Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2548005#Comment_2548005
If your taking up a perk slot to fix baseline mechanical issues in the game then you should not be charging me a perk slot. Or are you one of those peole who think 4 survivors spawning far apart next to gens is a reasonably fair start.
Nope I think that’s bullshit. Survivors should always spawn together imo
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@Zarathos said:
Surge needs a shorter cooldown and a lot more regression. Corrupt needs to do more then just block gens early on. Dying light needs to trigger the regress effect on all gens on the map each time a survivor is hooked.
Basically buff the other options so we get actual good gen slowdown. Increase baseline regression speeds and nerf ruin. As of currently a killer has little ability to deal with the way survivors are aggresively pushing gens.
Are you seriously implying corrupt needs a buff
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Can we all just agree this games meta is as stale as hard tack already?
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I think it comes from the fact that this game is just unbalanced so it feels like whichever side you play is weaker due to negativity bias
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2547648#Comment_2547648
95% of the time, yes.
I believe we spoke about it in the, ahem, big thread.
Oh fair enough. Tbh with dedicated servers the perk just doesn’t work sometimes anyway
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2547643#Comment_2547643
I also use Dead Hard in every one of my increasingly frequent Survivor games.
Wait does it actually work on base gen consoles now?
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Deathslinger and Quentin have the best lore imo. Quentin for a licensed survivor is surprisingly in depth
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Favourite thing: The amount of content
Least favourite thing: Map design
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2545861#Comment_2545861
I hope that means we get another map.
No probably not. Anyway their last 2 maps have been trash
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You play a different game. I’m pretty much not playing the game atm since the most recent content has been boring.
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Forever
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I still think his design is dumb. Nothing about his lore or power relate back to kpop in any meaningful ways. Doesn’t help that he’s miserable to fight against too
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The whole point of dailies is to make you play the other side you know
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Wonder is my name censored? I doubt it but I don’t have and endgame chat so I can’t tell
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Rookie spirit
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Here’s mine for clown
Tatoo’s middle finger: After hooking a survivor all of your bottles are automatically reloaded
Redhead’s pinky finger: Survivors who cure their intoxication with an antidote become exposed for 15 seconds
Spirit of hawtshorn: When invigorated gain the undectectable status effect for 10 seconds
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2544942#Comment_2544942
You should know as well as anyone that holding forward is incredibly strong. Survivor takes minimal skill and is much more about running early and knowing tiles. Killer takes significantly more skill.
https://forum.deadbydaylight.com/en/discussion/comment/2544948#Comment_2544948
No, it’s not good enough, especially when killers like Nemesis and DS can do it for much less work. The cages are usually complete RNG. You can’t know at all times where the survivors are, so you’re hoping it doesn’t spawn next to one of them. Decent survivors rarely clump together, so more often than not you will be sending the cage to a nearby teammate. It is utterly worthless.
Cages spawn at the furthest point from PH so you can generally guess where it is pretty well. Cages are mainly for stopping ds/pallet saves anyway so it doesn’t matter too much if the survivors save early. Also while I will say killer is the harder role there is a lot of skill to playing survivor especially when it comes to looping.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2544964#Comment_2544964
IW doesn't change whether or not you can read what a Spirit is going to do. Hating spirit is popular, that's why there's a "consensus". It doesn't matter how many hours of footage show her getting repeatedly stomped, how many high level players detail and demonstrate her counterplay, all of the data that shows she is barely in the top 5 killers by kill rate (and since that was last year, probably dropped out of the top 5 by now), or that she only has a 5% pick rate which contradicts the "every other match is Spirit" narrative, people are going to complain until she's nerfed down to D Tier.
Just watch. Between her last set of nerfs and this one, survivors have gotten everything they wanted and said they needed for "fair" and "fun" play against her. Her best add-ons were changed, you know when she's phasing and where's she at while doing so, IW hard counters her, and none of the previous nerfs were reversed. But as soon as survivors have to face the fact that they still can't beat her easily because they only want to run in loops or in straight lines, they'll come back complaining that she needs the dust kick up mechanic or a full on rework with a new power.
Mother daughter ring was in fact not changed but her greens were all too strong anyway. Survivors just want a killer who they can use their skills against. This is why killers like blight, billy, huntress and Oni are so well liked because the survivors actually do something to counter them. Right now spirit is just you guessing at a loop. And I’ve already stated in the past that I want iron will nerfed anyway.
Fact is current spirit has no feedback at all and is the only killer who doesn’t so it only makes sense to give her some
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2543823#Comment_2543823
Stealth, pre-drop pallets, obscuring scratch marks around loops, Los breaking, etc.
Lots of better players (streamers) with loads of footage for review. If you want indepth visuals and commentary breakdown, try a tru3talent video on the subject.
Don't have to like everything a streamer does, but look for videos that provide a clear factual basis for the tips.
I've seen lots of video counterpoints with emphasis on the feeling of fairness while making really basic mistakes against her.
Trust me I’ve watched a lot of spirit related videos and the current common consensus is that if you don’t have IW you’re just guessing
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2544406#Comment_2544406
Nope, in fact PH is a good example of what is wrong with killer. It is way too hard to consistently hit his power, and even then it has limitations. He is way too much work for too little reward, not to mention his cages, which can often help the survivor. If you are going to put that much effort into the game, you are far better off playing someone like nurse or blight. PH is a pointless character.
”he’s way too much work for too little reward” an injure over pallets/windows and short cooldown is not good enough? Plus cages only benefit survivors if you use them wrong.
So what you’ve essentially said is a bad pyramid head player will make him look bad? In that case I agree
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Most people consider both an issue
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2544401#Comment_2544401
@Phasmamain just pointed out that they want to have strong killers yet you completely disregard what they say.
Nah you have to ignore that and think I want every killer to be looped for 5 gens remember?
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Lag is the least of the maps core issues
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2543943#Comment_2543943
Exactly…. you prefer to always be in control and not have to guess. You’d rather just shut the power down entirely.
Then why do I like PH? Is he not in control of chase?
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Rng reliant and pretty average. Boring to play against too
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543996#Comment_2543996
Well have to see when she goes live. I just hope she doesn't drop below B tier.
I doubt she will be lower than A tier to be honest
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543943#Comment_2543943
But they might of vaulted the window and walked away unless they are injured and not running the meta IW its all a guessing game for the spirit as to what the survivor is doing at a window or downed pallet she still has to try to mind game which waste time like all other killers yet she can't see the survivor,scratches are extremely inaccurate,there isn't foliage everywhere one every map and IW is meta and only has 5 seconds base to figure it all out. But the survivors get a loud whoosh im right here.
See they most have easy counters sure you will eventually go down but after 3-4 gens does it matter? Now I've been playing alot of console huntress lately and there is a skill vs skill thing with the hatches and dodging.
Survivors make a grunting sound when they slow vault a window so even if the slow vault while healthy you can hear them. IW isn’t a solid counter since it’s perk
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2543834#Comment_2543834
I don't know gann and the way he talks is just like someone who pretends to play a certain killer or killer in general, then say that comes here and say "I main killer and even I find this said killer broken"
So to answer your question, yes I am okay as i don't know gann nor have i ever seen his/her gameplay. 😉
Trust me when i say they’ve been maining spirit since they joined the forums and is very competent with the killer
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I don’t think sbmm works for anyone tbh
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Because it can be destroyed and needs to charge up?
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Nurse is the only killer who is so fundamentally flawed that she will always be OP without a full rework. Trickster is a close second
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543927#Comment_2543927
You can also walk away and the spirit get so would have no clue. There was already counters to spirit they just weren't guaranteed everytime and thats why there's only 2 viable killers because they don't have 100% counters the thing is survivors want to be on equal ground as a killer using there power when if a killer is using there power correctly then they should almost always have the upper hand other wise whats the point of having a power?(legion)
If you walk away the spirit will just end phase the second she sees no scratches and then find you easily.
I don’t want every killer to be trash I want a killer who I can react to and have a chance to outplay with skill as opposed to blind guessing. This is why I like blight, Oni, Bubba, PH, Billy, huntress and wraith since they have these options
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543921#Comment_2543921
Your assuming they vault what if they don't or just run because you did that last time?
Then you see their scratch marks because they are running
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543859#Comment_2543859
So mind game like any other killer would do but blind?
Except you’re moving at 176% speed and you have a massive lunge. Plus no red stain
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543868#Comment_2543868
That’s assuming you have the time to do all that. And to add to your point of going 76% faster than survivors, it seems like a lot but you have to account for the distance they’ve already made and continue to make while also assuming they move solely in a straight line. Survivors can also slow vault or just walk away from the pallet which you’ll never know. Also baiting the vault won’t do much against great survivors since they’ll know when to time it so even if you get close enough and unphase they’ll still be on the opposite pallet.
Slow vaulting makes the survivor do a grunt noise which is fairly noticeable. Plus walking can move foliage and you can just stop phasing when the scratches end
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543850#Comment_2543850
She can’t really outplay any of the strongest pallets. All of them can be camped and once you hear her getting close just slam down the pallet on her side it’s easy as hell. Also I’d be fine with making it so Spirit can’t hear grunts of pain or breathing since personally I never really used them anyways but I don’t get why they decided to give survivors TOO MUCH information.
You see once they slam it down you go around the short side. If they vault then double back and lunge
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543847#Comment_2543847
Wait I’m stupid I forgot the name 💀💀💀 I looked it up and it said they’re called single pallet gyms. And you guys over value the speed boost. It doesn’t cover as much distance as you’d like to believe in all honesty.
Oh well in that case you can play the shorter side or do what I said before and bait the vault with the directional sound. As for the speed boost you have to remember you’re moving 76% faster than survivors base kit which is huge since compared to someone like billy and blight you have full control over movement
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543792#Comment_2543792
Also wanna add since I forgot, yeah any killer can break strong pallets what’s your point? I’m focusing on dropped pallets because pre-dropping and camping pallets are both now great counters to her. Would you say clown is good because he can counter short loops?
But she can outplay all but the strongest pallets anyway. So what if she has to break 2 or 3 immediately
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543837#Comment_2543837
Explain how she has time to do all that AND predict the survivors next move? This change simply takes away the prediction survivors needed to do and puts all the work on spirit just for a power which won’t work. A T and L wall pallet is long enough for a survivor to just vault over when she gets close enough. From there she’s just useless. The time it takes to power up a phase and then catch up to a survivor is alone enough for a survivor to reach a new window or pallet hence why it was never an amazing idea unless you had speed add ons, activation time add ons, or knew they were close enough/they were heading to a dead zone anyways.
Excuse me but I wasn’t aware t and l walls had pallets. The spirit still has many means to track the survivors such as scratches foliage, footsteps and grunts of pain so not all of the work is on her. The activation time isn’t enough to offset the movement speed in most cases barring certain maps like the game (but that’s an issue with the map not spirit). Thing is if spirit uses her power in short bursts at a loop then even if the survivor outplays her the penalty is minimal.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543792#Comment_2543792
Pretty much every pallet besides those teeny tiny little baby pallets in like Hawkins or those ones a killer can already just lunge around. Loops like T and L walls have become a complete bane for her existence same with long walls. And any pallet that isn’t dropped yet counters her extremely well. New anti Spirit meta will be just camping pallets
You do know how long her post phase lunge is right? What you can do is use the new directional sound to bait the vault and move at 176% to their side and hit the lunge. Once they expect this you can just go forward.
You can’t camp pallets against her when she catches you before you get to the next one due to her speed.
If you are genuinely getting outplayed at a T L wall as spirit I don’t know what to tell you
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@DemonDaddy said:
Any killer sucks to face when the survivors don't make an effort to learn or use effective tactics.
Changes are for casual survivors, but the real effect will be felt in higher sbmm where players know how synergy and tiles work.
Then what are the tactics against a spirit in chase assuming you don’t have IW
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2543792#Comment_2543792
What Spirit has to actually break shack pallets now? GASP What is she nurse?
Yeah it’s insane!
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543675#Comment_2543675
But scotts a demo main
And he said he has played a ton of spirit during the ptb
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543761#Comment_2543761
And what can she do while in phase if the survivor just jumps over the pallet when she gets close? As much as I hate to use him as an example tru3 already did a demonstration video on her.
She is able to break strong pallets you know? And at weaker pallets she moves so fast it’s essentially a free hit. What pallet besides shack and specific god pallets can she not outplay?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2543761#Comment_2543761
And short phase bursts is still her much stronger playstyle too, correct?
yep it is. You pretty much play her the same way as before just a little more mindful
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543681#Comment_2543681
I think you just suck at dbd if you think an M1 110% killer is balanced or good. Explain how she’s good if survivors can know her location while phasing and just vault over the pallet when she gets close? Explain what she does there
What’s her move speed in phase again? 176% right? Definitely an m1 killer right?
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How do we unlink sets like Nea that have pants and a body piece that would clip with everything else
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543723#Comment_2543723
Besides tweaking a couple rooms then I’m not sure what the problem would be after.
- It’s still way too big for an indoor map
- It renders certain killer powers useless
- Pallets are either god tier or unplayable for the survivor
- A lot of random dead end rooms that have no use.
- Hook spawns in hallways that are very easy to camp.
I could go on
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2543713#Comment_2543713
I play on Xbox.
I get hate mail most matches.
Well damn. I don’t play killer too often anymore but even then I barely get any salt or hate. Even as survivor most I’ll get is someone mad at my perks
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@kate_best_girl said:
I love it on both ends tbh. It’s really not bad if you actually learn it.
Learning the layout doesn’t fix the issues it has