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OtakaChan

OtakaChan

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OtakaChan
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  • What would be cool for the jigsaw boxes would be if you had to press a button that appeared instead of a skill check. It would cause anticipation and you would get more interaction and value out of it. Another idea is having to go to all the boxes in order to get pieces for a key to unlock the helmet before the timer runs out. And making it base where the jigsaw boxes cant be Interacted with until your helmet is activated by a gen being completed. Just my two cents.

  • @TruffleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2345026#Comment_2345026

    Honestly. People who don't know how to play them camp and give us Twins mains a bad rap. Also it seems like 90% of the community doesn't know you can crouch to avoid killer instinct so that doesn't help at all. Though if they were played more I feel like they would get nerfed more out of annoyance

    I tried crouching and I still got detected. Are you sure it works because she walked straight to my crouching ass.

  • You know whats sad its streamers who do this toxic ######### for content. There have been so many times I've had streaming survivors in my solo lobbies where they literally will do this ######### for an audience. Works my nerves because its okay if the people watching like it. Its where stupid ######### comes from honestly.

  • Wraith

    Strider spirit

    Nemesis

    Twins

    And hag


    The need to revert wraith...every game I get into with one the team can't do anything. His speed is so oppressive its ridiculous. Gens can't get done period.. If they buffed his base speed while cloaked they need to take off all his speed add-ons. Who the ######### wants to ######### run from invisible sonic the hedgehog?! Plus they are ######### up the point system with all the new killers that shut chases down completely with guarenteed inevitable hits. If the game centers 1/4 points on chases they just screwed it over because you won't get good chase time when you can be beat over pallets or they can just speed lunge around them with a guaranteed hit. Especially with console optimization as bad as it is.

  • It wouldn't really matter if they kept hatch or not most time you aren't gonna get it anyway and lord don't bring in a key or the whole team gets tunneled.

  • I stay in even after 2 dcs. IT JUST SUCKS CAUSE YOU GET LOME 5K POINTS AND THE KILLER HAS 15K+. All the dcs are in their fa or. You did nothing in the end but give them more points.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337587#Comment_2337587

    But it runs great on PS5, so is it a hardware issue or not?

    I think it could possibly be. With games now becoming more detailed and having better graphics it uses more ram and causes the machines to work harder. Since games are going more toward needing pc specs last gen was no where near that threshold and we are seeing specific games unable to function on them. More effects means more work as well. In order for everything to appear or act as it should, higher specs are needed in the hardware.

  • I don't even care anymore. You can't stop tunneling or camping. I'm depressed but ######### it, on to the next one. I just never had a chance in those matches even when the whole team tries to protect you they'll still tunnel you.

  • Just got tunneled out at 4 gens showing the blight I am willing to gi e him points. So O took protection hits and let him hook me twice. Then he just decides out the blue to just kill me on hook at 5 cakes......I had 5k points

  • So you mean to tell me another hot fix patch is here and there still isn't a damn thing in it about improving performance.....your animations on the home screen do t mean ######### if we can't play the ######### game. I give up. Our event is gonna be ######### because we are still gonna crash and lag and stutter regardless. Way to kick off another year. I has so much optimism, they just spit in my face with this bug patch.

  • @stikyard said:

    The game is causing DC or players are DCing?

    I don't think Nemesis is worth DCing over but, then again, I'll play through anything, even a sweaty Spirit.

    The game causing dcs

  • @Venzhas said:

    If i see someones DC against Nemesis's its because most of the time theyre hard tunnelers from my experience. Cant blame lol

    Yes its bad even after the dc

  • even after the patch you can guarantee when facing nemesis you will have one dc. It has consistently happened every nemesis I have played today. I myself have even been booted off. It tripped my router and forced my connection to stop working out of no where and I was runnin him just fine. Got away and started to heal and boop kicked off xbox live and out the game and then was reconnected after 10 to 15 secs. So prepare to have a survivor get booted every nemesis game and get a loss.

  • I also have issues where its like my character is running into something and the lag spikes in 1 out of every few games makes it feel like I'm being pulled around. I think they killed the hamsters by accident and the servers are at half power.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2307005#Comment_2307005

    I've never gotten a message warning of low memory on my Xbox1. Are you on a newer gen machine?

    No the original xbox.

  • When I play killer I still crash to home screen and got another error that says does not have enough memory. If this continues turn down the graphics and try again. Like what I'm on xbox. I can't choose my graphics settings lol.

  • @ZonkyWizard said:

    Greetings DbD players, it's time for a new question!

    If I see a Hag in my game, I'd be like "It's Haggy". What about you? Do you have nicknames for your killers? Feel free to share.

    I swear she looks like a preying mantis in the green and blue cosmetics of hers lol

  • @Artemis5 said:

    https://forum.deadbydaylight.com/en/discussion/260652/what-nicknames-do-you-call-your-killers

    Me and my friends have a couple of names for some of the killers:

    Hag = Hagitha 🤣

    Nurse = Nursula (as in Ursula with an n in front of it)

    Hillbilly = Billy

    Plague = Vommy Mommy

    Victor = Smeagul / The Bebe

    Trapper = Le Trapper (usually in a French accent, dunno why lol)

    Freddy = Frederick

    Pig/Amanda = Piggy

    Demogorgon = Demo

    For survivors, we sometimes joke around whenever a surv queues up in the lobby with us/we play as a specific surv:

    Meg = Megan / Megara

    Dwight = Dwighty-poo

    Jake = Parkman

    Nea = we just pronounce Nea weird the whole time, we pronounce it differently than the way everybody else does, we don't pronounce it as "Nee-a", we pronounce it as "Ney-a" for some reason, think I started pronouncing it that way by accident and the rest followed suit (although they got me into the game, although I knew about it from the launch from Youtubers playing it together - my friends played the game a bit before me and then I joined them).

    Claudette = Claudetty / De-tjie (in Afrikaans, so a lot may not understand that one)

    Bill = Billiam

    David = We pronounce it like Moira pronounces David in Schitt's Creek, just because we find it funny

    Tapp = Tepp

    Jeff = My friend always makes the "my name is Jeff" joke

    Yui - Yoohooooi

    Steve = Schteve / Stephen

    Zarina = Used to call her Jasmine cause the one cosmetic looks a lot like Princess Jasmine's outfit from Aladdin

    We also have a couple of things we say when we see on which map we load into:

    The Game = "You wanna play a game?" / "Let's play a game, shall we?"

    Dead dawg saloon = The Wild West

    Macmillan = Mackie-millan

    Backwater swamp = "Get outta my swamp" (reference from Shrek)

    Lerys Memorial = Leryyyys (again in a French accent...apparently we think we can speak French a lot of the time🤣)

    Haddonfield = "Ughhhh, okay, here we go guys" 🤣

    We also have a nickname for Coldwind Farm, but it might upset some people, so not gonna repeat it here. Some may find it in poor taste.

    My one friend played against Nem for the first time last night and called the zombies zoomer boomers (they took a particular liking to him, they only seemed to target him 😂)

    I call the dusty noose map the dusty saloon lol

  • Piggy piggy=the pig

    Pukey pukey=plague

    Ding dong=wraith

    Ghostie=Ghostface

    Pistol pete=deathslinger

    Boingy=blight

    Big Mike=Michael Meyers

    Amazon and her baby= twins

    Bubba

    Here comes the trapper.....gingersnaps

    Hagitha or cricket lookin b!tch if shes wearing the bug lookin skin lol (backstory to that is I was tunneled to death by one in a bug skin for popping her devour hope hex and I was like Fk your hex you cricket lookin b!tch!) Lol

    Burnt hotdog=freddie

  • @kucerka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2302264#Comment_2302264

    Felix isn't that bad and Jeff isn't the worst neither (I still consider their sounds like grunts of pain not sexual moans) but omg Claire...that's a different kind of grunting. Thabk god no one plays as her.

    Lol I do 🤣

  • @DBD_IS_AWSOME said:

    i really want after game chat for console! It’s too bad you cannot do it right now! It’d be helpful! You could tell players other than PS4 (What I play) gg wp or something like that. Petition?

    No thanks I already get toxic messages daily on xbox I don't feel like peoples negativity cause they are salty

  • @HaunterofShadows said:

    her scream when she gets hooked is also beautiful

    She's almost like legions red add on where you hear the whole heartbeat across map lol

  • We need this especially to counter tunneling which forces people to horridly depip. I wouldn't mind if I actually gained a good amount of points before I died.

  • @van9684 said:

    To go against? I just had a Meyers on the game map. He tunneled first player to death, and then sat at hooks waiting to pop tier 3 on any rescue attempts. Then he hit everyone repeatedly on hook. This was rank 5 btw. I don’t see enough Meyers players to find them as obnoxious as let’s say wraith or bubba. What are your least favorite killers to face and why?

    My worst killer right now is lag lol. You can't do crap with it but die lolol

  • I've never lagged like this before. Ive got fios gigabit so I sure know its not my end.

  • @imabot said:

    Title

    Yes. Just got dashboarded on xbox because nemesis kicked the gen next to me lol. Its been terrible. On top of that ended up getting an error today saying I didn't have enough memory and that I needed to turn the graphics down.....something is broken in dbd.

  • Might just have to be a killer main for a while just for better bp outage. Tired of 5 to 9k bp games with idiots all dying on top of eachother or just dcing when they first go down or not even being there at all. I've depicted from rank 5 all the way to 8 due to tunneling and greedy or sandbagging teammates that body block you in a corner or room when you are running a killer.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2293019#Comment_2293019

    That's pretty much how these two opposing issues get one another stuck.

    But suggestions on gen slowdowns are considered, while the heavily killer-sided forums will discard any suggestions to counter camping outright. I wouldn't want anti-camping to be implemented on its own, ideally, we'd get both gen slowdown and anti-camping in one patch, but we can't have one without the other.

    That I can agree with 100%.

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292363#Comment_2292363

    I guess survivors will just have to suck up being camped and tunneled in that case. The positions are symbiotic and the moment one side starts to inflict trolling or nonsense on another, the other feels vindicated to do the same, creating a vicious cycle. Ultimately the problem is that gens are finished too quickly. I performed an experiment with discordance, tinkerer this weekend to see how much survivors can complete before the first down and the time it takes for 4 gens to have popped/be ready to pop is only about 3~ minutes into the match. How do you expect competitive human beings to resolve this sort of math? Thats right, they'll immediately employ any tactic available to them in their attempt to win.

    Something also to consider, which it seems nobody else is, is that there would be only 4 generators to be completed with only 3 survivors, as that is how the game scaling goes. That means 50% of generators can pop before the first hook, and if the unhooker is safe enough then 75% of generators can be completed before 2nd hook, if not 100% because the first person unhooked immediately gets on a gen still injured. (A behavior that often happens, at least once a match I'll say.)

    Valid point. What if swf or a pre-made had a % on gen speed reduction depending on how many ppl are in the swf? Make it take longer and really challenge them to get them done. Loke a set % per person.

  • @Yords said:

    You do realize this would do nothing right? This would massively buff killers.

    In your idea, this is what would happen:

    • The killer finds a survivor
    • The killer downs and hooks a survivor
    • The killer sees another survivor via BBQ
    • The killer chases that survivor
    • The other survivor that was on a gen goes for a rescue
    • The killer is in a winning position because no one is on gens

    See the major flaw in your idea?

    This wouldn't even stop tunneling and camping either.

    But all killers complain about 4 survivors and gens being done too fast what do you guys think should be done then because everything else just gets abused.

  • @Mar3384 said:

    Should say damn near put me to rank 15. I don't get the point in it. Ya'll make the game toxic for survivors not to mention you have all these perks that are good and just waste them. Its ridiculous and unfair. I wish the devs would do something about it.

    Ho estly they need to reduce the survivors and make the game a 3 v 1. Killers complain about gens going too fast then reduce the survivor by 1. Maybe it'll help.

  • @Seraphor said:

    Those were choices the killer made. They are a player as well.

    There's nothing anyone can do to fix it, it's a competitive PVP game.

    The only solution is to address the cause of the issue. Playing killer is a stressful race against the clock, and eliminating one survivor early on is an effective strategy. Perhaps if the game weren't so survivor sided and killers weren't forced to sweat in 90% of games against red rank survivors, killers might be a bit more lenient.

    But in any case, you're still going to get ######### who tryhard even when they don't need to. So it will never go away entirely.

    If gens are a problem reduce the survivors by 1. Make it a 3 v 1.

  • @BenihimeWrath said:

    Please do the math with me now. If a survivor is not dead when there are 3 generators left, then its highly likely that the survivors will snowball out of control barring any major throws from the survivor team. However, a killer is expected to lose 1, 2 or MAYBE even 3 generators for their first down if they are (bad)/new/unlucky/have an enormous map. The most immediately vulnerable survivor is the one that was just unhooked as they are already injured, and already down one hook state. Borrowed time alleviates this problem, and I suspect it will become 4 man meta soon because of the problems you are describing. Ultimately the issue is that competitive human beings have to resolve this math, and the important thing to remember is that they are not against you, they are for themselves. At the moment it is THE MOST effective way to manage generator speeds, way more effective than any perk or killer power that exists, and thats the unfortunate reality.

    Maybe they need to reduce the number of survivors in a match then. All I hear is how fast gens go. Make it 3v1 then and there's no more terrible snowball effect honestly. Games would last a bit longer then and people could earn more bloodpoints.

  • @Nos37 said:

    Likewise, I had a survivor DC as soon as they realized I was playing Freddy. I played nice and didn't try to mind game during chases, only to get looped hard, gen-rushed, and teabagged at the exits.

    We need a fair lobby lol

  • @TwitchyMike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286334#Comment_2286334

    Ya that's pretty much what I am saying with this. It would be nice but who knows... I mean maybe BHVR will?! *shrug*

    And @OtakaChan thanks! :D

    Anytime hun. Survivors are as you said skins. We would see more variety in the game besides megheads, neas, and claudettes all day lol. If not its all the new characters every chapter release.

  • @TwitchyMike said:

    Survivors are just skins... plane and simple. They have their starting perks and that's it. I don't see them having a unique power or ability that's just for them.... But if they had slightly different speed, weight, stamina, endurance, and intelligence..... for example Dwight would have better stats in intelligence and it would help with repair speed or unlocking speed or something. Yes yes I know that their perks somewhat reflect that but again these perks aren't unique to them once they become unlocked for other survivors...

    Yes I know that someone would be worried about people choosing one stat over the other and than a character doesn't get picked. I am talking about very minor stats. Like weight would factor into the difficulty of a character being carried to a hook. And maybe a character who is already on the heavier side would pair well with Boil over. And maybe all the heavier stat does is add a second of time to wiggle you know?

    I don't know just something that'll make the survivors more than just skins you know?

    I like this idea! More variety and uniqueness to survivors.

  • I've been tunneled since the patch Tuesday and I've lost damn near over 10 pips just today with this #########. Its getting old I rock the meta and it still doesn't help #########. Bad thing is they do it at 5 gens. Last game I was actively looked for just for a guarenteed kill no one else was hooked.

  • @DanielPaint said:

    Okay really? Fps and performance issues? New map gets disabled right after it releases and now the servers are down?

    Sorry when this sounds rude but are your Interns are doing the job since 5.0?

    Yep cannot connect to servers here as well. Platform xbox one.

  • @Alice_pbg said:

    just because you are blind, doesn't mean the killer is

    Lol it works on me as a survivor. Guess its best to just guess flashbangs are just a gimmick and we shouldn't use them unless we are good at it.

  • @Zokenay said:

    So anyone knows why this happens? cause im not kidding this thing is apparently 19 GB size....

    And it seems im not the only one dealing with that.

    19 mine was almost 30 gigs on xbox lol thats nothing.

  • The Claire Redfield skin is almost 1500 cells....really?!

  • @YokaiPhaseshift said:

    (I'm half joking)

    They DC like it's their effing job.

    Has several DCs tonight, both as survivor and killer. All of them were red ranks.

    Spirit tricked a survivor at a pallet and grabbed her. She DC'd instantly. We were less than 2 minutes into the match.

    Had two survivors DC less than TEN SECONDS into a survivor match. Apparently they didn't like the killer we got. Or the map. Or both.

    It's like if the stars don't align to be a perfect game for them, they just quit.

    Get over it.

    Its not just dcing, they literally run into you with the killer to save their own asses. Sandbagging is a sport in solo queue. I kill myself on hook for that because I'm not gonna be dragged to save a another person's ass because they don't want to take their hooks.

  • @Avilgus said:

    Ok Blendy.

    I never play claudette and I don't hide. I'm always on an objective or unhooking or healing. Only time I'll hide is to counter BBQ in a locker or close to a hook to get them safely.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2265917#Comment_2265917

    Deja Vu

    Visionary

    Better together

    Dark sense

    Detective's hunch

    Flash Bang

    Poised

    Technician

    There's honestly a LOT of generator perks at 15 in total.

    Edit: 18 if you count spine chill and the better items perks that effect toolboxes.

    I'm talking about genny progression help not the locating ones

  • @tippy2k2 said:

    I'd like to see only one second chance perk per survivor but that's probably not happening either...

    Although as a killer, I'm not sure why I'd have multiple aura reading perks. I guess it depends on your definition of aura reading (BBQ & Chili being an obvious one but would you count Thrilling Tremors or Surveillance or Nurse's Calling as an Aura Reading perk cause if you include the indirect ones like that, then I guess I run a bunch of aura reading perks).

    It was BBQ nurses bitter murmur and a noed lol

  • @GannTM said:

    Ok. Only one gen perk should be allowed in a game for survivors.

    We really only have 1 gen perk lol prove thyself.

  • I only teabag as a means of funny communication. Its almost like morse code when you and your team are teabagging eachother lol. I only teabag killer as a means to say hello sir they have been hooked multiple times its my turn now let's have a good chase! And do my best from there. I try to spread hooks out honestly to drag the game a bit longer.

  • I get all 3 types of bubbles. The face camper, the camper, and the tunneling kind. Just got tunneled for 3 hooks in a row. He abandoned chase with all the other survivors, just to down me and rehook me again. This game is toxic. Ever since RE was released killers have tunneled every survivor in every game I've played for all three hooks in a row and do not care. I think its time for a long break.....I love the game but this ######### is rediculous...

  • Same the blood points one doesn't work on consoles for me either.

  • The usual m1 killers needing devour, Iridescent head hatchets or other one shots, tunneling, body blocking hooks etc. Same old same old nothing really new here. Disconnecting from game before it starts is still a thing so good to know that issue is still around even after patch. Good times good times.

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