Noz
Noz
About
- Username
- Noz
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Comments
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In my experience killers camp and tunnel regardless of what perks the people bring.
SoloQ is already horrible and it is only getting worse.
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Maybe you already have all masks that you can acquire.
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"Play how you want!... No not like that!"
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Have fun.
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Cenobite, Nemesis, Blight.
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Artist and pig ( spirit fury enduring chase pig ).
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People camp and tunnel because it is a very effective strategy to win.
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You don't need a justification to facecamp. Just as map offerings are part of the game so is facecamping.
That neither of those are fun, yet very effective, is a fault of the gamedesign.
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Perks are already too strong, if anything they should tone down all the meta perks.
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@ThatOneDemoPlayer said:
You should have worked on gens the whole time and forget about Sadako. She would've needed to leave the TV to kill you, so you dying was a missplay from you
I did. Not a single one got completed.
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@Crowman said:
If she's going to stand in front of a tv the entire match, you can just do gens.
Took like 90 seconds to reach max condem and then she knows where i am.
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Another high level game of hockey.
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Be a good friend and don't get your friend into dbd.
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In reasonable games, chess and kendo for example, people are awarded point and game losses for bad manner. Wish more games were like that.
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Game is sadly designed that way. People will stop tunneling only once the game changes, currently the design encourages it.
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A game in which both sides seek interaction with the other side that are enjoyable and allow for skillful plays on both sides. Meaning the best play for survivor isn't holding m1 and pre-dropping pallets/pressing W, and for killers it is about doing chases instead of proxy-camping.
How that looks, i don't know. Currently the best approach for both sides is to have as little interaction as possible, which is just unfun.
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"GGs wp all" is censored. The chat filter makes normal communication more often than not impossible, can't even talk about the game with half the perks, survivors, maps, concepts and killers being censored words.
I don't know how you can be so bad at your job. I would be embarrassed if i was the person who programmed this or the person who approved this or the person who allows this to continue to be part of their software.
https://clips.twitch.tv/StrangeWildHamHassaanChop--1CFoRKQsIsV--4y -
The hockey analogy already didn't work when it came to hockey, extending it to dbd made it only worse.
Unless you think hockey consists only of shooting at goals and nothing else.
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This is all of dbd. And when you look at it, the playerbase today is the exact same in terms of numbers as it was one year ago.
Thats why i asked why you cut of your screenshot at such an unusual high place.
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Did you on purpose cut of the data on the high point of dbd, or is that an accident.
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Totally dying. Dead any second now.
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Imagine believing that having a monitor with a not 16:9 aspect ratio is cheating.
Guess people 20 years ago all were cheaters with their 4:3 monitors.
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If you want to puke you can always play plague.
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I used to play killer. Usually trying to play in a way that gives people the most time to actually play the game. meaning not tunneling and not camping. I know that this won't give me the most wins, but if i get 2 kills ( one while gens are not done and one in the endgame ) that's fine.
The problem i encounter is that the game is unable to match me with players that roughly play like me.
Most of the time I either get babies who i beat easily -> I feel bad for playing.
Or i get organized teams who often are just there to taunt me -> I also feel bad, but not because of my actions but because of the opposite team.
I wish every game was played on tournament-level, not in terms of skills, but in terms of expected behavior. The game is sided to whoever wants to win more. Want to win as killer? Bring ruin undying pop scourge pain resonance or whatever your regression perks of choice are and some endgame perks like noed or no way out, then tunnel + proxy camp. Want to win as survivor? Play in swf, bring toolboxes, bring big medkits, map offerings, and then the usual ds dh bt ub.
I would be fine every match was roughly like that, because then I wouldn't have to adjust myself to the current level of "try harding" ( really hate that term ), because everyone would just be playing as hard as they can.
If both sides don't play on the same level in terms of "wanting to win", then it will be just as it is now where both sides whine about the other side. Not really because perk or playstyle xyz is too good, but because the party that has the audacity to bring that perk/play like that. "I am just playing for fun" they say, which usually means "If the other side plays harder than me, then they are sweatlords abusing perks/playstyles, and if they don't play as hard as me, then they are babies who deserve to get bullied/die(ingame)".
In short: Because the game is badly designed and encourages unfun behaviour from everyone involved.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2822815#Comment_2822815
I do. I've played at pretty much all times from 9am-3am CST. The worst queue times are in the 9-11am range for me, but even then I can't make it from my couch to the fridge and back before a game is found. Survivor side I only get queues that fast from 5-9pm
Weird. For me ( in europe ) my queue times as killer as basically only good from 6pm to 1am, and in return the survivor queue times are ass during that.
But my argument stands anyways.
Getting camped is not fun for the side that gets camped and if that happens enough that player will stop playing. Endorsing unfun gameplay is the dumbest thing i can think of in regards to making or designing games.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2822807#Comment_2822807
I don't think I've ever been in queue as killer for longer than it takes to take a few sips of my drink. I've had survivor queues that lasted longer than an episode of Reno911 however.
Try playing at night/in the morning.
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- Get tunneled/camped -> "Not a fun game for me, but next game hopefully is fun."
- Repeat 1. 10 times
- Uninstall dbd
Why is my killer queue so long?
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I like huntress a lot. She has a very high skill-ceiling from a killer-perspective and yet at the same time the survivor has a lot of input during a chase. Both sides try to play loops, the shape of the loop is very important and it is generally very dynamic.
If the latency is bad it kinda sucks, but that is less of a design-problem more of an implementation/network problem.
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Have you seen professional csgo players before? Playing on low graphic settings with this kind of aspect ratio is the norm there.
And just with csgo the correct solution is to have an observer-mode, which we already have, granted it is bad.
One thing they need to adjust in the observer-mode is the camera-direction depending on the aspect ratio. Can't really watch survivor-gameplay, because it looks like they are all starring at the ground.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2800987#Comment_2800987
Then play it safe and go for the box.
So two to three people play it safe and lose a collective 40 to 60 seconds of time every three minutes, without ruin? That is up to three free pops repeatedly.
Totally a winning strategy that will not result in losing the game.
edit: Basically like pig-traps, just that it is always in the last box.
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If trapper places the trap on a pallet just drop the pallet. You basically disarmed his trap and he has to break the pallet to get his trap back.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2800983#Comment_2800983
It's never that simple against survivors who know what they're doing, even solos. I cannot recommend hexes on any killer, except maybe NOED.
Ah yes, i am on a gen, surrounded by walls. I can maybe see part of the edge of the map. Surely i can just know where ALL my team mates spawned and where they went.
The big thing here is ALL. I can see that someone gets chased, i still need to know what the other two are doing.
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SoloQ. Ruin up, box spawns.
One of two things is going happen.
More than person goes for the box -> basically auto lose.
No person goes for the box -> basically auto lose.
There is a reason pinhead was leading the killrates, and it is not because he is such a great killer, but he is really oppressive against unorganized teams aka every soloq.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2796101#Comment_2796101
Nurse's calling and sloppy butcher against CoH. Undying also works since you can see around dull totems.
Good idea this will be my 13th and 14th perk then! Now i am prepared for most things survivors can bring.
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I thought about this some more and i think bringing iron grasp is the correct response.
From now on every game i will just run:
- I ron grasp to counter boil over.
- I'm all ears to counter lucky break.
- Franklin's demise to counter items
- Lethal pursuer to counter initial stealth
- Discordance to counter prove thyself
- Deadlook to counter prove thyself
- Ruin Undying to counter holding m1
- Brutal strength and fire up to counter gideon
- Thrill to stop people cleansing my hexes
Still don't have a perk to counter circle of healing, but once there is one i will add it to my build.
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"I brought a perk which is only countered by slugging and then i got slugged, this is outrageous." - feng min
"I brought perks which annoy the hell out of killers and in return the killer annoyed me, this is outrageous." - feng min
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What i hear: Play in swf and be lucky.
Great game design as usual.
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Always has been.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2568580#Comment_2568580
I don't have a massive issue with Dead Hard tbh. I kind of see it the same way that I see other exhaustion perks, it'll give you that boost but then it's not going to help you for the rest of the chase.
Dead Hard basically allows you to be greedy, it lets you get another loop around a pallet for example - it's not a mistake when survivors do this, it's intentional, they know they have Dead Hard so they know they can make the loop before dropping that pallet, or make the window.
I still think Sprint Burst is a stronger exhaustion perk, but I feel that Dead Hard is more frustrating for some players to play against.
It is a third health state against nurse.
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How can ppl have fun like this? Like for real
People enjoy winning, that is how.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2568207#Comment_2568207
How is BT unfun unless you're tunneling/camping?
People use it to bodyblock if you are not tunneling all the time. You see someone is getting unhooked, you go there with the intention of going after the unhooker, the unhooked guy putts himself between you and the unhooker. I find this immensely frustrating, as the perk is now being used opposite of what it was designed for, yet you are still being punished for playing "nice".
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2566783#Comment_2566783
What's the issue with using perks that aren't OP just because they are meta? If camping wasnt so common BT wouldn't be meta.
Also, I'm sorry to tell you but self care unfortunately is also meta.
I think all the meta perks (except ds, kindred and discordance) are unfun for both sides. So I don't use any as killer or survivor.
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Just try to kobe and then dont hit skillchecks on hook and go to the next game.
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Because i dont like using meta perks :)
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I support this.
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At high skill levels the game is heavily survivor sided, so this is not surprising.
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@Exult said:
I see what the lot of you are saying, and I don't think any of you are wrong, but I just don't see the need to nerf or change medkits. In fact, I think the only person I disagree with if taken literally is
https://forum.deadbydaylight.com/en/discussion/comment/2558661#Comment_2558661
I don't think they're overpowered or have ever been overpowered. Health states have always been temporary and healing has always been like this. I wonder if it's true: medkits are the new keys after the key nerf.
Even if a medkit does allow one survivor to heal themselves, so what? The medkit gets consumed and you can just hit them again and find them later. If someone brings a big healing build, well that's their build and that's all they're gonna be good for the whole match. I guess I always figured there were plenty of ways to counter healing, and if someone really hates medkits that much they should consider Coulrophobia (did I spell that right?). And maybe y'know Sloppy Butcher. There are healing perks and then there are anti-healing perks.
Medkits are just a extremely time-efficient thing. Killers first objective when the game starts is to get some pressure rolling on survivors, hooking and injuring as many survivors as possible is usually the best thing for that. Medkits counter the injured part of this very well. There is nothing worse than injuring 4 survivors ( outside of legion ), just so that they use their medkits and all your pressure goes poof. Yes they are one ( or two or three ) time uses, but that is enough for a match of dbd.
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Medkits have been the most OP survivor item for a long time.
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I don't think so. I did send in a video of a guy obviously hacking ( flying, finishing gens in less than a second, healing people in less than a second, instant-head-on etc.). Reported him and everything. He is still around.
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Blame the game. If you play nice as killer and play against semi-competent survivors you will get 1k. 1k likely means losing mmr.
So all the nice killers you want are in low/mid mmr matches.

