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NullEXE

NullEXE

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NullEXE
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  • @Tokkern said:

    https://forum.deadbydaylight.com/en/discussion/125439/if-self-care-took-2-minutes-to-heal-people-would-still-use-it

    It's on you for not being able to get higher ranks.

    And don't give me that "they are on high ranks too" bs. I never see them.

    I hardly see self care in high ranks, it's always Inner Strength, or Med Kits.

  • Finally a Killer nerfed to the point that makes the game fun for everyone~

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046252#Comment_1046252

    Funny that you think I'm a survivor main just because I disagreed with you. Shows exactly where your mindset is.

    Funny you think I cared if you even played survivor just because I used the same logic against you.

    @Zixology said:

    So... You're upset that you absolutely slaughtered a team before even a single gen got completed, but one guy got out through the hatch because you didn't sweat enough?

    You're a perfect example to use when people say that killers act entitled to 4ks.

    "You're a perfect example to use when people say that killers act entitled to 4ks"

    Show's exactly where YOUR mindset is, and what kind of person you are.

    It's pretty toxic, and manipulative, you should probably get that checked~

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046220#Comment_1046220

    Well technically you slugged one of them not the last one or they wouldn't have escaped 😛.

    The thing with DS in this scenario is like NOED you have to expect it to be possibly used by each and every player.

    There are issues with DS I agree but for myself its more about it breaking momentum with those who dont tunnel and randomly find the same survivor after hooking another in certain situations.

    In this instance though it seems you had a way to counter it but fell foul of not expecting it and lost the last one due to it. At least this will cement this into memory for yourself and I doubt you will fall foul of it again as once bitten twice shy.

    Lol you right. Honestly I think at this point i'm just going to go a slug build like all the other killers and watch as they bleed out on the ground. It's all just potato's in red ranks at this point anyways, sooner or later they will want to leave the game too.

    I had been tracking DS, but for some reason Feng's (I guess) just kept getting just finished of cooldown any other time she was downed, because I was trying to force and DS's out as much as possible all early game (There wasn't any mid or late game, since they didn't get a single gen done). But nope. AT the very end of the game it was there... For some reason?

    Nah i'm done playing for today, that and a slew of other bad matches, ######### auto-aim system, poor pip system, poor ranking, and then the often SWF. Killer is too infuriating, and i'm not even going to touch solo survivor which I imagine wouldn't go any better for me. So i'm just going to wait till my SWF get's on to play later to play anymore. This is what the Dev's would have wanted anyways ;)

  • Some hero's don't wear capes, some wear Urban Evasion, and teabags

  • Everyone upvote this, especially with the new ranking system, we need whatever we can to know if we are doing well or not.

  • @Zixology said:

    So... You're upset that you absolutely slaughtered a team before even a single gen got completed, but one guy got out through the hatch because you didn't sweat enough?

    You're a perfect example to use when people say that killers act entitled to 4ks.

    It's merited in this situation. I deserved a double pip, I did well. I expect to be rewarded as such.

    What I think is your response is a perfect example of when people say Survivors ALWAYS act entitled, and expect free wins handed to them, even when they play poorly, and abuse perks that lets them ignore punishment.

    Because both happened. A perk designed to avoid tunneling, was used to ignore punishment instead, and then they found a free win mechanic taking my earned double pip away.

  • No.

  • I've started to just DC. If 2-3 gen's go before I finish 1-2 chases. I just DC and let them sit in the lobby que.

    It's how Survivors told BHVR what's broken in the game up to this point, I don't see why Killers shouldn't use it to do the same.

  • And if you close the hatch early, then killing the last survivor gives you less points than a normal sacrifice? Lol what? Okay. That makes sense? (It doesn't make any sense).

    Sorry I really fail to see how punishing the Killer is how you should remedy Survivors taking the game hostage.

  • @twistedmonkey said:

    In this instance it best to leave them slugged and close the hatch before picking them up.

    It easily could have been a 4k in this scenario.

    I actually slugged the last person. The last 2 I basically played hook exchange until the Claud died. For some reason I guess Feng's DS just ran out in between till the very end. It's stupid af if you ask me.

    I don't even tunnel, yet the "anti-tunnel perk" gives the last survivor a free win. She even pip'd?

    Yet I don't get a double pip because I was matched against a team of purple/red rank potatos? Cool story bro.

  • Ruin needed to be changed, get over it. They will make other things stronger, or weaker to compensate the early game for Killers. It sucks, but it will get better, it's how balancing works. Like do you think League of Legends got to where it is now, if it didn't have to just cut weeds by the stem? No there was a time when you could run 6 Sunfires, and 6 Warmogs for insane buffs that ruined games, and skewed statistics. Then they ripped that playstyle right out from under the players and overtime fixed the damage those builds caused when they got the statistics back on track.

  • They had a survey for the patch when it was in the PTB, before it was released to the main game.

  • Automatic De-pip, and total loss of all bp points gained that match - if you willingly dc, so it's not to "keep their rank", when you basically have 5 free dc's every 3 games played, I can see why people DC so often.

    Primarily it's used to force the Killer to de-pip, because they won't collect the points to hook you, and sac you.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043133#Comment_1043133

    I don't mean to be that guy, but if someone is following you around trying to get flashlight saves, they aren't doing gens. I would really hesitate to call that gen rushing.

    Peanits you savage x'D.

    But Peanit's right dude. I had a swf today where a Meg was the designated "chaser". Fully equiped with OoO, a Flashlight, and spend the whole game Pallet/Locker spamming unless I chased her.

    I ignored her all game, and tunneled the first survivor I got. Then it was 1v2 with an annoying ass mosquito.

    In End Game Chat they said I had to tunnel because I couldn't handle their "awesome comp", and we're reporting me for tunneling/camping.


    However 4-man swf's are hell in this game when they want to be, and most games the swf doesn't make mistakes like my match did.

  • I have only be running my Kobe today. I do not take Deliverance, as I would think that is cheating, because it isn't much of a Kobe if you remove all of the RNG from it.

    In Honor Of Kobe -

    Spoiler Spoiler Warning ▲▼

    Adam Francis w/ Med-Kit (Septic SyringeAnti-Haemorrhagic Syringe, Abdominal Dressing

    Breakdown, Slippery Meat, Decisive Strike, Up The Ante


    Breakdown, Obviously what I was doing all night when I heard of the dreadful news.

    Slippery Meat, How this legend played on the court like a boss

    Decisive Strike, For any of the Killer ######### whom don't respect the Kobe

    Up The Ante, The more people, the more people get to see a Kobe for the legend

  • Darth Vader outfit for Doctor please

  • I'm only concerned, because of the MMR notes. I had 4 friends literally uninstall today, and are coaxing our gaming group into switching to GTFO. Like I know that's not a big number, but I imagine they are not the only ones.

  • When you hide the rank everyone will start to assume they lost because they were matched against people of higher skill, and matched with people of lower skill than them. This will steadily start making the game less fun to play for people, because they will feel powerless as they won't understand why they can't have good game, and it's just easy to place the blame on an invisible matchmaking. As a result the community will continue to become more toxic, people will continue to dislike the game, and as a result the game will start getting bad reviews till everyone except a small group of cult fans remain in the game - which is when a game becomes most toxic.

    Why they decided to take this route confuses me, but anyways. I'll sit here and watch as the fires burn.

  • Of my friends that mained Nurse, they have all stopped playing her because I quote "We just don't want her to get nerfed after we put so much work into learning her. We will play her every now and then, but rarely"

    And I am starting to feel the same way about Freddy.

  • I agree with this, if not, then remove hatch from the game entirely. You don't fix a problem by giving the win to the player that is doing the wrong.

  • I would rather play Clown than play Nurse.

  • Btw i'm steadily starting to see more Inner Strength than Self Care. One thing to understand is that new perks will take time to learn, and that people will connect and rely on certain builds for a very long time in a game like this.

    Inner Strength is better than Self Care, you can't change my mind.

  • Are you calling my; Lucky Break, Dance With Me, Quick and Quiet, and Iron Will. Combo bad?

  • By observation alone, I can say with certainty. I am seeing more Freddy's.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044029#Comment_1044029

    I'd love to have a F13 type system in place, where you can only hear each other, or the survivors, within a certain distance. At least if that was put into place, killers can't complain about comms anymore.

    SWF would still be stronger, but at least with a proximity chat the game would be more balanced, and to be honest even more fun. I agree. I would really like to see this added as well.

    So many times I find other survivors and we are meme'ing it up, it would be great to shoot the ######### while we both Dwight in Lockers in the basement.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042986#Comment_1042986

    Well but the hooked survivior is supposed to block hits. I believe disabling animation enhancement for the hooked surviviors could fix the problem.

    Yeah they can, if the Killer messes up. Not because a broken aim-assist forces them too.

    Playing survivor should merit some level of actual skill.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043210#Comment_1043210

    Voice chat was in the game, but was removed since it was 'Too OP', but this doesn't stop PC users using things like Discord, or Xbox/PS4 using the Party system to talk that way. No matter how you look at it, SWF can always communicate. And it's not like they can outright ban people for using party chat on Consoles since that's built-in software to the consoles. As for PC, maybe, but then at the same time, it wouldn't be fair to ban chat for PC but keep allowing Console to use their party chat. It's really a no-win situation with SWF

    The add voice chat and balance around it. The Killer is supposed to be the power role anyways, and if the Survivors decide not to use the tools available, then that is their problem. Not the Killers.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043195#Comment_1043195

    I can't say for sure what aim assist truly does, but the devs claim it just makes the hits look nicer after the server has confirmed it's gonna hit.

    Then again, maybe it is the aim assist. Seems very possible.

    It's been an issue for a very long time. They also don't just say "makes the hits look nicer after the server has confirmed it's gonna hit". Because the hit isn't confirmed till your weapon object interacts with the survivor hit box object. It basically is a cone shaped radius in front of the Killer, and that if the attack were to go through (be in that cone), they aim-assist will kick in and try to force it's best to connect the blow, so it looks smoother. However that causes problems, like "What if another object suddenly is in between the killer and that survivor". Like the survivor took a quick turn around a small rock. Well. Just what you would think the aim assist kicks in, forces your attack forward, and you can't avoid that object.

    What I think is happening, which is why it happens more often with survivors on hooks. Since the survivor on hook, while on hook is still a survivor in the coding, it recognizes that survivor as the one you're actually aiming for before the savior, and then forces the attack to go through on the hooked target.

    I could be wrong, because I don't program the game, and that is a simplified description, but it definitely happens a lot more often against hooked survivors than it does other objects in the map, so i'm theory crafting.

    I just wish they would fix it, or change it back, because honestly if you require to use the survivor as a body shield because you didn't take Borrowed Time, then you should be getting punished for performing unsafe saves.

  • @Rezolushun said:

    I’ve played both Survivor and Killer so I know exactly how OP talking on coms can be. I use to main killer until my games tonight. I literally just uninstalled the game due to SWF group’s toxicity. I’m not saying all groups are toxic but the game is just easier for them.

    Is there a way to include the killer into the communication? Or once the group enters the match they can no longer communicate? I’m one person VS four people constantly updating each other on my whereabouts.

    I know because my matches as survivor with friends went like this...”Hey, it’s Ghostface so be alert. Ok he’s on me now get to a gen. He left me and headed your way.” Etc...

    We all escaped with the greatest of ease. He got a single hook.

    I hate what this game has become. Maybe one day I’ll be back but for now. Farewell to the fog.

    Most games would just ban the use of third part software to gain a competitive advantage. Yes I meant to describe that - that specific. It's really dumb that swf can do that and solo's cannot. I would see it as misuse of other software, but the dev's don't, and refuse to add voice chat to the game to give Solo's even a chance at having the same tools as a SWF. I don't even care about the Killer side, as I know for a fact that the game will become better balanced for Killers if they just added voice chat for solo survivors.

    Sure many may not even use Voice Chat as a Solo, but it at least gives them availability to the same tools.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042986#Comment_1042986

    I mean the slab of meat is there.

    They said they wanted to keep the hooked person's hitbox active on purpose I believe.

    They brought it back because they wanted using the hooked survivor as a body shield to be a thing, because for some reason they think that is a "skill" to do. Which I don't care about that part.

    What I do care about is when I am deliberately standing behind a survivor, and the hooked survivor isn't even in my view, or just a sliver in my view, and my character literally turns 90 degrees and smacks them like Wednesday's #########.

    Body shields is okay. But having aim-assist (which most killers don't even want), attack targets well out of your aim is stupid af.

  • @Anara said:

    I agree with you Clown, sometimes survivors are just dumb lol

    But when I faced them I let them escape and chase another one because of my laughing and my pity for them.

    Im just camping/tunneling when the army of claudettes ran around my feets and try to humiliate me.

    I just had a match where there was a hook just outside a Gen, and the survivors just kept exchanging hook for me kicking the gen adjacent to it with pop, till one of them died. After a short time the Claud (the only good player on the team, pulled off an amazing Unbreakable save - which could of won them the game if the other 2 weren't so brain dead) had finished 3 gens on the other side of the map, so I ended up in a very strong 3 gen situation with all gens next to each other, and the person on hook next to them as well. Slugged the other survivor, and literally just had to stand there since Surveillance was showing me if they ever touched the other 2 gens.

    Got called a camper and tunneler, but if the Survivors played smart at all, they wouldn't have three gen'd themselves in such a poor scenario.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042876#Comment_1042876

    Not necessarily that it's harder to fix, but it's riskier. Hooks are a crucial part of the game, and rushing out a fix without having the proper time to test it could backfire in other ways.

    But getting back to the OP, both are issues that we are working on at the moment. We'll get them fixed as soon as possible.

    Just remove that hooked survivor hit box, god it's annoying when a survivor comes running recklessly, and unsafely saving someone. You swing for them, and the aim-assist is just like "Yeah i'ma just 90 degree you into the hooked survivor, or ignore the savior entirely". It's like Killer's shouldn't punish survivors for making bad plays anymore.

  • The Map sizes, and emblem system is the problem. No one wants to sit and hold m1 longer at a generator, and I want to be able to chase survivors more.

  • I suggested the idea that in lower ranks certain perks, and/or higher tier versions of those perks are unusable. To balance the game for newer players, and that got shot down very fast. I think that bully's deranking to pick on newbies is something the game is just going to have to deal with because the dev's don't want to restrict the ones doing it.

    Literally that idea only hinder's the people purposely deranking to bully people. It hinder's no body else otherwise, because everyone else is already at a higher Rank.

  • @OperationMintyHippo said:

    Why is anything past bloodlust 1 even in the game still? Is this considered a "legitimate strategy" to kill people according to devs? Orrrrr.....

    (Yes, I'm on xbox one.)

    https://youtu.be/NZsMmaPubJU

    Ehhhhhhhh, well it can be. You're still pretty new, so i'm sorry to say, but you should get better before you say "Bloodlust is bad". The problem is, a good survivor knows that when the Killer loses sight of the survivor and the chase, they lose Bloodlust, and if they break an object like a Pallet, or Generator. They lose Bloodlust.

    The game is built around you're not going to chase a survivor for 9 minutes. You give a little chase, take a free hit, and leave, or you chase, down, hook and leave. Bloodlust is really only useful to slow Killer's that can't end chases quickly, and even then it's a poor choice to rely on it.

    But it's definitely not an issue for survivors that know what they are doing.

  • SWF will always have an advantage over Solo until the dev's start implementing tools that give Solo's the option, and ability to have the same communication as SWF's do.

    Like Voice Chat.

    Proximity Voice Chat would be cool.

  • I de-rank to play more casually.

    Play against back to back 4-man swf, with my Clown?

    No thanks.

  • Yes. This perk that is entirely useless to the player until a chance moment, after a long condition, on the chance that you're team are unreliable, and only works once in an entire trial.

    Is OP, and obviously very Toxic.

    It wasn't just an entitled killer being toxic, when they should have been more aware.

    Alright. Now i'ma jump on my tenacity and slug race my way to the hatch. Peace~

  • I hope to find a makeup artist who will do me a Freddy cosplay at some point, and I cosplayed as Ghostface every Halloween through Junior High and High School x'D

  • @Hag.is.Dtier said:

    Which killer is the worst out of Bubba and Clown, in your opinion?

    Some will put Legion but at least they get free hits and can mind game due to average height.

    I'll go with Bubba for the fact that his "power" hinders him and only serves in camping. Where as Clown can get rid of pallets quicker.

    I believe both these killers need to be next for buffs/reworks because they are both poorly designed and have heavy flaws.

    Idk what you're talking about. I don't break pallets as Clown, and do fine. I also don't chase - for long.

  • @Peanits said:

    Not sure if you skipped to the end, but matchmaking and ranking are both being completely changed. Yes, ranks will be hidden at some point, but only because they are not going to be used for matchmaking. Instead, we'll be using a different method to track skill (independent of emblems) and matching you based on that.

    @Peanits Pleasssssseee tell meee if there are any plans of adding a "Recent Matches" menu to track how well you are doing. It's so annoying tracking my builds on Google Doc's. Pretty please, because you love me.

  • It almost feels like one side never see's the nerfs done to the other, and vice versa

  • Yeah. It's a pretty fun time. I definitely get into lockers a lot. The same as I would do against the old Doctor.

  • An AR mode would be pretty fun

  • Ohya, definitely. I main Clown, and the amount of power he has is incredible. I regularly get 2 sac's or more each match, even when running just 1 tier 1 perk that doesn't even come into effect until the end game doors open. Here is proof:

    noed.jpg noed2.jpg


  • If you just unhooked someone and the killer was close enough or had their ability up to be able to do that, then you performed an unsafe save, and that is the resulting punishment for doing so.

    I don't see why the Killer should be punished by a perk because you or your team decided to play recklessly?

  • I got 32k in a game once, 4 iri emblems, and double pip. They called me a camper and tunneler.

    Juggling Survivors, and gen pressure is called tunneling and camping now.

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