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  • @remoirel said:

    Iri Queen addon survivors shocking eachother by being next to eachother counts towards the challenge as long as you're far enough away

    I was having trouble but once someone told me this i got it the first try with that add on

    Thank you! I'll try that, i knew i was missing out on something.

  • @6yXJI0 said:

    Platform: PC

    Description: Impossible to obtain a survivorface for some reason. I play Leatherface since his rework and managed to get all faces exept survivorface within 2 weeks. Lately i decided to get a the last mask, Jakes face, by dodging lobbies until i see a Jake and only then accept match. In summary i sacrificed like 35+ Jakes, on top of 9 dced Jakes within this week. Not counting all jakes that i sacrificed prior to this hunt. And still no face. Someone also reported that he didn't get Jake's face after 30 sacrifices.

    Is it only unlockable on pc or on the consoles too?

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1612425#Comment_1612425

    My apologies. Knowing this forum, I thought this was another one of those "let's complain about BHVR for no reason" threads, as the people here on this forum like to make a lot of those. If so many people are experiencing bugs and issues, then the only thing we can do is hope the people at BHVR actually listen and fix them. But I hope people take in consideration that coding takes time. I know that's not a valid excuse and many people have been using it, but it's just the truth. There are some games out there that started development in 2010 and only came to the spotlight in 2017-2018.

    Oh just read this comment and yea, sry for the salt, but its really annoying. I just want to play the game and dont want to be a bug tester after every update, thats all.

    I already saw a "solution" for my problem in the forum news. Seems like the Xbox one x is facing this problem if i am playing on a 4k tv.

    Exactly the worries i had before it released came true. So they say to let the game run properly after the graphic update i just have to lower my resolution. How funny.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1612378#Comment_1612378

    How come you, the poster and a chunk of other people think this game is broken, but myself and.. let me say "the majority" thinks otherwise? I'm having mad fun right now, but I do acknowledge the FPS drops.

    I think the OP overexaggerated, saying that "every update screws this game over"

    People thought the Pyramid Head update was bad, yet look at those people now, enjoying the Killer and everything else.

    Its just unfun if the game punishes me for playing it.

    The only reliable thing in dbd is the bugs and glitches after every update.

    And if you dont want to read posts like this make your own forum, sounds sooo legit to me. Lmao

  • @EntityDrudge said:

    https://forum.deadbydaylight.com/en/discussion/comment/1604826#Comment_1604826

    Simple minded reasoning, or simple minded people finding issues where there are none?

    If I suck at shooting free throws, should we remove them from the game of basketball? Or should I get better at free throws?

    Simple minded reasoning.

    I actually hat arguments, like you cant really get away when injured without iron will as long as the killer doesnt ######### up.

    You just said "take her on a long chase" no ######### sherlock.

  • @Dito175 said:

    Is it really that bad for other console players? I play on ps4 and my fps is actually better.

    I played a killer match and the game froze at the start (Xbox one X). It was on the reworked badham.

    Second match was on Osmond and the FPS dropped down especially in chases. I thought it couldnt get much worse than the nearly freeze when going into bloodlust, but it did.

    As surv the FPS is ok, but the missing TR is also very frustrating.

  • @EntityDrudge said:

    https://forum.deadbydaylight.com/en/discussion/comment/1585787#Comment_1585787

    Well you admitted you're not good at the game basically. So one counter would be to simply lead her on a long chase. It can be done.

    Wow, this is basically just a long version of "git gud". Simple minded reasoning detected.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1585781#Comment_1585781

    No she doesn't. Have you never played Spirit before? Survivors disappear when she phases.

    https://forum.deadbydaylight.com/en/discussion/comment/1585787#Comment_1585787

    I don't use Iron Will but I do use Spine Chill. I have juked plenty of Spirits while not being injured and while being injured. It's not hard, you're both guessing on what your next move will be. Pro Spirit Players usually know the move you'll make next so they go to that spot immediately to ambush you.

    Thats just what i said, the surv is guessing where the spirit could go and the spirit hears where the surv is, so you pray that the spirit ######### up.

    It is by far the strongest power in the game, even against a good nurse i was able to predict where she would port, how long she charged her blink and with her seeing exactly where i go, jucking her into porting behind a window i didnt jump through.

    I dont even want her to get changed or nerfed, but just dont say shes not op, she is by far the strongest killer and its mostly unfun to play against her. (without iron will)

  • @Onyx_Blue said:

    This perk has seen a massive boom in popularity. And because of this, it has shown how busted it is.

    Put this perk on a player that knows pressure and you're in for a crap day. Since the time spent in that round isn't gonna be hunting for totems, it's gonna be spent getting rescues and doing gens. Then, all of a sudden, Devour is revealed and suddenty you're done for, since most likely the player will know that people are gonna be totem hunting now, because who risks a gen when a totem that allows you to be insta-eliminated is in play?

    This perk is so so boring. It either needs to be deleted/reworked or outright nerfed. 36m grants a token or something like that. This perk is the worst thing to go against (since where are these players that "do bones"? - I never vs them nor get them as teammates.) I was once going through a phase of using Thrill Of The Hunt and not a single totem was done in almost 3/4 of my overall matches. It was a NOED bait to get people scared of the totems and doing them as priority, obviously, but no sod cleansed them. And why? Because in the majority of the matches, they were pressured so hard that they had to focus gens and rescues appropriately, no time for totem cleansing vs a killer that has you on the ropes. That is the most solid reason you'll get for why Devour Hope needs hard nerfing or reworking.

    Or it gets cleansed 30 seconds into the game because a surv spawned next to it lmao

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/187401/another-spirit-post-youll-see-today-yes-yes-i-know

    The lack of feedback is what survivors hate about her! Survivors are use to have the 51% advantage in a loop that they refuse to use their brain against her!

    As a Spirit main, I love playing against Spirit because she makes me have to guess and predict her movements, and since I main her I already know how she's thinking! Even if I keep her occupied for 2 gens I accept the fact that she'll eventually get me!

    Im just a mediocore survivor, but without iron will against a spirit there is 0 counterplay. If im injured it doesnt matter if i run, hide, walk, crouch, without the killer messing up massively i cant do anything but guessing and praying.

  • @MB89 said:

    Ok, noch eine Frage:

    Ich weiß, am 13. Jedes Monats setzt sich der Rang zurück.

    Heute habe ich aber trotzdem mit Rang 13 (mein ursprünglicher Rang) angefangen und bin dann auf 12 gekommen.

    Plötzlich zeigt es mir an, das ich jetzt Rang 17 bin.

    Warum?

    Hatte das Spiel einen Delay und hat vergessen mich zurückzusenden und hat es nachgeholt oder was ist passiert?

    Danke

    Passiert mir auch bei jedem rank reset, dazu gibts im englishen Forum einen mehrseitigen Megathread.

  • @IsJustMe said:

    https://forum.deadbydaylight.com/de/discussion/comment/1566103#Comment_1566103

    Echt du Tunnelst OoO direkt?^^ Ich schau mir den lieber kurz etwas an, in der Regel hüpfen die immer auf der anderen Seite der Map rum und machen genau nix^^ Sprich da eh nur drei Leute an Gens arbeiten lass ich die gerne erstmal Links liegen und Tunnel die nach dem ersten Kill und zweiten Hook weg. Das geht erstaunlicherweise auch 8 von 10 mal OoO auf, weil die meisten einfach nicht wissen wie man das Spielt.

    Ist halt als Stealth Killer nervig, weil die OoO dann evtl seiner swf postion von dir usw called, deshalb gammeln die auch oft weit genug weg, damit sie dich eben sehen, weil es verdammt op ist nen perma wallhack zu haben. ^^

  • @Topchii9 said:

    Ja OK weil dann kann man ja im Prinzip erst den Spalt auf Stufe 100 spielen und ihn dann erst kaufen. Weil ich bin mir nicht sicher ob er sich lohnt bzw ob ich ihn auf Stufe 100 bekomme.

    So mache ich das meistens auch, schau dir vorher in Ruhe an, ob die Kosmetiks es dir auch wert sind. (Wenn du auf das jeweilige Symbol drückst bekommst du den Killer/Surv mit dem Kosmetik angezeigt)

    Du kannst den Pass theoretisch 1 Tag bevor er abläuft noch kaufen, also kein Stress.

  • @Xzan said:

    PCler hier.

    Als wäre jeder PC-Killer eine P3 Legacy Nurse. Auf PC rennen massig normale Killer rum.

    Das einzige wo PCler einen Vorteil haben sind Yeehaw, Huntress und Nurse. Ich lass die Optimierung was FPS angeht mal außen vor, weil die mit der Balance an sich nix zu tun hat. Das issen technisches Problem.

    Kann die Unbalance bisher aber nicht bestätigen. Hab jetzt mit PS4-Spielern zusammen SWF gespielt und die meisten Runden waren gegen PC KIller. War immer ausgeglichen.

    @Demonl3y

    Ich kann dir als alter Nursemain sagen, dass Welten liegen zwischen einer PC und PS Nurse :D Habs mal auf Konsole probiert, gerade das schneller drehen geht mit Maus deutlich angenehmer und besser. Kann mir aber vorstellen, dass jemand der aktiv Nurse auf Konsole spielt, auch so ziemlich alles rasieren wird.

    Also ich spiele auf der Xbox.

    Hatte bisher eine Nurse die offenbar vom PC kam, weil da wars egal, ob du Palette wirfst, durchs Fenster springst, 360 drehst, die hat immer getroffen, konnte sich perfekt porten.

    Und 3 Matches hintereinander gegen den selben Deathslinger. 1-2 mal konnte ich ihn juken, aber das wars auch schon, der Typ konnte so brutal gut zielen, man hatte keine Chance zu entkommen.

    Als Killer merke ich, dass die PC Survivor perfekte 360 drehen, bringt ihnen zwar wenig, aber generell scheinen mir jetzt weniger casuals unterwegs zu sein, oder ich werde nichtmehr gegen sie gematcht.


    Ich muss dazu aber sagen, dass vllt 5 von 20ig Survivor Runden die ich bisher im crossplay hatte fast chancenlos waren und die wie du schon gesagt hattest aus den 3 Killern bestehen, bei denen aim wichtig ist.

  • @Raptoraizr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516075#Comment_1516075

    Because I don't have other perks since I started playing killer like a month ago on regular basis?

    And this is another example of how fair and balanced. Lost 27 matches like this in a row and ALL matches are of these ranks.

    https://us.v-cdn.net/6030815/uploads/1A3SIQE3KF0B/20200806232010-1.jpg

    At this point I want to download hacks and start using them because if developers don't care about players and their enjoyment, why should I care?

    I think he meant, before putting in 2 million or more BP for the 2 prestiges you could have unlocked other killers perks, by levelling them.

  • @SweetTerror said:

    BHVR agreed that it wasn't fair to do that for generators, and it wasn't fair to do it for hooks either, so then why the exit gate?

    Being able to take as much time as you want to go back and get a survivor (or whatever else you may deem necessary), seems to defeat the purpose of the endgame challenge if survivors can 99 the gate doesn't it? At the very least I think the exit gate should start regressing if you choose not to open it.

    Its as far as facecamping after all gens are done.

    Make your own mind about it, in my opinion its ok.

  • Keys und Moris sind beides relativ unfaire Mechaniken. Wobei es da noch etwas schwerer ist einen Key zu benutzen, da ja erst die hatch gespawnt sein muss, bzw diese auch gefunden werden muss.

    Das rote Mori ist meiner Meinung nach ein easy mode für Killer, die entweder ne einfache Runde möchten, oder ihre Spielweise, ihren "Skill" wenn man so sagen möchte nicht weiter entwickeln wollen oder können.

    Auch in einer swf ist es einfach nur nervig, man kann den Killer für 5 gens beschäftigen und am Ende trotzdem sterben, obwohl der Killer schlecht gespielt hat. (Facecampen, down und Mori obwohl die Tore offen sind)

    Wobei man auch sagen muss, dass es als Killer blöd ist, wenn 3 survs durch die Hatch entkommen, nur weil sie Glück hatten einen Key aus ner Kiste zu ziehen wenn sie sich "3gend" haben.

    Es ist immer Situationsabhängig und oft empfinde ich diese Sachen nicht als unfair, aber manche Spieler nutzen diese Mechaniken halt total aus und da muss man ansetzen.

  • @Tarsier said:

    Was sind eure Perkbuilds für Killer und Überlebende?


    Also Perks sind von der Fähigkeit des jeweiligen Killers abhängig.

    Als Überlebender benutze ich momentan am liebsten:

    Kalter Rückenschauer

    Geliehene Zeit

    Hart im nehmen

    4. Perk variiert je nach Herausforderung bzw Lust und laune, aber meistens: Entscheidungsschlag / Eiserner Wille / Widerstandsfähigkeit

  • @IsJustMe said:

    Schnellstmöglich hoffe ich jetzt auch, hab gestern mit den Quests der Hexe angefangen und verbringe die ersten zwei Minuten mit der Suche nach meiner aufgezerten Hoffnung :(

    So ging es mir gestern als Trapper mit meinem Ruin. :D

    Ich wusste nicht wo es ist, die Suvrs wussten nicht wo es ist (trotz Roter Karte und tracking Perks).

    Hat aber die ganze Runde überlebt, im Gegensatz zu den Survs.

  • @FriendlyHuntress said:

    https://forum.deadbydaylight.com/de/discussion/comment/1461416#Comment_1461416

    Also ich finde die Äxte von Anna definitiv stärker als die Fallen vom Schwein. Die einzigen gegen die die Fallen wirklich etwas bringen sind komplette Neulinge die nicht wissen was sie da machen sollen oder das sie nicht mit einer aktiven Falle durchs Tor Entkommen können, aber bei jedem anderem hält die Falle höchstens ein paar Sekunden. Du hast ab der Aktivierung 2,5 Minuten Zeit eine Kiste zu öffnen die die meisten in ca 10 Sekunden schaffen, geschweige denn vor der Aktivierung hast du rein theoretisch alle Zeit der Welt.

    Je nachdem welche Add ons mitgenommen werden, dauert die Suche relativ lange und wenn man schlechtes RNG hat muss man die ganze map abrennen und sehr viel Zeit verschwenden.

    Auch wenn die RBTs nicht wirklich tödlich sind, fressen sie unsummen an Zeit weg und die Relation ~4 Sekunden zum Schrank durchsuchen zu mindestens 30sec zu einer Schlüsselkiste laufen plus durchsuchen, (meistens durchsucht man 2 Kisten, wenn man Pech hat mehr) steht einfach in keinem Verhältnis.

    Weil das ist es was man in DbD eben nicht hat, Zeit.

  • @Rotzbert said:

    https://forum.deadbydaylight.com/de/discussion/comment/1463675#Comment_1463675

    Glaub ich nicht.

    Ich möchte mit Leuten spielen die genauso viele Ränge wie ich runtergefallen sind. Darum geht es mir. Und das ein Reset nicht klappt ist doof, die Regel sollte das ja nicht sein. Aber mit dem neuen System, welches bald erscheint, ist es sowieso Jacke wie Hose.

    Wenn es nach dem alten System geht, hättest du in der Situation trotzdem nichts davon.

    Was er meint ist:

    Du, Killer Rang 4 (rot) --> Rang 9 (grün)

    Mobber Surv Rang 1 (rot) --> Rang 9 (grün)

    Worüber du dich beschwerst:

    Du, Killer Rang 4 (rot) --> Rang 5 (lila)

    Mobber Surv Rang 1 (rot) --> Rang 5 (lila)

    Das hätte halt keinen Unterschied gemacht, weil du theoretisch gegen die selben Leute gespielt hättest, das ist gemeint.

    Wenn du mehr Ränge runter willst, dann lass dich am besten deranken bis du auf Rang 5 bist, damit du auf 9 rutscht.

  • @Veeramid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478949#Comment_1478949

    Yes but if you get pulled out of nightshroud then it doesn't work.

    The stalking has an insane range, so at the start of each match, if theres a building in the center of the map with high ground, get there asap and start stalking, you will find at least 1 surv, stalk him to 99% and if you dont hit him, this wont go away. Even if you dont get it off straight at the start, you can save it up for later.

    If you find him then, a short tip of stalking is enough for a free insta down.

    It is often for the best to dont focus on one surv to fully stalk and down him in one night shroud activation, but night shroud reveal in itself is bugged, so sometimes a surv wont even have the chance to unclock you.

  • @PhaloxY said:

    Head on should show your or the lockers aura to close survivors when its active. This could be for an example 10 meters.. This would be a nice QOL buff to the perk.

    Well, everytime i use it in solo queue, it ends in the surv seeing me getting into the locker and in hope to get rif of the killer open the locker im in, to give away my location, ending in me getting chased or the surv thinking i just want to hide and running the killer away to "save" me.

    Or it ends in the surv dont knowing it (what isnt the problem), because often enough i managed to place myself undetected in a loop that is used at the moment. But without the surv knowing im there, often they switch loops or throw pallets that could have been spared.

    But at the moment on Xbox, it doesnt matter anyways, because in red ranks, i just often get grey, yellow and greens that dont even know what they are doing, so any perks that depend on team play arent even worth taking outside of swf.

    Like many said, it just provides information any swf group has anyway, so it would encourage people to play more solo and make a perk a little bit more viable. The swf swats that stomp a killer anyway wouldnt get anything more out of that change.

  • So, as i started to play killer it had already been nerfed.

    I just had one round as surv against a hag that used it. It was one of my first survivor matches and i didnt knew how to counter it.

    So i ######### up every skill check and after 5 minutes someone destroyed it, but as a started it was just a pain in the ass.

    Today it wouldnt be that big of an issue, i saw a lot of gameplays, so many survs just gen tapped and well, it was just annoying to play against and every killer in high ranks used it, except for meme builds.

    When playing killer, you just get some though matches in high ranks, but there are plenty of other good perks, so the variation in killers playing just increased, except for the noed nabs.

  • @Veeramid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478891#Comment_1478891

    His marking is basically useless the point of this change is to fix that. Along with flushing out nightshroud and addons.

    No, you just 99 the survs and close in for the activation and down.

  • @[Deleted User] said:

    I think people overestimate how long 40 seconds is. You can burn Sprint Burst right at the start to get to a gen, work on it for a little bit, and have it 75% of the way back even if the killer finds you immediately.

    Or you save it at the start, walk near a gen, wait for the killer to make his round (no scratch marks, no gen sounds) and right after that you start working at it.

    Doenst work if someone is running near you and start the work on the gen right away. Obviously.

    Very situational perk, i dont like it very much.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464265#Comment_1464265

    the idea is to make you miss a swing, which does buy more distance than simply using it right away.

    Yea sure, but a good killer will always expect it, if the user is just staring at him while walking around in the open.

    So its very often a waste.

  • @FriendlyHuntress said:

    https://forum.deadbydaylight.com/de/discussion/comment/1453161#Comment_1453161

    Nein, Tipps werden dir bei den ersten zwei Partien gegen einen Killer angezeigt, danach bekommst du für den Killer keine mehr. Ich bin eigentlich Main Killer und deshalb als Surv nur Rang 19. Für den Doktor und die Krankenschwester bekomm ich zum Beispiel keine Tipps mehr.

    Die Runden mit Freddy sind definitiv nicht länger als wenn ich zum Beispiel mit Amanda spiele.

    Echt unfassbar was sich manche Leute erlauben. Man kann doch den Killer Spielen den man will. Wenn du gerne Kotzi spielst, dann haben die anderen kein Recht irgendwas daran auszusetzen. Jeder Killer ist für Survs doch auf Irgendeine Weise lästig, aber dann wäre es ja keine Herausforderung.

    Das genaue Muster wann die Tipps angezeigt werden kenne ich nicht, aber es passiert aufjedenfall öfter.

    Ich denke viele lesen/hören auch das Freddy Op ist, bzw durch seine kurze Waffe sieht es so aus, als hätte er eine längere Reichweite beim schlagen als andere Killer.

    Oder wenn du ein Mori dabei hast, da quitten viele schnell.

  • @Yogerman1997 said:

    there is my idea for make the perk a bit better:

    • Survivors who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
    • If Any Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
    • The Hex effects persist as long as the related Hex Totem is standing.

    but you gonna need thrill of the hunt anyways

    I think its too storng like this.

    Id suggest it like this:

    • Survivors who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
    • If a Hex Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
    • You get a notification if Any Totem gets destroyed.
    • The Hex effects persist as long as the related Hex Totem is standing.

    This way, you would at least know where the surv is right when he destroys the totem and has the oblivious status effect. Giving you the chance to use the status, but also giving the surv the chance to hide or get away.

  • @FriendlyHuntress said:

    Hallo,

    Ich hatte inzwischen öfter das Problem das wenn ich mit meinem Albtraum spielen wollte, beim Start der Partie nach dem Ladebildschirm die Partie abgebrochen wurde und man die Meldung bekommen hat das ein Spieler während des Ladens disconnected ist. Das hatte ich sowohl als ich selber den Albtraum gespielt hab, als auch als ich Surv gespielt habe und der Killer ein Albtraum war.

    Da ich eigentlich nie Surv spiele, wurden mir die Tipps im Ladebildschirm angezeigt, deshalb wusste ich welchen Killer der Gegner spielt.

    Nun stellt sich mir aber die frage ob das ein Bug oder einfach nur ein seltsamer Zufall ist, dass immer jemand beim Albtraum vorher disconnected?

    Die Meldung war so schon richtig, die kommt nämlich wenn einer der Spieler im Ladescreen disconnected / Spiel schließt und ist darauf zurück zu führen, dass viele einfach keinen bock auf Freddy haben.

  • @AlexxInMassakerTTV said:

    https://forum.deadbydaylight.com/de/discussion/comment/1449761#Comment_1449761

    Hab vielen Dank, ich werde es heute mal Ausprobieren, musste heute wieder 4 Kommentare von mein ACC löschen die schon sehr unter der Gürtellinie waren xD

    Unfassbar das es solch schlechte Verlierer gibt!

    #lovethekillercommunity

    wir untereinander sind übelst nett haha :D

    Ist halt ein Ventil um seinen Frust abzubauen.

    Gibt aber auch schlechte Gewinner/Verlierer unter den Killern.

    Hier im Forum sind die Leute meistens nett, da hat man aber auch net grad eben voll auf den Sack bekommen. :D

  • @kosa111 said:

    Hallo Leute,

    ist euch auch schon aufgefallen daß der Perk Resilience(Wiederstandsfähigkeit) seit dem letzten Update bei Sprüngen keinen Geschwindigkeitsboost mehr gibt. Egal ob durch Fenster oder über Paletten. Die Geschwindigkeit ist genauso als hätte man es nicht dabei. So kommt es mir aufjedenfall vor. Vor dem Update war noch alles super. Was kann das denn sein? Lg

    Ne, funktioniert wie es soll.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447271#Comment_1447271

    Just because they are relatively have the same amount of Rights (which it's not 100-percent I can get into it but it's not the point of the post I'm trying to make) doesn't mean the problem with active discrimination isn't a thing.

    The idea of let's stop talking about this because from a vague legal standpoint we are all the same is really stupid.

    Does the western world have it a lot better for LGBT Communities than other places yes some places are leaps and bounds worse there's not even debate about that but that doesn't make the issues that we face here something that you should look over.

    People dont need to stop talking about it, just stop rubbing it in each others faces.

    I always hear about people complaining out of their safe space, but noone seems to stand up and actually change things better for people that dont even have the right to say what they are or feel.

    How about people start there and not just change some character in the movies to piss off the group they want to think different.

  • @AlexxInMassakerTTV said:

    Hey hey, bin Alex und möchte eure Erfahrungen mal hören....

    Bin Main-Killer mit ca. 3-4k h und einige werden mich jetzt fühlen wenn ich sage.... es geht mir einfach aufn Sack.

    Nicht das Game oder die Changes, sondern die Survs. Bin aufn PC umgesiedelt und muss mir bald ein Therapeuten suchen, kreative Vielfalt an Beleidigungen und etliche Geschichten über meine Mudder.....

    Der schlimmste Kommentar war via INSTAGRAM, ich soll sterben gehen.

    ....

    Junge, also echt Brudi!

    Ich weis, DBD hat eine teils sehr giftige Community, aber am Ende ist es doch ein Game!

    Das Spiel braucht Killer (empfinde das man diese Spieler mehr respektieren sollte), der Sinn ist es doch zu killen und Gens zu defenden, aber du bekommst nach jeden Match zu 80% einfach heftige Kotze ab :D

    Mittlerweile jucks mich nicht mehr so, weil ich dann noch heftiger die Leute von Platz ziehe, aber ich erwische manchmal so korrekte SURVS und dann tut es mir so hard leid, u know...

    Müssen wir Killer uns ändern um die Community besser zu gestalten oder sind es die Survs?

    Eure Meinungen würden mich echt interessieren

    lg Alex

    Mach dir keine Gedanken darüber. Gibt viele Spinner in DbD, bei mir auf der Xbox ist es so, dass man schnell nen Kommunikationsban bekommt. Zwar erstmal nur für 36h, aber danach immer mehr bis man irgendwann ganz weg vom Fenster ist, also zu 90% kommt nichts, 8% sind toxisch weil sie schlecht waren, oder wenn ich einen neuen Killer gespielt habe oder ne schlechte Runde hatte die "ggez" PNs.

    2% ca sind tatsächlich Leute die einen loben, weil man fair gespielt hat und mit denen man sich normal unterhalten kann.

    WIchtig ist nur, dass du das toxische Verhalten nicht förderst, also nicht bewusst "untoxische" Leute tunnelst wegcampst oder Leute nach dem ersten hook mit nem ebony weghaust, das macht als surv nämlich auch keinen Spaß. Andere so behanlden, wie man selbst behandelt werden möchte (auch wenns schwer fällt) und hoffen, dass man damit beim Gegenüber zum denken anregt.

  • Yea, he isnt balanced in his current state. He needs a buff to even be barely playable.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440452#Comment_1440452

    They're really not treated the same.

    The fact that's the tweet got so much ridiculous backlash proves that.

    Remember the tweet was basically saying that they failed to keep their promise about making sexuality ambiguous as they essentially revealed several characters to be straight and all they were saying is they're going to actually start including and revealing LGBT now

    I personally make no difference between it. And as far as i know in the western world, or at least in germany where i live, everybody has the same rights, can get the same works, i know transsexual teachers that teach musilm or christian raised childs and get respected.

    The gay pride march also wouldnt be happening if LGBT wouldnt be threated like everyone or have the same rights.

    What every individual thinks is another thing and everybody has their right to think whatever they want. If some people in this tweet rub it in each others faces, they are just idiots, not some big issue our society has to face. It would be glad if first noone in the world would have to fear for his own life because it is stated in a countrys law that they get executed for their sexual preferences, like it is the case in 15 countries worldwide.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440419#Comment_1440419

    If they stop now, it's the same as giving preferential treatment to non-LGBT. They can't take back the non-LGBT lore.

    Also, they're still expanding the mythology behind the Entity, etc.. You'd know that if you'd read the lore.

    https://forum.deadbydaylight.com/en/discussion/comment/1440452#Comment_1440452

    A trans woman was shot just a few days ago for being trans in the USA, what are you talking about? There are still torture camps where LGBT people are sent by their "loving" parents to torture "the gay" out of them.

    Thats sad to hear. But sounds like an individual case where one person full of hate did it. The problem is not really that trans people overall are hunted like animals in the Usa, its more like that every sick minded person can legally own a gun.

    And to the opposite of that camps there are parents which want to set a sign for trans people by forcing there children into thinking they have to change their sex.

    So individual their will always be people that think against it and just forcing people to like it wont make it better, thats all i wanted to say.

    Their are 15 countries currently where gay people can be sentenced to death just for their sexual orientation. Those people have no chance to protest, so why doesnt this movement do something for the people over there?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440346#Comment_1440346

    They already have a character who is LGBT (note the other letters, LGBT isn't just about gay men) and they deserve the same treatment as heterosexuals got. Let's not pretend headcanons/fan fictions are affected by canon.

    https://forum.deadbydaylight.com/en/discussion/comment/1440350#Comment_1440350

    That's what LGBT people have been asking, to be treated the same. If this was about non-LGBT lore, nobody would've made this many threads. There was no opposition to the rifts in regards to their expansion of the lore, as far as I know, it was all about the battle pass-like system. Why doesn't LGBT lore get the same treatment?

    In the western world, LGBT are treated the same. So why the fight? Thats what i cant understand, of course there will always be idiots that reduce someone to gender/colour, but those arent always just white straight men. Also, we should fight together to give this freedom to people that live at places where they get punished or murdered for just being themselves. Not seperating people in countries where it is already normal. (I am fully aware that it is just a small percentage of this movement, but sadly they cry out the loudest and just a few people inside of this movement stand against this behaviour.)

    I wouldnt mind any LGBT tyed stuff in the lore, if it is implemented good and naturally.

    A funny way would be some survs as the opposite gender, like a lesbian version of David that beats the crap out of you.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430976#Comment_1430976

    Ironically, you pretty much hit the nail on the head without realizing it. The genius of FNAF is the background lore that requires lots of deductive reasoning and even then can't be proven no matter how good your theory gets which in turn causes demand for more content and more lore reveal. Anybody who enjoys theorizing and searching for clues and data is going to love this kind of thing. Meanwhile people who don't like to think are going to hate this kind of content. It's why a significantly large amount of people so anti-FNAF have such stupid reasoning. Saying how the game is made for children when it's so blatantly obvious that's not the case. Saying the lore is stupid and thoughtless when it's more complex than the lore for pretty much every character in this game. Saying it's all about jumpscares and things with jumpscares have no place in DbD which would also mean pretty much all the licensed content in this game has no place in DbD.

    Of course, there are the people who don't want FNAF who are capable of making actual logical arguments like how there's a bunch of other licensed characters that should come into the game before FNAF or how there's no good survivor choice for a FNAF chapter. But those people are generally rather just not interesting in such a chapter rather than adamant about having it never added to the game.

    Actually that was my point, nice that this forum always proves my wrong in thinking the people here are overly toxic or childish.

    Enough said about FNAF, but the whole DbD plot in itself has to be kind of puzzled together and delivers great points to discuss about. Like the entrys in the rift.

    So this is also why i play DbD, but would never play FNAF, because not only the lore, but the gameplay in itself appeals to me. So, you really put everything together i thought about. Great work. 😀

  • I think on company sides its almost 99% for profits.

    Its another thing what every employe thinks individualy.

    On my side, i think the whole gender discussion and especially BLM are overhyped and are already just used by some people to gather attention or make excuses for their own misbehaviour.

    In my opinion, everyone should be threated the same and sexual orientation or ethnic shouldnt matter at all. Just this whole blown up discussion is seperating people already, and this is what makes me feel uncomfortable about it, especially when looking at the lootings and protests in the usa.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430976#Comment_1430976

    • Good concept? Sure, I guess. Already done to death (and better) by others? Definitely.
    • For kids? Maybe not, but most fans I've seen are children. However, I'm willing to chalk this up to a vocal minority.

    "Room for interpretation" is, IMO, synonymous with lazy writing. It's a way to pretend your writing is clever because it raises a bunch of supposedly interesting questions when you know damn well you have no answers and gave it no thought whatsoever. It's a good way to create a "hardcore" fanbase by making people endlessly debate which of their headcanons is best, but it's not compelling writing (again, IMO) if you take a step back and realize that there are no answers.

    Interesting concept, yes. Its not overly on top or something, but was enough to watch through all games and i looked 1 or 2 plot videos where they puzzled everything together. And yea.. thats it.

    I understand your point of view with the lazy writing, i see that as a problem in many games or especially in horror movies, often its just bad writing and doesnt make much sense. The worst series i personally faced was "lost" just horrible the more i watched it.

    However in short what i liked is, that if you puzzle together the few hints that are given in the first 4 games, theres a nice little story behind it with that purple guy and that they are out of order depending on when they are set in time. The gameplay in itself is just a unfair puzzle and i wouldnt waste my time with that.

    I wouldnt recommend myself a hardcore fan, its just that argument i cant really take serious. Like people gotta bring up actual reasons to bring the conversation forward, instead running in circles with the "its for kids" "no its not" "its for kids" "no its not".

    Id like to see an alien chapter with ripley btw.

  • What do all people have against FNAF recently?

    I personally didnt play it, but its a interessting concept and the plot that has to be puzzled together and leaves huge room for interpretation is something i like in every franchise that has it.

    But as a new killer in dbd i have other more urgent wishes, but i just hate that "its for kids" argument. Its such a childish point of view.

  • @Honkerton said:

    Here's why Baldi from Baldi's Basics in Education and Learning is a better killer idea than Springtrap:

    1) He teaches u things;

    2) he's very relatable;

    3) hes very well mannered;

    4) he inspires discipline;

    5) he is a positive role model;

    6) his ruler;

    7) it would be much easier to obtain permission to use this character than the latter.

    Here's why Springtrap SHOULDN'T be added to DbD:

    1) He's purple;

    2) he preys on literal children;

    3) jumpscare fiesta;

    4) he smells (literally);

    5) Fnaf is cringe;

    6) Fnaf target audience is 7-13.

    7) the guy who made this dude will not let go so easily of this character.

    But in all seriousness, I've been seeing a lot of "HERES WHY SPRINGTRAP WILL MAEK A FINE ADDITION" threads and no, just no. if we start adding kids' games characters to this videogame, I will be VERY, VERY disappointed.

    P.S: If you mean to tell me this guy doesn't instill fear in you or at the very least make you feel uneasy, maybe you're just desensitized, I don't know.

    https://us.v-cdn.net/6030815/uploads/639UL4WKEMZZ/baldi.png

    Im not so much into freddys, but in my suggestion the overall FNAF universe is far more interesting for me than baldis. 😂

    Hes just like not even scary, but it would be fun to have him as a killer tho.

    Id say tastes are different and saying "this or this is for kids from 13-17" is far more childish than any game could be.

  • @CrusaderNella said:

    https://forum.deadbydaylight.com/en/discussion/comment/1423599#Comment_1423599

    My point exactly. Killers don't want to go against SWF groups.

    I think i speak for most dbd players, when i state, that i dont want a situation as a killer, where i have to decide if im going to play against solos or a swf swat.

    And especially where the swf mechanic completely gets destroyed by creating immense queue times.

  • @Rooob1995 said:

    Hallo ihr lieben,

    seitdem der letzte Fix kam, sind die Chapter „Shattered Bloodlines“ und „Das Kapitel Wiegenlied für alle“ verschwunden. Sowohl die Survivor als auch die Killer sind nicht mehr zu nutzen. In der Auswahl sind sie ausgegraut, als wenn ich sie noch nicht gekauft hätte. Hat jemand des selbe Problem, bzw. eine Lösung? Vielen Dank!

    Welche Plattform?

    Und schau mal nach, wenn du das Spiel evtl deinstalliert hattest o.ä., ob du die Freischaltungen, also die DLCs installiert hast.

  • Because queue times with my swf are already 10-20 minutes.

    And i say only about 5% of all killers would search with swf and after getting stomped 3-4 times they would disable swf again.

    Just imagine if every killer would disable that option, it doesnt even stays at the 4 swf swats, even rank 20s searching their first game together could end up in queue for about 20-30 minutes and then get matched with a way higher ranked killer, because noone who knows that option would enable it in low ranks.

    This game would die so fast, because new players wouldnt keep playing and old players quitting because they search to long or dont find games at all.

    Resulting in?

    Yea! Longer queue times again.

  • @MyWorldHasCome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1423353#Comment_1423353

    Didn't the original Freddy Krueger get burnt by a mistake while in the remake version they made him as a Pedophile?

    He got burned because he was a child killer, so the angry mob of parents did it. Most of them regretted it afterwars tho.

    Wes Craven actually wanted to make him a child molester, but instead made him "just" a murderer.

    Also the original version with actor Robert Englund was more a comedical/cynical freddy, while the new actor is more like a creepy pedohile, what was fully intended by Wes.

    I would love a original freddy skin so much more than the new one!

  • Alien chapter with Ridley as surv.

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