Orion
Orion
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- Username
- Orion
- Joined
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Comments
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@ceridwen309 said:
Not to throw fuel on this fire...but devs should know how widespread this is. I have gathered enough intel to ascertain there is a large gathering of people who specifically find/and distribute hacks/exploits on youtube, skype, and several other places.Zekeo even stated he got some of his codes from another person called Vzlom.
(I personally have very little qualms in people learning how to do these things....it's that they are using the knowledge to create unfair advantages for others. That I believe is wrong.)
When you can devs...please improve your security too. Of course, some of this may be fixed when you get dedicated servers.
Indeed, devs should know how widespread it is, but my complaint was aimed at those who literally post how this speedhack works.
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Probably because people who contribute to the problem started posting hacks and giving the cheaters popularity by naming and shaming. At their core, trolls want attention, and those people give it to them.
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@Jack11803 said:
@Orion said:
@deathdoer1 said:
Why not just remove hook stages and let people insta die on hook. Can’t camp whats not there.If there was compensation in the form of longer chases, I'd be on board for this.
That wasn’t assumption, that was a question. Failure to read again. And failure to address what ploopz said. You are steadily losing this
Ah, you're one of those who thinks a discussion needs to be won or lost. I see. Enjoy your echo chamber.
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@Jack11803 said:
@Orion said:
@Jack11803 said:
@OrionHealth states aren’t chances.
Before being found, the Survivor had the chance to be stealthy. They failed.
Before being hit once, the Survivor had the chance to break the chase. They failed.
Before being hit a second time, the Survivor had a second chance to break the chase. They failed.Three failures on the Survivor's behalf, three successes on the Killer's behalf.
Can’t hide from stealth killers, and you don’t have same speed or ability to move around freely as normal killers. Hiding is in killers favor and you’re meant to be found every game. Next. Being hit will almost always happen right when you’re found, only reason not is sprint burst, and that perk needs a nerf. So this is just the same as the first one. Getting downed is the first failure, and almost the same as getting hooked, much like found to hurt, only difference would be a nasty crutch perk, or a sacrificial team effort, in which case multiple health states are exchanged and you can usually snowball that and wipe the team.... if you don’t face camp
Maybe you can't hide from stealth Killers, but many Survivors can. Hell, many Survivors win games without using perks at all. Maybe it's just time to face the fact that you're not as good as you think...
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@MrsMaliciousX said:
Orion said:@MrsMaliciousX said:
Because there isn't 3 more people to look for right? @Orion are you one of the ones to have their messages off 😂😂😂 I realized most camping noo skilled killers do 😂
I've had profile comments off since I joined Steam, many years before DbD was announced. I opened them for friends only before DbD was released. I play Survivor as well as Killer. 10/10 assumptions, sweetie
Well from what I read you're a proud camper 😂😂 10/10 for no skill 😂😂
I'm a DbD player. Once again, 10/10 assumptions.
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@deathdoer1 said:
Why not just remove hook stages and let people insta die on hook. Can’t camp whats not there.If there was compensation in the form of longer chases, I'd be on board for this.
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@MrsMaliciousX said:
Because there isn't 3 more people to look for right? @Orion are you one of the ones to have their messages off 😂😂😂 I realized most camping noo skilled killers do 😂I've had profile comments off since I joined Steam, many years before DbD was announced. I opened them for friends only before DbD was released. I play Survivor as well as Killer. 10/10 assumptions, sweetie.
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@Jack11803 said:
@OrionHealth states aren’t chances.
Before being found, the Survivor had the chance to be stealthy. They failed.
Before being hit once, the Survivor had the chance to break the chase. They failed.
Before being hit a second time, the Survivor had a second chance to break the chase. They failed.Three failures on the Survivor's behalf, three successes on the Killer's behalf.
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@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@ThePloopz said: Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
* The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
So you continue to put words in my mouth. Tell me when did I say that I wanted survivors to have free escapes? Go ahead I’ll wait for that. As for your second point that’s why I said the act of face camping takes no skill because again it doesn’t. You even made my point for me, you acknowledged the fact that it’s not possible to camp unless the survivor is caught and hooked at which point all skill you need going forward becomes 0. That is why the act of face camping takes no skill, you’ve already done the skillful things require to get to that point. Now I’ll say it again, to get to the point a face camp becomes possible takes skill but after the catching and hooking is over there is 0 skill required after that point and face camping takes place after the point where no skill is required .
So explain why you don't want to be camped, if it won't result in a free escape. What do you want?
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@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
Bevause the game is designed for them to also get caught. It’s very well okay for them to die on that first hook, and the killer will likely lose if others exploit the bad choice. It seems you want to face camp AND win even if they exploit your strategy. That’s ludicrous
I want Survivors to take responsibility for their failures and stop blaming Killers for their deaths. When I get camped, I don't complain about it. I realize that the Killer outplayed me and try to learn from the experience.
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@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
It’s an asymmetrical game, if you can’t kill one dude when he’s alone you suck ass. That even includes loops and ds. It doesn’t mean you’re better in a game like this if you kill the one guy, it’s if you kill the one guy AND his efforts didn’t hamper your side enough to cause damage.
Please answer the question. The Killer had to outplay the Survivor in order to catch them. Why then should the Survivor be allowed to ignore the consequences of their failure? Is that typical of a game?
It’s very typical. In games you respawn, get chances, etc. Downing a survivor is not equal to outplaying him. If he loops you for 5 gens and you down him, yeah he’s gonna due, but he invariably kicked your ass
The Survivor already used up their chances - 3 chances, as I explained, since the Killer has to both find them (1 chance) and hit them twice (2 more chances) before being able to carry them to a hook - and respawning is not a game mechanic in DbD. I'm glad you agree that the Survivor is therefore not entitled to ignore the consequences of his failure.
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@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
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@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
It’s an asymmetrical game, if you can’t kill one dude when he’s alone you suck ass. That even includes loops and ds. It doesn’t mean you’re better in a game like this if you kill the one guy, it’s if you kill the one guy AND his efforts didn’t hamper your side enough to cause damage.
Please answer the question. The Killer had to outplay the Survivor in order to catch them. Why then should the Survivor be allowed to ignore the consequences of their failure? Is that typical of a game?
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@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
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@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
1. The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
2. The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
3. (Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
Beceause that’s finding, chasing, and downing a survivor, not facecamping. If you play Pokémon and I ask how hard the champion is, you don’t tell me the gym leaders details....
Those events had to occur for facecamping to be a possibility. The short version is that the Killer played better than the Survivor. From that point on, why should the Survivor be excused from the consequences of their failure?
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@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
1. The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
2. The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
3. (Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
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Why do you (wrongly) believe facecamping doesn't require any skill?
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A supernatural killer? I'd play hopscotch wearing a tutu if it'd help me get away from them.
A regular killer? I'd put my martial arts and self-defense training to work and beat the living crap out of them. -
@Someissues said:
@Khroalthemadbomber said:
My one issue with this has been I sometimes have survivors in my lobby with 600-800 ping for whatever reason and they ready up. I'm not dealing with someone that's lagging that bad so I'll leave before the match starts and try and get people with better connections. Furthermore, after about the fifth or sixth survivor dodge of my lobby I sometimes have difficulty getting new survivors to connect so I need to reset my lobby by leaving it.I would appreciate it if people would stop making excuse with survivors with 600-800 ping, with 2.7k hours the max i saw was someone with 400, anything above that you are clearly lying. China/ Japan players get close to 300 ping from where I live in the UK, whereas it's 100-130 for US players. 600-800 is impossible with world's distance, even so, they are easy. Someone could be consistent with over 800 ping but they are either downloading stuff or uploading, and they are rare in lobbies. This does not happen often
Stop trying to defend it by saying high ping survivors, it's all excuse we all know it
"It's never happened to me, so it can't have happened to you. After all, I've experienced everything there is to experience."
That's what you sound like when you try to discard someone else's very realistic experience with ping.
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It's supposed to be a visual bug.
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@SpitfireOrMichina said:
For some reason I find him sexy ( ͡° ͜ʖ ͡°)Same.
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Survivors just need to stop feeding campers. That's how you nerf camping.
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@Mringasa said:
And what happens when you can't tab out to upload the video and provide a link? Should we just junk the video even though it has proof? Definitely time to change my review . This is out of hand, and removing a tool that helps us as players keep the trash out of the game is foolish.People posting footage without proof and the Developers having to weed through it to find the legitimate hackers is part of the process. No matter how many false reports you get, there's always the chance that someone was cheating. They need to accept this and give us a report form that doesn't require jumping through hoops. Hell, give me the job. I'll gladly wade through a thousand videos a day for minimum wage to find the cheaters in the game. Be a damn sight better than what we have now, which is smoke and mirrors.
1000 videos a day? Assuming each video is 5 minutes long, that's about 3.5 days of footage. Good luck with that.
Maybe wait a little bit instead of freaking out?
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@SenzuDuck said:
@Orion said:
@SenzuDuck said:
MandyTalk said:I know the situation is not ideal at the present time and appreciate the time and effort that people go to in order to report these players.
All I can do is tell you what I have told you above, nothing further I'm afraid.
It’s honestly the stupidest thing ever.
Instead of being able to move onto my next game after grabbing the evidence. I have to sit in an end game lobby. Either upload my footage to YouTube, type out a 30 something long link to the video, or a 30 letter long link to a twitch clip?
Oh, and if the person isn’t streaming they have to record all their games? Joke.
That's why the situation is being improved. Until then, however, you're not entitled to break the rules just because it's too much trouble.
Which rules might I be breaking?
I didn't mean you, specifically. It's more of a general thing.
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@SenzuDuck said:
MandyTalk said:I know the situation is not ideal at the present time and appreciate the time and effort that people go to in order to report these players.
All I can do is tell you what I have told you above, nothing further I'm afraid.
It’s honestly the stupidest thing ever.
Instead of being able to move onto my next game after grabbing the evidence. I have to sit in an end game lobby. Either upload my footage to YouTube, type out a 30 something long link to the video, or a 30 letter long link to a twitch clip?
Oh, and if the person isn’t streaming they have to record all their games? Joke.
That's why the situation is being improved. Until then, however, you're not entitled to break the rules just because it's too much trouble.
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Survivor:
Calm Spirit
Dark Sense
Two other perks I can't recall.I don't know what the Killer meta is, so I can't answer this.
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@Mringasa said:
Maybe if people keep linking videos here the Developers will give us a report form to properly report suspected cheaters. By removing that, and requiring some ridiculous steps to actually report someone, they are encouraging cheaters. I have never played an online game that did not have a legitimate report form with a place to upload videos. That is completely irresponsible, and the devs should be ashamed for making us jump through hoops to keep their game fair for everyone.What if you cannot tab out of the game because it crashes on you when you do? Then you are basically screwed because you cannot help to stop the cheating. Right now there is a massive influx of cheaters, legitimate ones, and there is no report form to help stop them. I love this game, but I stopped playing Survivor because I'm not going to chance running into another speedhacker and ruin my match. If they don't give us the tools to report things like this, then it's time something else got done.
That has literally never worked. All it does is incentivize toxicity and harm the game, while the self-righteous types say "Oh, it's not my fault, it's the devs' fault" to distract from the fact that they are part of the problem.
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This is not a report. This is a thread inciting mob justice against a supposed cheater.
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@Snapshot said:
@Zenshadows said:
No personal info given and I wasnt naming shaming someone. if you think reporting hackers is that then ok. In any case onto more constructive things, where do you report hackers if you dont here @Orion ?I agree 100% with you. Steam names do not count as personal information, as they also can be duplicate and changed. Also no name-and-shame as you didn't shame him in any way. Just gameplay record. I also don't know what Orion's problem is.
My problem is you people who don't understand the problem with assuming someone's guilt just because someone else says they're guilty. I've been accused of wallhacking before because I ran into Survivors out of sheer luck. The fact that I was streaming at the time didn't deter the accusations. Had these individuals stooped to Zenshadows's level, you would've assumed I was guilty, without just cause.
You people clearly haven't played many online games, or at least you're not very good at them. Good players are accused of hacking all the time.
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I never said these videos don't help. They do help to start witch hunts and "mob justice" (i.e.: people being declared guilty just because they look guilty). I don't care how you justify it to yourself.
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You're giving out a name in the video. That's name-and-shame. There's a report function in the game itself, have you tried that?
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https://forum.deadbydaylight.com/en/discussion/94/community-guidelines
"Disclosing any kind of personal information is not allowed. Naming and shaming is forbidden too."
Clearly you didn't.
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Even if he linked to the profile and the SteamID, how would you know it belonged to the same person on the video? That's right, you can't. The devs can track who's playing when. You can't. You are not qualified to judge whether people are hacking or not. That's why there are reports - real reports, not these witch hunts.
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@Broccoli_Jaeger said:
The naming and shaming rule is a benefit for all hackersAnd for all innocents wrongly accused. If you've played any online game, you know that good players are often accused of hacking just by being good at the game.
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Except it is name-and-shame, and it's for the benefit of no one except himself. The video could easily be faked. All you need is someone with the same Steam name, since Steam names aren't unique, who is also willing to cheat. That's why only the devs, who can track who's playing and when, can make an informed decision.
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Just because this isn't Steam doesn't mean it doesn't have similar rules. No "name-and-shame" is one of those shared rules.
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Stability is more important than speed. That said, every online game should have Internet requirements for all players (not just one side). It's as necessary as any piece of hardware.
P2P means you are connected to the Killer and vice-versa. Connections are not just one way. -
I've never been camping myself, but it's on my bucket list. Any recommendations, stuff people usually overlook?
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@only1biggs said:
@Orion said:
@only1biggs said:
My god, so many bad ideas smh ...I don't even know where to begin
Capped at injured? Tier 1 bloodlust all around!? No speed boost after a hit? Survivors that are re-hooked a re dead? So no 3 lives concept, just... 2 hooks and you're out and it's now easier to catch them and hook them?
You just killed the game.
Here's an idea.. when the game starts, all survivors spawn in the basement and the killer spawns at the top of the stairs. As soon as the first survivor is hit, they are teleported to the hook and the rest of the survivors are downed. It's then a race for the killer to hook everyone as fast as he can.
If you actually read the comment, you'd see I'm not suggesting every single thing on that list should be implemented. Let me know when you actually read it so we can have a proper discussion.
I did read your post and understood everything, hence my opening gambit of, "My god, so many bad ideas".
I await our discussion.
I await you to give me something to discuss other than a strawman.
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@No_Cluie_Louis said:
@Orion said:
@only1biggs said:
My god, so many bad ideas smh ...I don't even know where to begin
Capped at injured? Tier 1 bloodlust all around!? No speed boost after a hit? Survivors that are re-hooked a re dead? So no 3 lives concept, just... 2 hooks and you're out and it's now easier to catch them and hook them?
You just killed the game.
Here's an idea.. when the game starts, all survivors spawn in the basement and the killer spawns at the top of the stairs. As soon as the first survivor is hit, they are teleported to the hook and the rest of the survivors are downed. It's then a race for the killer to hook everyone as fast as he can.
If you actually read the comment, you'd see I'm not suggesting every single thing on that list should be implemented. Let me know when you actually read it so we can have a proper discussion.
The irony i said the exact same thing on my thread, but you continued to tell me what a bad idea i had rather than trying to help me change my ideas, don't be such a hypocrite man. The difference is, my idea would barely change the difficulty for either roles, with it being a bit easier for killer after the change, you're essentially suggesting to make survivors never leave and make the killer have in game hacks. I had no problem with what you said on my thread untill i saw this, you insult my idea but yours is completely ridiculous.
I said your idea is bad because it would tilt the balance of the game in the Survivors' favor (something that shouldn't happen in an asymmetrical game) and create a situation where the Killer is punished for trying to complete his objective (kill/prevent rescues). Your idea cannot be fixed because it is fundamentally flawed.
Don't accuse me of hypocrisy when you clearly haven't been paying attention to anything anyone's said unless it's to agree with you.
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@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
A better thought on camping: learn to deal with it.Nurse flair checks out.
Who said I play Nurse?
The flair? and i mean it was a bad assumption as you think camping is a good idea lmao
What do you mean by "flair"?
Camping is only a good idea if the Survivors reward it.The flair is the avatar. camping isn't a good idea it hurts both sides. i play equal amounts of each side and the only time camping is viable is endgame after doors are open. you get caught and its fair game
Camping only hurts the Killer if the Survivors play smart. Generally they don't, which is why it works.
Bad assumption, by the way.Can you blame them for trying to help a team mate get off the hook and get more that a couple hundred points.
I apologise for assuming wrong, who do you main then?I don't blame them for wanting to help. I blame them for thinking they should be able to do whatever they want, even if the Killer is there to stop them.
Who said I main anyone?Nobody said you main anyone that's why i asked. Your whole 'Who said' argument is getting boring...
You did assume I mained the Nurse. You didn't ask; you just stated it. Your assumptions were boring from the start.
i said you play nurse. not that you mained her. then i asked if you mained anyone. this back footing passive aggressiveness really isnt working
In that case, I apologize. I'm the one who made a wrong assumption.
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@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
A better thought on camping: learn to deal with it.Nurse flair checks out.
Who said I play Nurse?
The flair? and i mean it was a bad assumption as you think camping is a good idea lmao
What do you mean by "flair"?
Camping is only a good idea if the Survivors reward it.The flair is the avatar. camping isn't a good idea it hurts both sides. i play equal amounts of each side and the only time camping is viable is endgame after doors are open. you get caught and its fair game
Camping only hurts the Killer if the Survivors play smart. Generally they don't, which is why it works.
Bad assumption, by the way.Can you blame them for trying to help a team mate get off the hook and get more that a couple hundred points.
I apologise for assuming wrong, who do you main then?I don't blame them for wanting to help. I blame them for thinking they should be able to do whatever they want, even if the Killer is there to stop them.
Who said I main anyone?Nobody said you main anyone that's why i asked. Your whole 'Who said' argument is getting boring...
You did assume I mained the Nurse. You didn't ask; you just stated it. Your assumptions were boring from the start.
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@Der_Schatten said:
@Orion said:
@Der_Schatten said:
@Orion said:
@Der_Schatten said:
Survivors want to play, have fun and a good Time... like the Killer. But if a killer downs a survivor, and Chainsaw camp him or insidous Camp. The Surv. dies after 3 minutes of Gameplay with 800 Bloodpoints...wowMy Wife is a low Rank Player (Rank 19) getting Camped just destroy any Fun for the Survivor. Simply Killers "Dont Care" cuz its not there Problem. but thats very ego and Ugly. In my Opinion, everyone should hav fun. I really like to die after a Nice Round with WGLF x4 and about 20k Points. But often i start, do 1 gen... get hunted and Camped. get 3k and thats it... no fun at all
Then your wife needs to learn how to play better and not get caught. It's that simple. This is a multiplayer-only game. It has no difficulty setting that you can change. All you can do is learn how to play better. There are guides on how to play better, but usually the best thing to do is play the other side and learn their strengths and weaknesses. Tell her to try that.
So you tell me... survivors should play Better... means so good that they basicly get NEVER Caught. So Pallet loop, infinite and Bodyblock the Killer all day long? Is that Really what you say??????? i play Rank 1 surv. and i get camped like her on rank19. Everybody camps and everybody is crying about Looping, flashing etc. But you RIGHT NOW Basicly tell me to Loop all day long, sabo every hook 99percent, Flashlight save and block the Killer. so the killer never get the Chance of Camping. Than a Survivor is called Toxic and Nasty... wow dude.
Putting words in my mouth? I can do that too.
You're basically telling me your wife is so bad at the game that she needs the entire paradigm to shift in her favor so she can survive. You must really hate your wife if you say she needs so many handicaps. Wow dude.
^^
but you not answered what i sad... So as a Killer you want them to loop, sabo, infinit, flashlight and Block you as Long as Possible...so they never can be Camped? ANSWER ME
I tried to be friendly about your wife's situation, but you put words in my mouth and accused me of wanting Survivors to play toxic. We have nothing to discuss until you learn how you have a conversation.
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@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
A better thought on camping: learn to deal with it.Nurse flair checks out.
Who said I play Nurse?
The flair? and i mean it was a bad assumption as you think camping is a good idea lmao
What do you mean by "flair"?
Camping is only a good idea if the Survivors reward it.The flair is the avatar. camping isn't a good idea it hurts both sides. i play equal amounts of each side and the only time camping is viable is endgame after doors are open. you get caught and its fair game
Camping only hurts the Killer if the Survivors play smart. Generally they don't, which is why it works.
Bad assumption, by the way.Can you blame them for trying to help a team mate get off the hook and get more that a couple hundred points.
I apologise for assuming wrong, who do you main then?I don't blame them for wanting to help. I blame them for thinking they should be able to do whatever they want, even if the Killer is there to stop them.
Who said I main anyone? -
@Der_Schatten said:
@Orion said:
@Der_Schatten said:
Survivors want to play, have fun and a good Time... like the Killer. But if a killer downs a survivor, and Chainsaw camp him or insidous Camp. The Surv. dies after 3 minutes of Gameplay with 800 Bloodpoints...wowMy Wife is a low Rank Player (Rank 19) getting Camped just destroy any Fun for the Survivor. Simply Killers "Dont Care" cuz its not there Problem. but thats very ego and Ugly. In my Opinion, everyone should hav fun. I really like to die after a Nice Round with WGLF x4 and about 20k Points. But often i start, do 1 gen... get hunted and Camped. get 3k and thats it... no fun at all
Then your wife needs to learn how to play better and not get caught. It's that simple. This is a multiplayer-only game. It has no difficulty setting that you can change. All you can do is learn how to play better. There are guides on how to play better, but usually the best thing to do is play the other side and learn their strengths and weaknesses. Tell her to try that.
So you tell me... survivors should play Better... means so good that they basicly get NEVER Caught. So Pallet loop, infinite and Bodyblock the Killer all day long? Is that Really what you say??????? i play Rank 1 surv. and i get camped like her on rank19. Everybody camps and everybody is crying about Looping, flashing etc. But you RIGHT NOW Basicly tell me to Loop all day long, sabo every hook 99percent, Flashlight save and block the Killer. so the killer never get the Chance of Camping. Than a Survivor is called Toxic and Nasty... wow dude.
Putting words in my mouth? I can do that too.
You're basically telling me your wife is so bad at the game that she needs the entire paradigm to shift in her favor so she can survive. You must really hate your wife if you say she needs so many handicaps. Wow dude.
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@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
A better thought on camping: learn to deal with it.Nurse flair checks out.
Who said I play Nurse?
The flair? and i mean it was a bad assumption as you think camping is a good idea lmao
What do you mean by "flair"?
Camping is only a good idea if the Survivors reward it.The flair is the avatar. camping isn't a good idea it hurts both sides. i play equal amounts of each side and the only time camping is viable is endgame after doors are open. you get caught and its fair game
Camping only hurts the Killer if the Survivors play smart. Generally they don't, which is why it works.
Bad assumption, by the way. -
@only1biggs said:
My god, so many bad ideas smh ...I don't even know where to begin
Capped at injured? Tier 1 bloodlust all around!? No speed boost after a hit? Survivors that are re-hooked a re dead? So no 3 lives concept, just... 2 hooks and you're out and it's now easier to catch them and hook them?
You just killed the game.
Here's an idea.. when the game starts, all survivors spawn in the basement and the killer spawns at the top of the stairs. As soon as the first survivor is hit, they are teleported to the hook and the rest of the survivors are downed. It's then a race for the killer to hook everyone as fast as he can.
If you actually read the comment, you'd see I'm not suggesting every single thing on that list should be implemented. Let me know when you actually read it so we can have a proper discussion.
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@JxshHxrvey said:
@Orion said:
@JxshHxrvey said:
@Orion said:
A better thought on camping: learn to deal with it.Nurse flair checks out.
Who said I play Nurse?
The flair? and i mean it was a bad assumption as you think camping is a good idea lmao
What do you mean by "flair"?
Camping is only a good idea if the Survivors reward it. -
@Der_Schatten said:
Survivors want to play, have fun and a good Time... like the Killer. But if a killer downs a survivor, and Chainsaw camp him or insidous Camp. The Surv. dies after 3 minutes of Gameplay with 800 Bloodpoints...wowMy Wife is a low Rank Player (Rank 19) getting Camped just destroy any Fun for the Survivor. Simply Killers "Dont Care" cuz its not there Problem. but thats very ego and Ugly. In my Opinion, everyone should hav fun. I really like to die after a Nice Round with WGLF x4 and about 20k Points. But often i start, do 1 gen... get hunted and Camped. get 3k and thats it... no fun at all
Then your wife needs to learn how to play better and not get caught. It's that simple. This is a multiplayer-only game. It has no difficulty setting that you can change. All you can do is learn how to play better. There are guides on how to play better, but usually the best thing to do is play the other side and learn their strengths and weaknesses. Tell her to try that.
-
I have a problem with players who don't understand what an asymmetrical game is or why creating a situation where the weak side has an advantage over the strong side is bad for the balance of the game. What's your problem with Killers actually having the advantage over Survivors and being able to stop them from doing something?