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OldHunterLight

OldHunterLight

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  • @Strange_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687256#Comment_1687256

    1. OoO only works when you are the Obsession. There really isn't anything else to give context on in regards to this argument.
    2. I didn't say I never spawn next to a Hex Totem, I said I rarely if ever spawn next to a Hex Totem that is lit, and if the Killer is running HU + Ruin, then I only have a 20% chance of the totem I spawned next to being HU. You're relying on RNG for your argument, but RNG applies greatly to DS and UB given the atmosphere in a current game.
    3. You're running away from the argument. We are talking OP Killer Perks vs OP Survivor Perks. Considering that survivors have to pop 5 gens, possibly 5 totems, and the door, that yes, that is definitely fair that a gen can pop before the Killer has sufficient time to react. You're disregarding the possibility of 3 gens, that a survivor hasn't been sacrificed, and applying that they are doing gens together. If you let a survivor sit on a gen by themselves for at bare minimum 1 minute and 20 seconds, then that's your failure on pressure. The game wasn't meant to provide the Killer with a 4k every match. How insufferably boring would that be?
    4. The maps are fine. As a survivor, there are times where I am halfway down the chute in Hawkins and the Killer's hit STILL registers. Do you see me crying all over the forums about it? No. Because I realize the dev team is doing the best that they can with the relatively minimal funding that they receive compared to AAA titles.

    OoO still works normally, you just lied and made it sound like it was fixed, so yes 3 were able to see the killer.

    Edit: after reading my own comment I realized it sounds really aggressive, it's not supposed to sound like that.

  • Use low settings and use a nvidia filter, those are your friends on pc

  • @Strange_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687256#Comment_1687256

    1. OoO only works when you are the Obsession. There really isn't anything else to give context on in regards to this argument.
    2. I didn't say I never spawn next to a Hex Totem, I said I rarely if ever spawn next to a Hex Totem that is lit, and if the Killer is running HU + Ruin, then I only have a 20% chance of the totem I spawned next to being HU. You're relying on RNG for your argument, but RNG applies greatly to DS and UB given the atmosphere in a current game.
    3. You're running away from the argument. We are talking OP Killer Perks vs OP Survivor Perks. Considering that survivors have to pop 5 gens, possibly 5 totems, and the door, that yes, that is definitely fair that a gen can pop before the Killer has sufficient time to react. You're disregarding the possibility of 3 gens, that a survivor hasn't been sacrificed, and applying that they are doing gens together. If you let a survivor sit on a gen by themselves for at bare minimum 1 minute and 20 seconds, then that's your failure on pressure. The game wasn't meant to provide the Killer with a 4k every match. How insufferably boring would that be?
    4. The maps are fine. As a survivor, there are times where I am halfway down the chute in Hawkins and the Killer's hit STILL registers. Do you see me crying all over the forums about it? No. Because I realize the dev team is doing the best that they can with the relatively minimal funding that they receive compared to AAA titles.

    3. No one is running away from the topic and I mentioned not going for the most optimal thing which is every survivor doing a gen by themselves, no one was talking about 3 gens, smart survivors will avoid getting 3 gen, except in solo queue, CI is somewhat needed so you as the killer don't instantly lose in certain maps.

    4. "Maps are fine", not at all, they are better, yes but far from fine, the asylum still has the infinite windows, just yesterday I saw a JG connected to an LT wall with 1 filler pallet going to shack then had the entrance to the asylum still having one pallet before the window, ormond, safe pallet parade is fine?, I'm not saying that there aren't fine maps, I mentioned coal tower since that map is the most balanced for both sides and the chapel, those are probably the best maps.

  • @Strange_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687230#Comment_1687230

    1. "3 survivors can always see you..." In what parallel Universe? OoO only activates when YOU are the obsession. This means that at any given time only one person can see the Killer's location, which again means that the only time that this argument is valid is in an SWF match.
    2. "So many times I have spawn next to lit totems so that is my personal statistic" I find this incredibly hard to believe. I have put hundreds if not thousands of hours into this game, and it is far and away rare that I actually spawn next to a lit totem. I guess some people just have all the luck, huh?
    3. People use Corrupt the same reason people use DS or UB. To extend the game. Your argument then, if you choose to counter my own, is that only the Killer should be allowed to delay the game. Sounds legit.

    1. Doesn't it work like that anymore? I remember a few months ago I was able to play against two and they were able to see me, maybe like a year ago.

    2. So according to you, you have never spawn next to a totem, I wish I had your luck then because I have spawn literally next to lit totems, in JG, long walls, short walls, in tractors (I had to walk a little bit for the tractor), open up in the asylum,LT walls, again open up with no cover in haddonfield, shack, next to the stairs in badham etc.

    3. So going by YOUR logic, it is fine for a normal killer, no Billy, no nurse, no blight, a normal speed killer to walk to a gen just for survivors to finish it next to the killer's face, I'm not talking about being optimal, I'm saying is it fair that a gen can pop before the killer gets there? Play a normal killer on ormond without corrupt and hope you see crows or something to try to delay a gen before it pops.

    If the maps were designed good, example coal tower, then most people wouldn't use corrupt, btw which is a perk that once it's gone it's gone forever, UB still has the 30-35% recovery speed, DS still has a passive "effect" which is the obsession icon.

  • @Strange_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687170#Comment_1687170

    1. "1 OoO is stronger than that" No. Just no. The Killer in this scenario can see when you're doing a totem, when you've completed 3/4 of a gen, and can see every other player when they hook a survivor. OoO is likely designed for the solo que. The only way this argument becomes valid is when it is an SWF with coms, which is highly unlikely in a match for most ranks.
    2. ""But it's rng dependant" yes but survivors most of the time spawn in totems" Where are you getting this statistic from? There are games where I feel like I have searched an entire map and still cannot find more than one totem. You do realize that even if the survivor finds a totem, that it is only a 20% chance that the totem is actually HU, right? I would say the odds are stacked directly in the Killer's favor in that scenario. Your argument is contingent on the idea that every survivor finds a totem near the start of the game, which in my experience is highly unlikely.
    3. "Meanwhile DS and UB still play out..." This would be like me complaining about Corrupt Intervention. Why should I have to wait 2 minutes for half the gens to be unlocked while a killer gets their bearings? At least with DS+UB the killer has options on how they want to play it. With CI I don't have any options except to wait, lengthening the time of gen completion to 3 minutes and 20 seconds. Killers only have to wait out a minute for DS+UB combo.
    4. Killers from my experience on this forum are by far the whiniest. Just thought I'd throw that out there lol.

    1. 3 survivors can always see you, and again if they are on coms which is most likely then they will always know where the killer is.

    2. So many times I have spawn next to lit totems so that is my personal statistic and in fact play the nurse map, totems are always visible there.

    3. Why do you think people use corrupt? Have you ever thought of that? Some maps are just that big that corrupt is needed to start unless you want more people to slug.

    4. You should see survivors as well, it's funny how every killer they play against is unfun and toxic.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687170#Comment_1687170

    I've literally played in a tourny using ruin undying tinkerer on blight and its unstoppable. You know its insane when you're able to 4k in a tournament using a non spirit or nurse killer.

    From when i've used the build myself, i've hardly ever had people take out both totems within 5 minutes. Survivors will sometimes opt to just try and push out gens but that never works because i just force them off of them no biggie.

    And if you're needing tunneling or campign with blight using that build often then i've got some questions about your skill.

    Whatever dude, you think undying + ruin is stronger than OoO, DS and UB

    And I've also participated in tourneys as survivor and damn DS and UB is nasty as heck.

  • Pebble is love pebble is life, also plunders is what I use often.

    But an unexpected one for me is poised, I like it a lot and also hope, they are really damn good

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687057#Comment_1687057

    As nurse idc, but AS any other killer ormond is completely BS.

    I suck really bad as nurse, probably you could just call me a meh nurse player, not a good or great one.

    @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687057#Comment_1687057

    It's not whether it's a nerf or buff or anything like that, it's the fact that it's happening at all. And not some minor change like Blight - the idea behind it is to completely shake up PH's chase. For a change with such major intent (actual effect aside) to come less than a year after the killers release? It is honestly unprecedented.

    Why do I feel like the community will snap and call PH trash after the update goes live, it is really weird that they changed him really early, maybe some exploits or something? I don't really know.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687053#Comment_1687053

    I've literally got over 3k hours and majority of it on killer.

    A build like that is arguable stronger than what the survivors had, and that's not even with addons. Running sweat builds like that as killer is like flicking on an easy mode switch. Yes the survivors had very strong builds themselves but they still have to play well to win. No matter how organised a team is, they won't beat a good killer with a good build if they are bad at the game.

    Not even stronger than what the survivors had, 1 OoO is stronger than that, I can't deny that it's a strong build but nowhere near strong as all those perks together and you know it, now 4 small pp builds, you can't slug, you can't tunnel, even when you don't tunnel you get DS'ed.

    "But it's rng dependant" yes but survivors most of the time spawn in totems (except in certain maps most of the new ones and the reworked ones)

    So many times my undying totem has broken even before they did 1 gen then ruin.

    Meanwhile DS and UB still play out, "waste their unbreakable" still they get the 30% faster recovery or 35% can't remember the number.

    OoO always work "but stealthy killers" no their icon still lights up.

    DS even if 3 don't have it, just one you have to play around it because there is an obsession.

    The OP was using blight a normal TR killer, survivors can always see him except when tinkerer is on but they can still use the icon to track him.

    Most likely they were also on coms (not that many can play without a swf) and we don't know what map the OP got, just one OoO is annoying now 3 they were always able to tell where the killer was.

    A smart group of survivors will play around undying and ruin, a killer will have a harder time against a build like that.

    Edit: I know he played a corn map, which is really hard for blight, the OP did an excellent job at playing it right.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687057#Comment_1687057

    They were referring to the fact that they're actually bothering to change him before his first 6 months are up, as normally the devs wait years to change horrifically unbalanced aspects of the game.

    Oh my bad, that does surprise me as well but not to the point of throwing a tantrum like most of the community.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685672#Comment_1685672

    We can hope, true. I certainly don't want to be right, it's just that the Devs tend to let things settle for way too long before changing them. Everyone in the community got whiplash when they announced PH was getting changed within 6 months of his release.

    Sorry for taking a long time to answer.

    While they are changing PH they aren't nerfing him so I don't really get the community, in fact he was buffed.

    @NursesBootie said:

    I literally saw 7 long wall gyms on that map once. Plus main building. Plus shack. W H A T

    Fun map right? And there is nothing you can do just mindgame and even then it doesn't guarantee a down just a hit.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685623#Comment_1685623

    whilst literally running the killer equivalent of the small pp build.

    3 OoO and 4 small pp builds, not really and mosy likely on coms, and even there the killer is still weaker, if you played killer more you would know.

  • @MadLordJack said:

    Since it recently got a rework that nerfed it from ridiculously survivor-sided to a mere very survivor-sided, probably not for a while yet.

    I know that it was worse but there are still no unsafe pallets at all, no mind games no nothing, you break a pallet and move to the next one then rinse and repeat.

    But hopefully you are wrong right now and they rework it soon again.

  • 3 OoO and 4 small pp builds, and mosy likely on coms, I bet you had a lot of fun!! *Sarcasm*

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685253#Comment_1685253

    Sorry about that... forgot to removed their names but edited the pic.

    No need to apologize, there was no name shaming or anything, you were just asking a legit question.

  • Nah, you are fine, if they give you bp then it's not wrong, I had 1.444.444 at one point and it's not cheating or hacking, they gave you points.

  • I'm not a survivor main but exhaustion addons are really annoying to play against especially with huntress since she can end a chase in a few seconds, hatchet then m1.

    But to each their own, sorry but this is something survivor mains don't get and since if you tell them something they get upset.

    You bought your game you play however YOU want.

    Edit: before I commented I saw that you didn't blur their name, some people get upset because of that and I believe if you are posting an in game pic you have to censor their name.

  • I'm also an oni main still rank 1 etc etc, just because a build is basic doesn't mean that it's not good, as for strong yeah undying and ruin is just too much for him.

    And no, the only time I use "chase only" perks is when I'm bored, M&A is probably the one that can be changed but really smart survivors will make your first hit take a very long time since that is the counter to our boi.

    Brutal strength wasn't as good, bamboozle felt really bad except in long wall JG.

    Enduring is good with almost every killer and felt good when I used it.

    The only change so far that I've enjoyed was changing pop for corrupt to get my power faster since most survivors these days aren't the most optimal but makes you have to play more "rude" if you are getting destroyed.

    The only perk from those that I really believe that can be changed for M&A is enduring.

  • Wait wait wait, when did looping became bad???

  • Lightburn sure remove it, it's really damn annoying.

    But disabling hag traps isn't as bad, if you see flashlights in the lobby as a hag you have to place them more smartly.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683621#Comment_1683621

    Smll boost? The last halloween events were like 4k BP for a finished event gen. That was mostly more than a party streamer offering per game

    I played on ps4 last event and pretty much every event since the bbq event(since I started), I rarely saw any bps during the last halloween event, I moved to pc on the covid 1.5x bonus so I'm not sure how often pc survivors put bps during the halloween event.

  • @KlapzCheeks said:

    Is there a way to transfer your xbox DLCs to pc now or not?

    Nope, not yet, crossprogression was only added for stadia and pc right now.

  • I can tell that they got greedy, they weren't like that last year, I'm starting to believe they don't know that if there is a reason to play people will play more, archives isn't enough, more people would play if their "start" wasn't so harsh.

    I feel like I will get dissapointed this event....

  • So no double bp this event as well? Just the small boost for gens/hooks? What the heck is happening to events now?

  • I try sometimes not as often I was a billy main and I hate the new animations and the roar so I play him as little as possible.

    If I were to compare it to someone I would compare it to the doc, too loud for me, both of them are extremely loud when playing them.

  • @DarKaron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678830#Comment_1678830

    I ended up figuring out a... Really silly build that makes OoO rather pointless against my Freddy.

    Dying Light + Save the Best for Last.

    You ignore the Obsession HARD. Unless you need some personal space, their existence is a non-concern.

    Never thought of using stbfl with freddy, I can see why you are using that build.

    But that is not a silly build imo since by ignoring the obsession you are building stacks from the rest for both stbfl and dying light.

  • I'd be down for that since I mostly play solo survivor but also give extra points for killer when playing against SWF, not asking for a major point gain but like 25% as well.

  • Maybe it is because of Freddy? I haven't encountered any OoO right now, but I just started playing like an hour ago.

  • I remember thinking that unrelenting was "an OP perk" also my most noob thing that I have done when I started was instant tunneling, I still have those vids, they were really embarrassing.

  • @Lunairtic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678753#Comment_1678753

    I havent been able to find anything about them adding it only that people would like it to he added. Also I'm on PS4 so I have no mouse wheel v_v

    Oh, since I read space bar I was like then it's on pc, yeah I remember how annoying it was to spam X to struggle, I really have no idea what else could be a button to not have to spam, but just like someone above said, it would be better if it was something like "hold button to give up" and that way you really don't have to do anything.

  • Change it to mouse wheel down, it makes your life easier.

    But they mentioned something like adding skillchecks or something like that, I can't really remember.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1677042#Comment_1677042

    It does start a bit earlier, we tested. If you run Spine Chill it starts shortly before SC rank 3 comes on. (at least going by the tests)

    https://forum.deadbydaylight.com/en/discussion/comment/1677049#Comment_1677049

    You said that when I defend the design of a killer and his sheer existence I'm not welcome. Which very much equals that I must share your hate for deathslinger, as that seems to be the option you do approve of.

    I got confused by the second half did you edit something? When did I said that I don't approve of Slinger?

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1677084#Comment_1677084

    I agree; 3 blink grab should just be blink grab in general, imo.

    More people know about it now, especially on PC. I'd guess that's why. Idk, though, at the point where I'm last person I'd just let the poor guy going for it to get it.

    When I played on Oce servers, there were a lot of sweat squads running it, but I find EU is definitely a bit more laid back on the survivor side, for the most part. There are factors such as countries. For example, I find Russians are awful to have in my games for either role; always so toxic. And it doesn't help that the killers from there are being boosted by the fact they play on high latency. :)

    I've been thinking of farming the 3 blink grab right now, like put a cake, let the survivors know that I just want to farm, grab them and let them take the ez w.

    Are russian servers that bad? Or they just have bad internet?

    And yeah from what I've heard EU servers are more chill, less toxic and mostly play for fun without sweating for the W, don't get me wrong, I know that there are players like that anf EU have amazing competitive teams but most just seem to play for fun.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/197323/lithe-is-more-used-than-ds-said-the-devs

    That achievement needs a rework, tbh. I tried for it and 3 times didn't get it because the last person would DC just to spite me and end the game before the mori finished or I'd get Ormond with lockers every few meters so that I couldn't do it to the last person who again was trying to spite me. That I've earned it fair and square multiple times and have still been unable to get it, because the other people wanted to annoy me is incredibly bad design.

    As for the DS thing...their stats don't lie. I don't see any more than 1 DS per game in EU, except in very rare occasions. Hell, often when I play survivor, there is literally no obsession. DS won't stop you getting this achievement, though. Just spiteful survivors.

    This achievement and the 3 blink grab need a rework, and yeah I have it on ps4, I just wanted to 100% on pc.

    And that is weird, I usually see it 3-4 per match but I'm in US servers, good to know EU players don't have to rely on a perk to play great.

    Also, this achievement is turning into my bane of existance again, I don't remember having issues when I did it on ps4.

  • @UMCorian said:

    Did they actually say that? If so, that's the most cherrypicked dataset I've ever seen. How about look at everyone above Rank 10... or filter out anyone who hasn't unlocked Laurie or the Teachable first (at least!), then tell me what perk is used more than DS. lol

    They said it a while ago, I want to say around 6 months ago? Or even longer, probably when ruin got changed.

    They said that Lithe is used more than DS.

    I can't recall which dev said it though.

  • In my opinion, deathslinger is fine, same as huntress.

    The only thing that I dislike about deathslinger is the start of the chase, most slingers will have M&A, which makes your TR 16m, but the song starts when he is like 12m, giving you no reaction at all.

    Huntress is next to old Billy in terms of balance imo, without insta saws of course.

  • For everyone in this thread, I just read every comment and read my post/thread however you want to call it and realized that it may have sounded salty.

    In fact no, I just want to point out that there are a few things that the devs don't look at, these survivors were good and I think they were a bully squad didn't worked for them but didn't worked for me as well.

    I want a simple discussion just like how you are currently doing with each other.

    That match made me do an experiment which a lot of you have done already and I understand that just because it happens to me it will happen to everyone.

    Keep up the great discussions and great job for keeping it civil to everyone.

    P.S: this is not a "I hate the devs" post, I don't hate them for anything, I may disagree but never hate them, again they made this game which has been my fav game for 2 years with all the flaws it may have.

  • @KingMyers said:

    https://forum.deadbydaylight.com/en/discussion/197323/lithe-is-more-used-than-ds-said-the-devs

    As you're a ps player I will say this in terms that's understandable, ds is only spooky scary if you're literally chasing down the same person non stop, don't wanna deal with it? Either get it over with fast or wait it and find another player, a survivor gets downed 9 times outta 10 even if it's not a SWF someone will try to come help if they've been on the ground for a few seconds. You'll get there buddy just keep playing killer till you're better no biggy

    I'm on pc though, but people think that I'm complaining about DS when in fact I'm just complaining about the the total usage of that perk.

    I'm not new at the game as well about 2.5k hours adding ps4 and pc, I just hate the achievement as well (did it on ps4 now still trying on pc).

    But I appreciate that you were kind.

    P.S, I guess I'm just dumb for caring about achievements lol

  • Killer: bbq because I love bp and when playing huntress I can try to do cross map hatchets.

    Survivor: bond, the times that it has helped me loop somewhere else instead of where other survivors are is insane.

  • @ABannedCat said:

    I lean forward everytime with Nurse, because my god that lunge is so short on dedicated servers!

    ^ basically me whenever I use Nurse, I'm like "if I lean forward her lunge will surely connect!"

  • @HagIsBestGirl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674458#Comment_1674458

    She's free on switch base game too. Sorry if someone said that already, lol, Im late.

    Never late!! Believe it or not I forgot about the switch, sorry about that.

    The Switch is only missing Freddy and Quentin right?.

    Thank you! I will use that list as a "how to do a list of perks", I appreciate it!

  • @GoodLookinCookin said:

    Literally just played against these exact guys lol

    Must've been a fun experience right? They weren't toxic to me or anything but hopefully you did better than I did.

  • @ClickyClicky said:

    Wasn’t it “more used than dead hard” they actually said?

    On the PC version that’s definitely not true. In fact I’m surprised that you don’t have a single DH in there, I get about 3 per game on average with the last likely having sprint burst.

    Come to think of it crossplay is on now and I dont see that many console gamers using Lithe.

    I really have to question some of their stats. They claimed swf wasnt that common but from my experience yes it is.

    I believe it was Lithe, I remember the "Lithe" part because of Otz's chat going crazy when lithe was being used.

    And yeah, I'm also surprised that no exhaustion perks were used especially dead hard since it's also very common now a days.

    @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674589#Comment_1674589

    You'd have to do 100 each... to be fair

    I'm also thinking of doing something to this effect but with specific stats to record... and I'm starting with games that I put on YouTube (get the easy ones done first)

    Specific stats? Like what kind if I may ask?

  • Nah, he is fine as it is, I just got the adept with speed limiter after GoodBoyKaru told me to use them since it's easier that way.

    And facecamping bubba with insidious is the way to go if you miss the old days of being camped by one and I haven't seen those in a very long time.

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/197323/lithe-is-more-used-than-ds-said-the-devs

    I think the key word they can leverage to say it's truth is "used"... If you think about it if 4 survivors bring DS it will get USED a maximum of 4 times. Lithe can be USED many times by just one survivor, meaning if 4 were to have lithe it would be used a dozen or more times...

    Tricky politician talk goes a long way in avoiding telling a straight truth.

    You just F-ed my brain but it is true.

  • Oh lol I thought you were dead serious, I'm not young and can't tell if being serious or not.

    @xenotimebong said:

    I see more Kindred than DS these days, but that doesn’t mean that Kindred is a more popular perk than DS overall. It just means that I, personally, see it more. I’m one person, on one platform, in one region, in one particular rank bracket, playing solo which automatically excludes 4 man SWFs from my lobbies when playing survivor. So my experience is far from universal, as is yours.

    That actually makes sense, in my region I usually see DS/unbreakable at least twice or thrice per match, I might start doing an experiment.

    50 matches as the killer and 50 as survivor to see the most used perks on both sides.

  • @Sonzaishinai said:

    It makes sense lithe is used more then DS. Feng is free on console.

    What people often don't realise that their personal experience means very little in the grand scheme of things.

    How many hours do you have? 1000? 3000? With an avarage of 40.000 players on steam that's about 4,5 years worth of experience every hour. And that's on pc alone.

    You're a grain of rice in an all you can eat buffet of the Entity.

    About 2k hours on ps4(when you were able to see your hours last year) and about 500ish on pc

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674456#Comment_1674456

    The developers as far as I know have NEVER shown the perk use statistics at all for survivors so they very well could have been lying.

    They also have never said HOW survivor perks are calculated.

    Is it based off of if the perk is in the game at all(Meaning 4 DSes count as one)?

    Is it based off of how many time that perk appears(4 DS count as four)?

    Does it only count the DIFFERENT players using it(4 players using 4 DS count but only once no matter how many games they play)?

    Each of these gives a different answer but the developers refuse to even tell us which(If they even use any of these methods) they count for survivor perk usage rates let alone the number itself.

    That is something we will have to find out, how they do their stats.

  • @CalamityJane said:

    Ok but how is this the achievement to complain about it with? You literally never have to hook someone.

    The achievement and DS are two topics but DS is less used than Lithe according to the devs, which is a complete lie.

    Also get dedicated and you either slug or hook, which happened to me.

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