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OrangeBear

OrangeBear

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  • Dashslop is such a stupid term. This rework is a great way to give myers more chase lethality whilst removing 99'ing tier 3 to instadown a survivor.

    It's not that different and it's not that similar to other killers. Myers absolutely needed a rework.

  • It's easily the strongest class in 2v8 now but i don't think it's necessarily game breaking.

  • I doubt they are getting deleted but they definitely need to be updated to work on outdoor maps. Scratch mirror is an unbearable experience right now

  • I'm pretty pleased with this dev update!

    I think Ghoul needs more nerfs though. He's still far too easy for how strong he is.

  • I think he's a good killer and very well balanced. The problem is, is that there is easier and more rewarding killers. Which is a problem that nearly every killer has cuz some of these aforementioned killers are far too easy for how rewarding they are. So unless you like Springtrap as a character or the gameplay he offers then he won't appeal. But i don't think he should be changed that drastically, i think cameras could be made more usable for survivors but that's all i would want to see.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987052#Comment_3987052

    Because it wasn't that impactful outside a handful of DBD creator YouTube videos and SWF groups. I can think of a lot of things I don't find fun in 2V8, doesn't mean they should be removed because I don't like them. I don't care for doing gens quickly, but let's get rid of 3 dash Wesker and supersonic Oni while we're at it. They're not fun to go up against either. I'd rather argue for everyone to get busted, broken "unfun" things to play with in 2V8, so long as they are available for both sides. And In that spirit, I'd also like BHVR to revert Legion to their previous state because they were more fun to play that way.

    Besides, I think it's better for BHVR to add new classes instead of fussing about with the old ones to encourage some diversity. The fact that they've added wiretap and blast mine to the Guide class means these abilities won't be available for a new Survivor class when they could have been. How many iterations do we have to go through before Survivors get a new class?

    Though I do appreciate the effort was focused on the play while you wait feature this time, we are 13 Killers in yet we still have the same 4 Survivor classes. It's getting old.

    Things are supposed to be liked and enjoyed. If most don't like it then it's not serving it's purpose. And if it's disliked then it's detrimental to the game.

    However Guide, Wesker and Oni are different cases. Guide was a class with the sole objective of completing generators faster. It's a bad idea and not very interesting in my opinion. The rework is better at revealing gens to your teammates and allows you to defend generators should the killer come and interact, much more interesting in my opinion. It is a lot weaker to be fair, but i think it's a step in the right direction.

    Wesker and Oni might be a bit overtuned, but their core design is something that has worked in the game for years.

  • It's not but it's the most straight forward and effective way to win. But it's not the only viable one.

  • It's subjective but i prefer how it works now than before.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986879#Comment_3986879

    I feel the same way. They could have kept the Guide same as it was and introduced a totally new class. It's not an issue for there to be a "gen rush" class so long as Survivors have plenty of other options to choose from. I suspect for most Survivors, sitting on a gen will almost always be the most boring aspect of DBD's game play loop. And while the new Guide is a little bit more appealing to me, the only two classes I actually enjoy are the Scout and the Escapist. 2V8 is crying out for more Survivor variety, imo.

    Yes its boring. It's not fun for killers either. Why should it be kept?

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986793#Comment_3986793

    The official stats after second 2v8 said guide had 45% escape rate, how is that unhealthy? It seems killers don't think the game is "balanced" unless the kill rate is reaching 70%.

    Stats cant be used in arguments about whats healthy or not. Nurse Kaneki and Blight are under 60% kill rate, are they healthy?

    Content creators made it blatantly obvious guide was busted. And it wasn't very fun anyway if you weren't able to exploit it, but even then it was too strong, just having a bonus 3% progression on great skill checks was a huge boost that worked with other survivors, and the ability was just a straight up repair speed boost.

    Also us vs them is cringe. I play lots of 2v8 survivor.

  • @Marc_go_solo said:

    Daryl and Michonne I've both heard screaming in my ear as they're knocked down the other side of the map. They are definitely bugged in some way.

    True, this is consistently reproducible. Have daryl or michonne with scene partner and everyone will hear them scream all match. Rick is completely bugged and you don't hear his screams from a distance at all.

    @ the topic. Yeah they're pretty bad and i feel like the difference between the voice lines that they have and their grunts really take away from the immersion. Considering they got the actors to do the voice lines but not the grunts, they probably declined to do the grunts or it would cost them too much.

  • Previous guide was really unhealthy. Especially the unlock skill, it was only really usable by coordinated groups to instantly complete gens. New guide fits the idea of 2v8 being a party mode much more imo, i think old guide needed to go.

  • Yeah its important that this should be included

  • It took me like 3,500 hrs for survivor gameplay to click. Before that i also didn't understand how to play it, so i stuck to killer instead.

    Does this video help? It helped me a lot

    https://youtu.be/ffZWmy9Hpms?si=ct3UnOt_gHH327xp
  • I think Crimson Stamp is balanced. Especially considering the bloodsense map has 8 charges and there's a green add-on to add back 2 more charges. It's a bit tricky to use but you can totally counter killer mindgames at some loops and it would be very difficult for them to know that it's happening.

    I agree about Blood Amber and Potent Extract though, downsides are just far too much.

  • Ghoul makes survivor feel pointless, he's too way too oppressive for how easy he is. But i usually just play anyway for bloodpoints and some fun chases. Luckily i play against a variety of killers. I think survivor is often fun, i find it easy to move on from frustrating matches.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983706#Comment_3983706

    It's a valid question. But I don't main Killer because I don't find it interesting. The whole power role thing just doesn't do it for me. I could ask the same of the Killers that feel like Killer is miserable and they'd likely say the same about Survivor being boring.

    I find survivor fun but i want killer to feel fun as well.

    Because i am concerned that any fun of playing survivor is hinging on killers having lack of experience. Playing killers that well… aren't even worth playing. Not using perks that are far more powerful and suitable. Taking chases they shouldn't be etc. And also relying on camping/tunnelling/slugging that both the playerbase and developers are out to destroy.

  • I put that because you are a new player to begin with because how naturally progressing/playing through the game might lead to what i think feels like a lose-lose experience eventually.

    Doesn't seem like anyone has understood my point at all, instead taking it as a claim that killer is somehow more "miserable" than survivor is which i never implied or intended, just a disappointing case of whataboutism i guess, probably too many survivor mains have picked this post up and have proved how most of them have zero empathy or understanding of playing killer. They would probably be less frustrated if they did.

  • …because I want to know who is ratting in a locker and not doing anything.

    Why? Literally how would you react to this information?

  • Their old set was not in bhvr, apparently not even close, it was very remote. The new studio is at BHVR HQ, it makes it a lot easier for them.

  • @UnicornMedal said:

    It's because you main Killer (assuming the 75 is for Killer).

    The role you prefer the most is the role you put the most effort and stock into and is therefore where all of your frustration filters off to.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983633#Comment_3983633

    Because this is exactly what Survivor feels like to me and I main it.

    Then why not main killer?

  • @oecrophy said:

    maybe

    step one: stop following an imaginary survivor rulebook you never signed up for?

    Just play however you like and however you feel you have to.

    It's not imaginary, metaphorical maybe, but it was created by people.

    It's just not that easy or simple for me. Maybe it is for some people, but i think those people don't ever think about this to begin with. Well i mean, i do play however i want but i am finding it very difficult to find the fun.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983645#Comment_3983645

    That's not playing by default. Nothing in the games instructional terminology involves things like tunneling and slugging. The "rulebook" only exists because of social media.

    I don't engage with anything but this forum in regards to this game. I don't watch videos, I don't know who these streamers are that people always mention. I couldn't care less, I just play the game. Because I never engage with these things, when I was playing only killer, I never tunneled or slugged because I never saw some stupid video where people did it. It never once occurred to me to leave someone on the ground. The thing your supposed to do is put them on a hook. It wasn't until I started playing survivor and these terrible tactics were endlessly used against me that I even realized they existed.

    So yeah, if people hadn't taught each other this trash, there wouldn't need to be a code of decency.

    I argue it is, you don't have to be taught how to do these things, you will likely do it unknowingly to begin with. Killers are taught to see survivor, down survivor, hook survivor. However, there is a condition among some players that doing this to a recently unhooked survivor is tunnelling. If you are in the area of the survivor you hooked, you're camping. To be fair you're right in that slugging is a bit different to an extent, the games reward system doesn't reward you for bleeding survivors out to death at all. However at advanced/experienced levels of play you might realise it's a strategy, to a smaller extent it's something you could do situationally.

  • @IrisLP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983645#Comment_3983645

    If you realize, under your own rules, you're being hypocritical. I say this with respect, not as an insult. It's just that this game isn't meant to be competitive, but everyone plays it as if it were. Just because you don't have that problem as a survivor doesn't mean the rest don't. I know what it's like on both sides, and yes, it's frustrating both sides. Both sides have horrible things going on. And this makes us selfish because we learn to enjoy ourselves and not want everyone in the match to enjoy the game. All we want is to "win" (whatever that means for each of us).

    You have to learn to take it more calmly and not take it personally, and learn to play that way. Knowing that, no matter which side you're playing, you're most likely going to lose and you're going to be playing against very tryhard people. But you have to learn not to get frustrated or this will consume you and you will no longer enjoy it (or just quit).

    Personally, I'm thinking about quitting the game, and in fact, I was thinking about doing it when I cleaned my PC in December, but I think I'll do it sooner because I tried every way I could to LEARN NOT TO GET FRUSTRATION and enjoy myself, but it's impossible. Basically, this game isn't for me anymore.

    I really hope you find a better way to enjoy it, but I thought it would be interesting for you to see the other side of the coin, which also has its horrific aspects. If you can handle it as a survivor, i hope you can handle it as a killer.

    I'm honestly not sure where i am being hypocritical, pardon me.

    And yes i don't mean to be dismissive if you have this issue as survivor, i didn't really consider that when i made this post.

    And this makes us selfish because we learn to enjoy ourselves and not want everyone in the match to enjoy the game.

    Well me personally i sometimes feel this way but as killer but i always end up feeling like im not having fun if other people are not, to the point where it fells like i am not even playing the game with anyone anymore.

    But as survivor i feel like i could never actually ruin the match for everyone. Yeah you can annoy killers and they'll target you but i feel like the game is still being played in that case, its part of the experience, which i understand not everyone will like. And yeah i don't really have much interactions with killers, i dont think a killer has ever left a toxic comment on my profile. I have quite a passive play style i suppose. But i understand thats not the case for everyone, i have a buddy i play with who seems to get "WS'd" and hit on hook like most of the time whereas its a rarity for me

    I use to take the game personally, then i became apathetic, but now im not apathetic but i know not take it personally anymore. If survivors insult me i just try to see it as them voicing their frustrations and nothing more now.

    Sorry to hear you are thinking about quitting. I am feeling a similar way with the killer role, i think. Ultimately thats kind of what this post is about is me realising that the killer role doesn't suit me anymore, and i guess it's too subjective to be critical of the game, but idk.

    Thank you for participating

  • @nakedcat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983645#Comment_3983645

    If you only play survivor 25%, you probably wouldn’t think the survivor experience is miserable. But it is for a lot of people. You’re not invested enough to really feel it. But everything that person you’re quoting said is correct. While you may experience some frustration as killer per your initial post, if you consistently played more survivor games I believe you would encounter even more frustration. Survivors don’t have the same degree of agency killers get.

    I sometimes see survivor lack of agency as part of the appeal, but i understand it can go both ways. Because if you have less control the more of the experience is decided for you. I have a 75/25 split but according to dbd stats website i have about 600 hours on survivor.

    I know that it can be miserable. Clown and Ghoul notably i think are 2 killers that seriously have a lack of agency playing against them right now. Ghoul is too easy to play, Clowns atm just stack haste and become overpowered in chases but dont really have anything else.

    I have other frustrations too but i overall think its relatively enjoyable right now. But i don't mean for this post to be a argument of which side is more miserable

  • @IrisLP said:

    Then… you decide to play survivor:

    1. You play as a survivor (new player).
    2. You lose all your matches because you're new, but at least there are a lot of laughs because you were supposedly told this game was for fun.
    3. The game sees that you're losing and puts you against killers who aren't so good so you have fun and learn.
    4. Over time, you start to understand the game's mechanics a little better and try to take it a little more seriously.
    5. You start winning some games with "ties" (2 escapes).
    6. The game notices that you're escaping, so it's time for you to play against better killers. Better killers mean killers who only know how to tunnel, camp, and slug you. Generally, you only see broken killers (meaning the game has 40 killers, but you only see 3).
    7. Playing becomes annoying. There are no laughs anymore. In fact, you can't even play anymore because the killer won't let you do anything other than stay on a hook or lying on the ground. If you play soloq, this will become your hell.
    8. You start noticing inconsistencies, especially related to hits because many killers take advantage of their ping (100-150ms) to land fake hits, and the hitbox is all wrong from the start, so even if the game makes you believe you have a chance to turn that corner or vault that window or pallet, you don't. This starts to frustrate you.
    9. In the best-case scenario, someone escapes through the hatch in your matches. And at the end the killer is an anonymous person who even has the nerve to write in the chat (or send you a message) saying "ez." And of course, if you run into him again, he might even attack you, but you'll never know who he is because he has the right to remain anonymous. In fact, as a survivor, you don't have the right to know the name of the person you're playing against until the end of the match, making it impossible for you to dodge which lobby you're in. Should you copy the killer and play anonymous all the time to avoid being harassed?
    10. You start tryharding because there's no other way to improve. Using powerful perks, perks that killers consider "rule-breakers." ('You have Head On? Okay, I'm going to tunnel you because you used it when you were trying to escape from me'). So every time you manage to escape, obviously, even if it's not the killer's fault, you try to humiliate them because it makes you feel like you've achieved something. But in the end, it was just one more game filled with frustrations and an unbalanced game.

    In the end, both playing as a killer and a survivor becomes frustrating, and you realize that much of what happens in the game isn't just due to the poorly balanced system, but also because it's surrounded by a toxic community.
    I hope I've answered your question.

    I don't feel like survivor has this specific problem that i have with killer. Even with my best build i die more than i escape, which is great, most of the time the challenge is there. I do not feel limited at all when i play survivor. I feel like as long as i don't explictly disrespect the killer, i am respecting them. Not the same for killer, when you start playing to begin with and you feel like you're just playing the game, you get taught about the "rulebook", you're made to feel like you disrespect survivor for just playing the game by default as killer.

    Is the solution to just prefer survivor? Yes probably but i'm curious if other people share this viewpoint on killer and have a discussion about it.

  • @RaSavage42 said:

    Start learning other Killers and gaining experience with them… with fallowing #3

    Maybe using less slowdown would be applicable in some circumstances

    Here's the thing. Weaker killers need to camp and tunnel, some of them are good at slugging, to win without gen regression (and some even with) This is mainly cuz lower tiers lack mobility to deal with the fact you need to spend time walking around the map and survivors just pre-running. Cannot get around this. Stronger killers have mobility and anti-loop powers that affords you the ability to just constantly chase the first survivor you see. So you can see that following the rulebook but still wanting to win will just lead you to play the stronger killers.

    About slowdown perks. Sometimes it feels like there is practically not much better options. Then you just feel frustrated when you lose as these killers for feeling like you brought useless perks or you went up against the occasional strong survivor squad and wish you were prepared. I think fun perks are effective perks.

    Although it is fun to learn new killers however i have 4k hours so i am not really at that point of enjoying discovering new killers anymore, i roughly know how all go, some of them i totally lack the interest of really getting into though.

  • Yup, kaneki is sometimes missing voice over when using kagune leap. Bugged since 9.0.1

  • @nakedcat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981643#Comment_3981643

    Hmm I remember It being darker on the PTB, when released it became brighter. Also unless I’m mistaken the Killer didn’t glow during the PTB

    It was the exact opposite. nightfall range was like like 24m and dredge was even brighter.

  • @Lixadonna said:

    Can someone help me understand how it got DDoS'd? Did a person on the friendlist slip in? Or anyone can spectate? I just don't understand how the hacker got in.

    They just can if there's an open slot. Unfortunately when they recently added 4 more spectator slots, these slots are usable by cheaters to quickly join, obtain the IP of the server, and DDOS it. That's why filling up the slots prevents them from being able to do that. Idk how the cheaters got in though they just breached it i guess

  • @OrangeBear said:

    Honestly i am really hoping they come out with an apology. I feel deterred from playing right now because i feel so negative about the state of the game. I noticed they deleted the VODs of the stream, which i think is better than nothing but i still want more.

    https://twitter.com/DeadbyDaylight/status/1955322591050162361

    Nice, i feel a bit better now

  • @Foodnt said:

    havent they had enough staff mebers to fill the spectator slots? i mean yeah otz mods where there but you know how it end (maybe a legal issue or something i dunno) but the should have someone in the back to fill spectator slots or not?

    Probably not enough staff members there. They were unprepared and were unfamiliar with what was going on.

  • Honestly i am really hoping they come out with an apology. I feel deterred from playing right now because i feel so negative about the state of the game. I noticed they deleted the VODs of the stream, which i think is better than nothing but i still want more.

  • Toolboxes are very unhealthy compared to medkits (and not because medkits heal you). They either do gens so fast killer has no chance to interrupt or force the killer to slug by saboing.

    On the bright side of medkits they make survivors survive for longer, making the match longer, allowing to you to play and learn more, increased heal speed can protect teammates. Yes styptics and medkits are annoying but those issues are exclusively about the add-ons themselves at least.

  • @TieBreaker said:

    Well, Cote getting cooked with flashlights whilst an audience watched, was enough to get flashlights addressed immediately. So maybe this one will do the same.

    Hopefully yes, them fixing the ddos'ing issue would be a silver lining to all this. But the ignorance of the issue up until this point, and their direct ignorance of Otzdarva telling them how to workaround the issue to save the event has been very painful to watch

  • @nakedcat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981173#Comment_3981173

    it seems like the lights out which I loved but was deeply unpopular with survivors. We can’t even get the Dredge Nightfall solid black like when it first released on PTB. I don’t think any mode or ability that puts the survivors in total darkness with 0 counterplay is gonna work.

    What? Nightfall on PTB was extremely weak.

  • @MDRSan said:

    I mean he does tick off the new criteria for getting something killswitched:

    1. Influencers making YouTube videos complaining about it
    2. Multiple forum threads complaining about it.

    Wrong, developers have not even revealed the new criteria.

  • @Aven_Fallen said:

    Yeah, it is sad that they allow Filters. I remember people said they use Reshade to make the game brighter, then we got Gamma-Settings (and you can REALLY brighten up the game with those) and yet people still use Reshade.

    And those who claim they do it to make the game look better… This is the same nonsense we had with Stretched Res. People who defended that also said they only used it because it looked better and the game clearly does not look better with Reshade either.

    In general, the DBD-Community really has a desire to make the game look as bad as possible just for a small advantage.

    Gamma isn't a sufficient replacement for even basic reshade filters, gamma makes the game look incredibly dull.

  • They need to address the inconsistency of the fog effect across maps. They are currently not that effective on some, but too effective on others. Iri add-on is definitely useless now i already decided that it was not worthwhile currently. Limited charges is fine i think.

    But yeah they are a fun item so it would be a shame if this is all gonna result in them feeling useless.

  • The fact they said "we don't want to minimize player frustrations" (said on forums) and also "there are much worse bugs right now" comes off as contradictory to me and i agree it's unacceptable

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977083#Comment_3977083

    What happened there? I thought behavior doesn‘t Look over the Discord.

    They are there, search their user on that discord. I shouldn't say anymore, i fear i am going to get banned on these forums with what i've already said.

  • @Langweilig said:

    I feel sorry for JocelynAwakens. She gets all the hate while only being the person who delivers the information from someone else.

    They are being rude in the discord

  • @Coordi said:

    Merciless Storm wasn't kill switched to my knowledge, as it wasn't game breaking. Nemesis abuse of PWYF was critical enough that the team moved forward with the kill switch. The criteria isn't my call or expertise; I'm communicating with what information I have rather than ignoring the thread altogether. I can and have takem the feedback to the team, however, that more player facing information on the Kill Switch and criteria is wanted.

    Please explain how nemesis was "critical enough" but Streetwise isn't. The criteria seems way too subjective and we don't understand why it's "nuclear" option. It is not easy to actually disable something? It's 1 survivor perk out of 100 that nobody really uses anyway.

  • Because even when it's broken it's still the game i enjoy most

  • After a few more days of experience :

    - Maps are bad, and for the most part a downgrade. They can't do many things and don't do anything it does better than perks (except for totem reading, however losing the woo effect is too much of a downside)

    - Keys are an upgrade in my opinion except for blood amber which is pretty weak. The survivor aura is quite useful in solo queue and the range on skeleton key makes it worthwhile over bond. The chest interaction is fun and breathes some life into chest related perks. The ability to unlock the hatch feels great.

  • @ThatRyanB said:

    I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):

    • What is one change that would increase your enjoyment of the Map item rework?
    • What about for the Key item rework?

    Make the range of the beam of light for generator aura reading the same as the range of the map instead of a fixed 32m.

    Blood amber add-on for keys should be buffed i feel like as others have suggested, downsides are too hefty.

    Thank you for asking

  • @Royval said:

    I miss playing autohaven and rpd daily so much 😢

    This is not about map offerings.

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