Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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All I would do is give him 5 bottles base. I feel like while the new reload is nice he has to reload a lot more often now so having one more bottle would be nice.
They could change his yellow capacity addon to do something else
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While I think it is pretty decent there is another base tracking perk that is superior that being Whispers.
Whispers gives you info no matter what the survivors are doing and is amazing in early and late game.
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I’m guessing it’s because pharmacy already does that
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Me animations and maps look good. Maps don’t play any better though. Me hud isn’t great but I like the new widgets.
Overall decent but boring
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Same with aftercare. I’d see them on the other side of the map and go over to heal them but they just keep running away
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The activation time is there also so newer clowns wouldn’t accidentally throw it at the survivor instead of a tonic causing them to speed up
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1937371#Comment_1937371
The stride of the characters (distance each leg travels) does not match the speed of the character and it honestly looks like a cartoon character doing a funny run or something, it's not very realistic and looks hilarious.
Well tbf the old one wasn’t realistic either. We just got used to it like we will with these new ones. I will say I’m mostly talking about females here as the male injured run was actually fine
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How do the injured running animations look worse. The females use to have one hand be completely stiff and the other her on your chest. The ne standing animation is kinda weird but the old one looked like they had back problems.
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Considering they delayed this mid chapter I’d say hints will be delayed a week too
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1937035#Comment_1937035
And Victor needs perks. Whats the point of having a power that renders your character perkless?
While that would be a lot of work I would lie, to see that
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Swamp has had the two tress fatshame for a while now so I have no hope for this being changed soon
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Elodie actually got her scream volume reduced! So I guess Laurie is retaking the throne for now
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The twins like legion imo was a mistake.
Charlotte needs to be more than a pallet breaker an carrier for survivors. They need to be equally powerful imo
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While he’s about as fun as watching paint dry for survivors the would have to completely overhaul him to do this which isn’t worth their time at the moment
I’d say spirit is a bigger issue honestly
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This rework is perfect bar two things
- Redheads DC finger wasn’t changed for some ungodly reason
- His pink bow on all his base outfit is annoying
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Spirit and nurse.
Spirit: Her lack of counterplay and very tame learning curve makes her feel cheap to fight against. Increasing her skill requirement and giving her more counterplay is enough
Nurse: While she has a high skill ceiling she completely breaks the game when learnt well. No killer should render pallets and windows useless in a chase where they should be used. Not to mention her huge amount of bugs. She needs a complete overhaul
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I hate playing against pig much more than most people but calling her OP is just plain wrong
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It’s quite bearable now that hexes don’t give aura reading. That was the main problem with it
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1935668#Comment_1935668
What perk changes? None of the perks got their 'buffs'
Open Handed is still 8 meters
Diversion still requires 45 seconds
And Fixated still doesn't work while you're injured
Fixated should work and same with pebble.
Don’t know what happened to open handed but tbf even with the buff no one would run it
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1935792#Comment_1935792
yeah we could put them there but the colors ect would stay so thats why i could not make no difference
What’s wrong with the colours?
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1935668#Comment_1935668
I'd argue new Asylum plays worse. Tiles without collision, and needless rubble with huge hitboxes put on every Asylum building entrance.
The nerf to asylum main building is enough for me. Clowns map was always good though
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1935770#Comment_1935770
i dont think it would help with problems that new one gives people sych as headaches ect
If you could change the position to the old one how would people get headaches unless they were already getting them before
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1935763#Comment_1935763
Yeah, I love facing Billy. It's a shame because I barely see anyone playing him anymore. Devs need to get rid of that overheat mechanic.
Yeah I don’t see an issue besides changing like 4 addons and reverting it back. Don’t understand how billy was op “according to stats” so they nerf him but spirit is fine?
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I personally think borrowed time should be base kit but a weaker version.
Let’s say like 10 seconds of endurance when within 16 metres of the killer. This stops camping but if they try to bodyblock their gonna die if you wait out the timer
Seems fair to me
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@Mistikus said:
plese dont put mobile game thing into pc or console gaming it simply dont work
Why not? If you hate the hud so much would a customisable one not be better? You could put everything where it originally was and have the extra widgets there too
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@GannTM said:
The difference is that Billy's chainsaw is a one-shot down while Demo's shred is not. I do agree the overheat mechanic was BS and shouldn't have been added to his kit. His add ons needed nerfs but base Billy was perfectly fine.
It didn’t even make him that much worse people just don’t have fun with him anymore. It’s sad because he was so fun to face as survivor
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Simple change would be to give iron will a timer like lucky break. Gives you more wiggle room to stay injured but doesn’t are being injured have very little downside
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1935674#Comment_1935674
Clowns greek knife is honestly his best designed knife in my opinion. It really does suck that you can't use it without using the set which is pretty ugly in my opinion. It's not terrible, but if we gotta be honest all of his other outfits look much better.
I still love his p1 knife more but it’s unfortunate you can’t use it
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I’m still waiting to use janes Greek hair and clowns Greek knife by themselves
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Yeah I feel like people are neglecting all the good changes.
New clown is very solid and his chase music is great
New maps look and play well( the game needs a tone down on pallets though)
While the new hud is bad more info is always nice
New animation are a step up though could still be improved
Perk changes are small but appreciated
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1933093#Comment_1933093
Lol friday had a dev team 1/20th the size and still had a good following, hekk a ton of people moved from f13 to this after the devs got ordered to stop while the rights ownership battle is going on for F13
Tbf I loved friday the 13th but it was too unbalanced to be enjoyable for long periods of time
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This perfectly sums up my thoughts on them. Great post!
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No matter what people are going to learn totem spawns and they will be dealt with quickly. If they are hidden too well they become a nuisance to newer players.
I would like totems to be more important though. Maybe the killer powers up slightly with every totem not cleansed per gen done?
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Don’t forget off the record!
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/1933768#Comment_1933768
I'm not sure if I can say I like them - as long as they aren't the cause of the current movement speed issues, I can certainly get used to them. The walk/run is clunky, and far less realistic (you can see it in how the rest of the character model jerks around during those movements - something's borked there). If they ARE the cause of the movement speed issue, then they need fixing ASAP.
Yeah they need to fix movement but this animations are better
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As in the 50s aesthetic one? It looks pretty good!
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I have a series S and the game runs fine on it
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I like them honestly
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I love them too! Besides the running animation with an item that looks a bit weird. New slugged animations are top notch as well
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1933176#Comment_1933176
Yeah it seems like Ether is exactky the same.
And yeah, although I’d like some confirmation, it feels like Solvent Jug and Garish Make Up Kit are extremely generous with how much they extend Invigorated. Garish Make Up Kit in particular feels like I’m zooming around for ages.
I haven’t tried stacking GMUK & Solvent Jug yet. Have you?
I have and it is very good but you are giving up flask of bleach or thick cork stopper to use it.
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Ether was not changed I tested it and it felt the exact same.
Want to do more testing on solvent jug and makeup kit but it felt like an extra 3-4 seconds of the effect to me
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“The new animations won’t affect the gameplay”
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When I comes to specific mains of killers I’d go with ghostfaces or freddys
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1932326#Comment_1932326
Once a DBD clone comes out this game is as good as dead. We don't want it to fail either we're just tired of them not listening to us
What like Friday the 13th?
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I’ve noticed some pretty Jank hits when playing survivor but I’m not sure if this is dedicated servers or hitboxes
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1932949#Comment_1932949
The problem is people was constructive (a lot were) during PTB and when the HUD got announced on livestream (or where it was announced first, cant remember) and all that feedback fell on deaf ears. Its normal for people to be angry after feeling completely ignored, some people are overreacting? Yes they are but seeing all that feedback go for nothing because reasons can be very frustrating.
Me? Im not gonna uninstall but the new HUD strains my eyes a lot, if I dont adapt I will have to cut my time playing the game and I think is sad to spend less time in my hobby because they made a change nobody asked and ignored every feedback because reasons.
I’m personally having no eye strain but I feel your pain. The devs said the would take “focused feedback” on release so I hope they get around to changing it soon.
I do like the portraits and hook counters though
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while I don’t hate the new hud I liked the old one since I could look in the bottom left a get an idea of the current state of the game I’m in.
It was just easier to see everything you needed to see. Blood points were also in close proximity to your icons so you could get an idea of where you were in terms of BP while still knowing what everyone was up to
Also while I don’t get affected by motion sickness I have seen people get motion sickness from the sudden camera change when downed which is not good.
People are overreacting but it isn’t really a good change
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People just need to criticise them in a constructive way. People saying they want to kill their own game are just overreacting. Instead of just saying to revert the hud how about showing them better ways to place the icons?
That’s just my take on it though
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You see that’s what i like most. I’m still playing clown the way I always did and with the addition of some chase music
side note: does anyone else hate his new pink bow? I think it looks out of place and doesn’t fit his p3 outfit at all
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1932572#Comment_1932572
So looks like you're still buying the Battelpass anyway hahaha.
Same amount of money but tbf if they had a good BP I would have spent 20 instead of 10. People only buy it because you can get your cells back. Only reason I bought it