NomiNomad
NomiNomad
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- NomiNomad
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Comments
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Peanits has already commented on another discussion about Xeno.
They have no planned changes for it because they don't do balance changes after a week, so you're gonna have to wait.
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They're either just bored or genuinely new players. Alien is a pretty big chapter, it's bound to bring in some new players.
People like to ######### around when they're more or less anonymous.
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DC penalties will always be a thing. BHVR has said this multiple times.
Unfortunate that they don't seem to give a ######### about useless bleedouts, though.
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@Xernoton said:
Something is definitely wrong with matchmaking right now. I had quite a few survivors with even less then 100 hours over the past couple days. One of them only had 3 hours! I know my MMR on Huntress is probably not super high but when I can compete with survivors that have 3k hours and more, I doubt that I'm so bad that this person was on my level.
The worst part is that you can't really help these players. Let them win and they might go against someone who is even better than you next game. Beat them and they'll feel awful.
Surprisingly I've also seen some super cracked survivors with less than 10 hours (one Ace spun me to hell and beyond and attempted a CJ tech using Plot Twist + Unbreakable) and 1 killer that just bought the game but wiped the floor with us on his Blight (that man was insane). I'm guessing they already played the game on a different platform.
I've been seeing a decent amount of Survs with 100-200 hours lately in my killer games. Survivor games are often against crossplay killers, so I can't always check.
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@UnavailableName said:
Games quality has decreased, A LOT.
Honestly i had way better games with the old rank system. Today, most trials are a mess in soloQ. It was not the case 1 month ago, the MM was working great for me but i think the devs have tweaked the parameters.
I'm pretty sure it went as this :
- devs have nerfed gen regress
- devs have created a new META with MFT
- devs have seen a huge decrease in kill rate
- they have tweaked the MM settings to inflate the kill rate artificially
That is the way they are working for 2 years now. Instead of fixing the game, they change the MM algorithm to keep the kill rate around 60%.
That is why you get 3 impossible to win trials with a total of 4 kills (4 out of 12 = 33%) and then you get 2 extremely easy trials with 4 kills each (8 out of 8 = 100%) and it is magic, yo uget a 60% kill rate even though all 5 trials were trash.
We can't really every know if MFT did decrease kill rates, but the ######### up matchmaking is definitely partially at fault for games feeling incredibly bad.
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@Jangles said:
I have 3k hours and constantly get teeny weeny baby survivors I'm talking like ~20 hours and I cant kill them cause theyre so cute so I give them massive chases and gas them up in end game chat. Its a vicious cycle.
omg I love the baby survivors I wanna keep them all
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I think all it needs is a bit more of a tell when it's using it's attack, and obviously the bugfixes. Other than that I don't mind it so much.
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Whoa-ho, I agree Xeno feels pretty damn oppressive in chase, but he is nowhere near as busted as Blight can be with the right add-ons. That would put it on the same level as Nurse which - No, no it definitely isn't.
Also, Demo can teleport without cooldown - And the Xeno isn't really even teleporting. It has to move there.
Edit: I'm pretty sure I'm wrong and Demo's teleport does have a cool-down, but it's so short it's barely a detriement.
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He's frustrating to play against. That's really it. I don't know if it's OP or anything, I've won just as many matches against Xeno as I have lost, but chases against it are definitely pretty boring and frustrating.
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@HorrorFanOnPS4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531470#Comment_3531470
You are a gem of a human. You have a lot of good opinions and I do agree with you about them just updating some of them.
Ah, well, I appreciate that! I've definitely had some pretty ######### takes in the past, but I try to see the game from a pretty chill POV. Waaay too many people take DbD too seriously.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531467#Comment_3531467
No one believed BHVR would release a 3 gen killer, right after saying that the want to get away from 3 genning.
Would Predator be a terrible skin? Absolutely!
But that doesn´t change that BHVR sometimes makes weird decisions. Just saying. So i really hope Predator is a real killer and not just a skin.
You know what, that's actually a fair point. This is BHVR we're talking about.
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@HorrorFanOnPS4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531465#Comment_3531465
I think the reason why they didn't have a lot to live up to for the Alien chapter is the game was going through with one of it's toughest time with the gen kicking meta and it didn't help that Knight was a great killer for it but when Skull Merchant came along she became the worst killers and the most hated one in the game because of what her power could do. Not to mention when Singularity was released people barely saw him due to how his early game setup took forever and how EMPs hard-countered him.
I'm not gonna lie, I was a bit spooked when they first announced Alien. End Transmission was just 'eh', and the last two chapters were actually just straight up dog-#########.
I'm glad they didn't mess Xeno up.
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I think a few mori's could definitely be updated, but I don't really see the point of a mori shop. Mori's are something you see maybe every 10-15 matches, at least in my experience.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531455#Comment_3531455
We have William Birkin and Crypt TV as skins instead of real killers. So... who knows.
Idk much about Resi Evil, so I can't say much anout Birkin, but even I knew who Nemesis and Wesker were before the chapters came out. I'd say they chose good characters to make actual killers out of. Actual Resi Evil fans might disagree with me, idk.
Crypt TV is relatively small, compared to the other licenses we've got. Predator is a pop icon, and has been since the 80's. If BHVR were dumb enough to make him a skin only, I'd eat my PC tower.
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Well, definitely the best they've put out in awhile. Probably since Project W. But with two of the last three killers released being Knight and Skull Merchant, they didn't have much to live up to.
I'm not saying the chapter is bad, it's pretty good.
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@HorrorFanOnPS4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531455#Comment_3531455
It would be cool to have a stealth killer that was ranged, a different concept that really isn't in the game yet. His mori could be him blasting the survivor with his canon or he could rip out the spin, but that would probably be to brutal.
Him ripping out their spines would definitely be the most iconic Mori they could give him. And honestly, who knows? Both Larry's and Xeno's moris have been pretty gory, at least compared to most of the others.
A ranged stealth killer would be pretty hard to balance, imo.
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@Tsulan said:
I´m happy if Predator is really a new killer and not just a Skin for Skull Merchant.
There is no feasible way they would make Predator just a skin. It's the godamn Predator.
More so, the Predators have such a wide array of tech they could feasibly make the power anything. Stealth killer, ranged killer... Predator has a lot of options other than just tracking drones.
On topic, I think the chance is pretty high. They said it was a "Big L" and I personally consider Predator to be a pretty big L license, and with both getting the Alien partnership and the grid skin, I'd say his chances are good. Not 100%, for all we know it's finally Candyman, but I think Predator has a pretty good shot now. The movies skew a bit more towards action most of the time, but at the same time so do a lot of the Alien movies.
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I don't dislike it that much, but I think the complaints are somewhat valid. This is a forum for discussion, let people discuss.
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Honestly, I think Resil is fine. When healing was stronger, and it was easier to 99% your healing I think it could be annoying, but with how strong some of the anti-healing perks and add-ons are nowadays, I don't really have an issue with it.
The only thing I still think is weird is that they removed the vault speed effect from Spine Chill, but kept it on Resilience. I'm pretty sure that makes it the only perk that has that kind of effect now. Not saying it needs nerfed or anything, I just find it odd.
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My only issue is the hit-box. Every single hit on me has looked wonky. Idk if it's latency, I sit at around 44ms most of the time and the tail still looks like it should have missed a good 75% of the time.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530079#Comment_3530079
Ehhhhh. When blight came out, majority of people thought he was garbage. Very few people actually stuck with blight in the early days. Nobody knew of his skill ceiling yet.
I don't remember it being like that at all. I think most people knew he was going to be really good as soon as all his bugs got fixed. I don't know who would look at a killer with the second best mobility in the game and say he was garbage.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529330#Comment_3529330
That's why i said nerf these killers or perk.
Perk is fine on other killers. But Nurse & Blight are already problematic killers and giving them weapon which makes game longer is creates even bigger balance problems.
We shouldn't balance around Nurse and Blight. They have issues that need adressed, I agree, but 'nuking' a perk because of them is pretty bad design.
Then again, I'm pretty sure the Blight must have some blackmail on BHVR or something with how often he skirts past nerfs.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529290#Comment_3529290
PR is problem atm on killers like Nurse, Blight.
They need to nuke this perk or nerf these killers. There is no reason to make op killers even more busted but this perk does.
eh, gonna have to disagree. If it was old PR, where they could use it endlessly (Well, I guess 12 times)? Sure, but it only has four tokens now. Those issues are entirely reliant on Blight and Nurse being themselves. On everybody else, it's fine. A good perk, but one that can be dealt with pretty easily.
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Hoo boy, complaining about Plague? You run Self-Care, don't you?
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Faking pallets and hoping they miss when I wiggle around in front of them is what I've been going with so far, to varying degrees of success. And pre-throwing pallets, yaaaay
My only big issue with Xeno is it's hitbox not seeming to match with the tail attack animation. I've seen some hits that are Huntress hatchet levels of ######### up hitbox.
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@Raconteurminator said:
Sometimes I like to think what this community would be like without all the pointless Them and Us tribalism.
DbD if both sides could get over themselves:
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I mean, Windows didn't even get nerfed, it's bugged text.
Honestly, this seems like a pretty lame and disingenous attempt to cause an argument. Both sides perks get weird or undeserved nerfs, and both sides get completely deserved perk nerfs.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529082#Comment_3529082
I was on a break during knight so...
I was too. I took about like a 3-4 month break when Pinhead came out, then took 6-7 month break when Knight released.
Pretty sure it was during that time.
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That's the dream.
Unfortunately, I think that's all it's ever gonna stay as.
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@Krazzik said:
I mean it only solves facecamping, which is pretty damn rare. It does nothing to solve 'proxy camping' into tunneling which is far more common and far more effective.
The meter will go up if the Killer is consistently near you, and most proxy-campers I've seen tend to stick somewhat nearby.
Still probably won't do jackshit, but hey, at leeast I can pull myself off hook a couple of times before I die.
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@Sabraiz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529064#Comment_3529064
It is. Pretty much identical.
It is most likely not a shadow change. More likely a result spaghetti code, just like the Windows of Opportunity perk description.
That's fair - I doubt this is an actual change.
Still, how do they manage to do same exact thing again?
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529064#Comment_3529064
maybe? I honestly do not remember if it was. I remember that it existed if you broke a wall...
All I remember is an infinite being mentioned in Dead Dawg Saloon, but I think that was back before I ever took my break(s). So around Knight?
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@GaunterODimmDBD said:
Last time I complained about a killer was Legion first month and his myriads of problems like infinite mending time or moon walk or just spamming you with his frenzy until you die. Alien is so ######### unfun to get chased there's almost zero outplay it's not even funny. I could get into a match and not drop a single pallet since safe ones like a car pallet become a total death sentence.
F this killer bro.
I don't know if i would compare Xeno to old Legion at all. That ######### legitmately almost killed the game.
Xeno's power can be frustrating to play against, but it's also been like a day and a half.
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Wasn't this an issue that happened a while ago?
How do you do the same thing again?
Also, why all the shadow-changes? I'm really not liking this trend.
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Honestly? When I play this game I can turn my brain off.
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On top of being able to listen to thing (if you so chose), I think this would be a nice little accesibility QoL for hard of hearing players. It could be an option to be turned on, just like the visual terror radius.
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Weird that they didn't mention it.
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I personally thing the Mandela Catalogue would be pretty damn difficult to totally capture in DbD, but this music is pretty badass none-the-less.
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At this point, I want it to be FNAF so people finally shut up about it being the next chapter.
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@C3Tooth said:
Give 3rd survivor an ability to self kill if slugged for 15sec, thats it.
Base Unbreakable at that point only prolong the game, it does not benefit survivors.
In general, I think Survivor's should have a self kill option at around 2 minutes if the game has 3+ survivors, or a shorter time if all the survivor's have been slugged for like a minute or something. At that [point, there's just no point in keeping the game going.
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I've always found it a bit weird that Spine Chill got axed but Resil didn't, at least on the vault speed. Now, Resil is the only perk I can think of that actively effects vault speed. I might be wrong though, this game has a lot of ######### perks.
That being said, I personally don't mind it too much.
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@biggybiggybiggens said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522112#Comment_3522112
Jason will be in the game eventually JSYK. The devs have been after him for quite some time. And they've already confirmed they know what they'd do to make him work so yes they have thought of a power for him.
I'm gonna be honest, I'm not sure he ever will. The lawsuit is over, as far as I'm aware, but there' still infighting and the owners of F13 haven't come to any agreement.
Maybe if they ever come to an agreement, DbD will be a good way to bring some attention to the J-man, but for the future I doubt we'll see anything F13 related.
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I agree that we could use more QoL and Bug-fix patches rather than content ones, but this is a live service game. With one gamemode, the game has to keep pumping out content to make sure they have a consistent playerbase.
Personally, I would still like to see a lessened amount of new chapters and shift the focus to making something new. I'm not sure how many more chapters they can manage before the game get's bloated.
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Honestly? No idea. Other than maybe making it have an effect like Dredge's darkness, just for shorter amounts of time. Not sure what to do with Third Seal then, though,
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Blindness is really only undertuned against SWF. Imo, it can be pretty decent against Solo Queue.
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#########, but on Steam, not BHVR.
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My God, a Twins main? I gotta go buy a lotto ticket.
On a serious note, might be a bug. Unless BHVR really nerfed the Twins again. I can't say if it feels different because I haven't seen the Twins in, like, 7 months.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520039#Comment_3520039
They would actually combust against release MoM+syringe.
Jesus, I forgot about old syringes and styptics.
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@DBD78 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520028#Comment_3520028
I think he is burned out and had he not been a guy with viewers he would have left the game long ago. I don't like watching him play he is so frustrated and stressed out, a lot of times anyway.
But I like his ratings of all addons and such just sitting and talking. But he made more sense a couple of years ago.
That may be right. Obviously, all we have are assumptions, but he's definitely been playing this game a lot for a long time. It'd be natural for anybody to be burned out after such a long time doing, more or less, one thing.
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@thisislastyearsmodel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520039#Comment_3520039
I hated release MoM as killer and still abused the h*ck out of it as a survivor. I'm terrible :/
I've never bought Ash, so I never used release MoM. Sure had it used against me lmao
