Peasant
Peasant
About
- Username
- Peasant
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Comments
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@TeambossFloze said:
I always thought Vigo was someone who helped survivors..not kill them?
Vigo did a lot for survivors,
Vigo owned the first Engineer's Toolbox
Vigo made the hatch
Vigo even made the Pustula Nectar formula.
However, due to all of the above feats it's likely that the Entity got tired of his tinkering with her realm and captured him.
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Wait, this is a joke, right?
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Wait a second, The Alchemist?
Vigo's coming folks!
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Blood.
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Well now, let's get this party started.
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Is it an original work? I only ask because some user with Brony in their name was using owned works in their videos.
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@Raccoon said:
It's gonna be an insta-heal nerf that heals over time instead of 'instantly.'
Someone's been paying attention here.
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I don't main Hag because her games take too long for me.
When I play Hag I make a whole nest of traps around three gens that just makes them unapproachable. So the first two survivors die at a fair rate, but then the last two just enter maximum stealth mode because they both want the hatch.
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I run BBQ, Shadowborn, Make Your Choice and Thrilling Tremors.
It's my "Just chilling, killing" build that lets me play killer in a relaxing environment while I focus on one survivor at a time and use Thrilling Tremors to prevent me from tunneling.
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I call myself Peasant because I like medieval stuff and play some exclusive titles on consoles.
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@xChrisx said:
Rework? I hope they remove her. I dont play vs nurses anymore, i just go afk or dc if im tired
What's exactly so bad about the Nurse?
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Guys, this is Dead by Daylight, not TF2. This lust for skins to be exclusive is just weird, if not concerning. You can't cash out and sell rare skins so the only value the skins should ever have is personal satisfaction.
The only reason I can assume that you would want to have a skin be exclusive is so that you can flex on others. I pray that I am wrong because that's just sad. Dead by Daylight is a game, a horror one at that!
You should play Dead by Daylight because it's fun for you to play.
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@Rexis When Freddy places a snare, just leave the loop. He has to look at the snare while placing it, so if the killer is distracted just juke them.
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Side note here: 2020 is the Chinese Year of the Rat.
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@SleepyWillo When I said event builds I was talking about mixing up my survivor perks and items to help folks achieve the event goals.
For example, during the Summer BBQ event I ran Deja Vu and a map with the Very Rare bead add-on that shared aura reveal so that I could make sure we could keep finding the event gens.
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@lazytension If you're this worked up over HEX: Totems then just run the appropriate perks and items.
For Items, you're best off using a (Green) Map with the Red Twine and Retardant Jelly or Map Addendum add-ons. The (Green) Map is the cheapest map so if you die there's no need to be too upset. The Offerings focus on tracking Killer offerings (Hooks and Totems) and increasing the time you can "use" the map.
For perks, Detective's Hunch exists and will show you the auras of totems near a generator that you complete, but that requires the SAW DLC and that you repair a generator. Instead, use Small Game to just hear a "PING" whenever you look in the direction of traps or totems within a 45° cone that extends 12 meters. Sure it'll pick up traps as well, but who cares, it's a base perk that you don't need to unlock as a teachable so what did you expect?
Then, just walk around the map and look where you think totems could be. Listen for "PING"s and then walk towards them, carefully. Additionally, you can use your map for a similar purpose. Just walk around the map and look for the "Map Scout" event that you'll see periodically. Then every 30-60 seconds check the map and see if any totems have been revealed.
Finally, take screenshots if you can of each totem spot. Then, eventually you'll have a full album of all possible totem spots and you'll never have trouble finding them again.
If you're worried about throwing maps away with possible deaths, save maps for when you have the Hawkin's Map offering.
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@CasualScrub said:
Reading the responses to this has just made me realise that, on average, the people playing Dead by Daylight are incredibly toxic, petty individuals. It makes me kinda regret buying the game in the first place, because everyone acts like... Well, that!
"If you brought this game specifically to have fun with your friends then you deserve to feel bad because winning is the ONLY thing that matters in this super-competitive game. You should play with strangers and have no fun for hours on end so you can git gud and EARN the PRIVILEGE to enjoy yourself in our ELITE GAME" is the overall message/vibe I'm getting here.
Don't worry Devs, you don't need to fix your game. Bugs aren't gonna scare people away as fast as your toxic fanbase...
I understand that some of the responses sound aggressive and indeed some are, however such responses are expected given the circumstances.
The SWF change is an unpleasant one for SWF players, but it is because of some SWF players.
I look at the whole scenario like this:
My family goes to an agricultural fair once a year. This fair used to let people bring coolers with them to keep their drinks and snacks cold. However, some people abused this and used the coolers to sneak in contraband or sneak out stolen items. This resulted in coolers no longer being allowed because of a few bad apples.
Back to Dead by Daylight now:
We used to let SWFs get killers based on average rank since it would be more fair to new survivor players this way. However, some people used the system to get in games with people that were severely unprepared and outright incapable of dealing with them. So now we've had to take away that privilege because some players abused it.
I wish that we could more properly introduce new players into Dead by Daylight, but until Devotion levels make it impossible to de-rank past 15 or 10 we'll just have to deal with balancing measures like this.
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After patch 3.2.0 the depip punishment was reduced from -2 pips to just -1 pip.
This change has enabled and encouraged DCs for de-rankers to a whole new level. Furthermore, it makes DCs for rage quitters less punishing as well.
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On the subject of corn blindness let's talk about plants in general. Plants in Dead by Daylight have a simple function, to obscure vision. However, there's a little detail I have noticed about plants on Dead by Daylight. Plants don't normally move, ever. So if you see a plant moving, that means that someone is hiding in it.
The more you know.
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@Mochan said:
Oh no just one special gen? Survivors are gonna be fighting over that and the killer just needs to camp it and the survivors are gonna fall like flies.
Gonna be especially bad if it spawns in the house in Haddonfield or similar where only one survivor can repair it.
I can already hear the Ghostfaces cackling as they hide near the gen.
I have like 44 Pustula Petals on Quentin alone. Each offering will add +1 Gen and +1 hook of I am not mistaken. We should be fine initially.
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/712807#Comment_712807
I’m...Somewhat fine with it?? I think it shouldn’t be the same every single event though, I just really want more creativity out of these things.
I understand where you're coming from, but each time the devs have been creative it bites them in the rear.
Last Halloween Event - Survivors had to gather Pustula Nectar instead of generators. Result: Nobody did anything except harvest Nectar resulting in mass Survivor death. New props also had a bug that prevented the killer from picking up downed survivors that were interacting with the Pustula flowers.
Last Chinese New Year (Year of the Pig (nerfs)) event - New Lantern prop caused dirty play between all players as everyone was fighting over the lanterns. (Year of the Rat coming up BTW).
Each time the devs have tried to be "fun" it's backfired.
But the gens and hooks model has been relatively loved. Howling Grounds is nefarious but due to crazy survivor buffs rather than event complaints. BBQ Event was seen as a community favorite and many folks asked for another event like it for a while.
I understand why you would want to have new creative events, but folks don't like creative events because we always ruin or complain about them.
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@Chaotic_Riddle Sure this "hooks and generators" method might seem lazy, but people love it. If you flash back to the Summer BBQ event we had last year, minus a few connection bugs that seemed to be the most popular event we've had in a while.
I'm fine with the hooks and generators method and wholeheartedly support it.
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DS doesn't really make me feel anything, I just take it. Just better to get the stun out of the survivor arsenal, you know?
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Well @Shad03 maybe this will lighten the mood here? Fan-made by someone else of course.
https://www.youtube.com/watch?v=ONVJnkbAm0I -
The skill level between purple and red rank players doesn't seem that far apart to me. The difference is the competitive nature of the two groups. Purple ranks will try to win but are sometimes willing to have fun or mess around.
Red rank players are different. Red rank players, from what I can tell, would respond to "do you want a fun casual match?" by playing "The Soul of Cinder" over their mic.
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I'd release Hillbilly simply because out of all of the killers he seems to have the most pent up anger and bloodlust.
I'd send him out to assist mankind with some "population control techniques".
. . .
"The hardest choices require the strongest wills."
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I regret buying the red Ghostface outfit. I thought the cultist look would be cool but I later realized that I'm trying to ambush folks as a firetruck.
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I use the Legion slightly more than the other killers.
EDIT: @Pugpablo123 Why not just make a strawpoll? https://www.strawpoll.me/ It's free and it'll make the graph as people respond.
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@Warlock_2020 You do know that you can delete the Daily Rituals, right?
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@Rin_is_my_waifu said:
Inb4 this thread becomes a "nerf spirit" thread
Hey, I respect Spirit mains and all that and I concede that she's balanced. That being said, I just despise playing against her.
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I feel like this one scene from Monsters Inc perfectly encapsulates killer matchmaking in DBD, prove me wrong.
https://www.youtube.com/watch?v=N0EqRnHEFOg -
Favorite killer to go against is probably Trapper for me. Least favorite is the Spirit [Insert "If it isn't the invisible (Bad Word)." here.]
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Your friend hasn't ever played Dark Souls 3 have they? I feel like Dead by Daylight has its own Iudex Gundyr when you initially start out. That being fear and a lack of investment. Before you hit the "No refunds" zone you aren't really required to become too attached to the game.
It's just takes passing a test of endurance to enjoy Dead by Daylight.
"You must git this gud to proceed."
There's nothing wrong with your friend having a super casual approach.
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@joan said:
Hidden offering are 99% moris
*Laughs in Shroud of Separation*
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I would love to agree, however DCs cannot be dealt with at this time. One Dedicated servers are released players can be tracked much more accurately and effectively. Once Dedicated servers release the devs might be able to look into this, but for now we'll just have to wait.
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@humanbeing1704 said:
If you think gen tapping is a exploit then your stupid
It doesn't appear to be gen tapping tho. The mechanics are rather unique: https://forum.deadbydaylight.com/en/discussion/89750/hex-ruin-possible-way-to-avoid-ruin-skill-check-regression#latest
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@066 said:
https://forum.deadbydaylight.com/en/discussion/comment/706718#Comment_706718
If you release the m1 button after making a good skillcheck then you're wrong it still regress
or i think so... i'm editing when i can confirm it
There is no M1 button. This is isolated to PS4, thank the Entity.
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@Mochan said:
Wait that's an exploit? I do that all the time.
That's a confession, but an unintentional one.
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I am genuinely curious as to what you could remotely be referring to. Ruin doesn't seem like an exploitable perk. The only thing I think you could remotely be referring to is that somehow, somebody learned how to not get skillchecks, but that's impossible, right?
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/706666#Comment_706666
Basically, it all started when he said he didn't trust anything I said about balance cause I am a Console pleb.
Eventually it escalated to the point where he was angry about everything I said. What broke him was the fact I said I P3 characters that I liked myself, so Trapper, Hag, Legion, etc. He said he didn't believe me. I showed him proof, he called BS, eventually he just deleted the sever. And possibly his account.
Hmm, now I'm glad I never found my way onto the server.
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@Darkskies said:
I want to give you a example of a new players experience that I had happen to me this weekend.
Tbh I hardly play dbd as much anymore but jump on once I get 3 dailys to blood points then I'll wait untill I get three more so I casually play. Neither the less I know how to play and am a decent killer. Well due to rank reset I was put back along way to really a rank I really shouldn't of been mainly due to lack of repeat playing.
Anyway I kept running into this Nancy and bless her heart she had no idea what was happening or what to do. Anyway I slugged her twice and dropped chases with her at least 3 times as I truly felt for these people i wanted them to have fun.
After the match she asked me why I tunneled her... I was truly lost for words 🐷... I went out of my way all match to make sure each of them had a fun experience even stopping myself to give them a chance.
We had a really nice conversation tho I think after I explained about bbq and how to hide from it also about rank reset and there being a bug with matchmaking.. she was very nice and friendly and understanding once I explained things.
I do feel for these new players rank reset was so badly timed with the dlc and I think that Nancy was lucky I try to be a nice person that trys to promote respectful play and positivity.
That conversation could of been alot different depending on the person answering also.
I'm honestly hoping that people at are getting matched up with new players are being friendly and supportive as much as possible. 🐷💖
I appreciate you taking the time to help teach that Nancy. As a killer I have no clue who I'm facing but I generally try to give clueless folks one or two extra chances.
As a survivor I just equip a Secret Service build (BT, WMI, B, etc)and try to protect new players like they're the president.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/683051#Comment_683051
It was deleted because No Mither couldn't handle that I could actually do things.
Not sure I wanna know what that means.
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@TheBean said:
They sort of do need to isolate the new people a bit more in the game. However there is an issue with that....
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One of the biggest problems new players face, survivor mostly, is the camping and tunneling. That generally ruins the game for allot of them. Allot of new killers don't understand the game enough not to camp and tunnel. They learn that as they play more.
So it doesn't matter if a new killer or veteran killer camps or tunnels, the effect is the same.
The more skilled the killer they face, the less likely that will be, but the skilled killer is still gonna hose them, giving them the feeling like they had no chance anyways. Which could even be more demoralizing.
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What could be an interesting idea to try is... If a veteran player is facing a new player, there should be some sort of identifier so all the players in the match know, these people are "new".
Then perhaps give players bonus BP wise for treating them as fairly as possible. I.e... Hooking them 3 times... Allowing the match go a long time... Allowing a certain number of gens to be completed.... Allowing chases to be won... Etc etc. Basically bonus points for not smashing them into oblivion right in the first few minutes and giving them a chance to play.
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I think there should also be a minimum rank number a player can reach when the rank reset happens. For example... If I got a devotion of 3, I probably should never be put into the new rank area again. Maybe rank 15 should be my lowest rank I can ever get now.
Now your idea seems like it's actually possible, the more Devotion you have, the higher your rank should be after the reset sounds infinitely better than what we have now.
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@DBDbuildsYT said:
I think if the game has to grow bhvr should address the most common complaints once and for all :
- punish camping, to the point of hook progression to stop ( this combined with everything else not like ladt time they tried)
- punish tunnelling with bt being kit
- reduce looping especially by adding stamina to surv
It's funny, I prefer to play killer and yet I can only agree with the first two points you made.
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@Pugpablo123 said:
Time to start a war.
This does not seem constructive in the slightest. Do you hear that in the distance? The mods are coming. The mods are coming.
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I'd say Legion, and Clown. Legion 'cause they're my main and I'm biased. Clown because coulrophobia is a real fear some people have and a nightmare fuel clown skin would be awesome for exploiting said fear.
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I'll be real here, there is only one time when you should burn Bloody Party Streamers: When you are playing with a friend. This is even more important if your friend almost never plays Dead by Daylight.
If you are playing with random strangers you're simply better off burning an Escape Cake or a Survivor Pudding. Why? It's simple. Escape Cakes and Survivor Puddings are both "uncommon" so you'll see them usually once every other Bloodweb or so, more often if you are lucky. Additionally, both of these offerings are a mere 4000 BP compared to the 5000 BP streamers, so in the event that match goes poorly you're losing less. Finally, streamers change people's behavior. It's much easier to get the full potential out of your offering when everyone else isn't trying to do the same thing.
TL:DR - Use the cake and puddings instead of streamers for yourself and save the streamers for when you play with a friend who's new to DBD or doesn't play it often.
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Legion is a decent killer. Don't get me wrong, they are not very high tier, but they are also not necessarily the lowest tier either.
Legion's base kit is actually pretty good all things considered:
Feral Frenzy - Feral Frenzy is very useful for spreading a "Lotta Damage" very quickly. Additionally the "Mend" action takes 20 seconds to complete when survivors do it themselves so just 4 mends wastes roughly an entire generator's worth of time. With the faster movement speed it can also be used to traverse the map in a pinch (though I would advise against this in most cases.) Heck, Killer Instinct (the spiderweb effect) reveals survivors to you after striking one in Feral Frenzy. Overall, Legion's power helps weaken survivors, slow generator repairs, and provide decent map pressure as well as information. Sure it's no insta-down, but hey, it works. "It's not about the size of the boat, it's about the motion in the ocean!"
Discordance: Easily the Legion's best perk. Knowing where half of the survivors are is an outstanding piece of information that can trigger repeatedly. It'll work well on just about every killer too so it's a sound investment.
Mad Grit: Mad Grit is okay. It's a niche perk, but it fills that niche well. Heck you can use the Agitation, Iron Grasp, Mad Grit, (Unrelenting or Save the Best for Last) combo for a machine gun swing build while carrying someone.
Iron Maiden: This perk works well on Huntress and Doctor, but it also acts as a solid counter to Inner Strength. Heck, it can even counter the Inner Strength + DS + Head On combo. It's actually a surprisingly good perk. Though I wouldn't pick it for a build unless I had extra space.
So, all things considered, I'd argue you're getting $4 worth with Legion just at base kit.
BUT WAIT THERE'S MORE!
Legion has two great build synergies:
Build Style 1: ALL YOUR GEN ARE BELONG TO US
Since Frenzy alone wastes a 1/4 of a generator for each mend it's a great stalling tool. However, this can be made stronger. Perks like HEX: Ruin and Pop Goes the Weasel can make the 20 seconds of Mending worse as you make regression much more common and more powerful. Heck, throw in Surge if you want to really want to smash gens around. As long as you can run loops efficiently you can bankrupt their pallet supply and then before long start downing as they are simply unable to finish gens faster than you're hooking people.
Build Style 2: TWENTY EIGHT STAB WOUNDS
Alternatively, if you are a skilled mind-gamer then you might want to try a no healing build. Use Frenzy to injure and stall survivors then use Sloppy Butcher and Thanataphobia to slow down healing even more and keep the survivors injured. Then, once everyone is injured and exposed you just need to mind game efficiently and you'll be downing survivors left right and center.
In summary, Legion's pretty good actually. They're a solid M1 killer and they have the potential to hold their own, I'd argue, even at rank one. I mean, the Legion Pin, effectively cancels/denies insta-heals (it breaks survivors with deep wounds if you hit them again in Feral Frenzy). They have solid perks and as others have said you can earn a lot of BP when you play Legion. If you like Jeff anyway I'd argue the Darkness Among Us chapter is worth every cent with what you're getting.