OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@MrLimonka said:
It's boring, but stealth is one of the best counterplays. Of course, freddy does have a better time spotting blendettes, because survivors in the dream world kind of "glow", but if you know how to hide well, you can waste a lot of his time.
And if he finds you, @MadLordJack is right. Shift+W.
Stealth isn't really counterplay though.
It will also extremely hurt your team if you avoid the chases with him all the time.
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@AvisDeene said:
The only thing I think the devs could do to make playing against Freddy more bearable and not neuter him is to add another clock to the map to make it less frustrating to wake up and not have to run across the entire world.
Doesn't matter.The game will always pick the clock that is the furthest away from you
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@TheClownIsKing said:
I’m too lazy to do the numbers.
But it’s seems like there isn’t really a lot of good reason to use the petals over most other BP offerings.
0 reasons to use the pustula petals.
The maximum amount of event gens/hooks that can spawn is 6 so you could get up to 18.000 points (which is really pathetic for a event offering).
You're better of using the cakes/pudding/bps
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@SquillDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1710416#Comment_1710416
I play in tournaments; so, quite often actually.
Well,you normally don't play oni at tournament level anyway
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@zackdaylight said:
I get the fact that it would suck if somebody sabotaged an event hook and you weren’t able to get the points but not being able to sabotage 5 or 6 hooks on the map because you want to use the offerings with your friends and play the event, is kinda stupid.
Yeah,i don't get why they just can't make all the hooks/gens event ones and the amount of event offerings that are used in the match is the amount of extra points you get when repairing a gen/hooking a survivor (e.g 2 event offerings are used which means you get the bonus points for the first 2 hooks/gens)
That way we survivors are still able to sabotage hooks and killers have a much easier time to get their bonus bp
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@CaenumPlays_ said:
It’s Tuesday, which means if the update is not today then PS4 will remain in the borderline unplayable state for the remainder of the event as well as for the double BP event. This is just not on. Can we have some clarification on what’s going on please?
Unfortunately no infos on that just yet.I really really hope that we get the fix today :(
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1710398#Comment_1710398
Most people seem to agree with me, considering he is the least played paid DLC character.
He is incredibly bland when compared to Freddy, Pig, Myers, GhostFace and Leatherface.
His Kill Rate also isn't super great either, which generally means he isn't that great against good Survivors.
Changing his power isn't NECCESSARY, but it would be nice.
Well,he's just harder to play than other killers which explains the lower pick and kill rate.
I would rather say killers like wraith or legion are pretty bland because those killers can't do anything exciting or interesting with their powers.Demo with his shred however is able.
I would say why fix something that isn't broken?
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@OperationMintyHippo said:
Anybody else been noticing a lot more recently when you loop your character gets stuck on absolutely nothing visibly there? Maybe it's just me and my movements idk, but I don't remember it being this bad. My character will just stop moving as if I've hit a wall. And no, it's not a controller issue, I've tested multiple ones. Tell me to get gud, stop looping, what-have-you, idc. I'm just curious if anyone else has been catching on little invisible edges. (Or is that bug back where you just stop moving, idk, help plz)
Yes,there seem to be certain spots that have invisible walls.
I've experienced that at the corner of the basement as killer
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1710277#Comment_1710277
@OniWantsYourMacaroni Bad or not, it shouldn't even be happening lol. I've been hit by these bs hits before and you don't even need to slow down the clip... it's blatantly obvious.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1710277#Comment_1710277
Still shouldn't have hit. He fully landed and took 1 step. Once you fully land you are safe. Go test that if you sont believe or I can provide footage.
Of course i know that that shouldn't have been a hit.I was just saying that i've seen far worse hits than that.
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@SleepyWillo said:
SWF is objectively better than solo. It provides a tonne more information.
Kindred is a great perk for providing valuable information but why waste a perk slot if you can just SWF and use something else instead?
I propose a buff to Kindred by giving it a secondary function. This way the perk isnt seen as disposable and easily replaced my comms. The issue is, what could you give Kindred that wouldnt be game-breaking? My cheap and lazy pitch is bloodpoints.
Elite squads will still ignore it but they'd do that anyway. This is just to do something simple and fast which would make solo a bit more tolerable without having to think of the numerous interactions it can have.
BP economy aside I dont think killers would mind survivors getting a BP boost for playing solo - its basically a simpler version of the BP boost for versing SWF which I've seen so often.
What do you guys think? Do you have a better idea for a secondary effect to entice solo play or make it a more tolerable experience?
Just give solo survivors more information.
Buffing Kindred to try and close the gap between solo and SWF is a terrible idea.
Make a new sound and notification when dull totems get broken (similiar to hex totems)
Add new icons that the killer can't see (e.g pigs RBT timer) and indicatw wjat the survivor is doing right now (getting chased/healed,healing someone,cleansing a totem,repairing a generator etc.)
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@APoipleTurtle said:
I really want to like Surge more, but I feel that the perk is still way too restrictive for me to get much value out of it. Especially since most of my favorite killers don't tend to down survivors with basic attacks.
That's my problem with this perk too
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Oni doesn't need any buffs at all.He's in a great spot right now.
And survivors will always make a mistake and allow you to get that first hit (maybe if they are tournament level,but how often do you face those players anyway?)
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Dwight has more than enough cosmetics already.
There are others that barely have any that would deserve them more
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@Yrutan said:
Currently, some outfits have a 75% sale which makes buying a single piece cost more than buying the set. This becomes a problem if you bought a piece of an outfit as you can no longer buy the set. To counter this flaw, pieces of an outfit on sale should also have a reduced price for the duration of the sale.
Yes 100000%
They could make a lot more money if they would apply the reduced price on every piece and not just the whole outfit.
I would buy way more cosmetics this way
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1710377#Comment_1710377
Disagree.
His power is balanced, but it isn't super fun. I'd also like to see him more accurate to the show, maybe operating like a blend between Old Freddy and New Freddy.
Either way, I saw a suggestion to make his portals expand and corrupt the surrounding area with the Upside-Down and I REALLY like that idea.
Hmm,him being unfun for you is just your opinion.
There are a lot of people,including me,that have a lot of fun playing him.
Changing his power isn't necessary
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@[Deleted User] said:
I can understand why they don't, but I really wish the devs would just level with people so we feel a little less helpless here. Like, even if this were the response, I would be okay with it:
"We are aware of the performance issues that have worsened with the latest patch, and we sincerely apologize for the poor gameplay experience it has caused for some players. While we are currently investigating what's causing the dropped frames in the latest patch, we expect to need to rewrite substantial amounts of fundamental code in order to make meaningful improvements to the frame rate. This effort has been underway for several months and we will continue to prioritize it going forward, including during our realm redesign process. We will continue to keep you updated on our progress and we thank you for your patience in the meantime. See you in the fog!"
Yeah,any kind of information on optimization would be appreciated.
It's just frustrating as hell to get no updates at all.It makes us console/low end pc player feel like BHVR doesn't care about us at all.
Just give us ANY kind of info please :(
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@Almo said:
OINK
I'm getting the feeling that you might be a pig main 🤔
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@GHOSTfaceP3 said:
just wondering
Don't thinks so.
His base power is perfectly fine and very effective in my opinion.
The only thing he needs is an addon rework
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1710343#Comment_1710343
Or the survivor is good. Oni is a loud thumping M1 killer in the beginning.
Yeah,but if i notice that the survivor i'm chasing is really good and he/she's got a decent setup around them then i have to leave them.
But apparently OP didn't break the chase even though he/she couldn't get a single hit in after some time.
That is one of THE worst mistakes you can make as a killer.
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@Creepa99 said:
Just played a game as Oni and started chasing a survivor, by the time I got one hit 4 GENS GOT DONE. This is bullshit and then the survivors will complain about literally everything. I can't even have a casual fun experience with this game anymore. Gens should not Spawn so close together if you are not using Ruin and Undying because the fact that all four gens can pop at the same time when I chase someone for barely any time is absolute BS. If you still have fun with this game then great keep on playing survivor, killer isn't even fun anymore and they are extremely underpowered.
Would have loved to see the game because i'm pretty sure you did some major mistakes to lose 4 gens after 1 hit
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@rasputin13 said:
I'm looking for the type that can squat right next to the killer best, I'm thinking maybe Tapp or Jake?
I would say both Felix and Adam have pretty dark cosmetics
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Honestly,that hit in the clip doesn't even look that bad.
I've seen FAR worse.
But yeah,it's annoying that players with good ping get punished and players with bad ping rewarded.
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@Killbutton said:
https://forum.deadbydaylight.com/en/discussion/comment/1710154#Comment_1710154
Er, I should probably rephrase: walls low enough to see them/nix mindgames, but high enough to snag the chain/break chain before you make it around the loop. like, the crates on the Macmillan map don't get me that much, but the rocks on the halloween map do.
Ah,that makes sense.
I thought of that too.
As for your experience,sorry to hear that.This game is pretty much known for it's garbage matchmaking :]
Though the devs said they are currently working on a MMR system which may prevent those issues as long as they don't fail miserably as they did the first time they tried to implement a MMR system.
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@Demonl3y said:
PS4 player here.
The frames only rrally drop at the start of the match for me but i still understand the frustration.
Also for me, the queue times really increased over the last few days.
Some weeks before it only took me like a minute to find a game at night, now it takes me almost 6-7 minutes to find a match (survivor btw)
Normal PS4 or Pro?
Perfomamce may only be really bad at the beginning but it's still awful throughout the match.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1710134#Comment_1710134
I understand that but op also said they were comfortable due to other fps games. So I would expect them to aim and shoot.
I suppose OP doesn't know that you can pull survivors around loops with low walls
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@azame said:
https://forum.deadbydaylight.com/en/discussion/201277/just-a-frustration-rant
How are you getting looped at low walls as deathslinger. That's a free kill everytime.
OP is rank 16.
He/She probably just don't know how to use deathslinger to his full potential.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1710055#Comment_1710055
Bet you thought I created it. 🤡
Nope,there would have been an emoji in the title if it was from you 😌
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@Kind_Lemon said:
this discussion's title is too much XD
Same.Didn't know what i should expect from this thread before i clicked on it 😂
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@[Deleted User] said:
What is it you just said you understand?
Like half of his legs are buried into the ground
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I play killer more often because then i won't have to deal with megheads as teammates amd i get waaay more bloodpoints,but playing survivor can be quite fun at times too though.
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@GodDamn_Angela said:
No filler pallets or jungle gyms? This is straight up untrue.
If OP is talking about Wretched Shop then that can be actually true.
The amount and size of deadzones this map can spawn is ridiculous
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@azame said:
Every hit doesnt touch me. Every killer has bad internet or vpns. Always getting hit through windows, pallets. Deadzones, LT walls. No filler pallets, no jungle gyms. Pretty much forced to run DS because tunneling us so common. Camping he hooks from the start of the game.
PH still boring as hell to verse, he can still cancel, has a spammable range. Bad event where I have to hold rb for 80 seconds to get bonus bloodpoints. The event offerings are hard to find and bad bp economy for survivors makes getting through these blood webs incredibly hard.
Only reason I even have offerings is because I have the og 2018 pustula petals. I tried playing a few games im already falling asleep. Dbd is simply a bad game. With devs driven by greed. They gave us this joke of an event.
I should also mention all these problems I mentioned are met with the usually survivors op you have swf on coms.
They are still working on the Hit Validation System so there is that.
Map balance is just an ongoing thing.I mean there's also dumb maps like Haddonfield,Ormond,Mothers Dwelling etc.
And i think you're a bit overdramatic regarding the tunneling.I don't see killers tunneling every game tbh.
Killers also have to deal with a lot of dumb things too (e.g nurse still has like a billion bugs,a lot of killer still suffer from garbage addon design,grabs are still broken,optimization is still a HUGE issue etc.).It's not exclusive to survivors
PH is still kinda annoying,but i would rather take a PH over a spirit,freddy and deathslinger any day.
So all in all both sides suffer from a lot of bull💩
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@Buttercake said:
Once upon a time there was a very lovely lady names Plague. She always invited all the survivours to her tea-party.
The little green tea cakes were her favorite to bake and she cooked them with such love. She also brewed the best green tea around.
how dainty she sat out each setting of cake and tea cup and name plate...
Meg...Adam...Kate...etc...
but nobody came with the first inventation...or the 2nd or the 3rd....
she cried for a week as the tea and cakes went bad. Where are they?? Why dont they love me? Why dont they want to be my friend?
Then she became irrational and decided to just eat and drink everything herself! I'll show them! boohoo...
Suddenly a wild!Meg appeared!
Oh what? I didnt think anyone would come.
wild!Meg was cautious cause killers cant really be trusted?? uh...tea and cake? cautiously wild!Meg sat down holding her key to jump through hatch if these go awry.
Well, said Plague coming close to wild!Meg, I was upset and ate and drank......
.......
.......
oh no! Plagues stomach is churning the tea and cake went bad a week ago.
Bllllllllleeeerrrgggggg~~~~~!!!!
Masses of green tea colored stomach contents flew straight as wild!Megs face!
wild!Meg(still holding her key) vomited green tea colored stomach contents back at plague!
back and forth..back and forth
Har Har Har!! said The Entity. This is too classic! This is your power forever Plague!! Green tea vomit!!!!
Thats Plagues origin story!
🍰🍰🍰🍰🍰🍰🍰🍰🍰🍰
Why do i immediately think of that scary movie scene? 😂
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1708014#Comment_1708014
You’re not “earning” you’re being given. All you gotta do is load up your app, press “x” and BAM! free currency.
You don’t even have to play.
And that's kinda the problem.
It's not engaging.I'm pretty sure that a lot of people,including me,loved the idea to earn your cosmetics by completing specific objectives.It felt more rewarding.
This however feels less like them being generous but rather like damage control/a poor apology for an extremely disappointing """event""".
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1708002#Comment_1708002
Gave you free currency to purchase their costumes that cost actual money.
Letting people earn different things like skins during an event is not being generous it's an expected standard.
That is true for pretty much the majority of games with an event going on
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@Unicorn said:
Everyone: Screw this event! I hate it, it how dare you BHVR.
Me: OMG theres a Unicorn Charm!
https://us.v-cdn.net/6030815/uploads/1GID0PKBELVU/3ec30e61-cf73-4ae7-9a00-9f383f6890c4.jpeg
No but, seriously please stop acting like BHVR doesn’t do so much for their players. It’s ridiculous.
I don't want to seem rude but what has BHVR done that set them apart from other gaming companies?
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@NivlacACE said:
Every once in awhile I break out basement Bubba just to see how it goes, and every time I’ve done it (granted it’s only been like four times, so small sample size) the survivors always do some bizarre rescue plan that ends in a 4K.
No one ever just pumps out gens, it’s always trading up. I start with one, someone goes for the save and fails, and then the others try to save the two. And these are red rank survivors mind you, no clue what the deal is with that.
I don't know why,but peoply just get insanely greedy for that basement chest i suppose.
I've done Basement Bubba quite a bit too and there was pretty mich always 1 person dying because they wanted the basement chest that badly
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1707966#Comment_1707966
I came up with the concept I get to name it
You forgot the ™ though 😏
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1707732#Comment_1707732
Much less than 118 million that's for sure. That or they're really screwing it up in upper management.
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1707732#Comment_1707732
I'm sorry but if a company with a single product can't keep the lights on with nearly 120 MILLION DOLLARS a year then either their budget or finances as a whole are pretty screwed up for one reason or another.
We shouldn't be nickled and dimed if they can't keep their budget straight.
Don't forget Deathgarden.I can imagine that they have lost a lot of money because of that.
And i think DbD isn't their only project.
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@Chewy102 said:
Demo has the least pick rates due to it being the most expensive Killer DLC. Demo us also seen (and he frankly is) as a near perfect example of balancing in all of DbD. So that effects his pick rate even more from no one seeing Demo as worth the extra money.
Demogorgon simply doesnt need a balance pass. He is already balanced and several people just get stuck in the wrong mindset playing as him.
Rat liver? I stopped using that long ago in favor of faster tunnel travel and slower tunnel removal. If Survivors remove tunnels, I gain time and information. If they dont, I gain insane map pressure. Combo that with my build of Surge, Surveillance, STBFL, with an open slot and I more often than not dominate Survivors.
Agree,
His power is already in a great spot.
The only thing he needs is an addon rework.
That's it
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@bjorksnas said:
I think you are also forgetting mcdemogorgon where you don't bring rat liver and hold of the abyss the entire game with a 92% movement speed and can only attack using shred
*Mcdorgon
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@MeltingPenguins said:
With the latest main patch, Deathslinger got shadownerfed.
Rejoice everyone who complained about quickscoping, his shots now have a chance to go off to the side.
When proper aiming then chance is about 1:5 or 1:4 for it getting a twist, quickscoping is at about 1:2,5 (i'm bad at math, but it's much higher).
It even seems that the longer you aim without intermission (as in, not lowering the rifle, but moving to aim), the more likely a proper shot is.
Can we please stop calling bugs shadow nerfs?
Thanks
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*damn that's awesome
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@Exerath1992 said:
I think what should happen is when a surv has OoO equipped, they get blindness while performing any action and for 5 seconds after. That way, if SWF really want to have someone always calling out the killer, they can't multitask. That slows down their ability to do gens, bones and heal. Plus it makes it where its not so OP during a chase because you lose it for 5 seconds after vaulting, palleting and exiting lockers.
Thanks for the tag :)
Like i said in the other thread,your general idea of the OoO chamge sounds really great
Choose between getting crucial information about the position of the killer or progressing the game.
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@Buttercake said:
Earlier devs said some super bonus or such would be coming for characters that are prestige. Did they ever say what it is. If not what do yall think it will be....
Personally (if we haven't already been told) I think it will be an exclusive charm for every prestige level. You can wear 3 charms you can prestige 3 times..see...there's sense here. Would that be a let down though...👻
They didn't say what that prestige bonus would be but my guess would be something rather insignificant like the charms you mentioned.
But i really hope though that you get a permanent bloodweb discount.
Something like 5% per prestige level would be awesome.
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@Exerath1992 said:
More blinding options for killer is not a terrible idea, but as people say, its not fun to run around with a counter perk just because OoO is op.
I think what should happen is when a surv has OoO equipped, they get blindness while performing any action and for 5 seconds after. That way, if SWF really want to have someone always calling out the killer, they can't multitask. That slows down their ability to do gens, bones and heal. Plus it makes it where its not so OP during a chase because you lose it for 5 seconds after vaulting or palleting and exiting lockers.
That's an awesome suggestion
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/200919/is-gunslinger-bugged
Yes, he is bugged, @MeltingPenguins opened up a thread about it.
I hope they look into it.
Knew it,i was so confused that you can't move to the sides at all when he shot you
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@MusicNerd_TC said:
How did I know this post was by you before clicking on it?
Same lol
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@BigTimeGamer said:
Seriously, have you all never played the previous events? Before, you have alternate objectives such as gathering serum which could then be spent on cosmetics. Now, you have 3x Rift challenges that allow to get a measly 4k BP, and that's it aside from pumpkin gens and hooks. Replacing a fun, engaging event currency with a credit card is disgusting, and BHVR knew full-well what they were doing when they made it. This "apology" is just a response to attempt to appease people when their shot at skimming players for more money didn't fully pan out.
This is the same thing with Sets, they started out slow and continued to ramp them up when they saw they were profitable, if people happily accept a few shards and BP as compensation for the gutting of a previously enjoyable time, then the game will continue to deteriorate into a MTX hellscape.
This is a horror-esque game, yet COD and WoW have better Halloween events than it.
btw this is a company that rakes in money off of skins and the rift already, they aren't some 4 man dev team that deserves to be treated like Jesus Christ himself.
I'm also disappointed that you only get 3000 points per hook/generator WITH the offering.
Would it hurt them that much to increase it to 5000 :(
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I guess we're gonna wait for 3 months to see fixated also being useable when you're injured lol