OMagic_ManO
OMagic_ManO
About
- Username
- OMagic_ManO
- Joined
- Visits
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Comments
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@RyRapsYT said:
I think mike is not great. But he is just like the 1978 Halloween, which is why I like him. in the movie he never runs he walks slowly just like in dbd.
IMO there are elements from 1978 and now that are open for implementation for what he can do, thanks. :)
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I was going to put more polls in but I accidentally submitted, if you have suggested changes, list below.
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Don't get me wrong, you can be really intelligent with Trapper, but it's constant add on grind and time wasted on getting traps to make use out of his m1 killer state.
Myers is a bit outdated, wish there was more, tombstone could be reworked to different ways to play them.
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Spend more time in this game and watch some videos on it before you judge, many players with few hours will announce something as strong, truly not so in reality, don't camp and they won't see you.
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I am so sorry you played that much, I am so so sorry.
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I need fun any way I can with this game, winning is nice but i've played so long that I know almost every trick, plus haven't been playing lately so I get matched with people who barely play, most the time they don't have the understanding of DBD all down.
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Mr. X or Nemesis, don't really care too much for lady Dimitrescu right now, know nothing about her, Leon would make a good Survivor, that or and Claire, as another 2 survivor 1 killer chapter.
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The Entity encourages you to make sacrifice, to play the game to feed them, you are not rewarded as highly for a Mori, they should stay as is.
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Maurice, there's not a better horse out there, best boy in town, clown town.
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This map is loaded with pallets, with almost every pallet being safe, i'd recommend running SF, Enduring, BS and Hex: Blood Favour, not that you know you get that map, but anything to get pallets out the way in quick succession without losing gens and not hitting anybody.
Survivor sided imo.
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Thanatophobia, Infectious Fright or Undying, BBQ, Ruin.
No point in healing against Plague, Thanatophobia is painful against her.
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2026032#Comment_2026032
I'm trying to figure out what you said that was so edgy
don't worry about it, argument was made, misunderstood but the point was put.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2025425#Comment_2025425
You're implying that playing for Kills is the same as playing for other people to be miserable?
Not at all, i'm talking in playing in a way to just make others miserable, which isn't 'ooh you killed me waa', it's just playing like a scumbag and letting that fill your ego, nothing wrong with playing for kills or hooks, how you do it is different, as a Killer main.
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Just gen rush lol, you got it champ.
Doesn't take long to make 25% progress.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2025115#Comment_2025115
Shhhhh your giving the attention they wanted
if that's what makes an edgelord's day, so be it.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2025441#Comment_2025441
Lets say I get unhooked and chased and the killer loses me, doesn’t go after anyone else but is still looking for me. In that time should I be useless or hop on a gen? Then he finds me 30 seconds after and I don’t have my DS, maybe it should be for 60 seconds unless someone gets downed or something
It's 60 seconds, you will be able to use it again but the timer stops as soon as you do an objective, it stops a Survivor from sitting on a gen and having a Killer waste time picking them up for a 5 second stun, it will still benefit you in not getting tunneled, use it as a getaway tool, it was not meant for you to be untouchable.
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In terms of pressure he is massively strong, you can make quick gen rotations and he's nasty with Surveillance and Ruin, you may not want to play him forever and his perks are not in my personal preference but he is a good killer for everybody, if you wanna learn to place pressure, try him.
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Potato Oles are the REASON to go, we got a Taco Johns in my town, everything on the menu is good.
I'll have a strawberry shake anywhere else at best.
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If he does get a secondary moveset, I would like to see something of his stalk, analyze then attack, they could rework the tombstone to change the way he uses his moveset, in terms of different abilities, considering he is pure evil, not much is known of him, but as you can see, not much can stop him, he doesn't need to run to catch you, would be cool to get something in reference of the first or 2018 movie.
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As a Killer main, tunneling sucks, it isn't fun, camping isn't fun.
Although nor is getting 1 hook by the time 3 gens are done, doesn't matter if it's a high mobility killer, just to be able to come back from not finding a survivor within 30 seconds of the game, I run Ruin, Pop, Undying and Surveillance, I shouldn't have to put on that build, but there's not much of a choice when games end in quick if i'm playing some m1 killer.
Two sides of the coin, albeit different sides, but not good sides, one coexists with the other.
Aside from that, tbag = tunnel.
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@ZtarShot said:
I haven't been in the dbd community all that much in the past few months, who said Decisive Strike was getting nerfed?
Also, why mention it if you're attempting to get your adept?
DS will deactivate when you do objectives like healing, gens, totems, don't think lockers count.
People are upset about the changes because it removes your ability to be immune.
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Haddonfield is the most annoying map, if i'm not playing Freddy then 9 out of 10 times, i'll get get gen rushed, that's that.
Midwich is the the most boring map, just walk around hall after hall to find Survivors who are roleplaying with Urban Evasion.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2025370#Comment_2025370
LOL, if I was trying to be edgy, you'd know it.
https://forum.deadbydaylight.com/en/discussion/comment/2025390#Comment_2025390
The ending statement "Moral of the story, hooks are more fun than kills," is a statement of preferred playstyle.
Where the reference came in first place is that 'i'll play my way' is reference to 'i'll make others miserable' which is fine, i'm not here to judge on that aspect, but that is edgy and honestly if you were acting edgy as you were, or even more so, it's laughable and cringe. 🤢
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The strawman you're trying to make is solely 'super upset person every match telling me what I can and cannot do', if your issue is what's toxic and what's not, how about play the way you want to? Shouldn't matter as long as you're having fun, if you're playing a solo role, worry about yourself, who cares what they think.
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If I am getting slugged, i'll go outside, take a bathroom break, grab a snack, watch Youtube until it's over, there's more fun things to do then wait out a 4 min timer, staring at nothingness.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2025157#Comment_2025157
You are back too. Noice. :)
Played DBD recently again, decided to give the forums another shot, thanks for the acknowledgment! Nice to see you too.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2025115#Comment_2025115
Edgy? I was acknowledging his play style of valid for him, but not for me. Nothing more.
You're reading more into what i said than is actually there.
You said your statement with hope of it being seen, hence the attention seeking, what you said was pretty edgy.
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listen.
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People hop on to cause problems, either you gotta put up with it or play another game, every multiplayer vs game has it.
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imagine attention seeking by being edgy lol
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@Zixology said:
I've been told to "do bones" and that I'm toxic for breaking hex totems. I can't wain.
Anything you do to the enemy team that negatively affects them is usually toxic by their standard, just depends on the day of the people, makes the difference between 'gg' and you being talked down.
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I'll take new content in the battle pass but to spend every day for the time the battle pass is out to try and get to 70 is suffering, played 3 games last night and got not even 1 level, i'm on a red glyph challenge, spent 20 minutes in a match trying to find a glyph on the silent hill map, slugged the last two survivors, didn't find it, got a 20k bp payout, not really excited, from 15-30 is like the best pieces in the pass, but even then that's how far I usually get, I got to tier 50 on the first pass, I sweated to high hell for it.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2022254#Comment_2022254
And have fun if you're versing a Plague!
Did you... tell me.... to have fun against a.... a Plague?
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2022277#Comment_2022277
Yeah the game defonetlt needed some balances and more content, which is a shame at least for now nothing is planned. I had a ton of fun with it though. I like doing annette infect builds and I think I used Tyrone the most to tank for people. That game had a lotnof potential but lacked the support it needed to really shine. I may go back and try it again soon. I miss playing it
First things that need to be fixed imo are the 0 counterplay Mastermind and Survivor builds, like near infinite rocket Jill, you could have a huge set up in lane, ready to use your creatures in a intelligent and bam, just molotov, grenade spam, always getting hit by concussions with Birkin, it turns down the ability for you to try fun builds and makes it so you have to run the meta just to have an inch of a chance.
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@IWasLeft2Die said:
Resident evil resistance was the closest competition imo. It's a shame they stopped supporting it. Its a lot of fun still though and I'd recommend giving it a shot
I did, played both sides, as Survivor you can have near unstoppable builds, I usually ran as Samuel with the electric knife as my only weapon and tons of repair kits, as Mastermind I ran as Daniel with movement speed and the unstaggerable perk, there's dirty things you can do like a Annette team wipe with a zombie swarm but ultimately, Survivors can destroy any chance of a Mastermind getting their snowball going, pre planning is not easy in a fast paced game, there's times where I did about as much as you could do to survivors, beat on them, killed a few, yet all of them escaped, got some good DCs at least to show for it.
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That's what I believe is what BHVR is trying to change, shouldn't have to do a challenge that would cause you to throw the match or keep you from your objective.
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Quite fine with current Pharmacy, don't think you should ONLY get medkits from chests with that perk, ruins your ability to get a key or another important item like a flashlight.
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In chase, try to use your base speed, no saw to push them away from something that can block your saw from them, like a window or L+T wall loop.
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I do personally agree, they are fun and skill viable, they can be played with strategy, are they the most fun? Fun is different for other people, so not necessarily.
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Not a bad deal, people have a inflated sense of self worth when in SWF, usually games are fine if they aren't trying to finish gens in 3 minutes.
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Survivor wise: You will finish generators faster if you split up and work on a generator individually, that means on average 3-4 generators are being worked on, more for the Killer to work with.
Killer wise: follow the marks on the floor, those are scratch marks, those show where a Survivor is if you lose chase with them.
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Keep it coming, Sloppy Butcher and Nurse's Calling will be your saving grace!
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@MadLordJack said:
Leatherface is in a weaker Freddy-state. He's still super easy, but now he's pretty damned strong and his only real weaknesses are gens (who doesn't have that weakness) and windows (bamboozle exists and pallets are finite). Which basically means people think he's a lot stronger than he is.
He doesn't need nerfed or anything, I thinks he's fine, but I can definitely see people coming into the forums and complaining because he really is, and I cannot overstate this, extremely easy to play and decently strong to boot.
I have faced him and went against him, windows are easily not an issue if it's not killer shack loop, if you can master an already easy killer, wins constantly, I thought he was pretty damn good cause I played two matches in a row in The Game map and 4k 5 gen'd, then proceeded to get the map again after playing again the next day.
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Michael Myers cause I just love him as a character, that's sort of why I even played DBD to begin with.
I play Jeff and David as survivors cause I like David's strong will and Jeff is just a good looking person and cool himself, waiting for a Jeff rift.
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All I wanted to see was Clown's monkey chunky torso, don't play him often but you can get lost in that circus belly.
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It sucks cause I'll have my days where I need to grind add ons and perks for Killers rather than work on the one I want to, I wish getting add ons weren't such a grind fest but that's why I like the Killers who have yellow addons as their most viable ones.
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Hillbilly because my teammates go brain dead against him and run in a straight line.
Edgy female mains, they are so full of themselves, little flashlight squadron who click spam so I'd chase them, got a whole video with a Huntress 4k and some edge to add in PS4 dms.
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Literally just loop the same car and same pallet over and over, you'll win almost every time, every Survivor I face runs the same loop over and over so you're forced to leave.
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I know booty matters, but can you feel the masculinity radiating off this picture? Yeah I thought so too.
What matters is a big heart, and a big chest. <3
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Dead Hard is a third health state, I can no brain Dead Hard dash to a pallet, get a stun and get a free escape, only then I can t-bag because I feel like I had power because I had a crutch perk.
I say this as someone who dropped exhaustion perks because I wanted a challenge.






