thank you very much! The edit should come in soon!
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2809130#Comment_2809130
'Unfun' is a bullshit reason to ask for Killer/Perk nerfs/changes. It['s literally saying 'Weaken/alter things because my subjective fun is more important than game balance' because what's 'unfun' for you is fine for someone else.
The camera screw is part of Hag's kit. It's not 'unhealthy for the game' just because some people dislike it. NoED is fine; it's only 'unfun' to people who want to stay on gens all game & ignore totems.
'Fun' is too subjective to use as an excuse to make balance changes and, 90% of the time, 'Unfun' = 'I don't want to face it'.
People like only reading what they like.
I don't ask for NERFS, I ask for removing unfun mechanics and COUNTER BUFF the character so they aren't nerfed.
NOED is extremely unfun to face. You can bring arguments as to why it is counterable or bad. I don't say it's good or not. It is very unhealthy and it should simply be changed to something just as good or even better, but not something that is an unfun mechanic.
Also, fun DOES matter in a game, because that is what keeps it relevant.
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Hysteria, Bitter Murmur, Blood Echo, Distressing, Eruption.
Not that they are bad per se, it's just that they are barely ever seen.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2809088#Comment_2809088
And the teleporting would be useless because of the pause in animation to dissolve & reappear; A Survivor would trigger the trap & just keep sprinting.
It's almost like the camera screw is part of her kit! Imagine that! Whining about it is effectively saying 'I don't get why Killers can be effective! Make Hag less effective because I hate losing! 😭'
Whining (or pointing out issues, as I call it, because that is how they get resolved) about something that is unfun to go against isn't wrong. Just because it is not OP or a major part of a kit doesn't justify it. NOED isn't OP, it's just really unfun which is why it should be changed. DS's insta aim-shoot combo wasn't OP, it was unfun so it needed changing (although he didn't deserve a nerf so they really should have added a better buff).
Unfun#OP. Sometimes, things need changing because they aren't healthy for the game. And in such cases, there should be a counter buff to compensate.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809111#Comment_2809111
Wait, which cat? The cat in the image that I randomly pulled from The Internet or Holly? Cause you can have the cat in the random image I grabbed from The Internet (Although that's a 360 controller, which was released in 2005 originally so there's a decent chance that cat has died by now. ...awww, I made myself sad now ☹️)
Holly of course.
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@SuzuKR said:
This is literally an intended mechanic that adds to her skill ceiling. Placing Phantasm Traps in specific locations to make survivors veer off course and thus lose distance is a skill.
In theory, it helps high skilled hags get good plays. In practice, it helps camping hags get easy kills because placing 5 traps is just a confirmed down for the rescuer.
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Actually, seeing that cat really makes my point stronger. You aren't iconic unless it belongs to me.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809102#Comment_2809102
But.....but.....
bm said I was 😥
You aren't.
Also, see how rude I am? I even changed the OP to say you are not iconic. That cat ain't gonna eat until it's mine.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2809096#Comment_2809096
If she's on me, that means she's got the television in-hand, so I can just change it manually. :P
Unfortunately, the channel switch button has been damaged during the leaking. What do you do?
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809099#Comment_2809099
YAY, THE VALIDATION I DESPERATELY CRAVE!!!!!
You actually aren't iconic.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2809084#Comment_2809084
Change the channel.
But the Remote is on the couch and Sadako on you. How do you reach the remote?
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@AngyKiller said:
Her traps would be 80% useless if not for the camera screw.
Imagine running by a trap that explodes and...you just keep running, because nothing else happened to slow you down or throw you off in any way.
I seriously don't get people who sit here and go 'I don't get why this power affects me and gets me hit! It's so weird that the Killer's power HARMS ME! 😱'
Actually, you're right. Besides messing up with your camera, those traps don't do ANYTHING else. They don't allow the killer to teleport there, they don't counter loops, they don't make camping without being close easy, they don't do NOTHING.
Hag would still be a very good killer, that camera messing is just EXTREMELY annoying and unfun to face and in situations like mine straight up OP. There was nothing I could do to the survivor. The hag was catching up and the camera was doing weird spins.
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2809075#Comment_2809075
then you gotta whoop her ass
There is however a high chance she will do some karate kicks and punches on you and you will fall behind a couch. What do you do then?
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@[Deleted User] said:
If you look at the trap before activating it you won't get the camera flick.
How do you do that when there are 5 traps there and Hag is right on your ass?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2809059#Comment_2809059
Then she better find a way to plug up the leak or else all those channels will start spilling out.
But wouldn't that just mess up the floor?
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@TAG said:
It will be exactly the same as The Trapper's mori, except with a television instead of a cleaver.
But what if the TV is leaking?
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Since I know this game since May 2016 and started playing on 25th of December 2016, I DEFINETLY remember those times and miss them. The graphics where far more... Chalky I guess you could say? The game was darker (they lightened it up on the patch wich first changed DS and added firecrackers and gen breaking) and the fog was thicker and whiter. There also were not so many skins and not so many characters. I really do miss those times man... I remember how fun it was versing nurse since she couldn't blink down to shorten the blink. Every time I played against one I would never be caught because running into her made her always overblink.
Oh the nostalgia...
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I hope the mori will be really cinematic, jumping from Sadako standing just still, to the survivor's frightened face, to Sadako's eye and finally back to the survivor's face again, while having a negative flash on the screen, just like in Ryuji's death.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2808535#Comment_2808535
If you couldn't do any taunting this game would die because people want to have fun with their friends it's not fun to hold M1 the whole game and if they did that the first thing you would see is a bunch of nerf gen speed posts on here, this game is slowly coming to an end because neither side will ever be satisfied no matter what they do to the game and that's the harsh reality.
Lmao and you can't have fun with friends without taunting? Back in 2017 I was part of a sweat SWF team abd we had A TON of fun by just playing really well. Later we became a bully squad but that stopped within a month as the group dismantled.
We had just as much fun playing nicely like we had by being bullies. To this day I still play the game without taunting people and I still have a lot of fun.
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OP? Nah, not close. Uncounterable? Very much. Far from OP, just really unfun to face something that can't be countered in 80% of the situations.
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@Phasmamain said:
Despite having 8800 posts I’m probably the most forgettable person here
Ngl, you are granted the recognizable grade. Not iconic like Sluzzy, but recognizable.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2808706#Comment_2808706
Same. I don't play her myself, can't get into the 'don't chase' mentality.
To OP, though, you have to live with it. Wouldn't be much of a 'trap' if the survivor didn't act out in surprise. In this case, the camera swing. With practice, you'll get used to it. Granted, you need to actually play against Hag to get that practice. . .
First time I faced a Hag was more than 5 years ago. You can't get used to that ######### in certain situations. Look at mine: I knew about the traps, there was NOTHING I COULD DO. My camera was anyway going to go crazy. There is no surprise to that. Yeah, cool, a jumpscare, but I think it's long established that this game isn't about being creepy. This game is a full on "competitive" game, so jumpscares aren't needed. It's just a huge inconvenience to try and save someone while your camera refuses to point in their direction. Reminds me of when JRM increased his mouse sensitivity to 1000 and couldn't face the gen he was trying to go to.
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@q6iha34x1r69psli7pg said:
https://forum.deadbydaylight.com/en/discussion/comment/2808695#Comment_2808695
Dead hard to a vault.
You still don't get it. If my camera is doing 720s because of her traps, I can't do #########. Itried to save but I couldn't get my camrra to face the survivor so I ran into the killer. If i can't control where I go because of the camera messing, how am I supposed to run to a vault?
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@q6iha34x1r69psli7pg said:
Just activate all her traps. She is a m1 killer, can't do nothing against average players.
If you didn't get it, activating all her traps made my camera go crazy, so I couldn't move around at all. She teleported and as I was still spinning around I died.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808540#Comment_2808540
I'm not fighting it. I'm explaining why I didn't think it was popular.
And no, I've never seen any references to either of those things. I also don't normally run in those circles that would know it. Most of the people on the Forums probably know more than me about modern horror.
Well, afterall, you just never heard of it and that's fine. When I first got into DBD in May 2016, I had no knowledge of the horror genre. I didn't know who Myers was, Jason was, Freddy was etc. But in time I learnt a lot about the genre, and Ringu is definitely a big name.
And yes, it doesn't fit into DBD considering it's not a slasher movie. People literally die because Sadako puts such images in their head they die. It's not the traditional gore porn dbd licenses brought in.
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@egg_ said:
I can't imagine anything worse than sore winners. "They BULLIED me with DH and BT and the TEABAG and the FLASHLIGHT 😭" grow up geez
It's a taunt. When you are taunted, you feel bad, always. Even if you don't cry or rage, you can't just not be upset. As the OP said, it was an unfun experience.
Stop endorsing bullying and bad sports.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808491#Comment_2808491
I'd never even heard of it.
I even asked my friends and they didn't know it either.
It seems like it was super popular a bit and then faded out before I was born.
Honestly, it's a case of "I've never heard of it myself, so it isn't popular/ I've heard of it so many times so it is popular, you are just weird not to know about it".
Even if it isn't for the franchise itself to be popular, Sadako/Samara is DEFINETLY well known. I myself didn't know what L4D was, so I wasn't excited when Bill came out, but I never said it wasn't popular because I don't know it.
Rest assured, The Ring/Ringu is one of the most well known horror franchises ever.
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Don't know about other people, but I personally LOVE bully squads. Why?
Unless I'm playing a garbage killer, I always win. They get so cocky assuming I'm bad at the game that they throw the game. They attempt fake window vaults, window techs, dumb techs, 360s etc. They don't work so they die. After that, I camp knowing they will be swarming the hook. They come in and unavoidably, they trade hooks.
But yet, even if I get the 4k, why would I like this experience? Because I am a particularly vengeful person and I absolutely LOVE collecting their end game insults in my "Neátity's Jar of Salty Tears". I just love them calling me all names (tunneler, although not a single one got tunneled lol) while I only say "K." "gg wp" over and over after every single message of them.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2807287#Comment_2807287
Alot of those people start insulting others and start fights in the comments or doing things to break the rules in the comments. Sluzzy says their piece, maybe responds to couple comments respectfully, and then goes on their way.
Yeah, Sluzzy just straight up ignores anyone saying he baits or anyone bringing a good argument. That is how you properly bait, without getting banned.
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2808067#Comment_2808067
Except for myers isn't a mod anymore.
Wait what? Since when?
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I was never a fan of old movement. Yeah, it was more fluid, but when people say "new one doesn't look natural" - really? People say the standing up isn't natural, but let me ask you: when you are on a piece of land with a serial killer looking for you, do you suddenly forget to stand straight, so you just lean forward? That is the old animation in a nutshell.
New ones actually look like REAL stuff, compared to the old ones being just more fluid - not better visually.
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Honestly, they are pretty new to the forums but they still got themselves a name.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2807407#Comment_2807407
god is absolutely an overstatement- unless it's a malevolent one, anyway.
but hey- i think i am the only non-mod forum OG left so there's that- i'm trying my best to not get banned, at least until someone im friends with has established a presence anyway.
I guess you and Sluzzy are the legends left here. Orion is another legend, not banned, but they left forever which is really unfortunate.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2807027#Comment_2807027
im gonna take that as a compliment
Imo, you seem like a god of this forum, but man I am afraid you will get perma ban and everything will go downhill. Please don't do anything stupid again or we lose you forever :((
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As other people have mentioned, I'd expect her to have some kind of chase or teleportation ability, alongside a passive slowdown:
•A cursed tape randomly spawns on the map.
•If a survivor gets too close, they will become affected with the 7 curses status effect.
•Every twenty seconds, the affected survivor gets the following curses:
20 seconds: generator repair, heal, unhook, sabotage, totem cleansing and blessing speeds are reduced by 10%
-40 seconds: all action speeds are reduced by 30%
-60 seconds: movement speed reduced by 10%
-80 seconds: exhaustion, blindness and broken if injured, becomes broken when injured
-100 seconds: hallucinations, incapacitated
-120 seconds: running is disabled
-140 seconds: the killer may instantly teleport to the survivor and kill them.
•The 7 curses status effect can be cleansed by passing the cursed tape to another survivor, causing them to become affected.
•A survivor that has already been affected may not be cursed again.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2807309#Comment_2807309
Unlucky, you got a bugged map on that occasion.
Bugged or not, it wasn't fun. We had shack, a jungle gym that got used early on, cow tree on the other side of the map and a jungle gym next to a haystack loop on the other side.
