Oscarnator
Oscarnator
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3112211#Comment_3112211
That's a terrible trade and assuming BT is in play(what any good SWF will have 2 of and establish who is ssaving who?) Do I magically wait 15 seconds and get an auto down? Unhooking is intended to be a strategic play, not divebomb the hook and save your teammate without sacrificing anything, also unbreakable completely changes this formula
You’re assuming you’re playing against a SWF? In that case odds are you’re gonna lose regardless unless you play Nurse or Blight with busted add ons. Can’t really use the “what good SWF” argument since they’re the strongest role in the game. Arguably second to Nurse.
By that logic go Nurse, eat BT and down them instantly. What good nurse let’s survivors get any gens done?
The majority of the player base is SoloQ. Going off that most SoloQ teams don’t run BT. But let’s say they do then eat BT and down them again. Or run STBFL or mobility killer or ranged killer or Legion since endurance doesn’t stack.
Who said you HAVE to sacrifice to unhook? I agree hook diving is kind of a problem but 1 for 1ing is extremely boring. Both sides get 0 chase interaction. You just hit them twice and back on hook until you 4K or the survivors give up on u hooking and gen rush you while you stay camping hook. Who would want that lol. If you’re a comp player and take this game way too seriously sure but if you want to have fun why would you camp hooks? Because like you said any good SWF will just gen rush and leave.
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@Carth said:
What I don't like about it is it makes bodyblocking insanely strong. Get unhooked? why WOULDNT you body block for the unhooker? You have 5 seconds BT + a free 1 min DS? bodyblocking should be an extremely calculated play not lol I get 2 free health states + a stun and chase reset off the hook.
Wait 5 second —> Down Survivor —> Slug —> Chase Unhooker
2 people not doing gens a 3rd needs to lick up the person on the ground. What’s the problem here?
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@Ryuhi said:
1) DCs are tracked, just not toward match outcome statistics. They do still see people DC in mass, and can aggregate that data with the rest about the match (killer, swf or not, map, offerings, addons, etc.)
2) Hook suicides DO count, because bhvr has admitted they have no systems in place to differentiate them. They could have taken that opportunity to impliment some if they value the integrity of their internal stats, but something tells me its not a priority.
People leaving games early in tantrums is nothing new in this game, on both sides. The reason it gets cited and complained about more when survivors do it is because they statistically have a higher likelihood per match (1 vs 4 inherent) as well as a faster time to get into the next match (the entire reason the DC penalty was introduced)
It has been a weaponized thing since Legion's release, I personally started around clown's release so can't speak much for before that, but it sure as hell was a boycott at that time, and a lot of people never lost that mindset. or even picked it up since.
Yea I know. “Why would it even count as kills”. That’s what I meant lol
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@VoidOfMe said:
oof course it counts lol
if too many people are dc'ing, there's something wrong with the game or with the comunity that doesn't want to play it like they should
what do you guys mean?
I mean I doesn’t count as kills. Literally said it in my post
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3109518#Comment_3109518
For 1 survivor: NOW 2% / BEFORE 5.5% -> Only 36% effective as before!
For 2 survivors: NOW 4% / BEFORE 11% -> Again only 36% effective as before!
For 3 survivors: NOW 6% / BEFORE 16.5% -> Guess what, AGAIN only 36% effective as before!
For 4 survivors: NOW 20% / BEFORE 22% -> Only 90% effective as before!
So for one to three survivors, Thana now only applies roughly a third of the previous slowdown!
For all survivors being injured, it's 90% of the previous slowdown
If you compare it against thana pre 6.1, it is only 40% effective with 1-3 survivors injured, and the same if all survivors are injured
So YES, it is FAR DOWN. Or what percentage do you find acceptable to call it that way?
Regardless of your answer to that, if the slowdown is less in ALL POSSIBLE situations, calling the perk BUFFED is some advanced kind of alternative facts, right.
I’m too lazy to do the math so sure you’re right
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3109309#Comment_3109309
BUFFED? Did you even check the numbers?
<6.1: 5%, 10%, 15%, 20%
6.1: 5.5%, 11%, 16.5%, 22%
6.1.2: 2%, 4%, 6%, 20%
The rate is far down for 1-3 survivor, and just the same as before the balancing patch for 4 survs.
2% is “far down” to you? 🤣
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Kindda crazy they broke the system so bad it still hasn’t been fixed.
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@Raptorrotas said:
Wow kneejerk nerf at its finest.
Also:
"Whining on the forum only helps when killers do it."
Another patch to prove the opposite.
Except it didn’t change anything lol. It’s just trash for everybody else out Legion and Plauge, the biggest offenders are now buffed. They did the exact opposite of what the survivors wanted lol.
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@Cramps said:
A lot of people do not know that disconnects do not count towards kill rate / escape rate stats. Most players, particularly casual players, do not go out of their way to find out how or why the devs make the decisions they do or what they factor in to their statistics.
Even if they do not count towards stats, devs can still see an increase in disconnects as a statistic in itself. Obviously, this isn't something they want as it ruins the match for everyone. So, I'd imagine if everyone started disconnecting, devs would take a look at why that is, regardless of whether it counts towards kill/escape rates or not.
I don't think the point of disconnecting is to manipulate the stats, I think it's to highlight that survivors aren't happy and want the patch reverted.
Wish more people thought like I this but unfortunately everybody whose said “Stop DCing” say “to inflate the stats” right afterwards.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3108453#Comment_3108453
You are acting like they are related. I disagree pretty much with every change they announced in the last announcement.
Explain to me what a killer is supposed to do when they literally cannot cross the map fast enough to stop the first gen from being done?
So you want them to spread out and do gens? Hey you’ll get a hook before the first gens pop but then you lose 3 in the process after your second chase, Prove Thyself is helping you as killer. You contest a gen and 2 people now aren’t doing a gen and now your pressure doubles. What do you else do you want lol? You even get more if there’s 3 survivors. Prove Thyself is only good during 3 gens. Otherwise it’s slowing down gen progression.
It only takes like 7 - 8 seconds off a gen. Isint even enough to negate the patch 10 more seconds gens. Which you need 2 people constantly on 1 gen without it being interrupted.
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@The_Grim_Reaper99 said:
Dead by Daylight; back then it was once enjoyable in 2018 to the 4th anniversary with a handful of problems but could be improved. Fast forward to now in 2022 the game hasn’t improved one bit. And it really hasn’t grown or an increase of player base since the 5th anniversary. It has been on a constant decline for a while now since Binding of Kin, failing to gain and keep players. Also every chapter after it being a failure either not gaining enough players or technical failures like lag and bugs; comes out with un interesting or underpowered killers and perks, or is just meh.
So is Dbd dying? Some might say yes others might say no. I’d say both, it’s in a state of purgatory. It’s in a state where it’s not getting any better or growing as a game. It’s losing new and old players but the game has a skeleton player base that will stick around no matter what basically keeping the game alive for another adrenaline rush. But of course even with them it’s only a matter of time, it may not be tomorrow or 4 years from now but it will eventually be dust. So I want to highlight all the major problems the game has that’s effectively killing it.
Monetization
Monetization has been a big reason for me and new players coming into the game. The game is 20/30$ up front on top of a cosmetics store, on top of a 10$ rift pass, on top of 8$ dlc every three months, on top of an extremely grindy system. They have almost all the usual monetization methods all in one basket with the only exception being loot boxes. This is pretty much overkill. Getting all the dlc chapters is extremely expensive just to get all the content. The cosmetics are obviously overpriced; like seriously why does a 11$ and 15$ skin cost more than a 5$ killer? And why are there some skins we can earn with shards and some we can’t? Like we can earn green bunny feng with shards but not Pink?! They’re the same skin why does the pink have to be bought with real money? Rift pass is filled with recolors and charms and recolors of the same charm with only a handful of good skins. And the grind (which I’ll address it in detail later) to get a single character takes so long that it feels like a slap in the face when paired with the other monetization methods. The game at this point needs to go F2P because of the aggressive monetization or cut down on it.
Balance
Balance has always been a hot topic in Dbd and it shows. It’s an asymmetrical power vs pest role game. You know there’s a problem when the pest role becomes the power role. The game is horribly balanced; killers get shafted like wraith or anyone that isn’t Nurse or blight and horribly designed maps for a side, boring/unfun meta, and the horrible solo survivor experience with the only real winner being Swfs. Maps are a issue; you have maps like The game, Farm maps, Badham, Eyrie, and mother’s dwelling that favor survivor hard and make playing killer an unfun experience. You also have maps like shelter woods, midwich,and lerys which make survivor unfun. And then you got maps that nobody likes like RPD and Swamp that suck to play on both sides. Survivors have an edge over killer; most maps help with many ridiculous setups and loops. And their meta is mostly unchanged; DH and and DS are still strong if used in the right situations compared before where there strong in every situation. Also new editions like OTR and the already ridiculous Prove Thyself. And things like items make a massive difference like tool boxes with BnP and just medkits in general. Also gens are at a point where they either fly and the match ends in 5 minutes or never get done at all leading to extremely boring match’s. Solo survivor is a horrible experience like why now are the devs finally thinking about giving more information to solo survivors. The balance is still bad but it was nowhere as bad as it use to be. I think the problem is the devs play it too safe and have their priorities in the wrong place. And that the main issue is the core mechanics of the trial itself; Beginning, middle, and end. Tunneling and camping is a problem since they nerfed the old meta that encouraged killers going for hooks. Gens need different conditions to be repaired and give killers a positive incentive to go for hooks not just negatives. End game needs to be looked at to be more fun exciting and tense. But I have a feeling it’s too late because it would mean restructuring the trial and that would mean changing most killers and perks; the hole is dug to deep.
QOL and Polish
Every release we are met with disappointment either filled with bugs or unfinished or still nothing in sight for the most basic features. Like why is there still no Fov slider, or change the fps cap? Why does Dbd still don’t have the most basic features of asymmetrical Power vs Pest role games? Like tools and mechanics to communicate with our solo queue teammates and single player support. Evolve and Evil Dead came with those day 1 and it took a year for F13 to get single player. Dbd we’re about 7 years in and still none of those two in sight. But hey we are getting more bare minimum features coming like doing survivor and killer archive challenges at the same time…like why was this not in from the start? And of course optimization if your on console or low end PCs you’ll notice really bad fps drops and lag often from the simplest of actions. You think 6 years later this game would run flawlessly but nope it still turns a console into a jet engine. Like if RDR2 can run flawlessly on last gen consoles Dbd should be a cake walk but no its a spaghetti code lagging carnival.
The Grind
The most recent address to the grind is laughable. Sure it helps long time players but let’s be honest most people don’t play this game long everyday. New players and players that don’t play often will still get the short end of the stick. It’s still a chore to get one character to 50 just to get 3 unique perks for one character for all characters just to repeat the process two more times. Why the hell is there still a bloodpoint paywall to prestige? The increase in Bp cap in trials is still very little and the removal of the bp bonus for WGLF and BBQ is just dumb just make it base kit. Prestige is mandatory so you can’t stay at level 50 for two perks and higher rarity stuff. Literally the best thing to do is just remove perk tiers, up the bp cap in trials to 80k, and WGLF and BBQ bp bonus base kit.
The Community
Lastly of course is the community honestly the most toxic gaming community I’ve ever seen. Part of this is from my experience and most is what I’ve observed. This community is so divided, entitled, and just straight up act like children. Hate and toxicity practically every match, sometimes even Death Threats every now and then just because the other side won a video game or play the way they didn’t like. Like this is just pathetic. You can’t appease any side, play nice get BMed, play to win get BMed, play like a jerk get BMed. Like honestly that stuff never gets through my skin but when it happens practically every match you play and even seen this stuff for years you’ll just get sick of it and just don’t even care anymore. Both sides constantly tell people how they should play; survivor portion of the community is particularly egregious in that department with situations like calling killers campers and tunnelers when they haven’t done any of those. Like let people play how they want to play, don’t expect them to value your fun if you don’t value theirs. Literally this community is full of sore winners and sore losers. New players wouldn’t stick around with the problems listed and them getting BMed by a unwelcomeing community. I don’t know if the community will ever change so the hole is dug too deep.
Well that’s all the problems if you read this far. Honestly I don’t see the game ever improving, with the devs poor decision making and the community. The game is running on borrowed time every 3 months. Solo survivor sucks, killer sucks, the game itself is getting stale; idk how much longer the game can go on for. I’m pretty much done with Dbd and will only come back to check out chapter releases for like a day or two then leave; it’s pretty much on its last legs. So that’s the end of that; that’s how I see it anyway, some or many see it differently or think the game is fine and that’s fine. For me I’m pretty much done, I’ll still lurk and watch but I’m done playing the game.
To your balance portion of your comment:
The maps having “ridiculous set ups” with strong loops is pretty fair imo. Some maps of course are ridiculous and need to be patched but considering more than half of the killer roster is anti loop it’s not that hard to win matches especially with the new 90 second gens. I also don’t get where the “you can’t win as killer” mentality came from. The devs stated that beige the patch the kill rate was 2K. Killer being the “power role” doesn’t really mean anything since as you said SWF are stronger. The devs are full of contradictory statements. If we’re speaking purely balanced killers we’re balanced since it’s literally even killrate. Killers were never the power role. A piece of wood literally stops them on their tracks for a couple seconds and a flashlight can stop a pick up and restart a chase. Now after the patch they’re actually the power one since the killrate is pretty much guaranteed to be 3K.
DH is horrendously bad. The only reason it’s not dead is because from what I’ve seen, killers don’t want to bait it out anymore. It’s super niche and only useful if you weren’t going to make it to the pallet or window then you use E. Compared to SB and Lithe the perk just sucks. It can be good but too many conditions and pretty specific scenario which you could’ve probably avoided with almost any other exhaustion perk.
DS is, and I cannot state this enough, completely and utterly useless. The 3 second timer (actually 2 since it takes 1 second to get off the shoulder) gives you little to no distance. Now take into the fact that ANY mobility or ranged killer is downing instantly before getting to a loop. OTR is not that good. If the killer just decides to hit you off hook then it’s pretty useless. Again mobility and ranged killers are destroying you before you could even make it to loop a lot of the time. OTR only “works” against M1 killers. Bonus points if they run STBFL so that it is impossible to get to a loop.
Prove Thyself is a trap perk. Splitting up and doing gens is always better and faster than doing it together with PT. The perk only gets value in a 3 gen situation which survivors can easily avoid by not being dumb or if the killer has no map pressure. Which in that case you were prolly already going to win. If a killer comes to your gen now he has double the pressure and 2 people aren’t doing gens. If you split up and the killer comes now (theoretically) only 1 person is getting contested and everybody else should be doing a gen. People who run PS are helping the killer. Idk why people can’t see that.
Toolboxes are the 2nd worst item in the game lol. Maybe a map takes it but it’s only good with Built to Last and a sled tic build to preserve charge. Yea they help gens go faster but it is not a significant amount unless you have BNP. Which is not even THAT bad. It’s an iri add on. Compare that to Alchemist Ring, Rusty Shackles, Infinite tier 3 Myers, Mother Daughter ring, BNP is might as well be common. (Not trying to create an us vs them mentality) Medkits 100% should be patched and cap the healing speed on them. Completely busted. But if you’re really having trouble with medkits go Plauge or Legion and run a build. Hell half my matches are against Thana Sloppy Legions. A lot of slowdown with healing which you force them to mend. 2 birds with 1 stone.
SoloQ has no edge over killer lol. This game is SWF sided. Every killer main who plays SoloQ and every streamer will tell you SoloQ is the weakest role in the game. SoloQ is also the majority of the player base. Just saying.
Unfortunately the devs don’t care about hooks. Their MMR only calculates your “skill” based on kills. They’re extremely inept and don’t even know how to calculate a players skill. Escapes and kills nothing else in between matters according to them.
Endgame is pretty exciting if someone goes down. Odds are the killer has already killer someone by then so you and your other teammate have to formulate a plan on how ti save your other teammate. If they didn’t kill some one then it’s pretty much a guarantee loss unless it’s a ranged killer, high mobility killer, or Bubba who can Facecamp extremely easily. Can’t really make it more exciting as it’s either a total loss or win for the survivors. The only in between as what I mentioned above.
The Community:
I agree with all of it. But if you don’t want to see death threats. Don’t look at end game chat or open the messages. It’s not that hard. Just go on to your next game and don’t open or read the messages that come your way. If you look or stay in endgame chat it’s because you want to see it. A part of you likes seeing the toxicity happen to you. Not defending the actions of the entitled part in any way but it so easily mitigated by not feeding into their responses? Just ignore them. If you don’t that’s on you lol. It’s not hard to not open a message.
The problem is that a lot of tunneling and camping killers don’t like SWF and complain to end about them. Extremely hypocritical to facecamp as Bubba at 5 gens then complain about SWF while ignoring your own ######### playstyle.
And onto that point no lol. You bought the game yes but face camping at 5 gens is unfun for both parties. That should not be allowed as A) the person on the hook is dead and B) Nobody is playing the game in a fun way. Hold M1 the entire game and the killer gets a guaranteed 2K depending on how fast he gets the down. And beacuse of MMR the killer gets rewarded. By that logic people should be able to send death threats as they bought the PC/console and the wifi necessary thus they should be able to send whatever they want.
Survior BM is so bad lol. “Oh no he did a crouch animation GRRR” “Oh no he’s spamming Flashlight wasting charge and not getting more distance GRR”. The only bad BM is chat messages which you could just not look at or leave after the match. Now compare that to killer BM. “I’m getting facecamped at 5 gens. Well there goes this match” “I’m getting tunneled, well there goes this match can’t do anything.” “He’s body blocking me and I can’t get out of this spot. Will there goes this match.” Survivors are more toxic but most of the time it helps the killer. People just have massive ego’s. Especially killers, during OTZ’s 50 win streaks if he loses 1 match the chat suddenly think survivors is completely busted and want 1,000 nerfs to the lol. It’s crazy that people can complain about a person losing 1 match even thought they ultimately get 50 win streaks in a row. They also say things like, “I don’t know I could’ve done” while they constantly miss their power and make predictable mindgames. Survivors are very whiny since a lot of them ARE kids lol. If they don’t win they throw a hissy fit. You’re not allowed to hook someone in the same map as them!!! And then they loop in front of a hooked teammate and call you a camper. In general survivors are more entitled but the solution is to ignore them. You can’t ignore a face camping Bubba. Or a Spirit tunneling you. You’re just dead lol. When survivors BM you can win. When killers BM good luck. They also use tunneling and camping as a “valid strategy” yet when someone goes SWF with 4 BNP they suddenly don’t like valid strategy lol. “Only I can play sweaty and scummy” which goes for both sides of the spectrum.
Overall tho you’re dead on.
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/3088209#Comment_3088209
well when i play a game there are survivors playing with me, this makes me part of it and capable to give an opinion. Soloq is getting damaged because other survivors DC not because of killers
And let’s say the matches where survivors don’t DC what’s your opinion?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3103334#Comment_3103334
I think you're severely overestimating, or at least convoluting the motives of, the vast majority of players. People don't DC on first down against the killer because they think the game is too easy, and people don't hate favorable maps because they make the game too simple for them. To most players, fun is winning. Survivors don't give the killer free hooks and pressure when they're struggling and killers don't play any easier because they're about to win at four/five gens. And for some reason, I don't see many people burning offerings for maps that are mediocre in strength...
Oh, now I'm a sweat and I think the Game is balanced? I love how you're randomly cycling through possible motives I could have because it's so incomprehensible for you to understand I'm sick of my teammates bailing on me every other game.
Also, if you think any disconnect is justified on the basis of what map or killer got picked, piss off - it's explicitly against the rules and it's the ultimate screw you that you can do in a team game. If you want to cherrypick your matches, play customs. Don't do that trash in pubs.
Yes fun is winning but you would be hard pressed to find someone who want to do gens the entire game while 1 survivor loops them the entire time. I think you’re overestimating how DBD is a casual party game. It doesn’t even have to be because it’s “too easy” it’s unfun. Literally nothing FUN to do. Again FUN. Different people find different things fun. I don’t care if I die if I had fun in the match. Yes winning would be fun but winning does not equal fun. Not that hard of a concept to grasp man.
Yea they don’t go easy because the other side can snowball into a win. Most players don’t help the opposition in game what’s your point lol? I never even mentioned that aspect so idk why you’re mentioning it.
Ok lol? Most people don’t go out of there way to make the game harder for themselves again what is your point? I don’t burn map offerings beacuse it’s more exciting to improvise, which is the entire point of the game. The reason why some survivors don’t leave the second the gate is opened is because it’s more fun to try and get everybody out. It’s not String Theory bro.
Play with a SWF or killer. SoloQ has always been like that nothing new. Just been increased. BHVR said they aren’t buffing SoloQ until like a year or 2 from now. And forcing people to play a miserable match isint exactly a smart move to make.
Yes so against the rules that you can’t play for 5 MINUTES. THE HORROR OH AH basically torture. BHVR made the Geneva Convention a bucket list. Imagine not being able to play DBD for 5 minutes???? Or GASP 10 MINUTES!!! ######### DEPLORABLE you’re so right.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/3103180#Comment_3103180
I mean you aren't wrong. No Mither doesn't offer nothing, its just that most people who do bring No Mither, aren't great in chases. Leads to them going down insanely quickly, snowballing the game in favor of the killer. I'd just rather not deal with the 50/50.
Not to mention that if you get matched with an Oni the No Mither guy might as well just switch teams.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3102305#Comment_3102305
Then your post makes no sense whatsoever. "Totally legit for a survivor to ragequit on first down because they loaded into one of the most helpful maps in the game." And I'm complaining as a fellow survivor?
“Not exactly FUN gameplay for either side”. Believe it or not most people play video games to have FUN. You know holding W and pre dropping 50 godpallets, for some reason, people don’t find FUN. Why would you want to have FUN chase interaction with predicting your opponents moves and outplaying them with your own kind games when you can just get to pallet and drop. Can’t see a single reason why someone would find that unfun with the blatant advantage and no mindgames. So you see people DC when they do not have FUN and like I’ve already stated the map is not FUN.
Do you get it? Do you need a definition? Just beacuse it’d OP does not mean it is FUN for people to play thus they DC. The Game is one of the worst maps of the game.
I don’t understand why you’re not getting get it? Having an advantage is nice but having too much is just cheap. It’s like having cheats on it’s boring. Does that make sense? I’m really confused as to how you do not see it. Either your a sweat or you think The Game is a good map cuz I’m not seeing your reasoning other then wanting to win so bad you play one of the worst maps.
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@impossibleodds said:
"Ineffective basekit BT"
You know you could still run regular BT, it even got a buff in this patch.
”We will address tunneling and camping.” Does not address camping and arguably made tunneling worse. You shouldn’t need to run a perk that to fix core gameplay issues
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@Maelstrom808 said:
They need to remove depipping anyway as it's part of an outdated system.
They need to remove the system entirely and make a better one.
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I guess it could work in theory but that still does not fix the core gameplay issues. You would basically just be slapping perks to fix the issues of the game which imo is not a valid solution. Someone should not need to run perks to fix camping and tunneling.
And no perk so far counters face camping Bubba lol. Unless the gate is open and you have OTR and Deliverance with a good team it is literal certain death unless the Bubba throws or is horrendous at the game.
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People who say they played “near perfectly” usually made a magnitude of mistakes. If you play a weak killer those mistakes costs you more. You can’t play with a weak play style and expect the same results with someone like Spirit. If you play Hag odds are you’re going to do worse than an Oni.
Now to your argument if a survivor does play near perfectly theoretically then yea they are going to win even if the killer plays near perfectly. But chasing in DBD is all about 50/50’s. Weather they vault the window or not, weather you double back, moonwalk, if the survivor can predict all of these they will win (if they’re team is actually good and does gens).
With all this in mind imo killers should not have to play near perfectly, because most players can’t. If that were the case most people would lose matches which is not the case since the kill rate was a 2K. An even amount, so your friend’s point is completely proven wrong even by statistics. While he is right I’m theory in practice it’s just plain wrong. You’re point I also disagree with because most people in almost any game(s) are casuals. While you should not always balance around casuals you do have to keep in mind as a dev or business what your target demographic is. So personally while I feel like killers shouldn’t just be rewarded 4K’s without trying I don’t think having them play like Otz anaylizing every possibility a survivor will do is gonna be fun. People just wanna chill, DBD is a party game in all honestly.
Bascially I think it should be in the middle. Not too easy not comp 1 million $ tournament. Since the devs did state it should be a “Power Role” (even thought SWF were always stronger in most cases) maybe it should be skewed slightly to the casual side.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3096196#Comment_3096196
Is this bait? The Game is one of the most survivor-sided maps in DBD. This is especially true against a killer with no anti-loop power, like Sadako, who is also one of the weakest killers in the game. There are few more favorable lineups you could possibly load into as a survivor.
When did I say it was not? You literally just hold W till you get o pallet that you predrop beacuse every pallet is a god pallet. Not exactly fun gameplay for either side. Killers really love playing the victim card when it comes to anything Jesus.
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@Laluzi said:
Please. Just a few games ago, had a teammate ragequit on first down... against a Sadako... on the Game... and we made it to endgame without them... like, c'mon. How do you think that game would have played out if you'd stuck around, Jill? And what the hell kind of expectations do you need to have for your games to decide that was a game to quit on? Every star was aligned in your favor and you still decided to screw everyone over.
Another game today, a Billy farmed with the remaining two after Feng threw and Nea suicided on hook. It's not as bad as it was a few days ago, but people are bailing all over the place.
They’re playing on The Game valid asf to DC
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3095564#Comment_3095564
Which killer doesn't do that to people tho? I hear that argument for every single one
Do what slowdown? Oni, Blight, Nurse, Nurse, Spirit, Trapper, Hag all don’t have slowdown.
Pig and Legion for example do have slowdown beacuse they either force you to do a certain action or you go down.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3095480#Comment_3095480
Yeah finally i can enjoy my main. Because the red glow mind games actually do something after the dead hard nerf.
You play pig then wonder why people slam gens….
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3093079#Comment_3093079
No...you mentioned 'ways to stop people from doing literally anything for extended periods of time'. I then said 'well, aside from stuff that is actually bannable and also partially mechanically fixed, there isn't much'.
You responded that 'yes, that stuff still counts', to which I responded that you may as well bring up hacking if you're going to be that ridiculously broad. And a page of wibbly woo later, here we are.
Body-blocking and hacking are 2 completely different things. How would you out them in the same categories except their both technically bannable.
? You asked I answered lmaoo. You just asked “What can you do in DBD that could stop the player playing the game for an extended period of time”. Idk what else you want lol. Then you assumed I said hacking should be eradicated? When I used a similie to make it obvious it was just an example.
They’re bannable but the report system does absolutely nothing 90% of the time. That’s why I said they count. If BHVR actually made a decent report system that mattered then you would have a point. And even if it did insta ban them you can still do it. If you wanted to be specific you should’ve asked, “What can the player do to stop another playable for an extended period of time THAT IS NOT BANNABLE”. If anybody was broad it was you.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3092490#Comment_3092490
I have it on good authority that you can.
https://forum.deadbydaylight.com/en/discussion/comment/3092596#Comment_3092596
You've completely shifted the goalposts here, so I'm going to call it.
We were talking about solo queue, not hacking.
And people absolutely do get banned for griefing, as BHVR have confirmed on their Twitter.
No you for some reason thought that I said DBD should get rid of their hackers when it was obvious (and I even said in my comments) that I was just using it as an example of why the report system does not do ######### 90% of the time.
Hacking was mentioned once in my original comment and them you made a whole debogl
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091661#Comment_3091661
- No, you're being silly now. You may as well start saying 'well, hackers'. Duh, people will hack and find ways to exploit. All you can do is fix these where they can, and ban people. You can't 'fix' hacking, because, right now, it's a huge money industry and even companies that shell out for sophisticated, proprietary anti-cheats still end up with hackers.
- See above. Also, find me a popular, mainstream PC game that isn't primarily server side, that has zero cheaters/exploiters. I'll wait.
- Citation required. Who said that solo queue is the majority of the DBD playerbase? This game cannot, will not and should not be balanced around solo queue. I don't think any mainstream, serious APvP game is. Hell, some didn't/don't even have an option for solo queueing. We can certainly make it easier for solos to communicate, and that's basically it.
- Mori. Rework. I'm...not sure if you even actually read my response. This will be fixed in the next big update, so - moot.
https://forum.deadbydaylight.com/en/discussion/comment/3091665#Comment_3091665
Facecamping needs a change, but you can still get around it (it's tough). The BT changes help, slightly, as does OTR.
Against a Bubba or a Trickster, you will need to trade - and it'll take coordination.
Yet people have been complaining for months about them with little to no changes. I’m fact 3 hours ago just went up against e Blight that used the instant catch up and hook hack. Been in the game for 2 years now HMMMMM.
I was using hacking as an example of the report system not doing #########. I could go and bodyblock 10 games in a row ######### is not happening to my account. Never said to to perma fix hacking. You’re just putting words in my mouth now.
Find where in my comment I said “DBD should have 0 cheaters just like any other game”.
4 survivors. 1 killer. It..it’s not rocket science. To have a q times that aren’t 10 hours long logic dictates that you need more survivors. Right now I would say there are more killers since SoloQ rn is unbearable but in general there are more survivors. Otz, Scott, JRM, a magnitude of streamers have already stated this lol.
Thats literally what I’m suggesting. What do you think I mean when I say “buff SoloQ?” Why should it not balance around SoloQ? Just add a scroll wheel and then done. Tf?
Yes NEXT update. How long will that take again?
Cool cool. And what’s stopping the Bubba from dosing the unhooker(s) then face camping the unhooker(s)? They just have invincibility against chainsaws now? Did I miss an update?
Mhm and how many times do you trade until you can’t?
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If but it honestly would still be trash. Nothing is touching COH and Botany
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@cburton311 said:
dead perk
Always has been
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And sometimes totems. Gets my blood to boil
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091704#Comment_3091704
1) I can bet you, dollars to donuts, that when those icons come that it's barely going to have any effect - and that it won't stop anyone from QQing. Because the issue isn't just communication, it's assuming that people are actually going to listen. But as I've said, multiple times already, sure. Let's get those icons in.
2, 3) Outside of the status icons, how?
4) Name 3.
5) What? You need to make up your mind. Are you satisfied with the status icons, or do you want killers nerfed? I thought all anyone was asking for (provably untrue, with a quick glance at the forums) was the new status icons - so why are you complaining about the 10 seconds?
6) See 1.
7) Mainstream APVP games. Natural Selection 2 has less than 150 players, mate. Rainbow 6...Siege (I'm guessing) is not an APvP game in the sense I'm talking about. It's a hero shooter - and people complain about it's matchmaking all the time. Left 4 Dead versus is also not an APVP game in this sense, and as far as I know, has no matchmaking at all. So...yeah.
Comparing a 1v1 fighting game, another hero shooter and...seriously, Rocket League to DbD is silly. AND people also complain about the matchmaking in those games constantly too, as a quick Google demonstrated.
8) Hah.
Hahaha.
AHAHAHAHAHA!!!
Okay, 'always killer sided' uwot mate?
I started this game in 2020. There were still spots on every single map where I couldn't pick survivors up. People constantly ran keys. DS was an extra life. Things were even worse before then (eternal sabos, anyone?).
I’m more of a munchkin man personality. It will, instead of worrying weather I have to unhook and leave the gen I will know. Same applies with totems. Will it fix the horrendous MMR system? No but the very very VERY few teammates that do have half of a half of a brain cell will know how to capitalize their time instead of wondering ######### anyone is doing. Now they know.
They probably won’t but it will help a lot more then absolute doing nothing and staying the exact same for years.
Oi Innit Krogie yes SoloQ was always weaker than killer. Been that ay for years.
2,3) what do you mean how? If you’re working on a gen you’re icon is a gen, if you’re on a totem your icons a totem. BOOOOOSH mind blown
4) Sure!: https://www.youtube.com/watch?v=H7c-hg4UKx0 2: https://www.youtube.com/watch?v=wLwGw6eF04Y 3:https://www.youtube.com/watch?v=ms5vRl4vrPM
5) When did I ever in my comments say “nerf killers” when. Please quote when I said “I want killers nerfed”. The ONLY thing I’ve said is buff SoloQ. Nah I’m getting trolled. Ok you got me. Haha. I really fell for. Good job I actually thought you were serious
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091646#Comment_3091646
You can't. Any buff to solos will also be a buff to SWFs. And BHVR have also emphatically said that they aren't going to be balancing solos and SWFs differently.
The best you can do is give solos better tools to communicate, but you're never going to get parity - because a coordinated team on voicechat is going to have significant advantages, and this is true of literally every PvP game I can think of. Even in terms of the fact that a coordinated group ensures that you won't get trolls and that everyone has a similar latency/mindset - there's no way to address that via buffs.
2,3) This is, as I said, impossible. Unless you can persuade BHVR to give different balancing to SWFs and solos, which they have specifically said that will never do, this point is moot.
4) How? Seriously, it's all well and good to say 'buff solos to the level of SWF', but how do you buff solos without giving any advantage to SWFs? Even baseline Kindred would still be a free perk slot for teams. Yes. I want the statuses to come sooner, but I'm also not confident that they will make much of a difference.
5) Firstly, this is aimed to cater to the *game as a whole*. Secondly, you need to back that one up, otherwise I'm calling bull. Killers aren't the minority group, most players at least sometimes play killer. Thirdly, so what if they are?
6) Yes, solo queue needs some love. But this has to be done in a way that won't influence the killer versus SWF matchup, and I'm not sure if that can even be done.
7) Name three.
8) I'm saying that the solo versus killer matchup becoming more killer sided was unavoidable, and that the other options were worse. Not that it was good. There is no easy fix for this issue. The only data we have on kill rates is gross kill rates, which are massively offset by extremely new players - which is why Nurse is, by the numbers, the weakest killer in the game.
If you add scroll wheel with icons that says what each survivor is doing it will not affect SWF WHATSOEVER. Literally weakened version of SWF communication. BOOOM MIND BLOWN
Yea that’s all anyone is asking for. What were you thinking we wanted? 1000% repair speed and infinite SB? Just give icons if a survivor is doing a gen/totem/healing.
Yea no duh vc is more powerful then SoloQ in any game. Who is saying it isint?
Just buff SoloQ with a scroll wheel. Nothing more complicated, it would make it 10x better. Idk why your complicating it like your trying to come up with String Theory it would take like a week at most to implement.
2,3) No it’s not. They can’t touch SWF but they can def touch SoloQ.
4) This a sad sad comment. “How do you buff the weakest role in game”. Idk reference the like 50 videos people have made that the community have agreed are good.
5) Except does not change SWF except DURR HURR 10 MORE SECONDS, buffs killer which is fine, weakens the majority of the player base. Not fine. It’s not rocket science.
6) Scroll wheel
7) You want asymmetrical games: Natural Selection 2, R6, Left 4 Dead versus. Too easy.
You want games in general: Apex, Rocket League, Mortal Combat 11
8) It was always killer sided. It was SWF, KILLER, SOLOQ. It’s been that way for years.
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@Juicyman said:
https://forum.deadbydaylight.com/en/discussion/comment/3091059#Comment_3091059
You aren't the one that gets to decide what is balanced. The devs clearly want killers to be getting more kills than what their data is showing, so they decided to buff killers. It could be that the average kill rate was less than 2K2E or that they decided they want the average higher than 2K2E, either way these are the changes the decided to go with to achieve what they wanted.
I will say though, introducing the big meta shake up at the same time as the baseline killer buffs was definitely too much for this community to handle and probably should have been consecutive patches.
Ok then what does the word even mean to you. Or a 1:1 ratio?
It was not less then 2K. Cool they also decided to nerf Billy yet I see nobody cheering and crying that he was broken. Almost as if they suck wt balancing certain aspects or something.
Or they could’ve buffed both SoloQ and Killers and everyone is happy. Well “happy”.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091044#Comment_3091044
- Body blocking is bannable, and AFAIK you now lose collision after a bit.
- Hide and seek is also bannable, as 'taking the game hostage'.
- Getting face camped is not 'doing nothing', you should be calling stuff out on voicechat and preparing to go when your team moves in for the trade. It sucks, but it's not what you are describing.
- Bleeding out, again, will be fixed with the mori rework.
Your move.
Also what’s there to call out? “HES LOOKING AT ME HE’S LOOKING AT ME. HE’S STILL STARING, STILL STARING, STILL STAARING, STI-.” And ######### would any coordination with a Bubba or Iri head huntress, or Trickster face camping?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091044#Comment_3091044
- Body blocking is bannable, and AFAIK you now lose collision after a bit.
- Hide and seek is also bannable, as 'taking the game hostage'.
- Getting face camped is not 'doing nothing', you should be calling stuff out on voicechat and preparing to go when your team moves in for the trade. It sucks, but it's not what you are describing.
- Bleeding out, again, will be fixed with the mori rework.
Your move.
Does not stop someone from doing it or making multiple accounts. No you don’t, just had a Wraith game Body-block someone the entire game, literally entire game more than 5 minutes and the Quintin still could not get out.
Does not stop people from doing it in the first place. It’s cool you can report them, just like you can report hackers yet for some reason there are still a huge problem with hacking. Almost as if reporting does absolutely nothing.
I guess SoloQ the majority of the player base just does not exist to you. Ok then what does a SoloQ survivor getting Bubba face camped sound to you?
It takes 4 minutes to bleed out. You’re really bad at this. At least you tried, A for effort
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3091054#Comment_3091054
False analogy - you are comparing oranges to dolphins here.
- There are two factions in this game. Survivors and killers. Survivors are split between SWF and solo.
- Right now, it's proving to be impossible to balance between killer versus solo and killer versus SWF.
- If you nerf killers/buff survivors to the point where solo versus killer is balanced, then killers get crushed by SWFs.
- Someone is going to lose out.
- So there is a choice between half of one faction struggling and the entirety of the other faction struggling. Which is more fair?
- I'm escaping about as much as I was before the patch, but I didn't run Dead Hard. I suspect that a lot of people who ran DH for a very long time were at least partially carried by it, resulting in them winding up at a higher MMR than they were supposed to. It'll take a while for that to normalize, and until then, they will likely lose more games than they win.
- Like it or lump it, survivor is not a solo role. BHVR can and should give solos better tools to communicate, but playing with randoms in a team game and playing with a squad in a team game are always going to be vastly different experiences.
- Yes, we get it. Nobody likes being nerfed, even when those nerfs were 100% needed for the health of the game. Calm down, adapt, let BHVR get some actual data for a few months after things stabilize, then we can maybe start tweaking things.
Wrong again it is not impossible. Bring SoloQ to the level,of SWF then buff killers accordingly. Everyone wins out. Also make an actual accurate MMR system that is not solely based on kills and escapes.
1) No #########
2) Just said a way to balance
3) WHO is saying to nerf killers? Just buff SoloQ
4) Or you can make it so ######### sides are happy with my suggestions above. And either way making the majority of the player base lose out does not seem smart. A player base who is playing the weakest role. Again, they are wearing the weakest role instead of buffing them. They already said they were going to buff SoloQ they just need a year for some reason.
5) The #1 way to kill your game is to cater to 1 group of your player base only. Not to mention it is the minority group.
6) Neither did I, or many others use DH. And it is 10x more miserable. Even if they did it does not change the fact that SoloQ objectively got worse regardless of MMR and DH users
7) Those games usually of good systems that can accurately measure your skill level. DBD does not.
8) Nobody likes an already weak thing in a game to get weaker. You’re acting like it was a good thing SoloQ got nerfed. While the killer did need the changes SoloQ needed them more. The kill rate was already balanced to being with.
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@Juicyman said:
https://forum.deadbydaylight.com/en/discussion/comment/3088872#Comment_3088872
What's your point? They've already said they were unhappy with how low kill rates are, that's why killers were buffed this patch.
That it was already balanced. What does the word even mean to you?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/336569/just-learn-to-loop-without-dead-hard
As things stand, you can't balance DbD around Solos, SWF and killers.
Someone is going to lose out.
Before the patch, this was killer.
Now it's solos.
C'est la vie.
The problem is that SoloQ has been losing. Weakest role in the game bro why does every killer pretend like they’re the hardest. They nerfed an already weak role which is the problem. How would you feel if next patch they nerfed killers twice meanwhile SWF get a 25% gen repair speed?
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@Juicyman said:
https://forum.deadbydaylight.com/en/discussion/comment/3088872#Comment_3088872
What's your point? They've already said they were unhappy with how low kill rates are, that's why killers were buffed this patch.
That it was already balanced. What’s your point? What does even mean to you?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3088912#Comment_3088912
Shrug.
You said 'being able to'. Not 'can'. Considering that these games no longer exist, it's a bit pointless to talk about 'can'.
But okay, if you want to be pedantic - what exactly is stopping you from literally doing anything for 2+ minutes in DbD, aside from someone either slugging you to death at endgame (fixed in the upcoming mori patch) or walling someone in (bannable, and also partially fixed)?
The killer body blocking you in a corner, survivors playing hide and seek, getting face camped, getting slugged.
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@brewingtea said:
https://forum.deadbydaylight.com/en/discussion/comment/3082327#Comment_3082327
Is it sometimes good to raise the skill floor? Yes
Is it good if you're using "90%" to describe the effects it had in less than a week?
Maybe. I don't know. It just doesn't seem like you're open to the idea that ANY increase could possibly be too much at once
They were always bad. It’s not a an effect it’s a cause. Because the teammates are always horrendous at the game doing the killers job more effectively than them the effect is that SoloQ is miserable because so many killer perks revolve around needing coordination like slowdown and Hex totems.
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@roundpitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3084209#Comment_3084209
In my experience, when playing as the Spirit, when I'm being lopped and I start phasing; survivors who leave the loop are more likely to avoid me than survivors who stand in the loop or at the pallet. A survivor who stays in the loop or worse at the pallet is almost guaranteed to take the hit.
I still leave scratch marks when leaving the loop. The Spirit usually just figures it out beacuse they don’t hear breathing and then goes to a location where she can. Then I get downed.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3088869#Comment_3088869
With a savvy group? You could basically stun him for ages, with zero he could do - then use the right items to stun him in rage. AFAIK this was adjusted heavily after a while, but holy crap was it frustrating to go against. There was also a literal infinite stun involving the car, fortunately also patched out AFAIK.
So they latched it out. What’s the purpose of this comment if it is no longer an issue? That’s like complain about double pallets at loops.
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@Juicyman said:
https://forum.deadbydaylight.com/en/discussion/comment/3087417#Comment_3087417
Exactly this. I've seen a surprising amount of people claim they didn't use/rely on Dead Hard before the change but they fail to realise they are the 25% that didn't use it when it's been confirmed the other 75% of their team did. Dead Hard being nerfed is a BIG reason your solo games are going horribly because your team mates statistically haven't learned how to play without if you know how to.
It’s also been confirmed that the kill rate was even. What’s your point?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3088570#Comment_3088570
You...never played Friday the 13th?
Unless you just do not play if you’re Jason how do you stop someone from playing the game for 2+ minutes in a row in Friday the 13th?
You can only stop Jason with stuns which are limited and even then different Jason’s have different stun resistances. Hat’s your point?
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3088698#Comment_3088698
This is the most balance we've had in game to date. your opinion doesn't matter.
Not for SoloQ
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3082311#Comment_3082311
Attack the argument, not the person.
https://forum.deadbydaylight.com/en/discussion/comment/3084723#Comment_3084723
Solo needs help, sure.
The problem is that it needs help in a way that won't make SWF stronger. And that's not easy to do.
The major issue is that BHVR have created an impossible situation, where either all killers have a rough time, or half of survivors have a rough time.
https://forum.deadbydaylight.com/en/discussion/comment/3086911#Comment_3086911
I played most of those games, and DbD is substantially better. It's got a lot more variety and room to experiment for one, and - in terms of APVP games, it's likely the most balanced (Evolve...shudder).
Honestly, we need a small nerf to Nurse and Blight's silly addons, some love for solo players and we'll be golden.
I don’t remember being able to force a player into not doing anything for 2 minutes straight or more in those games with little to no effort.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3086858#Comment_3086858
being able to solo carry in an asym is the most nightmarish thing you could you could ever try to balance around. Like, how strong does the killer have to be in order to compete with 4 survivors that could all solo carry? I'd expect it to be like deathgarden where: once you're downed, You're completely dead. like, booted back to the lobby dead.
Hate to break it to you but that’s exactly what old SoloQ was. You could at least escape and maybe 1 other person if the team was doo doo. And the kill rate was confirmed to be 2K literally 50/50 balanced. Don’t really know what else you want lol.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3086858#Comment_3086858
You do realize all the games you mention expect for left 4 dead died.
Those games still had better balance than DBD gameplay speaking. They died beacuse of bad business decisions and/or lack of content. The only real reason DBD does better is because of the licenses.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3081592#Comment_3081592
Only if you didn’t know how to wake up. Plus new Freddy is just holding W except every time he hooks your gen loses 20% progress from pop
Which you have to go across map, away from the gen you were working on while Freddy is chasing someone. 2 people or more not doing gens beacuse they need to wake up just to get put back to sleep by the timer or by Freddy M1ing them. Lose - Lose.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3082327#Comment_3082327
most team games aren't asymmetrical, this is why you are allowed to carry a team (even then they can easily lose).
If 90% of players in SoloQ are bad, they deserves to lose, if we gonna handhold bad players to win for absolutely no reason, game will be pure mess of a balance.
Thats just wrong. For example Left 4 Dead 1 and 2 you can carry your team, same with Back 4 Blood, Aliens vs Predators, Friday the 13th if you get lucky with the item RNG, Secret Neighbor, Tick Tock a tale of 2, and Natural selection2. All symmetrical multi-player games where you can carry your team if you’re good enough. The only thing stopping is bad RNG or in DBD’s case if the killer goes for the weakest link first.
Good players should not be punished for BHVR’s HORRENDOUS MMR system that arguably does not even work as intended which various of YT videos have pointed out.