OrangeBear
OrangeBear
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They confirmed on reddit they are reverting the movement speed change and reducing the amount of icons in the hud
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@Peanits said:
I can confirm that a token recharges over the course of 30 seconds while chased. They do not recharge immediately.
- Do you start the match with 2 tokens?
- Is the duration buff from 10 to 12 going live?
- Do you start the match with 2 tokens?
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I think the cooldown makes this perk pretty bad. It has a 60 second cooldown and when you get hit none of the effects work, the aura reading or the speed bonus.
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They did not say this during the stream but Hallowed Blight is not time limited and it releases october 7th.
Dead by Daylight’s upcoming Collections include new Hallowed Blight Outfits, a return of the Alien Collection, a disturbingly twisted ensemble for The Clown, and much more. -
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810668#Comment_3810668
There was still hope for December, to be fair.
No because november/december is the last major release this year.
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FNAF was my most wanted, and its confirmed to be coming next summer, so im happy about that.
I next want Slenderman, Jason and Art The Clown -
I mean it was already confirmed cuz we know the next patch has plague and cenobite changes
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yeah they are unreleased i think. Mintskull has a video about rare/unobtainable cosmetics and i think these were in it
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You do not get DBD for free on PC, i had to pay for it. It was free on Epic games for one month many months ago but it was on ps+ as well.
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Blows my mind that chucky has a low kill rate. I find him pretty strong and easy
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According to nightlight, in the last 28 days
Cenobite has a 57.68% kill rate. Last time they posted stats in january he had around a 63% kill rate
Plague has a 64.38% kill rate. Last time they posted stats in January she around a 61% kill rate
I imagine some of plague's add-ons are gonna get nerfed (probs the iri that reveals auras when survivors puked. They nerfed it by 2 seconds in the past, but you can effectively revert that with lethal pursuer)
When it comes to pinhead, i do hope he's getting buffs that make his posessed chains more consistent. And they should probably add some of the effects of the iri box and box solve duration add-ons to the basekit, these add-ons make far too much of a difference to the match when used. -
I'm hoping they give us some info in the october 1st stream.
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Yes most likely it's a part of the tricks and treats store collection
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806314#Comment_3806314
Yep. While I am happy for the Artist, any Finalist who will not win could have just not responded and might have had a better chance to win.
Exactly, if they run the same thing the same way next year, what if people get the idea that if they get the finalist email they will just intentionally not respond so this same situation happens? I hope BHVR are thinking about this.
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@BlackRose89 said:
Happy they found them. Hopefully,all the drama around this contest can settle down now bc I honestly got tired of seeing it. weekend.
Well to be honest the devs have started more drama with allowing the haddie submission to win despite being excluded from the votes.
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Because bhvr doesn't get profit from these skins i believe. They are on the free track of a rift and then they come back in the store for shards only.
The Artists in the fog collection was different because it was artists being paid to make cosmetics but the community contest is free -
@Marc_go_solo said:
So, are we looking at thw winner? Because the way BHVR are relaying their message, it seems this entry into a cosmetic competition has a guarantee of appearing in-game; therefore the winner.
I dont think so, there would be 3 winners be category. I think this outfit would just be added as a 4th survivor outfit as a one-off.
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Last 4 chapters have been great in my opinion, so castlevania.
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@IIITweedleIII said:
I use to main Jeff back in the beginning. Because well, I main Legion since day one. Then I started maining Jonah. Both Jeff and Jonah have a "cool" biker vibe going, maybe only I can see.
But now, I main Vittorio. Because he is the essence of wicked biker "cool". AND he's magical like a wizard. .... AND since Sable. I -ship Vitty and Sable. (Don't judge me)
I support this : D
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Completely understandable
My only thoughts are that i personally liked the trickster update and i perform a lot better with him personally. I dont want them to take away 4.6m/s and no recoil.
The other suggestions ive seen from the community are fairly reasonable and i can definitely agree that he needs an update asap
Never thought about how they didnt butcher OG skull merchant, maybe her kill rate was not high enough? Cuz despite having 3 gen lockdown potential, i could see a lot of people not knowing or not wanting to do that. I hated playing OG skull merchant personally. -
Huh? The fog isn't coming?
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Standing still for 4 seconds and not acting is already enough of a condition imo. I have not had a problem, nor i have i seen a complaint about this perk since the PTB.
Plus with the perk buffs in this upcoming patched it's probably becoming outclassed by things like poised, lucky star, inner focus. -
@シャープ said:
Sorry, I use Google translation. I'm from Japan and I play Skull Merchant.
Why did they kill off Skull Merchant? She is healthy for the game but was killed in this update. I have been maining her since release. This shouldn't be made public! Please, don't release this. This is not good. This is the only killer I enjoy.
The true answer is that her kill rate was too high, the developers consider a kill rate of above 65% to be too high and the skull merchant had around a 70% kill rate in mid MMR.
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Heard a theory about this yesterday. The survivor possibly could be Ralph who is the phone guy from FNAF 1, he only recently just got his name revealed in the recent fnaf interactive novel : a week before
The lore would be easy. When he eventually gets caught by the animatronics and stuffed, he gets taken by the entity before he dies.
As for appearance, i haven't read the book so i don't know if he's described in it but afaik dbd would be the first visual interpretation of the character, so i think that possibly makes it the safest choice.
As for perks since he's the OG security guard, this would make his perks based on being a security guard.
This idea remind me a lot of Tapp, he died in saw 1 and hasn't been relevant since but DBD has been his chance to shine really, getting multiple cosmetics and even a masquerade mask.
Ralph could be like that, he wouldn't interfere with the fnaf lore as much as other choices and DBD would be a chance to flesh out the character.
I really like this idea! -
It still does that. You just need to earn it.
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There is charlotte emily from the books, however, if you've read the trilogy you'll know there's an obstacle with that.
What should the survivor be, i really don't know, tbh.
I feel like the chapter could have two survivors though. Because resident evil and stranger things did, they are really big licenses as well, and more content is more money.
My picks are mike and vanessa. -
As Ohyakno said, the range of static blast is directly died to his terror radius. By default this is 32m, and he has two add-ons that you can combine 8m and 6m for a 46 range. So, you would need perks like distressing further. But even at this point, its still very difficult to do this challenge like that because they would need to be on the very edge of your terror radius, further than 46 meters but less than whatever your terror radius would be.
For this reason it's easier to do this challenge with the iridescent queen add-on or use dark devotion or unforeseen to have your terror radius on the obsession or a generator -
Blight rush is much harder to hit survivors with.
Chucky is mainly 4.4m/s because he's a tiny killer with undetectable, so making him slightly slower gives survivors much needed more time to react. His tiny size also allows him to hug loops tighter, so 4.4m/s balances that out slightly too. -
In the PTB, they've made cypress mori basekit, you can kill the last survivor without an offering. But they've reworked the offerings to give a BP reward for killing the last survivor instead of allowing more moris. You can still kill more survivors with Rancor and Devour Hope in this state.
The feedback on the change i have seen and agree with is pretty negative so i think there's a good chance it could be changed before live release. -
The community cosmetics won't even be out until late next year so it wouldn't really count for now.
She is THE most popular survivor atm according to nightlight, halloween is coming up, she's a character that loves halloween, she obviously should get new cosmetics.
I do support giving characters that dont have a lot more cosmetics, but they should do both. -
Really good stuff in all categories 💓
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looks like BHVR have offered project T employees to relocate to canadian studios or a severance package if they choose. That's good, i wonder if some project T devs will be working on DBD now.
Source :'My time with Midwinter Entertainment has come to an abrupt end due to the studio closure.' -
@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803942#Comment_3803942
Okay sure.
I dislike stealth killers and stealth as a mechanic in general, I do appreciate how they make the matches tense and require my SWF to actually have good comms, but Chucky is diff in the sense that he's tiny and to my knowledge his indicator isn't very reliable like GF cloak or Myers breathing, feel free to provide insight I am open to getting better.
I dislike how tiny he is, feels similar to Sadako but worse as far as mind-gaming and keeping an eye on the model while looping.
Finally, I dislike his M2, I'm okay with it going under pallets, I'm partially okay with it curving, but it's way too spammy and feels like trash if you're not at a good loop chain.
Oh yeah and he feels like a magnet for emotional players.
He laughs very audibly when nearby in his power, and when he is in hidey ho mode footfalls appear, they don't appear otherwise, so thats the reliable indicator that's he undetectable.
As for slice and dice, scamper is absolutely awful, if you play as him you'll release it's hardly applicable and easy to dodge when you just go in a direction he simply cannot move in. Normal slice and dice is very hard to dodge i understand that. -
I think this is fixed in the PTB
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802304#Comment_3802304
Reports are confirmed by former employees btw that the Seattle office has been shut down "following a diligent risk assessment" (lol). Comes despite playtest results being "almost entirely positive", with one former staff member claiming that the feedback gave it 92/100 in terms of fun and replayability.
Absolutely disgusting.
Was really surprised to read this. if the feedback was positive, why BHVR suddenly decided the game isnt commercially viable?
My guess is they say what happened with Concord. Pure speculation but maybe they thought helldivers 2 and deep rock galactic would be too much competition.
edit : its also possibly an indicator maybe casting of frank stone isn't recieved as well as they expected. But unfortunately technical issues are a common reason for negative reviews on that game. Some people enjoyed it others didn't. So kinda mixed. -
@ChaosWam said:
Did they devs state they wanted killrates higher than 60% now?
they said minimum 60%, over 65% is too high. They aim for 62% presumably so that they comfortably remain over 60%
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803169#Comment_3803169
i wish there was difference between writing killer power recovery time and cooldown referencing the time before your able to take an action.
The in game description makes more sense
clock gears = reduces shapeshift (the ability) cooldown
traveler's hat = increases shapeshift speed -
No
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803134#Comment_3803134
the wording in-game is confusing. this is where wiki kinda helps here.
https://us.v-cdn.net/6030815/uploads/Y4OM55RCH9UO/image.png
reduces the cool-down duration after shapeshifting by 10%. this is the cooldown in which you cannot m1 and suffer m/s slow decrease. most games that have this type mechanic often use word recovery frames but BVHR uses cooldown which is confusing with other cooldown which is how long it takes to recover a killer power.
https://us.v-cdn.net/6030815/uploads/UG6YIVRJMOVZ/image.png
this add-on used to be bugged and do nothing. the reduced the duration of the penalty applied after performing a shapeshift is recovery time to shapeshift between forms. for reference purposes.
https://us.v-cdn.net/6030815/uploads/YO5UUQX143H6/image.png
the add-on used to read this and again the reduced post-shiftshape special abilities penalty refers switching forms. thank otz for his videos where he reads all add-on descriptions.
This isn't correct, Trickstom is correct
Otz's add-on tier list guide even backs trickstom up -
gutting bbq and chili is crazy. Aura reading from 40 meters away is literally the fairest aura reading in the game.
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@Buckoben said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802702#Comment_3802702
If you think that literally everything is going to come back Fortnite store including superstyles, I have a vertical bridge across the grand canyon to sell you.
I think you are not being objective and this is going too off topic.
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Honestly, i was never willing to really play this game. If it intended to be an online live service game (and if it wasn't, then it probably never was going to be worth it anyway), then i couldn't be engaged with it. DBD's main game already has my full attention. And this game would only appeal to DBD players anyway probably. And i would feel like i am missing out but i can't possibly play 2 big games like that just because the 2nd one is a dbd game. I just wanna play the main one especially with all of its licenses.
I am more interested in games like Casting of Frank Stone, single player DBD experiences that i can finish and then go back to the main game.
I think they made the right choice personally. -
@Buckoben said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802672#Comment_3802672
That doesn't mean stuff like the the superstyles (Dbds deep rift equivalent) will be available, in fact fortnite has made in it clear they won't be. I know people hate to hear this but, GaaS games do need to reward their long time players with exclusive things.
They didn't make that clear to me, in the article they posted on august 7th they didn't state super styles are exclusive.
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@itsquiet27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802279#Comment_3802279
she is a licensed chatacter? I never knew. But Hope she can get more outfits
Well, she's a character made for dead by daylight, but her and the outfits cost auric cells so it seems like WOTC own the character at least somewhat
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802677#Comment_3802677
Her basic outfit is a Halloween costume. 🙂
I mean i guess but they can do something like mikaela's witch outfit.
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I really want more sable skins too, hopefully she gets a cool halloween and winter one. My favourite survivor right now
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@Laluzi said:
I think Deep Rifts were their attempt to strike a balance of the allure of FOMO without gating any unique content, which had proven controversial in the past for this same reason. The whole thing was that the then-new Rift outfit would come back a year or so after the battlepass, but the Deep Rift recolor would stay unique to the people who finished the battlepass.
It's better than completely retiring the outfit, but it's still bad, especially in a case like this where the blue-black recolor is much better looking and the character doesn't have a lot of outfits to choose from. Renato is a relatively new survivor (feb 2023?) and hasn't had that many releases yet.
Rooting for you that they return Deep Rift outfits in some way. I'd give you mine if I could.
It's funny cuz i think they want the rift to be like fortnite's battle pass but fortnite has just stopped making their battle passes exclusive
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Persona
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They fixed the DMS change, originally they said it was 45 seconds to 50 but that duration was over 2 years ago it's currently 30
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The idea doesn't really interest me tbh.
Personally i think they should make a new naughty bear game. It's popular in DBD, it's horror (inspired anyway) and the main problem with the original naughty bear games is criticisms of its game design and systems. Nowadays they could do a better job, i would absolutely love to see this.
